GLdc/GL
2025-07-16 17:00:41 -04:00
..
alloc Fix alloc_count_continuous calculation 2025-02-03 06:53:16 +11:00
platforms Fix clipped triangle in THIRD_VISIBLE case producing vertices in wrong direction, which would result in them being culled when face culling was enabled 2025-03-31 21:12:05 +11:00
attributes.c Merge branch 'tnl_effects' into 'master' 2025-05-24 20:19:01 +00:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again 2025-02-02 14:36:40 +11:00
draw.c Fix tnl_effects sample not working at all on native desktop OpenGL 2025-02-22 22:41:49 +11:00
error.c Move error handling code into the cold path 2025-02-01 19:58:22 +11:00
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c ifdef-ing more DC-specifics from Nehe16 2025-02-18 22:04:49 -06:00
framebuffer.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c Fix gluBuild2DMipmaps not returning a value 2025-03-31 21:08:53 +11:00
immediate.c Defer recomputing attributes state when possible 2025-02-01 18:17:28 +11:00
lighting.c Fix lighting using some values calculated for last vertex, instead of the current vertex 2025-02-08 12:23:43 +11:00
matrix.c Merge branch 'tnl_effects' into 'master' 2025-05-24 20:19:01 +00:00
platform.h Change all ifdefs to support both DC & Naomi 2025-02-22 14:42:00 +01:00
private.h don't waste a full byte on mirror/flip setting 2025-07-13 00:16:43 -04:00
state.c don't waste a full byte on mirror/flip setting 2025-07-13 00:16:43 -04:00
texture.c mirrored repeat param should only alter mirrored repeat state 2025-07-16 17:00:41 -04:00
tnl_effects.c Add texture/color matrix sample 2025-02-22 10:52:09 +11:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00