GLdc/GL
2025-02-02 14:36:40 +11:00
..
alloc
platforms Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
attributes.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
config.h
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
error.c
flush.c
fog.c
framebuffer.c
gl_assert.h
glu.c
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c
matrix.c
platform.h
private.h Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
state.c
texture.c
types.h
util.c
version.c.in