GLdc/GL
Luke Benstead 0285e2027d Merge branch 'sketchy_vertex_formats' into 'master'
Implemented support for all vertex attribute fmts.

See merge request simulant/GLdc!156
2025-02-22 08:23:38 +00:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Implemented support for all vertex attribute fmts. 2025-02-19 08:54:21 -06:00
attributes.c Fixed incorrect alpha vertex color value. 2025-02-19 13:03:05 -06:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c ifdef-ing more DC-specifics from Nehe16 2025-02-18 22:04:49 -06:00
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h
glu.c fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation. 2025-02-05 10:42:05 -07:00
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
matrix.c Call fsincos with angle degrees instead of passing in radians 2025-02-22 08:20:21 +00:00
platform.h platform.h: support Naomi again 2025-02-05 20:29:21 +00:00
private.h Add support for glGetIntegerv(GL_MATRIX_MODE,...) 2025-02-09 19:13:38 +00:00
state.c Add support for glGetIntegerv(GL_MATRIX_MODE,...) 2025-02-09 19:13:38 +00:00
texture.c Recreated glCompressedTexSubImage2D implementation 2025-02-04 14:27:18 -07:00
types.h
util.c
version.c.in