Hayden Kowalchuk
|
1ac25e4d79
|
merge: final merge of custom gldc and upstream current
|
2020-02-18 18:25:04 -05:00 |
|
Hayden Kowalchuk
|
3a4f09bef2
|
feat: implement proper chanegs from profiling
- math
- inlining
|
2020-02-18 11:48:37 -05:00 |
|
Luke Benstead
|
b2a2e71795
|
Much faster lighting implementation
|
2019-12-27 10:36:30 +00:00 |
|
Luke Benstead
|
a280dac778
|
Performance improvements
|
2019-11-30 10:07:41 +00:00 |
|
Luke Benstead
|
cdfb805dd9
|
Implement a fast path for glDrawElements
|
2019-11-27 20:08:29 +00:00 |
|
Luke Benstead
|
140eec3d92
|
glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
|
2019-11-27 09:10:10 +00:00 |
|
Luke Benstead
|
11cd54bc0b
|
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
|
2019-11-18 17:39:09 +00:00 |
|
Hayden Kowalchuk
|
c222c23ae3
|
fixes: rollup of minor stuff
|
2019-10-04 21:32:54 -04:00 |
|
Luke Benstead
|
f59e9bf56e
|
Implement GL_ARB_vertex_array_bgra
|
2019-09-30 21:59:11 +01:00 |
|
Luke Benstead
|
d7e424a766
|
Initial implementation of a fast-path (currently some corruption)
|
2019-09-30 09:14:43 +01:00 |
|
Hayden Kowalchuk
|
f497a24fe9
|
fix: forgot a free to match a malloc
|
2019-09-22 19:50:40 -04:00 |
|
Luke Benstead
|
8f84cbb142
|
Various cleanups from @mrneo
|
2019-09-22 20:52:58 +01:00 |
|
Hayden Kowalchuk
|
000d6dae7d
|
fix: accept
|
2019-09-18 20:14:39 -04:00 |
|
Luke Benstead
|
e39632bcc4
|
Refactor matrix management and clipping
|
2019-09-14 20:51:47 +01:00 |
|
Luke Benstead
|
e7f2ad7dcc
|
Optimise multitexture submission
|
2019-09-09 09:36:06 +01:00 |
|
Luke Benstead
|
3af18cb514
|
Refactor the perspective divide to work with glDepthRange
|
2019-09-08 17:27:56 +01:00 |
|
Luke Benstead
|
4170655a88
|
If someone attempts to use lines, just log an error and render nothing (for now)
|
2019-09-06 09:34:55 +01:00 |
|
Luke Benstead
|
8e59b9adb5
|
Make sure we clamp floating point colours to avoid overflows
|
2019-09-04 17:59:57 +01:00 |
|
Hayden Kowalchuk
|
ca8d27a1c2
|
fix: minor warning round and add burst draw
|
2019-08-29 09:40:30 -04:00 |
|
Hayden Kowalchuk
|
fca58f1f13
|
chore: strict aliasing 2
|
2019-08-17 17:52:16 -04:00 |
|
Hayden Kowalchuk
|
c741d4d622
|
feat: add fast path for sq_cpy-able verts
|
2019-08-14 11:57:00 -04:00 |
|
Hayden Kowalchuk
|
0ab6a7f039
|
feat: glDepthRange and glPolygonOffset
|
2019-08-13 18:16:38 -04:00 |
|
Luke Benstead
|
b82d28130d
|
Rewrite the lighting code
|
2019-08-01 20:21:13 +01:00 |
|
Hayden Kowalchuk
|
7936a1fcac
|
feat: minor change
|
2019-07-03 13:08:07 -04:00 |
|
Hayden K
|
e03a651d10
|
minor function call reduction.
|
2019-04-22 19:06:57 -04:00 |
|
Hayden K
|
a812fd572e
|
Change to single file
|
2019-04-15 14:11:17 -04:00 |
|
Luke Benstead
|
a8d420299c
|
Correctly throw GL_INVALID_VALUE for invalid sizes
|
2019-04-14 08:51:37 +01:00 |
|
Luke Benstead
|
6cfb4e437c
|
Handle GL_DOUBLE like GL_FLOAT everywhere
|
2019-04-14 07:17:27 +01:00 |
|
Hayden K
|
4a9336f584
|
fix all the previous crap.
holy hell
|
2019-04-08 09:36:33 -04:00 |
|
Hayden K
|
944f911d41
|
merge latest to latest gldc
|
2019-04-08 09:12:45 -04:00 |
|
Hayden K
|
275a2aad30
|
merge
|
2019-04-08 09:03:05 -04:00 |
|
Hayden K
|
9aee9fe970
|
feat: add correct mipmapping
* fixes memory layout and handling
* allows paletted mipmapped textures
|
2019-04-05 22:15:57 -04:00 |
|
Luke Benstead
|
e876dcb14f
|
Massively optimise GL_POLYGON/GL_TRIANGLE_FAN
|
2019-03-29 11:26:19 +00:00 |
|
Luke Benstead
|
a75ced3fef
|
Speed up immediate mode submission
|
2019-03-29 11:26:19 +00:00 |
|
Luke Benstead
|
2e33dc0718
|
Add missing profiler_pop(). Fixes #36
|
2019-03-29 11:26:19 +00:00 |
|
Luke Benstead
|
41ee67cbf1
|
Code cleanup
|
2019-03-28 13:10:53 +00:00 |
|
Luke Benstead
|
e15a47b6fb
|
Use the list stored on the SubmissionTarget
|
2019-03-28 13:09:36 +00:00 |
|
Luke Benstead
|
3cd15de332
|
Add additional traces
|
2019-03-28 13:09:04 +00:00 |
|
Luke Benstead
|
8982444406
|
Consistently allow > 16384 verts
|
2019-03-28 13:07:53 +00:00 |
|
Luke Benstead
|
cd04784c33
|
Fix memory corruption
|
2019-03-28 13:05:13 +00:00 |
|
Luke Benstead
|
30f8564298
|
Fix glDrawElements
|
2019-03-27 09:39:06 +00:00 |
|
Luke Benstead
|
434f316526
|
Switch pointer comparisons for counters
|
2019-03-26 09:09:07 +00:00 |
|
Luke Benstead
|
d44a24d339
|
Add assertions
|
2019-03-25 19:43:03 +00:00 |
|
Luke Benstead
|
bdeb9cd45a
|
Restore clipping case that apparently can happen after all
|
2019-03-25 19:04:50 +00:00 |
|
Luke Benstead
|
493592ea30
|
Tweaks
|
2019-03-25 16:07:27 +00:00 |
|
Luke Benstead
|
f712f00602
|
Don't do anything if there are no vertices submitted
|
2019-03-25 16:06:41 +00:00 |
|
Luke Benstead
|
4355d0f224
|
Add additional profiler checkpoints
|
2019-03-25 16:06:28 +00:00 |
|
Hayden K
|
535e361516
|
Merge branch 'master' of gitlab.com:simulant/GLdc
|
2019-03-25 09:36:56 -04:00 |
|
Luke Benstead
|
8fd90bd040
|
Switch back to normal swapping
|
2019-03-25 12:38:34 +00:00 |
|
Luke Benstead
|
0e71588e6c
|
Try to optimise the quad generation
|
2019-03-25 10:33:05 +00:00 |
|