T_chan
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ca8ebf7fc0
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Change all ifdefs to support both DC & Naomi
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2025-02-22 14:42:00 +01:00 |
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David Reichelt
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08b2d58b4e
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Add support for glGetIntegerv(GL_MATRIX_MODE,...)
(cherry-picked from commit 52011fe9efeb2e997637876be8a3f600bf91df25)
Co-authored-by: David Reichelt <freakdave@hotmail.com>
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2025-02-09 19:13:38 +00:00 |
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UnknownShadow200
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b7ac22ec34
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Fix lighting using some values calculated for last vertex, instead of the current vertex
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2025-02-08 12:23:43 +11:00 |
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Luke Benstead
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9100660c78
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Merge branch 'attribute_speedup' into 'master'
Move attribute parsing into separate file and avoid recomputing parse/read functions unless necessary
See merge request simulant/GLdc!143
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2025-02-02 08:32:06 +00:00 |
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UnknownShadow200
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e2fc2da055
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Move error handling code into the cold path
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2025-02-01 19:58:22 +11:00 |
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UnknownShadow200
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5318f11f11
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Defer recomputing attributes state when possible
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2025-02-01 18:17:28 +11:00 |
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UnknownShadow200
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bdecf90d64
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Calculate read attribute functions when attribute states changes, instead of at every draw call
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2025-02-01 15:38:59 +11:00 |
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UnknownShadow200
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2b06418fed
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Fix not compiling on desktop due to relying on KOS specific frsqrt
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2024-10-02 20:27:28 +10:00 |
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UnknownShadow200
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4513b040e2
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Don't inline less optimal primitive modes
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2024-10-02 20:07:36 +10:00 |
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UnknownShadow200
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19a76cbefd
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Fix lines
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2024-10-02 19:00:05 +10:00 |
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UnknownShadow200
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d570030070
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Try to fix not being able to use GL_SRC_COLOR and GL_ONE_MINUS_SRC_COLOR as destination blend factor
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2024-09-06 22:13:31 +10:00 |
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UnknownShadow200
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2f26574a44
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Combine projection transform and viewport transform together
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2024-08-03 15:52:56 +10:00 |
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Luke Benstead
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77531ca347
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Drastically refactor glTexImage2D
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2023-08-26 20:34:11 +01:00 |
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Luke Benstead
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026bdeff09
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Fix infuriating memory corruption bug
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2023-05-20 07:47:39 +01:00 |
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Luke Benstead
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1a678d2c8d
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Undo some bad changes
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2023-04-23 21:00:01 +01:00 |
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Luke Benstead
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0923b5c601
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Further optimisations
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2023-04-23 20:16:15 +01:00 |
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Luke Benstead
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c5ce81a38d
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WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
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2023-04-19 20:57:44 +01:00 |
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Luke Benstead
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6ee9a823c1
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Don't update lights unnecessarily
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2023-03-23 20:01:41 +00:00 |
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Luke Benstead
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300f2a611e
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Optimise state management
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2023-03-17 20:40:45 +00:00 |
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Luke Benstead
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8789d6557e
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Huge refactor of internal state
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2023-03-07 21:27:48 +00:00 |
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Luke Benstead
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8beb295c6b
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Refactor state management
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2023-03-07 10:19:09 +00:00 |
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Luke Benstead
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a9f3e3a744
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Fix alignments
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2023-03-06 13:44:17 +00:00 |
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Luke Benstead
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8ca70a2920
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Initialize submission target on boot to save runtime cost
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2022-11-04 19:23:50 +00:00 |
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Luke Benstead
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0b62ac8673
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Clean ups and optimisations
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2022-08-25 21:24:08 +01:00 |
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Luke Benstead
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3d69003c5f
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Allow disabling near-z
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2022-06-13 20:16:37 +01:00 |
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OzzyOuzo
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1a456cb1a7
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16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
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2021-12-03 09:32:53 +02:00 |
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Luke Benstead
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adce2c7538
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Perf tweaks
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2021-09-13 12:57:52 +01:00 |
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Luke Benstead
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66d09e7d77
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
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Luke Benstead
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4adc49cd40
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Optimisations
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2021-09-12 15:04:52 +01:00 |
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Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
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Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
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Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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f9b7cd7985
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Add a custom extension to query and defragment texture memory
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2021-02-19 21:28:31 +00:00 |
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Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
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Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
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Luke Benstead
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ab6725c5e3
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Restore MAX_LIGHTS to 8
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2020-05-08 10:00:03 +01:00 |
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Luke Benstead
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8974051e38
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Don't use memcpy when copying colours
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2020-05-08 09:49:01 +01:00 |
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Luke Benstead
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cca09a298e
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Move enabled state onto the LightSource
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2020-05-08 07:19:56 +01:00 |
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Luke Benstead
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814f228db9
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Lighting optimisations
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2020-05-07 20:58:24 +01:00 |
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Luke Benstead
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cf90d10cb9
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Fix clipping 2020
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2020-04-03 19:12:42 +00:00 |
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Luke Benstead
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a1eda16a26
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Update SH4_math.h and stop storing the near plane
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2020-03-21 21:21:46 +00:00 |
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Hayden Kowalchuk
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5a89fbcd7d
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fix: private.h
- add convenience defines
- note struct ordering and padding
- add const
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2020-03-05 14:57:30 -05:00 |
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Luke Benstead
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7e7d90b606
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Inline some things
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2020-02-29 13:25:30 +00:00 |
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Luke Benstead
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4ebd112784
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Attempt to fix specular
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2020-02-17 20:29:12 +00:00 |
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