Commit for 2024.12.01 23-07-01.7z
This commit is contained in:
parent
f1ab22c4a0
commit
bb356ee399
9
.gitignore
vendored
9
.gitignore
vendored
@ -7,7 +7,6 @@
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*.lo
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*.o
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*.obj
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*.tmp
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# Precompiled Headers
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*.gch
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@ -44,10 +43,4 @@
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# ISOs
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*.iso
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*.cdi
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*.gdi
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# Temporary
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/dep
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*.sublime-*
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*.html
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myconfig.config
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*.gdi
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19
Makefile
19
Makefile
@ -45,8 +45,9 @@ EXT_LIB_NAME += ext
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.3.211.0/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.3.216.0/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.3.224.1/
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VULKAN_SDK_PATH += /c/VulkanSDK/1.3.231.1/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.3.231.1/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.3.261.1/
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VULKAN_SDK_PATH += /c/VulkanSDK/1.3.296.0/
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GLSLC += $(VULKAN_SDK_PATH)/Bin/glslc
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SPV_OPTIMIZER += $(VULKAN_SDK_PATH)/Bin/spirv-opt
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@ -59,10 +60,11 @@ INCS += -I$(ENGINE_INC_DIR) -I./dep/include/ #-I/mingw64/include/
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LIBS += -L$(ENGINE_LIB_DIR) -L$(LIB_DIR)/$(PREFIX_PATH) -L$(LIB_DIR)/$(ARCH)/$(CC) -L$(LIB_DIR)/$(ARCH) #-L/mingw64/lib/
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LINKS += $(UF_LIBS) $(EXT_LIBS) $(DEPS)
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DEPS +=
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DEPS +=
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FLAGS +=
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ifneq (,$(findstring win64,$(ARCH)))
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REQ_DEPS += $(RENDERER) json:nlohmann toml png zlib luajit reactphysics meshoptimizer xatlas simd ctti gltf imgui fmt curl freetype openal ogg ffx:fsr # ncurses openvr draco discord bullet ultralight-ux
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REQ_DEPS += $(RENDERER) json:nlohmann toml png zlib luajit reactphysics meshoptimizer xatlas simd ctti gltf imgui fmt curl freetype openal ogg ffx:fsr cpptrace # ncurses openvr draco discord bullet ultralight-ux
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FLAGS += -DUF_ENV_WINDOWS -DUF_ENV_WIN64 -DWIN32_LEAN_AND_MEAN
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DEPS += -lgdi32 -ldwmapi
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LINKS += #-Wl,-subsystem,windows
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@ -74,7 +76,7 @@ else ifneq (,$(findstring dreamcast,$(ARCH)))
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endif
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ifneq (,$(findstring vulkan,$(REQ_DEPS)))
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FLAGS += -DVK_USE_PLATFORM_WIN32_KHR -DUF_USE_VULKAN
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DEPS += -lvulkan -lspirv-cross-core -lspirv-cross-cpp #-lVulkanMemoryAllocator
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DEPS += -lvulkan-1 -lspirv-cross-core -lspirv-cross-cpp #-lVulkanMemoryAllocator
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INCS += -I$(VULKAN_SDK_PATH)/include -I./dep/include/spirv_cross/
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LIBS += -L$(VULKAN_SDK_PATH)/Lib
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endif
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@ -118,6 +120,9 @@ ifneq (,$(findstring imgui,$(REQ_DEPS)))
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INCS += -I./dep/include/imgui/
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INCS += -I./dep/include/imgui/backends
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endif
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ifneq (,$(findstring imgui,$(REQ_DEPS)))
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DEPS += -lcpptrace
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endif
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ifneq (,$(findstring json,$(REQ_DEPS)))
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FLAGS += -DUF_USE_JSON
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DEPS +=
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@ -345,8 +350,8 @@ endif
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%.spv: %.glsl
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$(GLSLC) --target-env=vulkan1.2 -o $@ $<
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$(SPV_LINTER) $@
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$(SPV_OPTIMIZER) --preserve-bindings --preserve-spec-constants -O $@ -o $@
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@-$(SPV_LINTER) $@
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@-$(SPV_OPTIMIZER) --preserve-bindings --preserve-spec-constants -O $@ -o $@
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shaders: $(TARGET_SHADERS)
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@ -418,4 +423,4 @@ backup:
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#make CC=zig RENDERER=opengl clean
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#make CC=zig RENDERER=vulkan clean
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@-rm $(shell find $(ENGINE_SRC_DIR) -name "*.o") $(shell find $(EXT_SRC_DIR) -name "*.o") $(shell find $(DEP_SRC_DIR) -name "*.o")
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$(7Z) a -bsp1 -r ../misc/backups/$(shell date +"%Y.%m.%d\ %H-%M-%S").7z .
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$(7Z) a -bsp1 -r ../misc/backups/$(shell date +"%Y.%m.%d\ %H-%M-%S").7z . -xr!.git
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@ -6,7 +6,7 @@
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"meshes": { "interleaved": false },
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"lights": { "enabled": true,
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"useLightmaps": false,
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"max": 32,
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"max": 16,
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"shadows": {
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"enabled": true,
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"update": 4,
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@ -33,7 +33,7 @@
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"limiter": 0.125,
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"size": 256,
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"dispatch": 8,
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"cascades": 3,
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"cascades": 4,
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"cascadePower": 1.5,
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"granularity": 12,
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"voxelizeScale": 1,
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@ -58,7 +58,8 @@
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}
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},
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"graph": {
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"initial buffer elements": 1024
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"initial buffer elements": 1024,
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"global storage": false
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},
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"ext": {
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"vulkan": {
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@ -68,9 +69,10 @@
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"messages": false,
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"checkpoints": false,
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"filters": [
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"0x71500fba" // VUID-vkDestroyDevice-device-00378 (don't care about a clean cleanup)
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,"0xe5d1743c" // VUID-vkCmdDispatch-None-02699 (problem when using VXGI)
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"0xe5d1743c" // VUID-vkCmdDispatch-None-02699 (problem when using VXGI)
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,"0x6714bd0c" // VUID-vkCmdDispatch-format-07753 (for some dumb shit)
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// ,"0x71500fba" // VUID-vkDestroyDevice-device-00378 (don't care about a clean cleanup)
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// ,"0x141cb623" // UNASSIGNED-Threading-MultipleThreads ("false-positive" multithreading)
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/*
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@ -92,12 +94,15 @@
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// "size": [ 640, 480 ]
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},
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// "gpu": 7817, // 2060
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"gpu": 29631, // 6800XT
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// "gpu": 29631, // 6800XT
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"gpu": 10114, // 4070Ti
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// "gpu": 5710, // iGPU
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"experimental": {
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"rebuild on tick begin": false,
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"batch queue submissions": true,
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"dedicated thread": false,
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"memory budget": false
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"memory budget": false,
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"register render modes": false
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},
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"invariant": {
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"default stage buffers": true,
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@ -107,11 +112,12 @@
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},
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"pipelines": {
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"deferred": true,
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"vsync": true,
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"hdr": true,
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"gui": true,
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"vsync": false,
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"hdr": false,
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"vxgi": true,
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"culling": true,
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"bloom": true,
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"bloom": false,
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"rt": false,
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"fsr": false,
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"postProcess": false // "postProcess.chromab" // false
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@ -274,7 +280,7 @@
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"compression": "gz"
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},
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"imgui": {
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"enabled": true
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"enabled": false
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},
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"fsr": {
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"enabled": true,
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@ -283,16 +289,17 @@
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"preset": "native" // native (1x), quality (1.5x), balanced (1.7x), performance (2.0x), ultra (3.0x)
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},
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"reactphysics": {
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"global storage": false,
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"timescale": 0.01666666666,
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"interpolate": false,
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"interpolate": true,
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"gravity": {
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"mode": "universal",
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"mode": "universal", // default / per-object / universal
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"constant": 6.67408e-11
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},
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"debug draw": {
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"enabled": false,
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"line width": 8,
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"layer": "Gui",
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"layer": "",
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"rate": 0.0125
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}
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},
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@ -334,7 +341,7 @@
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"render modes": { "gui": true, "deferred": true },
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"limiters": {
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"deltaTime": 5,
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"framerate": "auto"
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"framerate": 0 // "auto"
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},
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"threads": {
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"workers" : "auto",
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@ -343,17 +350,17 @@
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"debug": {
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"framerate": {
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"print": true,
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"every": 2
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"every": 1
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},
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"garbage collection": {
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"enabled": true,
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"mode": 1,
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"rate": 4,
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"rate": 1,
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"announce": true
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},
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"entity": {
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"delete children on destroy": false,
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"delete components on destroy": false
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"delete components on destroy": true
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},
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"userdata": {
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"auto destruct": true,
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@ -373,7 +380,7 @@
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"window" : {
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"terminal" : {
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"ncurses" : false,
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"visible" : true
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"visible" : false
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},
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"keyboard" : {
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"repeat" : false
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@ -382,7 +389,7 @@
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"visible" : true,
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"center" : false,
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"sensitivity": [ 2, 2 ],
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"smoothing": [ 4, 4 ]
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"smoothing": [ 0, 0 ]
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},
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"mode" : "windowed", // fullscreen, borderless, windowed
