Fix GL/matrix.c to work properly on -m4-single
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@ -6,7 +6,7 @@
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#include "../containers/stack.h"
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#define DEG2RAD (0.01745329251994329576923690768489)
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#define DEG2RAD (0.01745329251994329576923690768489f)
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/* Depth range */
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@ -174,8 +174,8 @@ void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
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};
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float r = DEG2RAD * angle;
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float c = cos(r);
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float s = sin(r);
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float c = fcos(r);
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float s = fsin(r);
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VEC3_NORMALIZE(x, y, z);
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