The romdisk is automatically initialized when linked, and does not have
to be initialized in any way in C code. Doing so results in multiple
inclusions of the romdisk file.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Add a Dreamcast GLdc sample that loads a .dt texture from romdisk.
This adds a new nehe06_dt sample based on the existing NeHe cube demo, but loading a Dreamcast .dt texture directly from romdisk instead of the older texture formats.
Changes:
- add samples/nehe06_dt/main.c
- add samples/nehe06_dt/romdisk/NeHe.dt
- register the sample in CMakeLists.txt
The sample is useful for checking GLdc texture loading with Dreamcast-native .dt assets and for comparing the output against the source artwork on hardware.