GLdc/GL
2024-10-07 18:06:42 +11:00
..
alloc Fix multiple bugs in the allocator 2024-09-14 07:51:13 +01:00
platforms Use direct render APIs instead of manually locking/unlocking store queues 2024-10-04 19:51:33 +10:00
config.h
draw_fastpath.inc
draw.c glXYZPointer methods now avoid recomputing state when only the data pointer changes 2024-10-07 18:06:03 +11:00
error.c
flush.c
fog.c
framebuffer.c
gl_assert.h
glu.c
immediate.c
lighting.c
matrix.c Unify and slightly simplify specialised matrix multiply functions 2024-10-07 18:06:42 +11:00
platform.h
private.h Fix not compiling on desktop due to relying on KOS specific frsqrt 2024-10-02 20:27:28 +10:00
state.c Fix lines 2024-10-02 19:00:05 +10:00
texture.c Only check whether twiddle table needs updating once instead of every pixel 2024-10-04 22:11:42 +10:00
types.h
util.c
version.c.in