fix non-msaa because of cringe
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parent
02d98c1176
commit
8aee000b05
@ -4,10 +4,10 @@
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"start": "StartMenu",
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"start": "StartMenu",
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"matrix": { "reverseInfinite": true },
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"matrix": { "reverseInfinite": true },
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"lights": { "enabled": true,
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"lights": { "enabled": true,
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"lightmaps": true,
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"lightmaps": false,
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"max": 32,
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"max": 32,
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"shadows": {
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"shadows": {
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"enabled": false,
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"enabled": true,
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"update": 4,
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"update": 4,
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"max": 16,
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"max": 16,
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"samples": 2
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"samples": 2
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@ -87,7 +87,7 @@
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]
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]
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},
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},
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"framebuffer": {
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"framebuffer": {
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"msaa": 2,
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"msaa": 1,
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"size": 1
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"size": 1
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// "size": [ 640, 480, "NEAREST" ]
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// "size": [ 640, 480, "NEAREST" ]
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// "size": [ 1280, 720 ]
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// "size": [ 1280, 720 ]
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@ -116,12 +116,12 @@
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"pipelines": {
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"pipelines": {
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"deferred": true,
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"deferred": true,
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"gui": true,
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"gui": true,
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"vsync": false, // vsync on vulkan side rather than engine-side
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"vsync": true, // vsync on vulkan side rather than engine-side
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"hdr": true,
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"hdr": true,
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"vxgi": false, // to-do: fix issues
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"vxgi": true, // to-do: fix issues
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"culling": false,
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"culling": false,
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"bloom": false,
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"bloom": true,
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"dof": false,
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"dof": true,
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"rt": false,
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"rt": false,
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"fsr": false,
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"fsr": false,
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"postProcess": false // "postProcess.chromab" // false
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"postProcess": false // "postProcess.chromab" // false
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@ -1,7 +1,7 @@
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{
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{
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// "import": "./rp_downtown_v2.json"
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// "import": "./rp_downtown_v2.json"
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// "import": "./ss2_medsci1.json"
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// "import": "./ss2_medsci1.json"
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// "import": "./mds_mcdonalds.json"
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"import": "./mds_mcdonalds.json"
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"import": "./cs_office.json"
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// "import": "./cs_office.json"
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// "import": "./gm_construct.json"
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// "import": "./gm_construct.json"
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}
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}
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@ -53,9 +53,7 @@ layout (constant_id = 1) const uint CUBEMAPS = 128;
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layout(binding = 7, set = 0, rgba16f) uniform writeonly image2DArray imageColor;
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layout(binding = 7, set = 0, rgba16f) uniform writeonly image2DArray imageColor;
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layout(binding = 8, set = 0, rgba16f) uniform writeonly image2DArray imageBright;
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layout(binding = 8, set = 0, rgba16f) uniform writeonly image2DArray imageBright;
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layout(binding = 9, set = 0, rg16f) uniform writeonly image2DArray imageMotion;
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layout(binding = 9, set = 0, rg16f) uniform writeonly image2DArray imageMotion;
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#if MULTISAMPLING
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layout(binding = 10, set = 0, r32f) uniform writeonly image2DArray imageDepthResolved;
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layout(binding = 10, set = 0, r32f) uniform writeonly image2DArray imageDepthResolved;
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#endif
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layout( push_constant ) uniform PushBlock {
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layout( push_constant ) uniform PushBlock {
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uint pass;
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uint pass;
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