Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
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Luke Benstead
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cde0abd18d
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Force the correct depth and blend modes with PT polys
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2021-05-23 13:15:07 +01:00 |
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Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
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Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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1b6f543fab
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Slight optimisation
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2021-04-25 13:33:24 +01:00 |
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Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
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Luke Benstead
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1f42838992
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Fix incorrect glColorPointer stride
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2021-04-23 09:09:25 +01:00 |
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Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
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Luke Benstead
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df2d7a210c
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New Fast Path
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2021-04-21 16:23:43 +00:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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faf24ac61d
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Small optimisations
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2021-04-20 09:07:14 +01:00 |
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Luke Benstead
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38c7967ae2
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Clean up some things
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2021-04-19 21:23:23 +01:00 |
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Luke Benstead
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165318ea76
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Use MATH_fmac
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2021-04-19 21:12:46 +01:00 |
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Luke Benstead
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1a849c8b1c
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Minor optimisation
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2021-04-19 21:08:09 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
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Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
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Luke Benstead
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d01b9fa85a
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Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
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2020-05-10 20:53:16 +01:00 |
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Luke Benstead
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aa20bb20b2
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Performance tweaks
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2020-05-08 19:42:31 +01:00 |
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Luke Benstead
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1289a06279
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Undo fmac which worked out slower
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2020-05-08 13:53:56 +01:00 |
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Luke Benstead
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397d9d2915
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More perf tweaks
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2020-05-08 09:59:32 +01:00 |
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Luke Benstead
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0a14db39a8
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Improve the performance of _readVertexData1i3f
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2020-05-06 20:15:28 +01:00 |
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Luke Benstead
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b3ded78897
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Fix glDrawElements
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2020-05-06 15:23:37 +01:00 |
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Luke Benstead
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177ad28219
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More simplification
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2020-05-06 08:42:09 +01:00 |
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Luke Benstead
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2c67560289
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Refactor all the user-data reading code
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2020-05-05 21:52:37 +01:00 |
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Luke Benstead
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40661e6823
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Fix orthographic depth values (?)
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2020-05-04 21:24:27 +01:00 |
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Luke Benstead
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5407e9643e
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Hacky fix for ortho projections
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2020-04-07 20:44:29 +01:00 |
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Luke Benstead
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8add817086
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Fix depth issues
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2020-04-06 20:50:26 +01:00 |
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Luke Benstead
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c3ae9bef64
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Fix up depth functions and update sh4_math
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2020-04-05 21:12:52 +01:00 |
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Luke Benstead
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cf90d10cb9
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Fix clipping 2020
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2020-04-03 19:12:42 +00:00 |
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Luke Benstead
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4292304df1
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Implement glClearDepth
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2020-03-24 13:58:44 +00:00 |
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Luke Benstead
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e21b7a0b9c
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Fix clipping
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2020-03-23 13:44:24 +00:00 |
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Luke Benstead
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906423db08
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Make sure we don't go beyond the bounds of PVR
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2020-03-22 21:09:18 +00:00 |
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Hayden Kowalchuk
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e587519e14
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fix: draw.c inline changes, and unused notation
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
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2020-03-05 14:48:37 -05:00 |
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Luke Benstead
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7e7d90b606
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Inline some things
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2020-02-29 13:25:30 +00:00 |
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Luke Benstead
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43a8db9e9d
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Remove divisions
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2020-02-29 09:48:51 +00:00 |
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Luke Benstead
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a3b1ca66c3
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Remove divisions
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2020-02-22 21:00:33 +00:00 |
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Luke Benstead
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b2a2e71795
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Much faster lighting implementation
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2019-12-27 10:36:30 +00:00 |
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Luke Benstead
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a280dac778
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Performance improvements
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2019-11-30 10:07:41 +00:00 |
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Luke Benstead
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cdfb805dd9
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Implement a fast path for glDrawElements
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2019-11-27 20:08:29 +00:00 |
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Luke Benstead
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140eec3d92
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glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
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2019-11-27 09:10:10 +00:00 |
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Luke Benstead
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11cd54bc0b
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Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
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2019-11-18 17:39:09 +00:00 |
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Luke Benstead
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f59e9bf56e
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Implement GL_ARB_vertex_array_bgra
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2019-09-30 21:59:11 +01:00 |
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Luke Benstead
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d7e424a766
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Initial implementation of a fast-path (currently some corruption)
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2019-09-30 09:14:43 +01:00 |
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Luke Benstead
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8f84cbb142
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Various cleanups from @mrneo
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2019-09-22 20:52:58 +01:00 |
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Luke Benstead
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e39632bcc4
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Refactor matrix management and clipping
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2019-09-14 20:51:47 +01:00 |
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Luke Benstead
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e7f2ad7dcc
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Optimise multitexture submission
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2019-09-09 09:36:06 +01:00 |
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Luke Benstead
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3af18cb514
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Refactor the perspective divide to work with glDepthRange
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2019-09-08 17:27:56 +01:00 |
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Luke Benstead
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4170655a88
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If someone attempts to use lines, just log an error and render nothing (for now)
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2019-09-06 09:34:55 +01:00 |
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Luke Benstead
