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@ -82,7 +82,7 @@ GL_FORCE_INLINE void _glPerspectiveDivideVertex(Vertex* vertex, const float h) {
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}
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volatile uint32_t *sq = SQ_BASE_ADDRESS;
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//volatile uint32_t *sq = SQ_BASE_ADDRESS;
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static inline void _glFlushBuffer() {
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TRACE();
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