- Redid fog.c OpenGL fog back-end implementation
* only reconfigure fog values when changed
* properly clamp between 0.0f and 1.0f colors
* error out on negative densities
* separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
* Made spinning much faster (so you can see it better)
* fixed a few issues with KGL code (invalid GL enums, lol)
* swapped to new controller API
* added #ifdef for non-DC file paths
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| .. | ||
| blend_test | ||
| cubes | ||
| depth_funcs | ||
| depth_funcs_alpha_testing | ||
| depth_funcs_ortho | ||
| lerabot01 | ||
| lights | ||
| mipmap | ||
| multitexture_arrays | ||
| nehe02 | ||
| nehe02de | ||
| nehe02va | ||
| nehe03 | ||
| nehe04 | ||
| nehe05 | ||
| nehe06 | ||
| nehe06_4444twid | ||
| nehe06_vq | ||
| nehe08 | ||
| nehe10 | ||
| nehe16 | ||
| nehe20 | ||
| ortho2d | ||
| paletted | ||
| paletted_pcx | ||
| polygon_offset | ||
| polymark | ||
| primitive_modes | ||
| prof_texture_upload | ||
| quadmark | ||
| scissor | ||
| terrain | ||
| trimark | ||
| zclip | ||
| zclip_triangle | ||
| zclip_trianglestrip | ||
| loadbmp.c | ||
| loadbmp.h | ||
| profiler.c | ||
| profiler.h | ||