GLdc/GL
2025-01-27 00:53:23 -06:00
..
alloc Fix continuous free count 2024-12-07 19:54:16 +00:00
platforms Got rid of a memset4() call from KOS. 2025-01-23 21:27:34 -06:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
draw.c glXYZPointer methods now avoid recomputing state when only the data pointer changes 2024-10-07 18:06:03 +11:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Fix up paletted textures 2023-09-06 08:01:01 +01:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
immediate.c Merge branch 'master' into 'FasterImmediate' 2024-08-11 11:11:25 +00:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
platform.h Set the opb counter 2024-03-11 19:11:35 +00:00
private.h Fix not compiling on desktop due to relying on KOS specific frsqrt 2024-10-02 20:27:28 +10:00
state.c API FP ABI conformity fixes. 2025-01-27 00:53:23 -06:00
texture.c removed the commented out debug printing 2024-12-07 16:24:05 -07:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00