- Redid fog.c OpenGL fog back-end implementation * only reconfigure fog values when changed * properly clamp between 0.0f and 1.0f colors * error out on negative densities * separate fog statics became single struct - Added Nehe16 example (adapted from KGL) * Made spinning much faster (so you can see it better) * fixed a few issues with KGL code (invalid GL enums, lol) * swapped to new controller API * added #ifdef for non-DC file paths |
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glass.pvr |