GLdc/samples
2025-02-05 18:00:14 +00:00
..
blend_test Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
cubes Iterate over cubes sample 2024-04-24 21:18:18 +02:00
depth_funcs Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
depth_funcs_alpha_testing Fix wrong glEnable call 2025-02-05 21:47:35 +11:00
depth_funcs_ortho AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again 2022-01-25 20:47:40 +00:00
lerabot01 Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
lights Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
mipmap Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
multitexture_arrays samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
nehe02 Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
nehe02de Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe02va Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe03 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe04 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe05 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe06 quick implementation of glTexSubImage2D/_glTexSubImage2DValidate, update to nehe06 example to show usage of glTexSubImage2D, and a compile issue to primitive_modes fixed. 2024-10-13 12:58:09 -07:00
nehe06_4444twid Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
nehe06_vq Recreated glCompressedTexSubImage2D implementation 2025-02-04 14:27:18 -07:00
nehe08 Fix bug in allocations (thanks @skmp) 2024-12-07 19:35:40 +00:00
nehe10 Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
nehe20 Fix bug in allocations (thanks @skmp) 2024-12-07 19:35:40 +00:00
ortho2d Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
paletted Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
paletted_pcx Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
polygon_offset Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
polymark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
primitive_modes Fix bug in allocations (thanks @skmp) 2024-12-07 19:35:40 +00:00
prof_texture_upload Add optional dcprof to prof_texture_upload 2023-09-01 20:23:55 +01:00
quadmark Clean up aligned vector 2023-05-12 20:51:36 +01:00
scissor Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
terrain Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
trimark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
zclip samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
zclip_triangle Clean up aligned vector 2023-05-12 20:51:36 +01:00
zclip_trianglestrip Only submit trailing vertices if the previous triangle was visible 2024-04-03 22:09:35 +01:00
loadbmp.c Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
loadbmp.h regroup the BMP file loading into 1 file, and correct some types that give... 2022-01-31 10:30:26 +00:00
profiler.c Nehe20 Build Fix + Warnings cleanup for GCC14.1.0. 2024-07-31 20:35:34 -05:00
profiler.h Optimisations 2021-04-20 16:08:58 +01:00