UnknownShadow200
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c30b16b97b
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Fix points/lines being improperly culled
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2024-10-03 08:08:33 +10:00 |
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UnknownShadow200
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2b06418fed
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Fix not compiling on desktop due to relying on KOS specific frsqrt
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2024-10-02 20:27:28 +10:00 |
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UnknownShadow200
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4513b040e2
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Don't inline less optimal primitive modes
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2024-10-02 20:07:36 +10:00 |
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UnknownShadow200
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165eb9d5c8
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Add primitive modes sample, quad strips partially work
Although the second triangle is wrongly culled
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2024-10-02 19:28:02 +10:00 |
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UnknownShadow200
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19a76cbefd
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Fix lines
|
2024-10-02 19:00:05 +10:00 |
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UnknownShadow200
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a47f331cee
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Initial work on supporting missing primitive modes
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2024-10-02 07:48:44 +10:00 |
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UnknownShadow200
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d978e3187c
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Fix array drawing mode not rendering properly in non-fast mode.
Also move vertex transform to be done inline in non-fast path, instead of all entirely at the end
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2024-10-01 07:13:02 +10:00 |
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UnknownShadow200
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d570030070
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Try to fix not being able to use GL_SRC_COLOR and GL_ONE_MINUS_SRC_COLOR as destination blend factor
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2024-09-06 22:13:31 +10:00 |
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Luke Benstead
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ba76d67154
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Merge branch 'ViewportTransform' into 'master'
Refactor viewport transform
See merge request simulant/GLdc!120
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2024-08-04 20:18:41 +00:00 |
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UnknownShadow200
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d4fc57cab2
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Fix not working properly, defer matrix calculation until needed
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2024-08-03 16:40:23 +10:00 |
|
Luke Benstead
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60773e9db8
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Fix alpha values
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2024-07-21 10:28:13 +00:00 |
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Spencer Elliott
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79172452f2
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Convert GL_SHORT to proper float on conversion
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2023-09-26 18:51:29 +00:00 |
|
Luke Benstead
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43d64a4957
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Fix twiddling issues
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2023-09-11 17:27:04 +01:00 |
|
Luke Benstead
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e7574bca1d
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Fix issues with GL_QUADS
|
2023-05-31 18:27:17 +01:00 |
|
Luke Benstead
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1e3896e699
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Clean up
|
2023-05-20 07:44:55 +01:00 |
|
Luke Benstead
|
9cffe14ad6
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Clean up aligned vector
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2023-05-12 20:51:36 +01:00 |
|
Luke Benstead
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8789d6557e
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Huge refactor of internal state
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2023-03-07 21:27:48 +00:00 |
|
Luke Benstead
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8beb295c6b
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Refactor state management
|
2023-03-07 10:19:09 +00:00 |
|
Luke Benstead
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ac86504549
|
Clean up
|
2022-12-03 20:01:43 +00:00 |
|
Luke Benstead
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d78c6275bb
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Increase tri-strip length
|
2022-12-03 14:00:24 +00:00 |
|
Luke Benstead
|
b6593acc83
|
Switches instead of if ladders
|
2022-11-04 19:24:12 +00:00 |
|
Luke Benstead
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8ca70a2920
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Initialize submission target on boot to save runtime cost
|
2022-11-04 19:23:50 +00:00 |
|
Luke Benstead
|
4d8c507706
|
Fix a bug where glXPointer functions would do unnecessary work
|
2022-11-04 19:23:06 +00:00 |
|
Luke Benstead
|
3caaf798e7
|
Undo double transform
|
2022-08-25 21:25:52 +01:00 |
|
Luke Benstead
|
0b62ac8673
|
Clean ups and optimisations
|
2022-08-25 21:24:08 +01:00 |
|
Luke Benstead
|
dbb94d0cb9
|
Move clipping into list submission
|
2022-06-09 13:07:51 +01:00 |
|
OzzyOuzo
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1a456cb1a7
|
16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
|
2021-12-03 09:32:53 +02:00 |
|
Luke Benstead
|
e225f54386
|
Fix bug when glVertexPointer etc. is called without client state enabled
|
2021-10-02 20:01:44 +01:00 |
|
Luke Benstead
|
5df2190536
|
Fix various bugs with non-fastpath rendering
|
2021-10-02 14:43:23 +01:00 |
|
Luke Benstead
|
cf996b9e80
|
Add tri and quad fast paths
|
2021-09-14 19:36:42 +01:00 |
|
Luke Benstead
|
7992c89758
|
Fix perf hit
|
2021-09-14 09:20:00 +01:00 |
|
Luke Benstead
|
4ee9c3ee64
|
More optimisations
|
2021-09-13 19:35:53 +01:00 |
|
Luke Benstead
|
adce2c7538
|
Perf tweaks
|
2021-09-13 12:57:52 +01:00 |
|
Luke Benstead
|
52ff506397
|
Only recalc the fast path when pointers change
|
2021-09-13 10:40:25 +01:00 |
|
Luke Benstead
|
66d09e7d77
|
Error cleanup and immediate mode perf improvements
|
2021-09-13 10:29:04 +01:00 |
|
Luke Benstead
|
4adc49cd40
|
Optimisations
|
2021-09-12 15:04:52 +01:00 |
|
Luke Benstead
|
cb96769074
|
Fix incorrect usage of memset
|
2021-09-04 13:36:59 +01:00 |
|
Luke Benstead
|
fc947c49f8
|
Performance improvements
|
2021-05-25 20:40:43 +01:00 |
|
Luke Benstead
|
f736332eb8
|
Always make sure we send opaque polys with one/zero blending
|
2021-05-23 20:58:29 +01:00 |
|
Luke Benstead
|
a79c1dd753
|
Set the right depth mode when autosort is on
|
2021-05-23 13:19:54 +01:00 |
|
Luke Benstead
|
cde0abd18d
|
Force the correct depth and blend modes with PT polys
|
2021-05-23 13:15:07 +01:00 |
|
Luke Benstead
|
5ea4313d59
|
Fix software renderer
|
2021-05-14 21:58:54 +01:00 |
|
Luke Benstead
|
e67f1fb8f9
|
Don't transform the vertex again incorrectly. Optimise
|
2021-04-30 07:58:57 +01:00 |
|
Luke Benstead
|
fcbb6418d2
|
Perf improvements
|
2021-04-26 16:16:25 +01:00 |
|
Luke Benstead
|
1b6f543fab
|
Slight optimisation
|
2021-04-25 13:33:24 +01:00 |
|
Luke Benstead
|
40678836e0
|
Refactor viewport handling
|
2021-04-25 13:05:56 +01:00 |
|
Luke Benstead
|
1f42838992
|
Fix incorrect glColorPointer stride
|
2021-04-23 09:09:25 +01:00 |
|
Luke Benstead
|
28c14fdb0e
|
Add fast path for glDrawElements
|
2021-04-22 17:48:15 +01:00 |
|
Luke Benstead
|
df2d7a210c
|
New Fast Path
|
2021-04-21 16:23:43 +00:00 |
|
Luke Benstead
|
ea25251944
|
Optimisations
|
2021-04-20 16:08:58 +01:00 |
|