Adjusting vertex buffers.
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@ -6,7 +6,7 @@
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#define CLIP_DEBUG 0
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#define PVR_VERTEX_BUF_SIZE 2560 * 256
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#define PVR_VERTEX_BUF_SIZE 2048 * 256 * 2
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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@ -29,7 +29,8 @@ void InitGPU(_Bool autosort, _Bool fsaa) {
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PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
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0, /* No DMA */
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fsaa, /* No FSAA */
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(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
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(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */,
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.opb_overflow_count = 1
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};
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pvr_init(¶ms);
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