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8e59b9adb5
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Make sure we clamp floating point colours to avoid overflows
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2019-09-04 17:59:57 +01:00 |
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Luke Benstead
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b82d28130d
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Rewrite the lighting code
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2019-08-01 20:21:13 +01:00 |
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Luke Benstead
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a8d420299c
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Correctly throw GL_INVALID_VALUE for invalid sizes
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2019-04-14 08:51:37 +01:00 |
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Luke Benstead
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6cfb4e437c
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Handle GL_DOUBLE like GL_FLOAT everywhere
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2019-04-14 07:17:27 +01:00 |
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Luke Benstead
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e876dcb14f
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Massively optimise GL_POLYGON/GL_TRIANGLE_FAN
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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a75ced3fef
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Speed up immediate mode submission
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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2e33dc0718
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Add missing profiler_pop(). Fixes #36
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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41ee67cbf1
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Code cleanup
|
2019-03-28 13:10:53 +00:00 |
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Luke Benstead
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e15a47b6fb
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Use the list stored on the SubmissionTarget
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2019-03-28 13:09:36 +00:00 |
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Luke Benstead
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3cd15de332
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Add additional traces
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2019-03-28 13:09:04 +00:00 |
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Luke Benstead
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8982444406
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Consistently allow > 16384 verts
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2019-03-28 13:07:53 +00:00 |
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Luke Benstead
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cd04784c33
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Fix memory corruption
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2019-03-28 13:05:13 +00:00 |
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Luke Benstead
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30f8564298
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Fix glDrawElements
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2019-03-27 09:39:06 +00:00 |
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Luke Benstead
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434f316526
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Switch pointer comparisons for counters
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2019-03-26 09:09:07 +00:00 |
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Luke Benstead
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d44a24d339
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Add assertions
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2019-03-25 19:43:03 +00:00 |
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Luke Benstead
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bdeb9cd45a
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Restore clipping case that apparently can happen after all
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2019-03-25 19:04:50 +00:00 |
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Luke Benstead
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493592ea30
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Tweaks
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2019-03-25 16:07:27 +00:00 |
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Luke Benstead
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f712f00602
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Don't do anything if there are no vertices submitted
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2019-03-25 16:06:41 +00:00 |
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Luke Benstead
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4355d0f224
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Add additional profiler checkpoints
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2019-03-25 16:06:28 +00:00 |
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Luke Benstead
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8fd90bd040
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Switch back to normal swapping
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2019-03-25 12:38:34 +00:00 |
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Luke Benstead
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0e71588e6c
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Try to optimise the quad generation
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2019-03-25 10:33:05 +00:00 |
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Luke Benstead
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671881eafd
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Optimise GL_POLYGON rendering
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2019-03-25 09:48:58 +00:00 |
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Luke Benstead
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291e82d18a
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Rename ClipVertex -> Vertex
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2019-03-25 09:44:59 +00:00 |
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Luke Benstead
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bd0ef4cba3
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Demo multitexturing in zclip, default to GL_MODULATE on multitexture
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2019-03-24 14:09:52 +00:00 |
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Luke Benstead
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5e6927d9a1
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Huge refactor of the drawing code
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2019-03-24 08:09:02 +00:00 |
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Luke Benstead
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3cb24c4fb4
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Rename some functions
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2019-03-14 13:16:55 +00:00 |
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Luke Benstead
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e9c8836181
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Huge cleanup of glDrawElements handling
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2019-03-14 13:15:56 +00:00 |
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Luke Benstead
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1ee16d8ee1
|
Slight optimisation
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2019-03-13 17:38:42 +00:00 |
|
Luke Benstead
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d9539da841
|
Optimisations
|
2019-03-13 15:35:42 +00:00 |
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Luke Benstead
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8101e43e90
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Fix winding issue
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2019-03-13 15:19:28 +00:00 |
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Luke Benstead
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5bf58ec1a8
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Refactor array submission to be (hopefully) faster
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2019-03-13 11:24:35 +00:00 |
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Luke Benstead
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25bd3aedc8
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Increase the max polygon size to 32
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2019-03-10 16:10:59 +00:00 |
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Luke Benstead
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b00b65af54
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Fix issues with triangle fans / polygons
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2019-03-10 12:24:27 +00:00 |
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Luke Benstead
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df3cdf0ebb
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Fix drawing polygons. Fixes #35
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2019-03-07 21:41:25 +00:00 |
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Luke Benstead
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d7342fa0c0
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Automatically twiddle non-twiddled palette data
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2019-03-07 21:21:30 +00:00 |
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Luke Benstead
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d89997a277
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Simplify the element drawing
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2019-03-04 20:41:33 +00:00 |
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Luke Benstead
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5f7fef2cf9
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Prefix non-static private functions with '_gl'
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2019-03-03 19:06:01 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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df44c0ea73
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More performance work and fix bugs introduced in last commit
|
2018-10-09 09:27:53 +01:00 |
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Luke Benstead
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18759422ea
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Optimise non-indexed rendering paths
|
2018-10-08 22:03:50 +01:00 |
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Luke Benstead
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52e1be498e
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Keep header pointer updated. Fixes #25 (hopefully...)
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2018-09-19 17:11:56 +01:00 |
|
Luke Benstead
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17c9699966
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More clipping fixes
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2018-09-08 20:53:28 +01:00 |
|
Luke Benstead
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06b065dc7e
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Return the correct count from clip
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2018-09-06 20:08:55 +01:00 |
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Luke Benstead
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93af697092
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Don't include the header in startOffset
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2018-09-06 20:00:18 +01:00 |
|
Luke Benstead
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d9fa69c288
|
Fix invalid memory access bug
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2018-09-06 19:46:04 +01:00 |
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Luke Benstead
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b4539443f5
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Allow toggling debug logging
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2018-09-06 19:45:52 +01:00 |
|