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"icon" : "./data/textures/icon.png",
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43
bin/data/entities/craeture.json
Normal file
43
bin/data/entities/craeture.json
Normal file
@ -0,0 +1,43 @@
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{
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"type": "Object",
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"name": "Craeture",
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"ignore": false,
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"assets": [
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"./craetureModel.json",
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"./scripts/craeture.lua"
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],
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"behaviors": [
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"CraetureBehavior"
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],
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"transform": {
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"position": [ 0, 1.5, 21 ],
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"rotation": {
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"axis": [ 0, 1, 0 ],
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"angle": 0
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},
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"scale": [ 1, 1, 1 ]
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},
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"system": {
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"hot reload": {
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"enabled": true
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}
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},
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"metadata": {
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"name": "Craeture",
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"physics": {
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"gravity": [ 0, -9.81, 0 ],
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"inertia": [ 0, 0, 0 ],
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"type": "capsule",
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"radius": 2,
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"height": 1.0,
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"mass": 100,
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"friction": 0.95,
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"restitution": 0.0,
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"shared": false
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}
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}
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}
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60
bin/data/entities/craetureModel.json
Normal file
60
bin/data/entities/craetureModel.json
Normal file
@ -0,0 +1,60 @@
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{
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"type": "Object",
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"name": "Craeture Model",
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"ignore": false,
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"import": "/model.json",
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"assets": [
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// "/player/bear.glb"
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{ "filename": "/player/bear/graph.json" }
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],
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"behaviors": [
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"CraetureBehavior"
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],
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"transform": {
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"position": [ 0, -2.0, 0 ],
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// "position": [ 12.5715, 3.53811, 7.6238 ],
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// "position": [ 1.635, -0.384, -20.409 ], // -0.384
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"rotation": {
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"axis": [ 0, 1, 0 ],
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"angle": 0
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},
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"scale": [ 0.16, 0.16, 0.16 ],
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"reference": "parent"
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},
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"system": {
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"hot reload": {
|
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"enabled": true
|
||||
}
|
||||
},
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"metadata": {
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"graph": {
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"key": "Craeture",
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"debug": {
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"print": {
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"animations": true
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}
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},
|
||||
"exporter": {
|
||||
"enabled": false,
|
||||
"unwrap": false,
|
||||
"optimize": false
|
||||
},
|
||||
"baking": {
|
||||
"enabled": false
|
||||
},
|
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"lights": {
|
||||
"lightmap": false
|
||||
},
|
||||
"renderer": {
|
||||
"cull mode": "front",
|
||||
"filter": "linear",
|
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"flip textures": false,
|
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"invert": false,
|
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"skinned": true
|
||||
},
|
||||
"animations": {
|
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"animation": "idle"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4,5 +4,17 @@
|
||||
"behaviors": [
|
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"GuiManagerBehavior"
|
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],
|
||||
"ignore": false
|
||||
"ignore": false,
|
||||
"metadata": {
|
||||
// GUI settings
|
||||
"clickable": false,
|
||||
"hoverable": false,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 1 ],
|
||||
"mode": 1
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||||
|
||||
// Glyph settings
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "Gui: Text",
|
||||
"type": "Object",
|
||||
"name": "Gui: Menu",
|
||||
"type": "Gui",
|
||||
"behaviors": [
|
||||
"GuiBehavior"
|
||||
],
|
||||
@ -13,10 +13,8 @@
|
||||
},
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative"
|
||||
}
|
||||
"metadata": {},
|
||||
"assets": [
|
||||
"./scripts/main.lua"
|
||||
]
|
||||
}
|
||||
28
bin/data/entities/gui/dialogue/name-box.json
Normal file
28
bin/data/entities/gui/dialogue/name-box.json
Normal file
@ -0,0 +1,28 @@
|
||||
{
|
||||
"name": "Gui: Dialogue Name Box",
|
||||
"type": "Gui",
|
||||
"behaviors": [
|
||||
"GuiBehavior"
|
||||
],
|
||||
"ignore": false,
|
||||
"transform": {
|
||||
"position": [ -0.2750, 0.28, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.2062, 0.0917, 1 ]
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"color": [ 0.7, 0.7, 1, 1 ],
|
||||
"scaling": "none"
|
||||
},
|
||||
"assets": [
|
||||
"./textures/name_box.png"
|
||||
]
|
||||
}
|
||||
23
bin/data/entities/gui/dialogue/name-string.json
Normal file
23
bin/data/entities/gui/dialogue/name-string.json
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "Gui: Dialogue Name String",
|
||||
"type": "Gui",
|
||||
"behaviors": [
|
||||
"GuiBehavior"
|
||||
],
|
||||
"ignore": false,
|
||||
"transform": {
|
||||
"position": [ -0.15, -0.035, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
}
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"string": " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"
|
||||
}
|
||||
}
|
||||
141
bin/data/entities/gui/dialogue/scripts/main.lua
Normal file
141
bin/data/entities/gui/dialogue/scripts/main.lua
Normal file
@ -0,0 +1,141 @@
|
||||
local ent = ent
|
||||
local scene = entities.currentScene()
|
||||
local controller = entities.controller()
|
||||
local metadata = ent:getComponent("Metadata")
|
||||
local masterdata = scene:getComponent("Metadata")
|
||||
|
||||
if metadata["dialogue"] == nil then
|
||||
metadata["dialogue"] = {}
|
||||
end
|
||||
|
||||
local children = {
|
||||
text = {
|
||||
box = ent:loadChild("./text-box.json",true),
|
||||
string = ent:loadChild("./text-string.json",true),
|
||||
},
|
||||
name = {
|
||||
box = ent:loadChild("./name-box.json",true),
|
||||
string = ent:loadChild("./name-string.json",true),
|
||||
}
|
||||
}
|
||||
|
||||
local soundEmitter = ent:loadChild("./sound.json",true)
|
||||
|
||||
local timer = Timer.new()
|
||||
if not timer:running() then timer:start() end
|
||||
|
||||
Static = {
|
||||
values = {},
|
||||
get = function( obj )
|
||||
if obj == nil then
|
||||
obj = scene
|
||||
end
|
||||
if Static.values[""..obj:uid()] == nil then
|
||||
Static.values[""..obj:uid()] = {}
|
||||
end
|
||||
return Static.values[""..obj:uid()]
|
||||
end
|
||||
}
|
||||
|
||||
local bind = function( text, box, str, color )
|
||||
local box_transform = box:getComponent("Transform")
|
||||
local text_transform = text:getComponent("Transform")
|
||||
|
||||
text_transform:setReference( box_transform )
|
||||
text_transform.scale.x = 1.0 / box_transform.scale.x
|
||||
text_transform.scale.y = 1.0 / box_transform.scale.y
|
||||
|
||||
|
||||
if color ~= nil then
|
||||
local box_metadata = box:getComponent("Metadata")
|
||||
box_metadata["color"] = color
|
||||
box:setComponent("Metadata", box_metadata)
|
||||
end
|
||||
|
||||
local text_metadata = text:getComponent("Metadata")
|
||||
text_metadata["string"] = str
|
||||
text:setComponent("Metadata", text_metadata)
|
||||
end
|
||||
|
||||
-- bind references
|
||||
if children.name.box:uid() > 0 and children.name.string:uid() > 0 then
|
||||
bind( children.name.string, children.name.box, metadata["dialogue"]["name"] or "%name%", metadata["dialogue"]["name color"] )
|
||||
end
|
||||
if children.text.box:uid() > 0 and children.text.string:uid() > 0 then
|
||||
bind( children.text.string, children.text.box, metadata["dialogue"]["text"] or "%text%", metadata["dialogue"]["text color"] )
|
||||
end
|
||||
|
||||
--[[
|
||||
local destination = function( obj, x, y, z )
|
||||
local static = Static.get(obj)
|
||||
local transform = obj:getComponent("Transform")
|
||||
static.from = Vector3f(x or transform.position.x, y or transform.position.y, z or transform.position.z)
|
||||
end
|
||||
-- circleOut
|
||||
destination(children.circleOut, nil, -2, 0)
|
||||
destination(children.circleIn, nil, 2, 0)
|
||||
destination(children.coverBar, -1.5, nil, 0)
|
||||
destination(children.commandText, -1.5, nil, 0)
|
||||
destination(children.tenkouseiOption, -1.5, nil, 0)
|
||||
destination(children.closeOption, -1.5, nil, 0)
|
||||
destination(children.quit, -1.5, nil, 0)
|
||||
]]
|
||||
|
||||
--[[
|
||||
local playSound = function( key )
|
||||
local url = "/ui/" .. key .. ".ogg"
|
||||
-- local assetLoader = scene:getComponent("Asset")
|
||||
-- assetLoader:cache(soundEmitter:formatHookName("asset:Load.%UID%"), string.resolveURI(url), "")
|
||||
end
|
||||
|
||||
ent:addHook("menu:Close.%UID%", function( json )
|
||||
playSound("menu close")
|
||||
if metadata["system"]["hooks"] == nil then metadata["system"]["hooks"] = {} end
|
||||
metadata["system"]["hooks"]["onClose"] = json["callback"];
|
||||
metadata["system"]["closing"] = true;
|
||||
ent:setComponent("Metadata", metadata)
|
||||
end )
|
||||
|
||||
playSound("menu open")
|
||||
]]
|
||||
|
||||
local states = {}
|
||||
|
||||
ent:bind( "tick", function(self)
|
||||
local closed = inputs.key("E") or inputs.key("R_Y")
|
||||
-- close when finished
|
||||
-- dialogue box
|
||||
if children.text.string:uid() > 0 then
|
||||
local child = children.text.string
|
||||
if states[child:uid()] == nil then
|
||||
states[child:uid()] = {
|
||||
timer = 0,
|
||||
finished = false,
|
||||
speed = -1
|
||||
}
|
||||
end
|
||||
local state = states[child:uid()]
|
||||
if state.finished then
|
||||
if closed then
|
||||
entities.destroy(self)
|
||||
end
|
||||
else
|
||||
local metadata = child:getComponent("Metadata")
|
||||
if state.speed < 0 then
|
||||
state.speed = metadata["speed"]
|
||||
end
|
||||
if metadata["range"] ~= nil and state.timer + state.speed < timer:elapsed() then
|
||||
local pos = metadata["range"][2]
|
||||
local str = metadata["string"]
|
||||
state.finished = not (pos < string.len(str))
|
||||
|
||||
if pos < string.len(str) then
|
||||
metadata["range"][2] = pos + 1
|
||||
state.timer = timer:elapsed()
|
||||
|
||||
child:setComponent("Metadata", metadata)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end )
|
||||
38
bin/data/entities/gui/dialogue/sound.json
Normal file
38
bin/data/entities/gui/dialogue/sound.json
Normal file
@ -0,0 +1,38 @@
|
||||
{
|
||||
"type": "Object",
|
||||
"name": "Sound Emitter",
|
||||
"ignore": false,
|
||||
"assets": [
|
||||
],
|
||||
"behaviors": [
|
||||
"SoundEmitterBehavior"
|
||||
],
|
||||
"transform": {
|
||||
"position": [ 0, 0, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 1, 0 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
},
|
||||
"defaults": {
|
||||
"render": true,
|
||||
"asset load": true
|
||||
},
|
||||
"load": {
|
||||
"ignore": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"audio": {
|
||||
"spatial": false,
|
||||
"loop": false,
|
||||
"volume": "sfx",
|
||||
"rolloffFactor": 2
|
||||
}
|
||||
}
|
||||
}
|
||||
27
bin/data/entities/gui/dialogue/text-box.json
Normal file
27
bin/data/entities/gui/dialogue/text-box.json
Normal file
@ -0,0 +1,27 @@
|
||||
{
|
||||
"name": "Gui: Dialogue Text Box",
|
||||
"type": "Gui",
|
||||
"behaviors": [
|
||||
"GuiBehavior"
|
||||
],
|
||||
"ignore": false,
|
||||
"transform": {
|
||||
"position": [ 0, 0.5944, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.5005, 0.3565, 1 ]
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"scaling": "none"
|
||||
},
|
||||
"assets": [
|
||||
"./textures/text_box.png"
|
||||
]
|
||||
}
|
||||
25
bin/data/entities/gui/dialogue/text-string.json
Normal file
25
bin/data/entities/gui/dialogue/text-string.json
Normal file
@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "Gui: Dialogue Text String",
|
||||
"type": "Gui",
|
||||
"behaviors": [
|
||||
"GuiBehavior"
|
||||
],
|
||||
"ignore": false,
|
||||
"transform": {
|
||||
"position": [ -0.4, -0.2, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
}
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"string": " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~",
|
||||
"speed": 0.0125,
|
||||
"range": [ 0, 0 ]
|
||||
}
|
||||
}
|
||||
22
bin/data/entities/gui/dialogue/yellow-box.json
Normal file
22
bin/data/entities/gui/dialogue/yellow-box.json
Normal file
@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "Menu: Left Rectangle",
|
||||
"type": "Gui",
|
||||
"ignore": false,
|
||||
"transform": {
|
||||
"position": [ -0.933374, 0, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 1, 0, 0 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.067, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"color": [ 1, 0.749, 0.368, 1 ],
|
||||
"shader": 1,
|
||||
|
||||
"scaling": "none"
|
||||
},
|
||||
"assets": [
|
||||
"./textures/square.png"
|
||||
]
|
||||
}
|
||||
@ -8,17 +8,11 @@
|
||||
"axis": [ 1, 0, 0 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 1, 1, 1 ]
|
||||
"scale": [ 1.0, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": false,
|
||||
"hoverable": false,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 0.8 ],
|
||||
"location": "",
|
||||
"scaling": [ 0.64, 1 ],
|
||||
"mode": "flat"
|
||||
"scaling": "relative-x"
|
||||
},
|
||||
"assets": [
|
||||
"textures/circle-in.png"
|
||||
|
||||
@ -11,14 +11,10 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": false,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 0.8 ],
|
||||
"location": "",
|
||||
"scaling": [ 0.64, 1 ],
|
||||
"mode": "flat"
|
||||
|
||||
"hoverable": true,
|
||||
"scaling": "relative-x"
|
||||
},
|
||||
"assets": [
|
||||
"textures/circle-out.png"
|
||||
|
||||
@ -8,19 +8,15 @@
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 1, 1, 1 ]
|
||||
"scale": [ 2, 2, 1 ]
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"debug": {
|
||||
"moveable": false
|
||||
},
|
||||
"text settings": {
|
||||
"scale": 2,
|
||||
"font": "Coolvetica.ttf",
|
||||
"string": "Grimgram"
|
||||
}
|
||||
"font": "Coolvetica.ttf",
|
||||
"string": "Menu"
|
||||
}
|
||||
}
|
||||
@ -15,14 +15,6 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"depth": 0,
|
||||
"mode": "flat"
|
||||
"scaling": "none"
|
||||
}
|
||||
}
|
||||
@ -12,14 +12,7 @@
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"debug": {
|
||||
"moveable": false
|
||||
},
|
||||
"events": {
|
||||
"click": {
|
||||
"name": "system:Quit",
|
||||
@ -28,9 +21,7 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"text settings": {
|
||||
"legacy": false,
|
||||
"string": "Quit"
|
||||
}
|
||||
|
||||
"string": "Quit"
|
||||
}
|
||||
}
|
||||
@ -86,7 +86,8 @@ if os.arch() == "Dreamcast" then
|
||||
end )
|
||||
else
|
||||
ent:bind( "tick", function(self)
