Luke Benstead
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acee4b5c37
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Merge branch 'quicker_transform' into 'master'
Quicker vertex transform in non-fast path
See merge request simulant/GLdc!144
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2025-02-02 08:34:36 +00:00 |
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UnknownShadow200
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a566bba082
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Call TransformVertex directly instead of using TransformVertices
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2025-02-02 15:58:19 +11:00 |
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UnknownShadow200
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3b2e549934
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Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again
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2025-02-02 14:36:40 +11:00 |
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UnknownShadow200
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e2c3ff0ed6
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Fix not building for desktop
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2025-02-01 20:12:23 +11:00 |
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UnknownShadow200
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71d0094ac4
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Prefer relying on built in codegen rather than relying on sh4_math.h
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2025-02-01 13:06:37 +11:00 |
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Luke Benstead
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43d64a4957
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Fix twiddling issues
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2023-09-11 17:27:04 +01:00 |
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Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
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Luke Benstead
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df2d7a210c
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New Fast Path
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2021-04-21 16:23:43 +00:00 |
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Luke Benstead
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1172086378
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Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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