GLdc/GL/platforms
2025-02-02 14:36:40 +11:00
..
software
sh4_math.h
sh4.c
sh4.h Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
software.c Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
software.h Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00