|
||||
if (window.keyPressed("Enter") or inputs.key("START")) and timer:elapsed() >= 1 then
|
||||
--if (window.keyPressed("Enter") or inputs.key("START")) and timer:elapsed() >= 1 then
|
||||
if inputs.key("START") and timer:elapsed() >= 1 then
|
||||
timer:reset()
|
||||
children.start:callHook("gui:Clicked.%UID%", {})
|
||||
end
|
||||
|
||||
@ -11,24 +11,14 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"debug": {
|
||||
"moveable": false
|
||||
},
|
||||
"clickable": true,
|
||||
"events": {
|
||||
"click": {
|
||||
"name": "game:Scene.Load",
|
||||
"payload": { "scene": "SourceEngine" }
|
||||
}
|
||||
},
|
||||
"text settings": {
|
||||
"string": "Start",
|
||||
"string1": "スタート"
|
||||
}
|
||||
|
||||
"string": "Start"
|
||||
}
|
||||
}
|
||||
@ -11,11 +11,8 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 0.8 ],
|
||||
"location": "",
|
||||
"scaling": [ 0.64, 1 ],
|
||||
"mode": "flat"
|
||||
"scaling": "relative-x"
|
||||
},
|
||||
"assets": [
|
||||
"./textures/circle-in.png"
|
||||
|
||||
@ -11,14 +11,9 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": false,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 0.8 ],
|
||||
"location": "",
|
||||
"scaling": [ 0.64, 1 ],
|
||||
"mode": "flat"
|
||||
"scaling": "relative-x"
|
||||
},
|
||||
"assets": [
|
||||
"textures/circle-out.png"
|
||||
|
||||
@ -8,24 +8,18 @@
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.156407, 0.0788377, 1 ]
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"events": {
|
||||
"click": {
|
||||
"name": "menu:Close.%P-UID%",
|
||||
"payload": {}
|
||||
}
|
||||
},
|
||||
"text settings": {
|
||||
"string": "Close",
|
||||
"string1": "クローズ"
|
||||
}
|
||||
|
||||
"string": "Close",
|
||||
"string1": "クローズ"
|
||||
}
|
||||
}
|
||||
@ -5,21 +5,18 @@
|
||||
"transform": {
|
||||
"position": [ -0.830591, -0.699509, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 1, 0, 0 ],
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.258737, 0.115371, 1 ]
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"text settings": {
|
||||
"stroke": [ 1, 0.749, 0.368, 1 ],
|
||||
"color": [ 1, 0.749, 0.368, 1 ],
|
||||
"stroke": [ 1, 0.749, 0.368, 1 ],
|
||||
"color": [ 1, 0.749, 0.368, 1 ],
|
||||
|
||||
"string": "Menu",
|
||||
"string1": "コマンド"
|
||||
}
|
||||
"scaling": "none",
|
||||
|
||||
"string": "Menu",
|
||||
"string1": "コマンド"
|
||||
}
|
||||
}
|
||||
@ -1,25 +0,0 @@
|
||||
{
|
||||
"name": "Gui: Icon",
|
||||
"type": "Gui",
|
||||
"ignore": false,
|
||||
"transform": {
|
||||
"position": [ 0, 0, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"gui": {
|
||||
"position": [ -0.875, -0.775, 0 ],
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "fixed"
|
||||
}
|
||||
},
|
||||
"assets": [
|
||||
"https://cdn..xyz//unity/Android/icon/icon_agyou01_skin1.png"
|
||||
]
|
||||
}
|
||||
@ -1,23 +0,0 @@
|
||||
{
|
||||
"name": "Menu: Main Scroller",
|
||||
"type": "Gui",
|
||||
"ignore": true,
|
||||
"transform": {
|
||||
"position": [ 0.98, -2, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 1.5707963
|
||||
},
|
||||
"scale": [ 0.16, 1, 1 ]
|
||||
},
|
||||
"hoverable": true,
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 0.113, 0.756, 0.988, 0.4 ],
|
||||
"location": "",
|
||||
"scaling": "relative"
|
||||
},
|
||||
"assets": [
|
||||
"./textures/main.png"
|
||||
]
|
||||
}
|
||||
@ -14,12 +14,7 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 0.1, 0.05, 0.1, 0.5 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
// "depth": 0.2,
|
||||
"alpha": 1,
|
||||
"mode": 1
|
||||
},
|
||||
"assets": [
|
||||
@ -8,18 +8,10 @@
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.156407, 0.0788377, 1 ]
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"debug": {
|
||||
"moveable": true
|
||||
},
|
||||
"events": {
|
||||
"click": [
|
||||
{
|
||||
@ -37,9 +29,8 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
"text settings": {
|
||||
"string": "Quit",
|
||||
"string1": "終了する"
|
||||
}
|
||||
|
||||
"string": "Quit",
|
||||
"string1": "終了する"
|
||||
}
|
||||
}
|
||||
@ -242,7 +242,7 @@ else
|
||||
if child:uid() > 0 then
|
||||
local transform = child:getComponent("Transform")
|
||||
local metadata = child:getComponent("Metadata")
|
||||
local speed = metadata["gui"]["hovered"] and 0.75 or 0.5
|
||||
local speed = metadata["hovered"] and 0.75 or 0.5
|
||||
transform.position.y = transform.position.y + time.delta() * speed
|
||||
if transform.position.y > 2 then
|
||||
transform.position.y = -2
|
||||
@ -256,7 +256,7 @@ else
|
||||
local metadata = children.circleIn:getComponent("Metadata")
|
||||
|
||||
-- rotation
|
||||
local speed = metadata["gui"]["hovered"] and 0.25 or 0.0125
|
||||
local speed = metadata["hovered"] and 0.25 or 0.0125
|
||||
static.time = (static.time or 0) + time.delta() * -speed
|
||||
transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time )
|
||||
end
|
||||
@ -268,7 +268,7 @@ else
|
||||
local metadata = children.circleOut:getComponent("Metadata")
|
||||
|
||||
-- rotation
|
||||
local speed = metadata["gui"]["hovered"] and 0.25 or 0.0125
|
||||
local speed = metadata["hovered"] and 0.25 or 0.0125
|
||||
static.time = (static.time or 0) + time.delta() * speed
|
||||
transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time )
|
||||
end
|
||||
|
||||
@ -1,25 +0,0 @@
|
||||
{
|
||||
"name": "Menu: Tenkousei Option",
|
||||
"type": "Gui",
|
||||
"ignore": true,
|
||||
"transform": {
|
||||
"position": [ -0.65544, -0.52853, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 0, 0, 1 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.156407, 0.0788377, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": true,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"text settings": {
|
||||
"string": "",
|
||||
"string1": "「転光生」"
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,23 +0,0 @@
|
||||
{
|
||||
"name": "Menu: Transient Portrait",
|
||||
"type": "Gui",
|
||||
"ignore": true,
|
||||
"transform": {
|
||||
"position": [ 0.76, 0.2, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 1, 0, 0 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.43, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"clickable": true,
|
||||
"hoverable": false,
|
||||
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 0 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"depth": 0.1
|
||||
}
|
||||
}
|
||||
@ -1,21 +0,0 @@
|
||||
{
|
||||
"name": "Menu: Transient Shadow",
|
||||
"type": "Gui",
|
||||
"ignore": true,
|
||||
"transform": {
|
||||
"position": [ 0.46, 0, 0 ],
|
||||
"rotation": {
|
||||
"axis": [ 1, 0, 0 ],
|
||||
"angle": 0
|
||||
},
|
||||
"scale": [ 0.43, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
"color": [ 1, 1, 1, 0 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"shader": 1,
|
||||
"depth": 0.1
|
||||
}
|
||||
}
|
||||
@ -11,13 +11,10 @@
|
||||
"scale": [ 0.067, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"uv": [ 0, 0, 1, 1 ],
|
||||
// "color": [ 1, 0.749, 0.368, 1 ],
|
||||
"color": [ 1, 0.749, 0.368, 1 ],
|
||||
"location": "",
|
||||
"scaling": "relative",
|
||||
"shader": 1,
|
||||
"mode": "flat"
|
||||
|
||||
"scaling": "none"
|
||||
},
|
||||
"assets": [
|
||||
"./textures/square.png"
|
||||
|
||||
@ -11,33 +11,32 @@
|
||||
"scale": [ 1, 1, 1 ]
|
||||
},
|
||||
"metadata": {
|
||||
"text settings": {
|
||||
"legacy": false,
|
||||
"padding": [ 1, 1 ],
|
||||
"spread": 4,
|
||||
"weight": 0.48,
|
||||
// "size": 36, "scale": 3,
|
||||
// "size": 45, "scale": 2,
|
||||
"size": 60, "scale": 1.5,
|
||||
// "size": 72, "scale": 1.25,
|
||||
// "size": 90, "scale": 1,
|
||||
"sdf": false,
|
||||
"font": "TAZUGANEGOTHICSTDN-BOLD.otf",
|
||||
"kerning": 24,
|
||||
// "font": "Coolvetica.ttf",
|
||||
|
||||
"stroke": [ 0, 0, 0, 0 ],
|
||||
"color": [ 1, 1, 1, 1 ],
|
||||
"legacy": false,
|
||||
"padding": [ 1, 1 ],
|
||||
"spread": 4,
|
||||
"weight": 0.48,
|
||||
// "size": 36, "scale": 3,
|
||||
// "size": 45, "scale": 2,
|
||||
"size": 60, "scale": 1.5,
|
||||
// "size": 72, "scale": 1.25,
|
||||
// "size": 90, "scale": 1,
|
||||
"sdf": false,
|
||||
"font": "TAZUGANEGOTHICSTDN-BOLD.otf",
|
||||
"kerning": 24,
|
||||
"scaling": "none",
|
||||
// "font": "Coolvetica.ttf",
|
||||
|
||||
"stroke": [ 0, 0, 0, 0 ],
|
||||
"color": [ 1, 1, 1, 1 ],
|
||||
|
||||
"direction": "down",
|
||||
"align": "left",
|
||||
"origin": [ 0, 0 ],
|
||||
"direction": "down",
|
||||
"align": "left",
|
||||
"origin": [ 0, 0 ],
|
||||
|
||||
"string": "",
|
||||
"string": "",
|
||||
|
||||
"world": false,
|
||||
// "depth": 0,
|
||||
"wrap": true
|
||||
}
|
||||
"world": false,
|
||||
// "depth": 0,
|
||||
"wrap": true
|
||||
}
|
||||
}
|
||||
@ -26,10 +26,10 @@
|
||||
"bias": {
|
||||
"constant": 1.25,
|
||||
"slope": 1.75,
|
||||
"shader": 0.000005 // 0.000005 //0.000000005
|
||||
"shader": 0.05 // 0.000005 //0.000000005
|
||||
},
|
||||
"radius": [0.5, 0],
|
||||
"resolution": 512,
|
||||
"resolution": 768,
|
||||
"shadows": true,
|
||||
"dynamic": true
|
||||
}
|
||||
|
||||
@ -34,12 +34,13 @@
|
||||
"combined": false,
|
||||
"encode buffers": true,
|
||||
"unwrap": "tagged",
|
||||
"conversion": "",
|
||||
"quit": true
|
||||
},
|
||||
"baking": {
|
||||
"enabled": true,
|
||||
"resolution": 2048,
|
||||
"shadows": 1024,
|
||||
"shadows": 8192,
|
||||
"layers": 1,
|
||||
"trigger": { "mode": "rendered", "quit": true },
|
||||
// "trigger": { "mode": "key", "value": "B" },
|
||||
@ -67,7 +68,7 @@
|
||||
"invert": true,
|
||||
"skinned": false,
|
||||
"render": true,
|
||||
"separate": false
|
||||
"separate": true
|
||||
},
|
||||
"lights": {
|
||||
"lightmap": "auto",
|
||||
|
||||
@ -17,8 +17,8 @@
|
||||
},
|
||||
*/
|
||||
"assets": [
|
||||
// { "filename": "./playerModel.json", "delay": 0 },
|
||||
"./playerModel.json",
|
||||
{ "filename": "./playerModel.json", "delay": 1 },
|
||||
// "./playerModel.json",
|
||||
"./playerLight.json",
|
||||
"./playerHands.json",
|
||||
"./scripts/player.lua"
|
||||
@ -55,15 +55,15 @@
|
||||
}
|
||||
},
|
||||
"movement": {
|
||||
"walk": 8,
|
||||
"move": 8,
|
||||
"run": 16,
|
||||
"walk": 12,
|
||||
"move": 12,
|
||||
"run": 20,
|
||||
// "rotate": 1.5,
|
||||
"rotate": 4,
|
||||
"rotate": 6,
|
||||
"air": 0.1,
|
||||
|
||||
"crouch": 1,
|
||||
"jump": [ 0, 3, 0 ],
|
||||
"jump": [ 0, 6, 0 ],
|
||||
"look": 1,
|
||||
"floored": {
|
||||
"feet": [ 0, -1.5, 0 ],
|
||||
@ -71,7 +71,7 @@
|
||||
"floor": [ 0, -1.0, 0 ],
|
||||
"print": false
|
||||
},
|
||||
"strafe": false
|
||||
"strafe": true
|
||||
},
|
||||
"physics": {
|
||||
"gravity": [ 0, -9.81, 0 ],
|
||||
@ -88,8 +88,8 @@
|
||||
"shared": false
|
||||
},
|
||||
"camera": {
|
||||
"offset": [ 0, 5, 3 ],
|
||||
"orientation": [ 0, 0.894427, -0.447214, 0 ],
|
||||
// "offset": [ 0, 10, 6 ],
|
||||
// "orientation": [ 0, 0.894427, -0.447214, 0 ],
|
||||
"position" : [ 0, 1.8, 0 ],
|
||||
"scale": [ 1, 1, 1 ],
|
||||
"invert": [ false, false, false ],
|
||||
@ -99,7 +99,7 @@
|
||||
"current":[ null, 0, null ]
|
||||
},
|
||||
"settings": {
|
||||
"fixed": true,
|
||||
"fixed": false,
|
||||
"fov" : 90.0,
|
||||
"clip" : [ 0.1, 64.0 ],
|
||||
"size" : [ 0, 0 ]
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
{
|
||||
"type": "Object",
|
||||
"name": "Player: Model",
|
||||
"ignore": false,
|
||||
"ignore": true,
|
||||
"import": "/model.json",
|
||||
"assets": [
|
||||
"/player/bear.glb"
|
||||
// { "filename": "/player/bear/graph.json" }
|
||||
// "/player/bear.glb"
|
||||
{ "filename": "/player/bear/graph.json" }
|
||||
],
|
||||
"behaviors": [
|
||||
"PlayerModelBehavior"
|
||||
@ -20,11 +20,6 @@
|
||||
},
|
||||
"scale": [ 0.16, 0.16, 0.16 ]
|
||||
},
|
||||
"system": {
|
||||
"hot reload": {
|
||||
"enabled": true
|
||||
}
|
||||
},
|
||||
"metadata": {
|
||||
"track": true,
|
||||
"hide": false,
|
||||
@ -35,7 +30,7 @@
|
||||
}
|
||||
},
|
||||
"exporter": {
|
||||
"enabled": false,
|
||||
"enabled": true,
|
||||
"unwrap": false,
|
||||
"optimize": false
|
||||
},
|
||||
@ -53,7 +48,8 @@
|
||||
"skinned": true
|
||||
},
|
||||
"animations": {
|
||||
"animation": "wank"
|
||||
"animation": "wank",
|
||||
"speed": 2.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
12
bin/data/entities/region-chunk.json
Normal file
12
bin/data/entities/region-chunk.json
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"name": "Chunk",
|
||||
"assets": [
|
||||
"/missing.png"
|
||||
],
|
||||
"behaviors": [
|
||||
"RegionChunkBehavior"
|
||||
],
|
||||
"metadata": {
|
||||
|
||||
}
|
||||
}
|
||||
@ -5,6 +5,8 @@
|
||||
],
|
||||
"behaviors": [
|
||||
"SceneBehavior",
|
||||
"ExtSceneBehavior"
|
||||
"ExtSceneBehavior",
|
||||
"BgmEmitterBehavior",
|
||||
"RegionBehavior"
|
||||
]
|
||||
}
|
||||
146
bin/data/entities/scripts/craeture.lua
Normal file
146
bin/data/entities/scripts/craeture.lua
Normal file
@ -0,0 +1,146 @@
|
||||
local ent = ent
|
||||
local scene = entities.currentScene()
|
||||
local metadata = ent:getComponent("Metadata")
|
||||
local transform = ent:getComponent("Transform")
|
||||
local physicsState = ent:getComponent("PhysicsState")
|
||||
local camera = ent:getComponent("Camera")
|
||||
local cameraTransform = camera:getTransform()
|
||||
|
||||
-- setup all timers
|
||||
local timers = {
|
||||
lookat = Timer.new(),
|
||||
}
|
||||
if not timers.lookat:running() then timers.lookat:start(); end
|
||||
|
||||
--[[
|
||||
-- setup held object locals
|
||||
local heldObject = {
|
||||
uid = 0,
|
||||
distance = 0,
|
||||
smoothSpeed = 4,
|
||||
scrollSpeed = 16,
|
||||
momentum = Vector3f(0,0,0),
|
||||
rotate = false,
|
||||
}
|
||||
-- setup light locals
|
||||
local light = {
|
||||
entity = nil
|
||||
}
|
||||
for k, v in pairs(ent:getChildren()) do
|
||||
if v:name() == "Light" then
|
||||
light.entity = v
|
||||
end
|
||||
end
|
||||
|
||||
if light.entity == nil then
|
||||
light.entity = ent:loadChild("./playerLight.json",true)
|
||||
end
|
||||
light.metadata = light.entity:getComponent("Metadata")
|
||||
light.transform = light.entity:getComponent("Transform")
|
||||
light.power = light.metadata["light"]["power"]
|
||||
light.origin = Vector3f(light.transform.position)
|
||||
light.entity:setComponent("Metadata", { light = { power = 0 } })
|
||||
|
||||
-- sound emitter
|
||||
local playSound = function( key, loop )
|
||||
if not loop then loop = false end
|
||||
local url = "/ui/" .. key .. ".ogg"
|
||||
ent:callHook("sound:Emit.%UID%", {
|
||||
filename = string.resolveURI(url, metadata["system"]["root"]),
|
||||
spatial = true,
|
||||
streamed = true,
|
||||
volume = "sfx",
|
||||
loop = loop
|
||||
}, 0)
|
||||
end
|
||||
local stopSound = function( key )
|
||||
local url = "/ui/" .. key .. ".ogg"
|
||||
ent:callHook("sound:Stop.%UID%", {
|
||||
filename = string.resolveURI(url, metadata["system"]["root"])
|
||||
}, 0)
|
||||
end
|
||||
]]
|
||||
|
||||
local collider = ent:getComponent("PhysicsState")
|
||||
local target_transform = nil
|
||||
-- on tick
|
||||
ent:bind( "tick", function(self)
|
||||
-- rotate to target
|
||||
if target_transform ~= nil then
|
||||
local target = (target_transform.position - transform.position):normalize()
|
||||
local dot = transform.forward:dot( target )
|
||||
if dot < 1.0 then
|
||||
local cross = Vector3f.cross( transform.forward, target ):normalize()
|
||||
local axis = transform.up
|
||||
local angle = Vector3f.signedAngle( transform.forward, target, axis )
|
||||
local rot = Quaternion.axisAngle( axis, angle * time.delta() * 4 )
|
||||
|
||||
if collider:hasBody() then
|
||||
collider:applyRotation( rot )
|
||||
else
|
||||
transform:rotate( rot )
|
||||
end
|
||||
end
|
||||
|
||||
if timers.lookat:elapsed() > 2.0 then
|
||||
timers.lookat:reset()
|
||||
target_transform = nil
|
||||
end
|
||||
end
|
||||
end )
|
||||
-- on use
|
||||
ent:addHook( "entity:Use.%UID%", function( payload )
|
||||
-- get dialogue text
|
||||
local texts = {
|
||||
"Lorem ipsum dolor sit amet,\nconsectetur adipiscing elit,\nsed do eiusmod tempor incididunt\nut labore et dolore magna aliqua.",
|
||||
"The birch canoe slid on\nthe smooth planks.",
|
||||
"Glue the sheet to the dark\nblue background.",
|
||||
"It's easy to tell the depth\nof a well.",
|
||||
"These days a chicken leg\nis a rare dish.",
|
||||
"Rice is often served in\nround bowls.",
|
||||
"The juice of lemons makes\nfine punch.",
|
||||
"The box was thrown beside\nthe parked truck.",
|
||||
"The hogs were fed chopped\ncorn and garbage.",
|
||||
"Four hours of steady work\nfaced us.",
|
||||
"A large size in stockings\nis hard to sell.",
|
||||
"The boy was there when\nthe sun rose.",
|
||||
"A rod is used to catch\npink salmon.",
|
||||
"The source of the huge river\nis the clear spring.",
|
||||
"Kick the ball straight and\nfollow through.",
|
||||
"Help the woman get back to\nher feet.",
|
||||
"A pot of tea helps to pass\nthe evening.",
|
||||
"Smoky fires lack flame\nand heat.",
|
||||
"The soft cushion broke the\nman's fall.",
|
||||
"The salt breeze came across\nfrom the sea.",
|
||||
"The girl at the booth sold\nfifty bonds.",
|
||||
"The small pup gnawed a hole\nin the sock.",
|
||||
"The fish twisted and turned\non the bent hook.",
|
||||
"Press the pants and sew a\nbutton on the vest.",
|
||||
"The swan dive was far short\nof perfect.",
|
||||
"The beauty of the view\nstunned the young boy.",
|
||||
"Two blue fish swam in\nthe tank.",
|
||||
"Her purse was full of\nuseless trash.",
|
||||
"The colt reared and threw\nthe tall rider.",
|
||||
"It snowed, rained, and\nhailed the same morning.",
|
||||
"Read verse out loud\nfor pleasure.",
|
||||
}
|
||||
|
||||
local text = texts[math.random( #texts )] or "!! Test Message !!"
