Default Branch

2e47daaa31 · (rebased) experimental support for parsing from a float16 mesh (or a float32-quantized-as-ushort mesh) · Updated 2025-08-04 02:49:46 +00:00

Branches

1bf8554926 · More erquirements · Updated 2023-09-11 19:34:18 +00:00

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0f65eab86a · Much faster clipping · Updated 2023-04-26 19:50:43 +00:00

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b18f390f02 · Clean up submission code · Updated 2023-03-20 19:37:19 +00:00

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9d9a502e96 · Remove old clipping · Updated 2022-06-13 19:16:46 +00:00

317
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d0e6b56414 · Restore validation of the internalFormat (even though it's unused) · Updated 2022-05-04 20:00:15 +00:00

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f03f0e8f04 · Implement glScissor correctly · Updated 2021-04-14 20:38:33 +00:00

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x86

dcc2d9bae1 · Tweak · Updated 2021-04-09 15:22:41 +00:00

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8408a36629 · Implement GL_ATI_meminfo · Updated 2021-02-20 15:10:35 +00:00

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1d09002720 · Add assertions · Updated 2020-11-07 21:32:17 +00:00

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06acff400c · Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive · Updated 2020-05-14 06:08:56 +00:00

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0f86adaf71 · Start a better clipping algorithm for a triangle · Updated 2020-03-30 18:37:23 +00:00

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59118cc07d · Restore support for glColormaterial · Updated 2020-02-19 10:45:31 +00:00

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e39632bcc4 · Refactor matrix management and clipping · Updated 2019-09-14 19:51:47 +00:00

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a2059db588 · WIP attempt · Updated 2019-03-19 13:35:02 +00:00

684
1

2ad23b1e16 · Update version string · Updated 2019-03-11 19:54:55 +00:00

697
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e82646faff · Remove old clipping code · Updated 2018-09-06 18:22:25 +00:00

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c5cb41f1f1 · Fix the twiddled flag · Updated 2018-08-07 19:34:07 +00:00

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cdef5972f5 · Fix bug when clipping triangle strips · Updated 2018-07-15 18:48:56 +00:00

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ae335eeff1 · Large refactor of vertex submission · Updated 2018-07-09 07:57:01 +00:00

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7dc2952b8d · Start stubbing out profiling utils · Updated 2018-07-03 19:08:52 +00:00

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