Adjusting vertex buffers.

This commit is contained in:
Falco Girgis 2024-01-31 01:56:01 -06:00
parent e8a60bc94a
commit 3420f0d0c6

View File

@ -6,7 +6,7 @@
#define CLIP_DEBUG 0
#define PVR_VERTEX_BUF_SIZE 2560 * 256
#define PVR_VERTEX_BUF_SIZE 2048 * 256 * 2
#define likely(x) __builtin_expect(!!(x), 1)
#define unlikely(x) __builtin_expect(!!(x), 0)
@ -29,7 +29,8 @@ void InitGPU(_Bool autosort, _Bool fsaa) {
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
0, /* No DMA */
fsaa, /* No FSAA */
(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */,
.opb_overflow_count = 1
};
pvr_init(&params);