|
||||
|
||||
local forward = {
|
||||
name = "dialogue",
|
||||
metadata = {
|
||||
dialogue = {
|
||||
name = metadata["name"],
|
||||
text = text
|
||||
}
|
||||
}
|
||||
}
|
||||
scene:callHook("menu:Open", forward)
|
||||
|
||||
-- rotate to target
|
||||
local user = scene:globalFindByUid(payload["user"])
|
||||
|
||||
target_transform = user:getComponent("Transform")
|
||||
timers.lookat:reset()
|
||||
end )
|
||||
@ -70,8 +70,33 @@ local pullDistance = useDistance * 4
|
||||
|
||||
-- on tick
|
||||
ent:bind( "tick", function(self)
|
||||
local inControl = scene:globalFindByName("Gui: Menu"):uid() == 0
|
||||
|
||||
local keyE = inputs.key("E") or inputs.key("R_Y")
|
||||
local keyF = inputs.key("F")
|
||||
local mouse1 = inputs.key("Mouse1") or inputs.key("L_TRIGGER");
|
||||
local mouse2 = inputs.key("Mouse2") or inputs.key("R_TRIGGER");
|
||||
local mouse3 = inputs.key("Mouse3");
|
||||
local wheel = inputs.analog("MouseWheel")
|
||||
|
||||
if not inControl then
|
||||
keyE = false
|
||||
keyF = false
|
||||
mouse1 = false
|
||||
mouse2 = false
|
||||
mouse3 = false
|
||||
wheel = 0
|
||||
end
|
||||
|
||||
-- eye transform
|
||||
local flattenedTransform = cameraTransform:flatten()
|
||||
local flattenedTransform = nil
|
||||
|
||||
if metadata["camera"]["settings"]["fixed"] then
|
||||
flattenedTransform = transform:flatten()
|
||||
-- flattenedTransform.position.y = flattenedTransform.position.y
|
||||
else
|
||||
flattenedTransform = cameraTransform:flatten()
|
||||
end
|
||||
flattenedTransform.forward = ( transform.forward + Vector3f( 0, cameraTransform.forward.y, 0 ) ):normalize();
|
||||
|
||||
-- toggle flashlight
|
||||
@ -89,7 +114,7 @@ ent:bind( "tick", function(self)
|
||||
light.transform.position = center + direction * (depth - offset)
|
||||
end
|
||||
|
||||
if timers.flashlight:elapsed() > 0.5 and inputs.key("F") then
|
||||
if timers.flashlight:elapsed() > 0.5 and keyF then
|
||||
timers.flashlight:reset()
|
||||
|
||||
local metadata = { light = { power = light.power } }
|
||||
@ -106,7 +131,7 @@ ent:bind( "tick", function(self)
|
||||
end
|
||||
|
||||
-- fire use ray
|
||||
if timers.use:elapsed() > 0.5 and (inputs.key("E") or inputs.key("R_Y")) then
|
||||
if timers.use:elapsed() > 0.5 and keyE and inControl then
|
||||
timers.use:reset()
|
||||
|
||||
local center = flattenedTransform.position
|
||||
@ -126,7 +151,6 @@ ent:bind( "tick", function(self)
|
||||
|
||||
-- update HOLP
|
||||
if heldObject.uid == 0 then
|
||||
local mouse2 = inputs.key("Mouse2") or inputs.key("R_TRIGGER");
|
||||
if mouse2 then
|
||||
--[[
|
||||
local center = transform.position + cameraTransform.position
|
||||
@ -152,9 +176,6 @@ ent:bind( "tick", function(self)
|
||||
end
|
||||
end
|
||||
else
|
||||
local mouse1 = inputs.key("Mouse1") or inputs.key("L_TRIGGER");
|
||||
local mouse3 = inputs.key("Mouse3");
|
||||
local wheel = inputs.analog("MouseWheel")
|
||||
|
||||
if wheel ~= 0 then
|
||||
heldObject.distance = heldObject.distance + (wheel / 120 * heldObject.scrollSpeed) * time.delta()
|
||||
|
||||
@ -4,8 +4,10 @@
|
||||
"/gui.json"
|
||||
],
|
||||
"behaviors": [
|
||||
"SceneBehavior",
|
||||
"ExtSceneBehavior"
|
||||
"SceneBehavior"
|
||||
,"ExtSceneBehavior"
|
||||
,"BgmEmitterBehavior"
|
||||
// ,"RegionBehavior"
|
||||
],
|
||||
"system": {
|
||||
"hot reload": {
|
||||
@ -31,7 +33,8 @@
|
||||
}
|
||||
},
|
||||
"menus": {
|
||||
"pause": "/gui/pause/menu.json"
|
||||
"pause": "/gui/pause/main.json",
|
||||
"dialogue": "/gui/dialogue/main.json"
|
||||
},
|
||||
"light": {
|
||||
"enabled": true,
|
||||
@ -39,8 +42,9 @@
|
||||
"ambient": [ 0.0, 0.0, 0.0 ],
|
||||
// "ambient": [ 0.1, 0.1, 0.2 ],
|
||||
|
||||
"exposure": 0.125,
|
||||
"gamma": 2.2,
|
||||
"exposure": 1.0,
|
||||
// "gamma": 2.2,
|
||||
"gamma": 1.0,
|
||||
|
||||
"bloom": {
|
||||
"threshold": 1.0,
|
||||
|
||||
@ -1,15 +1,18 @@
|
||||
{
|
||||
"import": "./base_sourceengine.json",
|
||||
"assets": [
|
||||
// { "filename": "./models/animal_crossing.glb" }
|
||||
{ "filename": "./models/animal_crossing/graph.json" }
|
||||
// { "filename": "/burger.json", "delay": 1 }
|
||||
// { "filename": "./models/animal_crossing.glb" },
|
||||
// { "filename": "./models/animal_crossing/graph.json" },
|
||||
// { "filename": "./models/animal_crossing_small.glb" },
|
||||
{ "filename": "./models/animal_crossing_small/graph.json" },
|
||||
|
||||
{ "filename": "/craeture.json", "delay": 2.0 }
|
||||
],
|
||||
"metadata": {
|
||||
"graph": {
|
||||
"assets": [
|
||||
"./audio/music/5pm.ogg"
|
||||
],
|
||||
"bgm": {
|
||||
"load": "./audio/music/5pm.ogg"
|
||||
},
|
||||
"tags": {
|
||||
// exact matches
|
||||
// "func_door_rotating_5473": { "action": "load", "payload": { "import": "/door.json", "metadata": { "angle":-1.570795, "normal": [1,0,0] } } },
|
||||
@ -25,7 +28,7 @@
|
||||
"position": [250.3781, 148.704, 202.286]
|
||||
},
|
||||
"light": {
|
||||
"color": [0.95, 0.25, 0.25],
|
||||
// "color": [0.95, 0.25, 0.25],
|
||||
"power": 1000000,
|
||||
"global": true,
|
||||
"bias": {
|
||||
@ -34,7 +37,7 @@
|
||||
"shader": 0.0000175
|
||||
},
|
||||
"radius": [0.9999999, 0],
|
||||
"resolution": 4096
|
||||
"resolution": 2048
|
||||
}
|
||||
},
|
||||
"/^tools\\/toolsnodraw/": { "material": {
|
||||
|
||||
@ -3,19 +3,22 @@
|
||||
"metadata": {
|
||||
"graph": {
|
||||
// "renderer": { "separate": true },
|
||||
"exporter": {
|
||||
"optimize": "tagged"
|
||||
},
|
||||
"baking": { "enabled": true },
|
||||
"tags": {
|
||||
// exact matches
|
||||
"worldspawn": {
|
||||
"physics": { "type": "mesh", "static": true },
|
||||
"grid": { "size": [3,1,3], "epsilon": 1.0, "cleanup": true, "print": true },
|
||||
"unwrap mesh": true,
|
||||
"optimize mesh": { "simplify": 0 }
|
||||
"grid": { "size": [3,1,3], "epsilon": 0.001, "cleanup": true, "print": true },
|
||||
// "optimize mesh": { "simplify": 0 },
|
||||
"unwrap mesh": true
|
||||
},
|
||||
"worldspawn_skybox": {
|
||||
"grid": { "size": [3,1,3], "epsilon": 1.0, "cleanup": true, "print": true },
|
||||
"unwrap mesh": true,
|
||||
"optimize mesh": { "simplify": 0 }
|
||||
"grid": { "size": [3,1,3], "epsilon": 0.001, "cleanup": true, "print": true },
|
||||
// "optimize mesh": { "simplify": 0 },
|
||||
"unwrap mesh": true
|
||||
},
|
||||
"info_player_spawn": { "action": "attach", "filename": "./player.json", "transform": { "orientation": [ 0, 1, 0, 0 ] } },
|
||||
"light_environment": { "ignore": false, "light": {
|
||||
@ -28,7 +31,7 @@
|
||||
"shader": 0.000025
|
||||
},
|
||||
"radius": [0.9999999, 0],
|
||||
"resolution": 4096
|
||||
"resolution": 1024
|
||||
} },
|
||||
// "/^light_[^e]/": { "ignore": true },
|
||||
|
||||
|
||||
@ -1,14 +1,12 @@
|
||||
{
|
||||
"import": "./base_sourceengine.json",
|
||||
"assets": [
|
||||
// { "filename": "./models/gm_construct.glb" }
|
||||
{ "filename": "./models/gm_construct/graph.json" }
|
||||
{ "filename": "./models/gm_construct.glb" }
|
||||
// { "filename": "./models/gm_construct/graph.json" }
|
||||
],
|
||||
"metadata": {
|
||||
"graph": {
|
||||
"assets": [
|
||||
"./audio/soundscape/ambience.ogg"
|
||||
],
|
||||
"bgm": "./audio/soundscape/ambience.ogg",
|
||||
"tags": {
|
||||
// exact matches
|
||||
// "worldspawn_skybox": { "ignore": true },
|
||||
|
||||
@ -1,15 +1,13 @@
|
||||
{
|
||||
"import": "./base_sourceengine.json",
|
||||
"assets": [
|
||||
// { "filename": "./models/mds_mcdonalds.glb" }
|
||||
{ "filename": "./models/mds_mcdonalds/graph.json" },
|
||||
{ "filename": "./models/mds_mcdonalds.glb" },
|
||||
// { "filename": "./models/mds_mcdonalds/graph.json" },
|
||||
{ "filename": "/burger.json", "delay": 1 }
|
||||
],
|
||||
"metadata": {
|
||||
"graph": {
|
||||
"assets": [
|
||||
"./audio/soundscape/sh2_ambience.ogg"
|
||||
],
|
||||
"bgm": "./audio/soundscape/sh2_ambience.ogg",
|
||||
"tags": {
|
||||
// exact matches
|
||||
"func_door_rotating_5473": { "action": "load", "payload": { "import": "/door.json", "metadata": { "angle":-1.570795, "normal": [1,0,0] } } },
|
||||
@ -30,7 +28,9 @@
|
||||
"fAlphaCutoff": 0.5,
|
||||
"iAlbedo": 27,
|
||||
"modeAlpha": 1
|
||||
} }
|
||||
} },
|
||||
"/alpha_mtl/": { "material": { "modeAlpha": 1 } },
|
||||
"/offwndwb/": { "material": { "modeAlpha": 1 } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
// { "filename": "/gui/hud/hud.json", "delay": 0 }
|
||||
],
|
||||
"transform": {
|
||||
"orientation": [ 0, 1, 0, 0 ]
|
||||
// "orientation": [ 0, 1, 0, 0 ]
|
||||
}
|
||||
// "metadata": { "physics": { "gravity": [ 0, 0, 0 ] } }
|
||||
}
|
||||
@ -1,14 +1,12 @@
|
||||
{
|
||||
"import": "./base_sourceengine.json",
|
||||
"assets": [
|
||||
// { "filename": "./models/rp_downtown_v2.glb" }
|
||||
{ "filename": "./models/rp_downtown_v2/graph.json" }
|
||||
{ "filename": "./models/rp_downtown_v2.glb" }
|
||||
// { "filename": "./models/rp_downtown_v2/graph.json" }
|
||||
],
|
||||
"metadata": {
|
||||
"graph": {
|
||||
"assets": [
|
||||
"./audio/soundscape/ambience.ogg"
|
||||
],
|
||||
"bgm": "./audio/soundscape/ambience.ogg",
|
||||
"renderer": { "separate": true },
|
||||
"tags": {
|
||||
// exact matches
|
||||
|
||||
@ -13,8 +13,10 @@
|
||||
// "ambient": [ 0.8, 0.8, 0.8 ],
|
||||
// "ambient": [ 0.1, 0.1, 0.2 ],
|
||||
|
||||
"exposure": 0.125,
|
||||
"gamma": 2.2, // 2.2,
|
||||
// "exposure": 0.125,
|
||||
// "gamma": 2.2,
|
||||
"exposure": 1.0,
|
||||
"gamma": 1.0,
|
||||
|
||||
"bloom": {
|
||||
"threshold": 1.2,
|
||||
@ -24,7 +26,7 @@
|
||||
"samples": 4
|
||||
},
|
||||
|
||||
"fog": {
|
||||
"fog-": {
|
||||
// "color": [ 0.1, 0.1, 0.1 ],
|
||||
// "color": [ 0.2, 0.2, 0.2 ],
|
||||
"color": [ 0.3, 0.3, 0.3 ],
|
||||
|
||||
@ -1,17 +1,17 @@
|
||||
{
|
||||
"import": "./base_sourceengine.json",
|
||||
"assets": [
|
||||
// { "filename": "./models/sh2_mcdonalds.glb" }
|
||||
{ "filename": "./models/sh2_mcdonalds/graph.json" }
|
||||
{ "filename": "./models/sh2_mcdonalds.glb" }
|
||||
// { "filename": "./models/sh2_mcdonalds/graph.json" }
