GLdc: an OpenGL implementation for the SEGA Dreamcast
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2017-09-15 10:19:34 +01:00
include Replace custom glKosLightAmbientX functions with glLightModelfv 2017-07-23 18:58:57 +01:00
kos
.gitattributes
.gitignore
gl-api.c Make things a little more explicit in the depth write toggling 2017-09-14 19:43:33 +01:00
gl-api.h
gl-arrays.c Fix logging of glDrawElements errors 2017-07-22 21:19:10 +01:00
gl-arrays.h
gl-cap.c
gl-clip-arrays.c
gl-clip.c
gl-clip.h
gl-error.c
gl-fog.c
gl-framebuffer.c
gl-light.c Replace custom glKosLightAmbientX functions with glLightModelfv 2017-07-23 18:58:57 +01:00
gl-light.h
gl-matrix.c
gl-pvr.c Remove the option for statically allocated buffers 2017-09-15 10:19:34 +01:00
gl-pvr.h Remove the option for statically allocated buffers 2017-09-15 10:19:34 +01:00
gl-rgb.c
gl-rgb.h
gl-sh4-light.S
gl-sh4.h
gl-texture.c Check that textures are a power of two early rather than dying in PVR code 2017-07-23 21:11:29 +01:00
glu-texture.c
Makefile