Getting rid of prefetching.
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@ -24,7 +24,8 @@
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#define GL_FORCE_INLINE static GL_INLINE_DEBUG
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#endif
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#define PREFETCH(addr) __builtin_prefetch((addr))
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#define PREFETCH(addr) (void) 0
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//__builtin_prefetch((addr))
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GL_FORCE_INLINE void* memcpy_fast(void *dest, const void *src, size_t len) {
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if(!len) {
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