|
||||
],
|
||||
"metadata": {
|
||||
"graph": {
|
||||
"lights": {
|
||||
"scale": 2
|
||||
},
|
||||
"assets": [
|
||||
"./audio/soundscape/sh2_ambience.ogg"
|
||||
],
|
||||
"bgm": {
|
||||
"load": "./audio/soundscape/sh2_ambience.ogg"
|
||||
},
|
||||
"tags": {
|
||||
// exact matches
|
||||
/*
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
// "import": "./rp_downtown_v2.json"
|
||||
// "import": "./ss2_medsci1.json"
|
||||
// "import": "./sh2_mcdonalds.json"
|
||||
"import": "./animal_crossing.json"
|
||||
// "import": "./mds_mcdonalds.json"
|
||||
// "import": "./animal_crossing.json"
|
||||
"import": "./mds_mcdonalds.json"
|
||||
// "import": "./gm_construct.json"
|
||||
}
|
||||
@ -1,14 +1,12 @@
|
||||
{
|
||||
"import": "./base_sourceengine.json",
|
||||
"assets": [
|
||||
// { "filename": "./models/ss2_medsci1_small.glb" }
|
||||
{ "filename": "./models/ss2_medsci1_small/graph.json" }
|
||||
// { "filename": "./models/ss2_medsci1.glb" }
|
||||
{ "filename": "./models/ss2_medsci1/graph.json" }
|
||||
],
|
||||
"metadata": {
|
||||
"graph": {
|
||||
"assets": [
|
||||
"./audio/music/medsci1.ogg"
|
||||
],
|
||||
"bgm": "./audio/music/medsci1.ogg",
|
||||
"tags": {
|
||||
"/^prop_/": { "action": "load", "payload": { "import": "/prop.json", "metadata": { "physics": { "gravity": [ 0, 0, 0 ] } } } },
|
||||
"/^func_/": { "action": "load", "payload": { "import": "/prop.json", "metadata": { "physics": { "gravity": [ 0, 0, 0 ] } } } }
|
||||
|
||||
@ -2,11 +2,11 @@
|
||||
"type": "Main Menu",
|
||||
"behaviors": [
|
||||
"SceneBehavior",
|
||||
"ExtSceneBehavior"
|
||||
"ExtSceneBehavior",
|
||||
"BgmEmitterBehavior"
|
||||
],
|
||||
"assets": [
|
||||
"/gui.json",
|
||||
"/ui/main menu.ogg",
|
||||
"/gui/mainmenu/menu.json"
|
||||
],
|
||||
"metadata": {
|
||||
@ -14,6 +14,23 @@
|
||||
"sfx": 0.25,
|
||||
"bgm": 0.15,
|
||||
"voice": 1.0
|
||||
},
|
||||
"bgm": {
|
||||
"tracks": {
|
||||
// "/ui/main menu.ogg": {},
|
||||
"/ui/tainted.ogg": {
|
||||
"intro": "/ui/tainted_intro.ogg",
|
||||
"epsilon": 0.25,
|
||||
"fade": true
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"system": {
|
||||
"renderer": {
|
||||
"shader": {
|
||||
"init 3D": false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,2 +1 @@
|
||||
local orientation = Quaternion()
|
||||
print( orientation, orientation.x )
|
||||
-- P
|
||||
@ -229,7 +229,8 @@ vec3 decodeBarycentrics( vec2 attributes ) {
|
||||
}
|
||||
#if DEFERRED_SAMPLING
|
||||
void populateSurfaceMaterial() {
|
||||
const Material material = materials[surface.instance.materialID];
|
||||
const Material material = materials[surface.instance.materialID >= materials.length() ? 0 : surface.instance.materialID];
|
||||
#if 1
|
||||
surface.material.albedo = material.colorBase;
|
||||
surface.material.metallic = material.factorMetallic;
|
||||
surface.material.roughness = material.factorRoughness;
|
||||
@ -249,14 +250,27 @@ void populateSurfaceMaterial() {
|
||||
} else if ( material.modeAlpha == 2 ) {
|
||||
|
||||
}
|
||||
#if 1
|
||||
// Lightmap
|
||||
if ( (/*surface.subID++ > 0 ||*/ bool(ubo.settings.lighting.useLightmaps)) && validTextureIndex( surface.instance.lightmapID ) ) {
|
||||
vec4 light = sampleTexture( surface.instance.lightmapID, surface.st.xy, 0 );
|
||||
/*surface.material.lightmapped = light.a > 0.000000001;
|
||||
if ( surface.material.lightmapped )*/ surface.light += surface.material.albedo * light;
|
||||
vec4 light = sampleTexture( surface.instance.lightmapID, surface.st.xy );
|
||||
surface.material.lightmapped = light.a > 0.000000001;
|
||||
if ( surface.material.lightmapped ) {
|
||||
float exposure = 1.0;
|
||||
float gamma = 2.2;
|
||||
|
||||
light.rgb = vec3(1.0) - exp(-light.rgb * exposure);
|
||||
light.rgb = pow(light.rgb, vec3(1.0 / gamma));
|
||||
|
||||
surface.light += surface.material.albedo * light;
|
||||
}
|
||||
} else {
|
||||
surface.material.lightmapped = false;
|
||||
}
|
||||
#else
|
||||
surface.material.lightmapped = false;
|
||||
#endif
|
||||
#if 1
|
||||
// Emissive textures
|
||||
if ( validTextureIndex( material.indexEmissive ) ) {
|
||||
surface.light += sampleTexture( material.indexEmissive );
|
||||
@ -275,11 +289,13 @@ void populateSurfaceMaterial() {
|
||||
if ( validTextureIndex( material.indexNormal ) && surface.tangent.world != vec3(0) ) {
|
||||
surface.normal.world = surface.tbn * normalize( sampleTexture( material.indexNormal ).xyz * 2.0 - vec3(1.0));
|
||||
}
|
||||
#endif
|
||||
{
|
||||
surface.normal.eye = normalize(vec3( ubo.eyes[surface.pass].view * vec4(surface.normal.world, 0.0) ));
|
||||
}
|
||||
|
||||
surface.light *= surface.material.albedo;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool isValidAddress( uint64_t address ) {
|
||||
@ -307,35 +323,34 @@ void populateSurface( InstanceAddresses instanceAddresses, uvec3 indices ) {
|
||||
Vertex points[3];
|
||||
|
||||
if ( isValidAddress(instanceAddresses.vertex) ) {
|
||||
Vertices vertices = Vertices(nonuniformEXT(instanceAddresses.vertex));
|
||||
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_] = vertices.v[/*triangle.*/indices[_]];
|
||||
// Vertices vertices = Vertices(nonuniformEXT(instanceAddresses.vertex));
|
||||
// #pragma unroll 3
|
||||
// for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_] = vertices.v[/*triangle.*/indices[_]];
|
||||
} else {
|
||||
if ( isValidAddress(instanceAddresses.position) ) {
|
||||
VPos buf = VPos(nonuniformEXT(instanceAddresses.position));
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].position = buf.v[/*triangle.*/indices[_]];
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].position[_] = buf.v[/*triangle.*/indices[_]*3+_];
|
||||
}
|
||||
if ( isValidAddress(instanceAddresses.uv) ) {
|
||||
VUv buf = VUv(nonuniformEXT(instanceAddresses.uv));
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].uv = buf.v[/*triangle.*/indices[_]];
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].uv/*[_]*/ = buf.v[/*triangle.*/indices[_]];
|
||||
}
|
||||
if ( isValidAddress(instanceAddresses.st) ) {
|
||||
VSt buf = VSt(nonuniformEXT(instanceAddresses.st));
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].st = buf.v[/*triangle.*/indices[_]];
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].st/*[_]*/ = buf.v[/*triangle.*/indices[_]];
|
||||
}
|
||||
if ( isValidAddress(instanceAddresses.normal) ) {
|
||||
VNormal buf = VNormal(nonuniformEXT(instanceAddresses.normal));
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].normal = buf.v[/*triangle.*/indices[_]];
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].normal[_] = buf.v[/*triangle.*/indices[_]*3+_];
|
||||
}
|
||||
if ( isValidAddress(instanceAddresses.tangent) ) {
|
||||
VTangent buf = VTangent(nonuniformEXT(instanceAddresses.tangent));
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].tangent = buf.v[/*triangle.*/indices[_]];
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/points[_].tangent[_] = buf.v[/*triangle.*/indices[_]*3+_];
|
||||
}
|
||||
}
|
||||
|
||||
@ -411,7 +426,15 @@ void populateSurface( uint instanceID, uint primitiveID ) {
|
||||
if ( !isValidAddress(instanceAddresses.index) ) return;
|
||||
const DrawCommand drawCommand = Indirects(nonuniformEXT(instanceAddresses.indirect)).dc[instanceAddresses.drawID];
|
||||
const uint triangleID = primitiveID + (drawCommand.indexID / 3);
|
||||
uvec3 indices = Indices(nonuniformEXT(instanceAddresses.index)).i[triangleID];
|
||||
//uvec3 indices = Indices(nonuniformEXT(instanceAddresses.index)).i[triangleID];
|
||||
|
||||
uvec3 indices = uvec3(
|
||||
Indices(nonuniformEXT(instanceAddresses.index)).i[triangleID*3+0],
|
||||
Indices(nonuniformEXT(instanceAddresses.index)).i[triangleID*3+1],
|
||||
Indices(nonuniformEXT(instanceAddresses.index)).i[triangleID*3+2]
|
||||
);
|
||||
|
||||
|
||||
#pragma unroll 3
|
||||
for ( uint _ = 0; _ < 3; ++_ ) /*triangle.*/indices[_] += drawCommand.vertexID;
|
||||
|
||||
|
||||
@ -13,9 +13,8 @@ void lambert() {
|
||||
// skip if surface is already baked, and this isn't a dynamic light
|
||||
if ( surface.material.lightmapped && lights[i].type >= 0 ) continue;
|
||||
#endif
|
||||
if ( lights[i].power <= LIGHT_POWER_CUTOFF ) continue;
|
||||
if ( surface.material.lightmapped && lights[i].type >= 0 ) continue;
|
||||
|
||||
// incoming light to surface (non-const to normalize it later)
|
||||
// vec3 Li = lights[i].position - surface.position.world;
|
||||
vec3 Li = vec3(VIEW_MATRIX * vec4(lights[i].position, 1)) - surface.position.eye;
|
||||
// magnitude of incoming light vector (for inverse-square attenuation)
|
||||
const float Lmagnitude = dot(Li, Li);
|
||||
@ -29,9 +28,9 @@ void lambert() {
|
||||
// skip if attenuation factor is too low
|
||||
// if ( Lattenuation <= LIGHT_POWER_CUTOFF ) continue;
|
||||
// ray cast if our surface is occluded from the light
|
||||
const float Lshadow = 1; // ( shadows++ < MAX_SHADOWS ) ? shadowFactor( lights[i], 0.0 ) : 1;
|
||||
const float Lshadow = ( shadows++ < MAX_SHADOWS ) ? shadowFactor( lights[i], 0.0 ) : 1;
|
||||
// skip if our shadow factor is too low
|
||||
if ( Lshadow <= LIGHT_POWER_CUTOFF ) continue;
|
||||
// if ( Lshadow <= LIGHT_POWER_CUTOFF ) continue; // in case of any divergence
|
||||
// light radiance
|
||||
const vec3 Lr = lights[i].color.rgb * lights[i].power * Lattenuation * Lshadow;
|
||||
// skip if our radiance is too low
|
||||
|
||||
@ -75,7 +75,7 @@
|
||||
|
||||
// easy and accessible in one place
|
||||
#ifndef BARYCENTRIC
|
||||
#define BARYCENTRIC 1
|
||||
#define BARYCENTRIC 0
|
||||
#endif
|
||||
#if BARYCENTRIC
|
||||
#ifndef BARYCENTRIC_CALCULATE
|
||||
|
||||
@ -17,26 +17,9 @@ void pbr() {
|
||||
if ( lights[i].type < 0 ) continue;
|
||||
#else
|
||||
// skip if surface is already baked, and this isn't a dynamic light
|
||||
if ( surface.material.lightmapped && lights[i].type >= 0 ) continue;
|
||||
// if ( surface.material.lightmapped && lights[i].type >= 0 ) continue;
