T_chan
bd507f38bd
refactor nehe08 slightly
2022-02-01 08:48:31 +00:00
T_chan
53eb2e2a51
Add gluBuild2DMipmaps()
2022-02-01 07:25:54 +00:00
T_chan
fdac490e34
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
T_chan
ae3ebe2e5c
regroup the BMP file loading into 1 file, and correct some types that give...
2022-01-31 10:30:26 +00:00
Luke Benstead
d7d8f4c4f1
Merge branch 'Samples_Make_Romdisk_Conditional' into 'master'
...
Include romdisk only if target is dreamcast
See merge request simulant/GLdc!86
2022-01-31 10:06:02 +00:00
Luke Benstead
12080967c2
Merge branch 'Fix_depth_funcs_ortho' into 'master'
...
fix depth_funcs_ortho - show blue and green quads
See merge request simulant/GLdc!88
2022-01-31 10:05:03 +00:00
Luke Benstead
80ca380a22
Merge branch 'Correct_Blend_Test' into 'master'
...
merge of blend_test and lerabot_blend_test, addition of 1 case, and...
See merge request simulant/GLdc!89
2022-01-31 10:04:50 +00:00
T_chan
ab627b5ef5
merge of blend_test and lerabot_blend_test, addition of 1 case, and...
2022-01-31 10:04:50 +00:00
T_chan
23419bf57c
dont put objects on the far plane
2022-01-26 19:46:31 +00:00
T_chan
7abd878e93
AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again
2022-01-25 20:47:40 +00:00
T_chan
0c8e11c02a
Include romdisk only if target is dreamcast
2022-01-25 14:41:55 +00:00
Luke Benstead
9506237c47
Merge branch 'Solve_Warnings' into 'master'
...
Solve some warnings from the compilation
See merge request simulant/GLdc!83
2022-01-25 13:44:09 +00:00
Luke Benstead
e2da03ac74
Merge branch 'Remove_mipmapping_from_Nehe06' into 'master'
...
Remove mipmapping from Nehe06
See merge request simulant/GLdc!84
2022-01-25 13:43:49 +00:00
T_chan
37e407d032
solve 4 warnings about printf & long unsigned values vs %d
2022-01-25 13:35:24 +00:00
T_chan
f5b63bfc97
Remove mipmapping from Nehe06
2022-01-23 13:07:58 +00:00
T_chan
b1508be822
Solve some warnings from the compilation
2022-01-20 22:42:08 +00:00
OzzyOuzo
148962254a
4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
2021-11-18 12:04:46 +02:00
OzzyOuzo
37110ba47f
4bpp texture palette support (GL_RGBA8 pal components), modified paletted_pcx sample (USE_16C_PALETTE)
2021-11-18 11:59:37 +02:00
Luke Benstead
5df2190536
Fix various bugs with non-fastpath rendering
2021-10-02 14:43:23 +01:00
Luke Benstead
cef1e852f4
Fix ci
2021-10-01 20:20:29 +00:00
T_chan
830a985606
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
Colton Pawielski
3d6c756ab7
Fix memory leaks in samples
...
Add free to end of LoadGLTextures() to release image1 after use.
