GLdc/samples/nehe16/romdisk
Falco Girgis 56f5b24d85 Fixed OpenGL Fog implementation + Added New Sample
- Redid fog.c OpenGL fog back-end implementation
    * only reconfigure fog values when changed
    * properly clamp between 0.0f and 1.0f colors
    * error out on negative densities
    * separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
    * Made spinning much faster (so you can see it better)
    * fixed a few issues with KGL code (invalid GL enums, lol)
    * swapped to new controller API
    * added #ifdef for non-DC file paths
2025-02-18 21:52:19 -06:00
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glass.pvr Fixed OpenGL Fog implementation + Added New Sample 2025-02-18 21:52:19 -06:00