|
||||
if ( surface.material.lightmapped ) continue;
|
||||
#endif
|
||||
/*
|
||||
// skip if light power is too low
|
||||
if ( lights[i].power <= LIGHT_POWER_CUTOFF ) continue;
|
||||
if ( surface.material.lightmapped && lights[i].type >= 0 ) continue;
|
||||
|
||||
const vec3 Liu = vec3(VIEW_MATRIX * vec4(lights[i].position, 1)) - surface.position.eye;
|
||||
const vec3 Li = normalize(Liu);
|
||||
const float Lshadow = ( shadows++ < MAX_SHADOWS ) ? shadowFactor( lights[i], 0.0 ) : 1;
|
||||
// const float Lattenuation = 1.0 / (PI * pow(length(Liu), 2.0));
|
||||
// const float Lattenuation = 1.0 / (1 + (PI * pow(length(Liu), 2.0)));
|
||||
const float Lattenuation = 1.0 / (1 + pow(length(Liu), 2.0));
|
||||
if ( lights[i].power * Lattenuation * Lshadow <= LIGHT_POWER_CUTOFF ) continue;
|
||||
|
||||
const float cosLi = max(0.0, dot(surface.normal.eye, Li));
|
||||
const vec3 Lr = lights[i].color.rgb * lights[i].power * Lattenuation * Lshadow;
|
||||
const vec3 Lh = normalize(Li + Lo);
|
||||
const float cosLh = max(0.0, dot(surface.normal.eye, Lh));
|
||||
*/
|
||||
// incoming light to surface (non-const to normalize it later)
|
||||
// vec3 Li = lights[i].position - surface.position.world;
|
||||
vec3 Li = vec3(VIEW_MATRIX * vec4(lights[i].position, 1)) - surface.position.eye;
|
||||
@ -54,7 +37,7 @@ void pbr() {
|
||||
// ray cast if our surface is occluded from the light
|
||||
const float Lshadow = ( shadows++ < MAX_SHADOWS ) ? shadowFactor( lights[i], 0.0 ) : 1;
|
||||
// skip if our shadow factor is too low
|
||||
if ( Lshadow <= LIGHT_POWER_CUTOFF ) continue;
|
||||
// if ( Lshadow <= LIGHT_POWER_CUTOFF ) continue; // in case of any divergence
|
||||
// light radiance
|
||||
const vec3 Lr = lights[i].color.rgb * lights[i].power * Lattenuation * Lshadow;
|
||||
// skip if our radiance is too low
|
||||
|
||||
@ -104,16 +104,22 @@ layout (binding = 19) uniform sampler3D samplerNoise;
|
||||
#endif
|
||||
|
||||
#if BUFFER_REFERENCE
|
||||
layout(buffer_reference, scalar) buffer Vertices { Vertex v[]; };
|
||||
layout(buffer_reference, scalar) buffer Indices { uvec3 i[]; };
|
||||
//layout(buffer_reference, scalar) buffer Vertices { Vertex v[]; };
|
||||
layout(buffer_reference, scalar) buffer Indices { uint i[]; };
|
||||
//layout(buffer_reference, scalar) buffer Indices { uvec3 i[]; };
|
||||
layout(buffer_reference, scalar) buffer Indirects { DrawCommand dc[]; };
|
||||
|
||||
layout(buffer_reference, scalar) buffer VPos { vec3 v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VPos { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VPos { float v[]; };
|
||||
layout(buffer_reference, scalar) buffer VUv { vec2 v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VUv { float v[]; };
|
||||
layout(buffer_reference, scalar) buffer VColor { uint v[]; };
|
||||
layout(buffer_reference, scalar) buffer VSt { vec2 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VNormal { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VTangent { vec3 v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VSt { float v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VNormal { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VNormal { float v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VTangent { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VTangent { float v[]; };
|
||||
layout(buffer_reference, scalar) buffer VID { uint v[]; };
|
||||
#endif
|
||||
|
||||
@ -251,7 +257,7 @@ void populateSurface() {
|
||||
surface.normal.world = decodeNormals(normaltangent.xy);
|
||||
// surface.tangent.world = decodeNormals(normaltangent.zw);
|
||||
|
||||
surface.instance = instances[instanceID];
|
||||
surface.instance = instances[instanceID >= instances.length() ? 0 : instanceID];
|
||||
|
||||
populateSurfaceMaterial();
|
||||
#endif
|
||||
|
||||
@ -101,7 +101,7 @@ void main() {
|
||||
if ( A.a < 0.0001 ) discard;
|
||||
|
||||
#if !BARYCENTRIC
|
||||
outUv = vec4(surface.uv, surface.st);
|
||||
outUv = vec4(surface.uv.xy, surface.st.xy);
|
||||
outNormal = vec4( encodeNormals(inNormal), encodeNormals(inTangent) );
|
||||
#endif
|
||||
|
||||
|
||||
@ -77,8 +77,8 @@ void main() {
|
||||
#else
|
||||
const mat4 skinned = mat4(1.0);
|
||||
#endif
|
||||
// const mat4 model = instances.length() <= 0 ? skinned : (instance.model * skinned);
|
||||
const mat4 model = instance.model * skinned;
|
||||
const mat4 model = instances.length() <= 0 ? skinned : (instance.model * skinned);
|
||||
// const mat4 model = instance.model * skinned;
|
||||
|
||||
|
||||
#if BAKING
|
||||
|
||||
@ -6,11 +6,14 @@
|
||||
#include "../../common/functions.h"
|
||||
#include "./gui.h"
|
||||
|
||||
layout (binding = 1) uniform sampler2D samplerTexture;
|
||||
layout (binding = 2) uniform sampler2D samplerTexture;
|
||||
|
||||
layout (location = 0) in vec2 inUv;
|
||||
layout (location = 1) in flat Gui inGui;
|
||||
layout (location = 7) in flat Glyph inGlyph;
|
||||
#if GLYPH
|
||||
layout (location = 7) in flat uint inVertexID;
|
||||
layout (location = 8) in flat Glyph inGlyph;
|
||||
#endif
|
||||
|
||||
layout (location = 0) out vec4 outAlbedo;
|
||||
|
||||
@ -21,6 +24,18 @@ void main() {
|
||||
const float mip = mipLevel(dFdx(inUv), dFdy(inUv));
|
||||
vec4 C = inGui.color;
|
||||
#if GLYPH
|
||||
if ( !(inGlyph.range.x < 0 || inGlyph.range.y < 0) ) {
|
||||
if ( !(inGlyph.range.x <= (inVertexID / 6) && (inVertexID / 6) < inGlyph.range.y ) ) discard;
|
||||
}
|
||||
|
||||
const float sampled = texture(samplerTexture, inUv).r;
|
||||
const float smoothing = ( inGlyph.spread > 0 && inGlyph.scale > 0 ) ? 0.25 / (inGlyph.spread * inGlyph.scale) : 0.25 / (4 * 1.5);
|
||||
const float outlining = smoothstep(0.5 - smoothing, 0.5 + smoothing, sampled);
|
||||
const float alpha = smoothstep(inGlyph.weight - smoothing, inGlyph.weight + smoothing, sampled);
|
||||
if ( alpha < 0.001 || alpha > 1 ) discard;
|
||||
C = mix(inGlyph.stroke, inGui.color, outlining);
|
||||
C.a = inGui.color.a * alpha;
|
||||
/*
|
||||
if ( enabled(inGui.mode, 1) ) {
|
||||
outAlbedo = inGui.color;
|
||||
return;
|
||||
@ -37,6 +52,7 @@ void main() {
|
||||
if ( sampled < 0.001 || sampled > 1 ) discard;
|
||||
C *= sampled;
|
||||
}
|
||||
*/
|
||||
#else
|
||||
if ( enabled(inGui.mode, 0) ) C = inGui.color;
|
||||
else C *= textureLod( samplerTexture, uv, mip );
|
||||
|
||||
@ -10,9 +10,13 @@ struct Gui {
|
||||
|
||||
struct Glyph {
|
||||
vec4 stroke;
|
||||
|
||||
|
||||
ivec2 range;
|
||||
int spread;
|
||||
float weight;
|
||||
|
||||
float scale;
|
||||
float padding;
|
||||
uint padding1;
|
||||
uint padding2;
|
||||
uint padding3;
|
||||
};
|
||||
@ -15,22 +15,27 @@ struct Matrices {
|
||||
layout (binding = 0) uniform UBO {
|
||||
Matrices matrices;
|
||||
Gui gui;
|
||||
#if GLYPH
|
||||
Glyph glyph;
|
||||
#endif
|
||||
} ubo;
|
||||
|
||||
#if GLYPH
|
||||
layout (binding = 1) uniform UBO_Glyph {
|
||||
Glyph glyph;
|
||||
} uboGlyph;
|
||||
#endif
|
||||
|
||||
layout (location = 0) out vec2 outUv;
|
||||
layout (location = 1) out flat Gui outGui;
|
||||
#if GLYPH
|
||||
layout (location = 7) out flat Glyph outGlyph;
|
||||
layout (location = 7) out flat uint outVertexID;
|
||||
layout (location = 8) out flat Glyph outGlyph;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
outUv = inUv;
|
||||
outGui = ubo.gui;
|
||||
#if GLYPH
|
||||
outGlyph = ubo.glyph;
|
||||
outVertexID = gl_VertexIndex;
|
||||
outGlyph = uboGlyph.glyph;
|
||||
#endif
|
||||
|
||||
gl_Position = ubo.matrices.model[PushConstant.pass] * vec4(inPos.xy, ubo.gui.depth, 1.0);
|
||||
|
||||
@ -67,16 +67,22 @@ layout (binding = 10) uniform sampler3D samplerNoise;
|
||||
|
||||
layout (location = 0) rayPayloadEXT RayTracePayload payload;
|
||||
|
||||
layout(buffer_reference, scalar) buffer Vertices { Vertex v[]; };
|
||||
layout(buffer_reference, scalar) buffer Indices { uvec3 i[]; };
|
||||
//layout(buffer_reference, scalar) buffer Vertices { Vertex v[]; };
|
||||
layout(buffer_reference, scalar) buffer Indices { uint i[]; };
|
||||
//layout(buffer_reference, scalar) buffer Indices { uvec3 i[]; };
|
||||
layout(buffer_reference, scalar) buffer Indirects { DrawCommand dc[]; };
|
||||
|
||||
layout(buffer_reference, scalar) buffer VPos { vec3 v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VPos { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VPos { float v[]; };
|
||||
layout(buffer_reference, scalar) buffer VUv { vec2 v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VUv { float v[]; };
|
||||
layout(buffer_reference, scalar) buffer VColor { uint v[]; };
|
||||
layout(buffer_reference, scalar) buffer VSt { vec2 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VNormal { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VTangent { vec3 v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VSt { float v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VNormal { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VNormal { float v[]; };
|
||||
//layout(buffer_reference, scalar) buffer VTangent { vec3 v[]; };
|
||||
layout(buffer_reference, scalar) buffer VTangent { float v[]; };
|
||||
layout(buffer_reference, scalar) buffer VID { uint v[]; };
|
||||
|
||||
#include "../common/functions.h"
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
{
|
||||
"engine": {
|
||||
"scenes": {
|
||||
"start": "StartMenu",
|
||||
"start": "SourceEngine",
|
||||
"matrix": { "reverseInfinite": true },
|
||||
"meshes": { "interleaved": false },
|
||||
"lights": { "enabled": true,
|
||||
"useLightmaps": true,
|
||||
"useLightmaps": false,
|
||||
"max": 1,
|
||||
"shadows": {
|
||||
"enabled": false,
|
||||
@ -75,13 +75,13 @@
|
||||
"timescale": 0.01666666666,
|
||||
"interpolate": false,
|
||||
"gravity": {
|
||||
"mode": "per-object", // "universal",
|
||||
"mode": "universal",
|
||||
"constant": 6.67408e-11
|
||||
},
|
||||
"debug draw": {
|
||||
"enabled": false,
|
||||
"line width": 8,
|
||||