2021-05-14 08:57:10 -04:00
Luke Benstead
cfefce44a6
Add nehe20 sample
2021-05-08 14:17:57 +01:00
Luke Benstead
a98f22e3c9
Remove old Makefiles
2021-05-08 13:15:18 +01:00
Luke Benstead
0a8d43d47b
Add nehe08 sample
2021-04-30 20:47:33 +01:00
Luke Benstead
fcbb6418d2
Perf improvements
2021-04-26 16:16:25 +01:00
Luke Benstead
ea25251944
Optimisations
2021-04-20 16:08:58 +01:00
Luke Benstead
8977fbf6e2
Compile quadmark on PC
2021-04-19 20:43:56 +01:00
Luke Benstead
ce9f3677f6
Immediate mode optimisation
2021-04-18 21:33:23 +01:00
Luke Benstead
f03f0e8f04
Implement glScissor correctly
2021-04-14 21:38:33 +01:00
Luke Benstead
7146ed303b
Add some files
2021-04-14 08:36:46 +01:00
Luke Benstead
30d76eada9
Fix texture issues
2021-04-13 21:28:59 +01:00
Luke Benstead
fe616028bb
X86
2021-04-09 15:24:47 +00:00
Luke Benstead
03694d85bf
Minor fixes
2021-04-03 21:15:03 +01:00
Andress Barajas
9bb1c3a9e1
Added new nehe lessons
2020-10-03 00:27:11 -07:00
Andress Barajas
926961fe95
Remove DS_Store files
2020-10-02 19:51:21 -07:00
Andress Barajas
c6200e8391
Added more nehe samples
2020-10-02 19:37:13 -07:00
Luke Benstead
29658ef3de
Revert to more traditional GL depth values to fix ortho
2020-05-15 20:43:55 +01:00
Luke Benstead
17db29142a
Merge branch 'master' into 'master'
...
SAMPLE : depth testing with ortho projection
See merge request simulant/GLdc!59
2020-05-15 19:20:09 +00:00
lerabot
3817101653
Added depth_func_ortho
2020-05-14 17:13:04 -04:00
Luke Benstead
64f2a57dd0
Tweak depth_funcs_alpha_testing sample to use glOrtho
2020-05-14 07:20:41 +01:00
Luke Benstead
06acff400c
Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
2020-05-14 07:08:56 +01:00
Luke Benstead
db079fdc39
Remove .gch files
2020-05-14 07:05:47 +01:00
lerabot
4e47b30b0a
added a new depth/alpha testing sample
2020-05-13 10:34:18 -04:00
lerabot
bd59922052
updated makefile
2020-05-13 10:33:55 -04:00
lerabot
84f9711489
Updated the blend samples
2020-05-13 10:16:29 -04:00
Luke Benstead
814f228db9
Lighting optimisations
2020-05-07 20:58:24 +01:00
Luke Benstead
8add817086
Fix depth issues
2020-04-06 20:50:26 +01:00
Luke Benstead
cf90d10cb9
Fix clipping 2020
2020-04-03 19:12:42 +00:00
Luke Benstead
a1eda16a26
Update SH4_math.h and stop storing the near plane
2020-03-21 21:21:46 +00:00
Luke Benstead
03bc758be7
Allow enabling fsaa via the GLdcConfig struct
2020-03-18 20:47:12 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
b6e9b8c3ff
Fix a glColorPointer call
2019-11-30 10:08:43 +00:00
Luke Benstead
11cd54bc0b
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c
Improve the light sample + tweaks
2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2
Add light sample and fix lighting bug
2019-11-14 10:04:15 +00:00
Luke Benstead
2aafbfb571
Actually enable mipmapping in the paletted sample
2019-09-26 09:46:25 +01:00
Luke Benstead
2c5b71b2b0
Implement mipmap generation for paletted textures
2019-09-26 09:17:07 +01:00
Luke Benstead
150c95bd33
Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
2019-09-24 15:47:23 +01:00
Luke Benstead
aafb99dede
Add a mipmap sample
2019-09-23 21:31:11 +01:00
Luke Benstead
83bad86bca
Add a blend_test sample
2019-09-06 09:34:33 +01:00
Luke Benstead
00c38edba9
Add polygon_offset sample (thanks mrneo240)
2019-07-17 10:46:19 +01:00
Luke Benstead
26dd1c1205
Tweak the polymark sample
