Commit Graph

4 Commits

Author SHA1 Message Date
GPF
f11f7c966a texture: fix Dreamcast hardware texture and scissor regressions
Fix several Dreamcast hardware regressions found while testing real PVR behavior.

- Upload the default white texture through the platform texture loader instead of memcpy directly into PVR texture memory.
- Add GPUTextureLoad so SH4 uses pvr_txr_load while the software backend keeps memcpy behavior.
- Track scissor/userclip application per polygon list and invalidate scissor state at buffer swap.
- Submit queued geometry before USERCLIP/header transitions in the SH4 submit path.
- Remove the stale packed 4bpp source-size double-halving in glTexImage2D.
- Add texture regression coverage for packed 4bpp, unpack row length, compressed palette4 forwarding, and 8bpp-to-4bpp packing.
- Update the scissor sample and add polygon_compare as a small hardware comparison sample.

Verified:
- make -C dcbuild gldc_tests scissor polygon_compare
- scissor sample on Dreamcast hardware
- polygon_compare sample on Dreamcast hardware
- existing strided texture sample on Dreamcast hardware
2026-07-03 09:37:12 -07:00
T_chan
ca8ebf7fc0 Change all ifdefs to support both DC & Naomi 2025-02-22 14:42:00 +01:00
T_chan
830a985606 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
Luke Benstead
f03f0e8f04 Implement glScissor correctly 2021-04-14 21:38:33 +01:00