// "layer": "Gui",
|
||||
"layer": "",
|
||||
"rate": 0.0125
|
||||
}
|
||||
},
|
||||
|
||||
@ -81,7 +81,10 @@ void client::initialize() {
|
||||
});
|
||||
uf::hooks.addHook( "window:Mouse.Lock", [&](){
|
||||
if ( client::window.hasFocus() ) {
|
||||
client::window.setMousePosition(client::window.getSize()/2);
|
||||
client::window.setMousePosition({
|
||||
client::window.getSize().x * 0.5f,
|
||||
client::window.getSize().y * 0.5f,
|
||||
});
|
||||
}
|
||||
});
|
||||
uf::hooks.addHook( "window:Closed", [&]( pod::payloads::windowEvent& json ){
|
||||
@ -141,8 +144,11 @@ void client::tick() {
|
||||
if ( client::config["window"]["mouse"]["center"].as<bool>(false) ) {
|
||||
auto size = client::window.getSize();
|
||||
auto current = client::window.getMousePosition();
|
||||
auto center = client::window.getSize() / 2.0f;
|
||||
client::window.setMousePosition(client::window.getSize() / 2.0f);
|
||||
pod::Vector2i center = {
|
||||
client::window.getSize().x * 0.5f,
|
||||
client::window.getSize().y * 0.5f,
|
||||
};
|
||||
client::window.setMousePosition( center );
|
||||
client::window.setCursorVisible(false);
|
||||
|
||||
#if UF_INPUT_USE_ENUM_MOUSE
|
||||
|
||||
1118
dep/dreamcast/include/fmt/chrono.h
Normal file
1118
dep/dreamcast/include/fmt/chrono.h
Normal file
File diff suppressed because it is too large
Load Diff
602
dep/dreamcast/include/fmt/color.h
Normal file
602
dep/dreamcast/include/fmt/color.h
Normal file
@ -0,0 +1,602 @@
|
||||
// Formatting library for C++ - color support
|
||||
//
|
||||
// Copyright (c) 2018 - present, Victor Zverovich and fmt contributors
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
|
||||
#ifndef FMT_COLOR_H_
|
||||
#define FMT_COLOR_H_
|
||||
|
||||
#include "format.h"
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
|
||||
enum class color : uint32_t {
|
||||
alice_blue = 0xF0F8FF, // rgb(240,248,255)
|
||||
antique_white = 0xFAEBD7, // rgb(250,235,215)
|
||||
aqua = 0x00FFFF, // rgb(0,255,255)
|
||||
aquamarine = 0x7FFFD4, // rgb(127,255,212)
|
||||
azure = 0xF0FFFF, // rgb(240,255,255)
|
||||
beige = 0xF5F5DC, // rgb(245,245,220)
|
||||
bisque = 0xFFE4C4, // rgb(255,228,196)
|
||||
black = 0x000000, // rgb(0,0,0)
|
||||
blanched_almond = 0xFFEBCD, // rgb(255,235,205)
|
||||
blue = 0x0000FF, // rgb(0,0,255)
|
||||
blue_violet = 0x8A2BE2, // rgb(138,43,226)
|
||||
brown = 0xA52A2A, // rgb(165,42,42)
|
||||
burly_wood = 0xDEB887, // rgb(222,184,135)
|
||||
cadet_blue = 0x5F9EA0, // rgb(95,158,160)
|
||||
chartreuse = 0x7FFF00, // rgb(127,255,0)
|
||||
chocolate = 0xD2691E, // rgb(210,105,30)
|
||||
coral = 0xFF7F50, // rgb(255,127,80)
|
||||
cornflower_blue = 0x6495ED, // rgb(100,149,237)
|
||||
cornsilk = 0xFFF8DC, // rgb(255,248,220)
|
||||
crimson = 0xDC143C, // rgb(220,20,60)
|
||||
cyan = 0x00FFFF, // rgb(0,255,255)
|
||||
dark_blue = 0x00008B, // rgb(0,0,139)
|
||||
dark_cyan = 0x008B8B, // rgb(0,139,139)
|
||||
dark_golden_rod = 0xB8860B, // rgb(184,134,11)
|
||||
dark_gray = 0xA9A9A9, // rgb(169,169,169)
|
||||
dark_green = 0x006400, // rgb(0,100,0)
|
||||
dark_khaki = 0xBDB76B, // rgb(189,183,107)
|
||||
dark_magenta = 0x8B008B, // rgb(139,0,139)
|
||||
dark_olive_green = 0x556B2F, // rgb(85,107,47)
|
||||
dark_orange = 0xFF8C00, // rgb(255,140,0)
|
||||
dark_orchid = 0x9932CC, // rgb(153,50,204)
|
||||
dark_red = 0x8B0000, // rgb(139,0,0)
|
||||
dark_salmon = 0xE9967A, // rgb(233,150,122)
|
||||
dark_sea_green = 0x8FBC8F, // rgb(143,188,143)
|
||||
dark_slate_blue = 0x483D8B, // rgb(72,61,139)
|
||||
dark_slate_gray = 0x2F4F4F, // rgb(47,79,79)
|
||||
dark_turquoise = 0x00CED1, // rgb(0,206,209)
|
||||
dark_violet = 0x9400D3, // rgb(148,0,211)
|
||||
deep_pink = 0xFF1493, // rgb(255,20,147)
|
||||
deep_sky_blue = 0x00BFFF, // rgb(0,191,255)
|
||||
dim_gray = 0x696969, // rgb(105,105,105)
|
||||
dodger_blue = 0x1E90FF, // rgb(30,144,255)
|
||||
fire_brick = 0xB22222, // rgb(178,34,34)
|
||||
floral_white = 0xFFFAF0, // rgb(255,250,240)
|
||||
forest_green = 0x228B22, // rgb(34,139,34)
|
||||
fuchsia = 0xFF00FF, // rgb(255,0,255)
|
||||
gainsboro = 0xDCDCDC, // rgb(220,220,220)
|
||||
ghost_white = 0xF8F8FF, // rgb(248,248,255)
|
||||
gold = 0xFFD700, // rgb(255,215,0)
|
||||
golden_rod = 0xDAA520, // rgb(218,165,32)
|
||||
gray = 0x808080, // rgb(128,128,128)
|
||||
green = 0x008000, // rgb(0,128,0)
|
||||
green_yellow = 0xADFF2F, // rgb(173,255,47)
|
||||
honey_dew = 0xF0FFF0, // rgb(240,255,240)
|
||||
hot_pink = 0xFF69B4, // rgb(255,105,180)
|
||||
indian_red = 0xCD5C5C, // rgb(205,92,92)
|
||||
indigo = 0x4B0082, // rgb(75,0,130)
|
||||
ivory = 0xFFFFF0, // rgb(255,255,240)
|
||||
khaki = 0xF0E68C, // rgb(240,230,140)
|
||||
lavender = 0xE6E6FA, // rgb(230,230,250)
|
||||
lavender_blush = 0xFFF0F5, // rgb(255,240,245)
|
||||
lawn_green = 0x7CFC00, // rgb(124,252,0)
|
||||
lemon_chiffon = 0xFFFACD, // rgb(255,250,205)
|
||||
light_blue = 0xADD8E6, // rgb(173,216,230)
|
||||
light_coral = 0xF08080, // rgb(240,128,128)
|
||||
light_cyan = 0xE0FFFF, // rgb(224,255,255)
|
||||
light_golden_rod_yellow = 0xFAFAD2, // rgb(250,250,210)
|
||||
light_gray = 0xD3D3D3, // rgb(211,211,211)
|
||||
light_green = 0x90EE90, // rgb(144,238,144)
|
||||
light_pink = 0xFFB6C1, // rgb(255,182,193)
|
||||
light_salmon = 0xFFA07A, // rgb(255,160,122)
|
||||
light_sea_green = 0x20B2AA, // rgb(32,178,170)
|
||||
light_sky_blue = 0x87CEFA, // rgb(135,206,250)
|
||||
light_slate_gray = 0x778899, // rgb(119,136,153)
|
||||
light_steel_blue = 0xB0C4DE, // rgb(176,196,222)
|
||||
light_yellow = 0xFFFFE0, // rgb(255,255,224)
|
||||
lime = 0x00FF00, // rgb(0,255,0)
|
||||
lime_green = 0x32CD32, // rgb(50,205,50)
|
||||
linen = 0xFAF0E6, // rgb(250,240,230)
|
||||
magenta = 0xFF00FF, // rgb(255,0,255)
|
||||
maroon = 0x800000, // rgb(128,0,0)
|
||||
medium_aquamarine = 0x66CDAA, // rgb(102,205,170)
|
||||
medium_blue = 0x0000CD, // rgb(0,0,205)
|
||||
medium_orchid = 0xBA55D3, // rgb(186,85,211)
|
||||
medium_purple = 0x9370DB, // rgb(147,112,219)
|
||||
medium_sea_green = 0x3CB371, // rgb(60,179,113)
|
||||
medium_slate_blue = 0x7B68EE, // rgb(123,104,238)
|
||||
medium_spring_green = 0x00FA9A, // rgb(0,250,154)
|
||||
medium_turquoise = 0x48D1CC, // rgb(72,209,204)
|
||||
medium_violet_red = 0xC71585, // rgb(199,21,133)
|
||||
midnight_blue = 0x191970, // rgb(25,25,112)
|
||||
mint_cream = 0xF5FFFA, // rgb(245,255,250)
|
||||
misty_rose = 0xFFE4E1, // rgb(255,228,225)
|
||||
moccasin = 0xFFE4B5, // rgb(255,228,181)
|
||||
navajo_white = 0xFFDEAD, // rgb(255,222,173)
|
||||
navy = 0x000080, // rgb(0,0,128)
|
||||
old_lace = 0xFDF5E6, // rgb(253,245,230)
|
||||
olive = 0x808000, // rgb(128,128,0)
|
||||
olive_drab = 0x6B8E23, // rgb(107,142,35)
|
||||
orange = 0xFFA500, // rgb(255,165,0)
|
||||
orange_red = 0xFF4500, // rgb(255,69,0)
|
||||
orchid = 0xDA70D6, // rgb(218,112,214)
|
||||
pale_golden_rod = 0xEEE8AA, // rgb(238,232,170)
|
||||
pale_green = 0x98FB98, // rgb(152,251,152)
|
||||
pale_turquoise = 0xAFEEEE, // rgb(175,238,238)
|
||||
pale_violet_red = 0xDB7093, // rgb(219,112,147)
|
||||
papaya_whip = 0xFFEFD5, // rgb(255,239,213)
|
||||
peach_puff = 0xFFDAB9, // rgb(255,218,185)
|
||||
peru = 0xCD853F, // rgb(205,133,63)
|
||||
pink = 0xFFC0CB, // rgb(255,192,203)
|
||||
plum = 0xDDA0DD, // rgb(221,160,221)
|
||||
powder_blue = 0xB0E0E6, // rgb(176,224,230)
|
||||
purple = 0x800080, // rgb(128,0,128)
|
||||
rebecca_purple = 0x663399, // rgb(102,51,153)
|
||||
red = 0xFF0000, // rgb(255,0,0)
|
||||
rosy_brown = 0xBC8F8F, // rgb(188,143,143)
|
||||
royal_blue = 0x4169E1, // rgb(65,105,225)
|
||||
saddle_brown = 0x8B4513, // rgb(139,69,19)
|
||||
salmon = 0xFA8072, // rgb(250,128,114)
|
||||
sandy_brown = 0xF4A460, // rgb(244,164,96)
|
||||
sea_green = 0x2E8B57, // rgb(46,139,87)
|
||||
sea_shell = 0xFFF5EE, // rgb(255,245,238)
|
||||
sienna = 0xA0522D, // rgb(160,82,45)
|
||||
silver = 0xC0C0C0, // rgb(192,192,192)
|
||||
sky_blue = 0x87CEEB, // rgb(135,206,235)
|
||||
slate_blue = 0x6A5ACD, // rgb(106,90,205)
|
||||
slate_gray = 0x708090, // rgb(112,128,144)
|
||||
snow = 0xFFFAFA, // rgb(255,250,250)
|
||||
spring_green = 0x00FF7F, // rgb(0,255,127)
|
||||
steel_blue = 0x4682B4, // rgb(70,130,180)
|
||||
tan = 0xD2B48C, // rgb(210,180,140)
|
||||
teal = 0x008080, // rgb(0,128,128)
|
||||
thistle = 0xD8BFD8, // rgb(216,191,216)
|
||||
tomato = 0xFF6347, // rgb(255,99,71)
|
||||
turquoise = 0x40E0D0, // rgb(64,224,208)
|
||||
violet = 0xEE82EE, // rgb(238,130,238)
|
||||
wheat = 0xF5DEB3, // rgb(245,222,179)
|
||||
white = 0xFFFFFF, // rgb(255,255,255)
|
||||
white_smoke = 0xF5F5F5, // rgb(245,245,245)
|
||||
yellow = 0xFFFF00, // rgb(255,255,0)
|
||||
yellow_green = 0x9ACD32 // rgb(154,205,50)
|
||||
}; // enum class color
|
||||
|
||||
enum class terminal_color : uint8_t {
|
||||
black = 30,
|
||||
red,
|
||||
green,
|
||||
yellow,
|
||||
blue,
|
||||
magenta,
|
||||
cyan,
|
||||
white,
|
||||
bright_black = 90,
|
||||
bright_red,
|
||||
bright_green,
|
||||
bright_yellow,
|
||||
bright_blue,
|
||||
bright_magenta,
|
||||
bright_cyan,
|
||||
bright_white
|
||||
};
|
||||
|
||||
enum class emphasis : uint8_t {
|
||||
bold = 1,
|
||||
italic = 1 << 1,
|
||||
underline = 1 << 2,
|
||||
strikethrough = 1 << 3
|
||||
};
|
||||
|
||||
// rgb is a struct for red, green and blue colors.
|
||||
// Using the name "rgb" makes some editors show the color in a tooltip.
|
||||
struct rgb {
|
||||
FMT_CONSTEXPR rgb() : r(0), g(0), b(0) {}
|
||||
FMT_CONSTEXPR rgb(uint8_t r_, uint8_t g_, uint8_t b_) : r(r_), g(g_), b(b_) {}
|
||||
FMT_CONSTEXPR rgb(uint32_t hex)
|
||||
: r((hex >> 16) & 0xFF), g((hex >> 8) & 0xFF), b(hex & 0xFF) {}
|
||||
FMT_CONSTEXPR rgb(color hex)
|
||||
: r((uint32_t(hex) >> 16) & 0xFF),
|
||||
g((uint32_t(hex) >> 8) & 0xFF),
|
||||
b(uint32_t(hex) & 0xFF) {}
|
||||
uint8_t r;
|
||||
uint8_t g;
|
||||
uint8_t b;
|
||||
};
|
||||
|
||||
namespace detail {
|
||||
|
||||
// color is a struct of either a rgb color or a terminal color.
