GLdc: an OpenGL implementation for the SEGA Dreamcast
Go to file
2015-09-09 10:39:22 -04:00
include Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
kos
.gitattributes
.gitignore
gl-api.c Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-api.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-arrays.c Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-arrays.h Added multi-texture support and glCompressedTexImage2D to the GL API 2015-01-04 15:07:57 -08:00
gl-cap.c Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-clip-arrays.c Added multi-texture support and glCompressedTexImage2D to the GL API 2015-01-04 15:07:57 -08:00
gl-clip.c Added multi-texture support and glCompressedTexImage2D to the GL API 2015-01-04 15:07:57 -08:00
gl-clip.h Added multi-texture support and glCompressedTexImage2D to the GL API 2015-01-04 15:07:57 -08:00
gl-error.c
gl-fog.c
gl-framebuffer.c
gl-light.c Added multi-texture support and glCompressedTexImage2D to the GL API 2015-01-04 15:07:57 -08:00
gl-light.h
gl-matrix.c Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-pvr.c Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-pvr.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-rgb.c Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-rgb.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-sh4-light.S Fixed stride on glDrawArrays, clean up on lighting code, added glRect function 2014-12-13 15:17:57 -08:00
gl-sh4.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-texture.c Don't allocate texture conversion space on the stack, as it is likely to overflow the stack and corrupt heap memory. 2015-09-09 10:39:22 -04:00
glu-texture.c
Makefile Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00