2019-03-30 07:11:08 +00:00
Luke Benstead
e876dcb14f
Massively optimise GL_POLYGON/GL_TRIANGLE_FAN
2019-03-29 11:26:19 +00:00
Luke Benstead
a88a9029f5
Add a polymark sample
2019-03-29 11:26:19 +00:00
Luke Benstead
30f8564298
Fix glDrawElements
2019-03-27 09:39:06 +00:00
Luke Benstead
e0613faced
Tweak zclip demo
2019-03-25 18:51:36 +00:00
Luke Benstead
7e47b21fb5
Move back and forth in the zclip sample
2019-03-25 16:07:54 +00:00
Luke Benstead
bd0ef4cba3
Demo multitexturing in zclip, default to GL_MODULATE on multitexture
2019-03-24 14:09:52 +00:00
lerabot
f128efad6b
Added comments
2019-03-21 12:16:54 -04:00
lerabot
34163498bd
early test for testing depth/alpha function with .DTEX
2019-03-21 12:13:03 -04:00
Luke Benstead
70ceb70f0b
Fix invalid filter param
2019-03-11 19:51:13 +00:00
Luke Benstead
2485ea3428
Prove rectangular twiddling is broken
2019-03-11 19:08:32 +00:00
Luke Benstead
588c082ec8
Allow specifying palette, autosort, memory options via glKosInitEx
2019-03-11 19:07:59 +00:00
Luke Benstead
7512c1e767
Fix GL_ALPHA_TEST sample
2019-03-10 19:59:34 +00:00
Luke Benstead
e4186a05bf
Start working on a test for GL_ALPHA_TEST
2019-03-10 19:38:47 +00:00
Luke Benstead
b00b65af54
Fix issues with triangle fans / polygons
2019-03-10 12:24:27 +00:00
Luke Benstead
259a82e69f
Add support for multiple shared palettes
2019-03-10 11:18:56 +00:00
Luke Benstead
df3cdf0ebb
Fix drawing polygons. Fixes #35
2019-03-07 21:41:25 +00:00
Luke Benstead
d7342fa0c0
Automatically twiddle non-twiddled palette data
2019-03-07 21:21:30 +00:00
Luke Benstead
2ac9cac22d
Use the shared palette in the sample
2019-03-04 20:56:17 +00:00
Luke Benstead
ba4fde3975
Fix depth funcs
2019-03-03 19:41:19 +00:00
Luke Benstead
3c3018450f
Support twiddled and non-twiddled paletted textures
2019-03-03 18:49:33 +00:00
Luke Benstead
50f1e277d8
Merge branch 'master' into ext-paletted-texture
2019-02-21 21:26:23 +00:00
Luke Benstead
464c12cfc5
Disable mipmap filtering on the paletted texture sample
2019-02-21 21:22:39 +00:00
Luke Benstead
571438ef4e
Implement glColorTableEXT
2019-02-21 20:35:18 +00:00
Luke Benstead
df44c0ea73
More performance work and fix bugs introduced in last commit
2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea
Optimise non-indexed rendering paths
2018-10-08 22:03:50 +01:00
Luke Benstead
963eeb54da
Start work on spotlights
2018-08-28 15:55:50 +01:00
Luke Benstead
d36469faaf
Start implementing a multitexture example
2018-08-17 07:09:53 +01:00
Luke Benstead
e7cd91a91f
Try to match GL filtering with PVR filtering
2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095
Implement glGenerateMipmapEXT
2018-08-09 08:56:43 +01:00
Luke Benstead
4c99dd740a
Add support for mipmapped compressed textures
2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8
Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2
glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
2018-08-07 20:49:10 +01:00
Luke Benstead
c5cb41f1f1
Fix the twiddled flag
2018-08-07 20:34:07 +01:00
Luke Benstead
16d949bfbc
Clean up compressed texture constants and code
2018-08-07 20:22:44 +01:00
Luke Benstead
59002546e6
Fix lighting
2018-08-03 14:08:01 +01:00
Luke Benstead
332475c340
Add quadmark sample
2018-08-02 20:13:45 +01:00
Luke Benstead
0bf023b8df
Fix a bug where headers weren't sent to a list
2018-08-02 19:56:50 +01:00