|
||||
struct color_type {
|
||||
FMT_CONSTEXPR color_type() FMT_NOEXCEPT : is_rgb(), value{} {}
|
||||
FMT_CONSTEXPR color_type(color rgb_color) FMT_NOEXCEPT : is_rgb(true),
|
||||
value{} {
|
||||
value.rgb_color = static_cast<uint32_t>(rgb_color);
|
||||
}
|
||||
FMT_CONSTEXPR color_type(rgb rgb_color) FMT_NOEXCEPT : is_rgb(true), value{} {
|
||||
value.rgb_color = (static_cast<uint32_t>(rgb_color.r) << 16) |
|
||||
(static_cast<uint32_t>(rgb_color.g) << 8) | rgb_color.b;
|
||||
}
|
||||
FMT_CONSTEXPR color_type(terminal_color term_color) FMT_NOEXCEPT : is_rgb(),
|
||||
value{} {
|
||||
value.term_color = static_cast<uint8_t>(term_color);
|
||||
}
|
||||
bool is_rgb;
|
||||
union color_union {
|
||||
uint8_t term_color;
|
||||
uint32_t rgb_color;
|
||||
} value;
|
||||
};
|
||||
} // namespace detail
|
||||
|
||||
// Experimental text formatting support.
|
||||
class text_style {
|
||||
public:
|
||||
FMT_CONSTEXPR text_style(emphasis em = emphasis()) FMT_NOEXCEPT
|
||||
: set_foreground_color(),
|
||||
set_background_color(),
|
||||
ems(em) {}
|
||||
|
||||
FMT_CONSTEXPR text_style& operator|=(const text_style& rhs) {
|
||||
if (!set_foreground_color) {
|
||||
set_foreground_color = rhs.set_foreground_color;
|
||||
foreground_color = rhs.foreground_color;
|
||||
} else if (rhs.set_foreground_color) {
|
||||
if (!foreground_color.is_rgb || !rhs.foreground_color.is_rgb)
|
||||
FMT_THROW(format_error("can't OR a terminal color"));
|
||||
foreground_color.value.rgb_color |= rhs.foreground_color.value.rgb_color;
|
||||
}
|
||||
|
||||
if (!set_background_color) {
|
||||
set_background_color = rhs.set_background_color;
|
||||
background_color = rhs.background_color;
|
||||
} else if (rhs.set_background_color) {
|
||||
if (!background_color.is_rgb || !rhs.background_color.is_rgb)
|
||||
FMT_THROW(format_error("can't OR a terminal color"));
|
||||
background_color.value.rgb_color |= rhs.background_color.value.rgb_color;
|
||||
}
|
||||
|
||||
ems = static_cast<emphasis>(static_cast<uint8_t>(ems) |
|
||||
static_cast<uint8_t>(rhs.ems));
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend FMT_CONSTEXPR text_style operator|(text_style lhs,
|
||||
const text_style& rhs) {
|
||||
return lhs |= rhs;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR text_style& operator&=(const text_style& rhs) {
|
||||
if (!set_foreground_color) {
|
||||
set_foreground_color = rhs.set_foreground_color;
|
||||
foreground_color = rhs.foreground_color;
|
||||
} else if (rhs.set_foreground_color) {
|
||||
if (!foreground_color.is_rgb || !rhs.foreground_color.is_rgb)
|
||||
FMT_THROW(format_error("can't AND a terminal color"));
|
||||
foreground_color.value.rgb_color &= rhs.foreground_color.value.rgb_color;
|
||||
}
|
||||
|
||||
if (!set_background_color) {
|
||||
set_background_color = rhs.set_background_color;
|
||||
background_color = rhs.background_color;
|
||||
} else if (rhs.set_background_color) {
|
||||
if (!background_color.is_rgb || !rhs.background_color.is_rgb)
|
||||
FMT_THROW(format_error("can't AND a terminal color"));
|
||||
background_color.value.rgb_color &= rhs.background_color.value.rgb_color;
|
||||
}
|
||||
|
||||
ems = static_cast<emphasis>(static_cast<uint8_t>(ems) &
|
||||
static_cast<uint8_t>(rhs.ems));
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend FMT_CONSTEXPR text_style operator&(text_style lhs,
|
||||
const text_style& rhs) {
|
||||
return lhs &= rhs;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR bool has_foreground() const FMT_NOEXCEPT {
|
||||
return set_foreground_color;
|
||||
}
|
||||
FMT_CONSTEXPR bool has_background() const FMT_NOEXCEPT {
|
||||
return set_background_color;
|
||||
}
|
||||
FMT_CONSTEXPR bool has_emphasis() const FMT_NOEXCEPT {
|
||||
return static_cast<uint8_t>(ems) != 0;
|
||||
}
|
||||
FMT_CONSTEXPR detail::color_type get_foreground() const FMT_NOEXCEPT {
|
||||
FMT_ASSERT(has_foreground(), "no foreground specified for this style");
|
||||
return foreground_color;
|
||||
}
|
||||
FMT_CONSTEXPR detail::color_type get_background() const FMT_NOEXCEPT {
|
||||
FMT_ASSERT(has_background(), "no background specified for this style");
|
||||
return background_color;
|
||||
}
|
||||
FMT_CONSTEXPR emphasis get_emphasis() const FMT_NOEXCEPT {
|
||||
FMT_ASSERT(has_emphasis(), "no emphasis specified for this style");
|
||||
return ems;
|
||||
}
|
||||
|
||||
private:
|
||||
FMT_CONSTEXPR text_style(bool is_foreground,
|
||||
detail::color_type text_color) FMT_NOEXCEPT
|
||||
: set_foreground_color(),
|
||||
set_background_color(),
|
||||
ems() {
|
||||
if (is_foreground) {
|
||||
foreground_color = text_color;
|
||||
set_foreground_color = true;
|
||||
} else {
|
||||
background_color = text_color;
|
||||
set_background_color = true;
|
||||
}
|
||||
}
|
||||
|
||||
friend FMT_CONSTEXPR_DECL text_style fg(detail::color_type foreground)
|
||||
FMT_NOEXCEPT;
|
||||
friend FMT_CONSTEXPR_DECL text_style bg(detail::color_type background)
|
||||
FMT_NOEXCEPT;
|
||||
|
||||
detail::color_type foreground_color;
|
||||
detail::color_type background_color;
|
||||
bool set_foreground_color;
|
||||
bool set_background_color;
|
||||
emphasis ems;
|
||||
};
|
||||
|
||||
FMT_CONSTEXPR text_style fg(detail::color_type foreground) FMT_NOEXCEPT {
|
||||
return text_style(/*is_foreground=*/true, foreground);
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR text_style bg(detail::color_type background) FMT_NOEXCEPT {
|
||||
return text_style(/*is_foreground=*/false, background);
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR text_style operator|(emphasis lhs, emphasis rhs) FMT_NOEXCEPT {
|
||||
return text_style(lhs) | rhs;
|
||||
}
|
||||
|
||||
namespace detail {
|
||||
|
||||
template <typename Char> struct ansi_color_escape {
|
||||
FMT_CONSTEXPR ansi_color_escape(detail::color_type text_color,
|
||||
const char* esc) FMT_NOEXCEPT {
|
||||
// If we have a terminal color, we need to output another escape code
|
||||
// sequence.
|
||||
if (!text_color.is_rgb) {
|
||||
bool is_background = esc == detail::data::background_color;
|
||||
uint32_t value = text_color.value.term_color;
|
||||
// Background ASCII codes are the same as the foreground ones but with
|
||||
// 10 more.
|
||||
if (is_background) value += 10u;
|
||||
|
||||
size_t index = 0;
|
||||
buffer[index++] = static_cast<Char>('\x1b');
|
||||
buffer[index++] = static_cast<Char>('[');
|
||||
|
||||
if (value >= 100u) {
|
||||
buffer[index++] = static_cast<Char>('1');
|
||||
value %= 100u;
|
||||
}
|
||||
buffer[index++] = static_cast<Char>('0' + value / 10u);
|
||||
buffer[index++] = static_cast<Char>('0' + value % 10u);
|
||||
|
||||
buffer[index++] = static_cast<Char>('m');
|
||||
buffer[index++] = static_cast<Char>('\0');
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
buffer[i] = static_cast<Char>(esc[i]);
|
||||
}
|
||||
rgb color(text_color.value.rgb_color);
|
||||
to_esc(color.r, buffer + 7, ';');
|
||||
to_esc(color.g, buffer + 11, ';');
|
||||
to_esc(color.b, buffer + 15, 'm');
|
||||
buffer[19] = static_cast<Char>(0);
|
||||
}
|
||||
FMT_CONSTEXPR ansi_color_escape(emphasis em) FMT_NOEXCEPT {
|
||||
uint8_t em_codes[4] = {};
|
||||
uint8_t em_bits = static_cast<uint8_t>(em);
|
||||
if (em_bits & static_cast<uint8_t>(emphasis::bold)) em_codes[0] = 1;
|
||||
if (em_bits & static_cast<uint8_t>(emphasis::italic)) em_codes[1] = 3;
|
||||
if (em_bits & static_cast<uint8_t>(emphasis::underline)) em_codes[2] = 4;
|
||||
if (em_bits & static_cast<uint8_t>(emphasis::strikethrough))
|
||||
em_codes[3] = 9;
|
||||
|
||||
size_t index = 0;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!em_codes[i]) continue;
|
||||
buffer[index++] = static_cast<Char>('\x1b');
|
||||
buffer[index++] = static_cast<Char>('[');
|
||||
buffer[index++] = static_cast<Char>('0' + em_codes[i]);
|
||||
buffer[index++] = static_cast<Char>('m');
|
||||
}
|
||||
buffer[index++] = static_cast<Char>(0);
|
||||
}
|
||||
FMT_CONSTEXPR operator const Char*() const FMT_NOEXCEPT { return buffer; }
|
||||
|
||||
FMT_CONSTEXPR const Char* begin() const FMT_NOEXCEPT { return buffer; }
|
||||
FMT_CONSTEXPR const Char* end() const FMT_NOEXCEPT {
|
||||
return buffer + std::char_traits<Char>::length(buffer);
|
||||
}
|
||||
|
||||
private:
|
||||
Char buffer[7u + 3u * 4u + 1u];
|
||||
|
||||
static FMT_CONSTEXPR void to_esc(uint8_t c, Char* out,
|
||||
char delimiter) FMT_NOEXCEPT {
|
||||
out[0] = static_cast<Char>('0' + c / 100);
|
||||
out[1] = static_cast<Char>('0' + c / 10 % 10);
|
||||
out[2] = static_cast<Char>('0' + c % 10);
|
||||
out[3] = static_cast<Char>(delimiter);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char>
|
||||
FMT_CONSTEXPR ansi_color_escape<Char> make_foreground_color(
|
||||
detail::color_type foreground) FMT_NOEXCEPT {
|
||||
return ansi_color_escape<Char>(foreground, detail::data::foreground_color);
|
||||
}
|
||||
|
||||
template <typename Char>
|
||||
FMT_CONSTEXPR ansi_color_escape<Char> make_background_color(
|
||||
detail::color_type background) FMT_NOEXCEPT {
|
||||
return ansi_color_escape<Char>(background, detail::data::background_color);
|
||||
}
|
||||
|
||||
template <typename Char>
|
||||
FMT_CONSTEXPR ansi_color_escape<Char> make_emphasis(emphasis em) FMT_NOEXCEPT {
|
||||
return ansi_color_escape<Char>(em);
|
||||
}
|
||||
|
||||
template <typename Char>
|
||||
inline void fputs(const Char* chars, FILE* stream) FMT_NOEXCEPT {
|
||||
std::fputs(chars, stream);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void fputs<wchar_t>(const wchar_t* chars, FILE* stream) FMT_NOEXCEPT {
|
||||
std::fputws(chars, stream);
|
||||
}
|
||||
|
||||
template <typename Char> inline void reset_color(FILE* stream) FMT_NOEXCEPT {
|
||||
fputs(detail::data::reset_color, stream);
|
||||
}
|
||||
|
||||
template <> inline void reset_color<wchar_t>(FILE* stream) FMT_NOEXCEPT {
|
||||
fputs(detail::data::wreset_color, stream);
|
||||
}
|
||||
|
||||
template <typename Char>
|
||||
inline void reset_color(buffer<Char>& buffer) FMT_NOEXCEPT {
|
||||
const char* begin = data::reset_color;
|
||||
const char* end = begin + sizeof(data::reset_color) - 1;
|
||||
buffer.append(begin, end);
|
||||
}
|
||||
|
||||
template <typename Char>
|
||||
void vformat_to(buffer<Char>& buf, const text_style& ts,
|
||||
basic_string_view<Char> format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
bool has_style = false;
|
||||
if (ts.has_emphasis()) {
|
||||
has_style = true;
|
||||
auto emphasis = detail::make_emphasis<Char>(ts.get_emphasis());
|
||||
buf.append(emphasis.begin(), emphasis.end());
|
||||
}
|
||||
if (ts.has_foreground()) {
|
||||
has_style = true;
|
||||
auto foreground = detail::make_foreground_color<Char>(ts.get_foreground());
|
||||
buf.append(foreground.begin(), foreground.end());
|
||||
}
|
||||
if (ts.has_background()) {
|
||||
has_style = true;
|
||||
auto background = detail::make_background_color<Char>(ts.get_background());
|
||||
buf.append(background.begin(), background.end());
|
||||
}
|
||||
detail::vformat_to(buf, format_str, args);
|
||||
if (has_style) detail::reset_color<Char>(buf);
|
||||
}
|
||||
} // namespace detail
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
void vprint(std::FILE* f, const text_style& ts, const S& format,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buf;
|
||||
detail::vformat_to(buf, ts, to_string_view(format), args);
|
||||
buf.push_back(Char(0));
|
||||
detail::fputs(buf.data(), f);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Formats a string and prints it to the specified file stream using ANSI
|
||||
escape sequences to specify text formatting.
|
||||
|
||||
**Example**::
|
||||
|
||||
fmt::print(fmt::emphasis::bold | fg(fmt::color::red),
|
||||
"Elapsed time: {0:.2f} seconds", 1.23);
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_string<S>::value)>
|
||||
void print(std::FILE* f, const text_style& ts, const S& format_str,
|
||||
const Args&... args) {
|
||||
vprint(f, ts, format_str,
|
||||
fmt::make_args_checked<Args...>(format_str, args...));
|
||||
}
|
||||
|
||||
/**
|
||||
Formats a string and prints it to stdout using ANSI escape sequences to
|
||||
specify text formatting.
|
||||
Example:
|
||||
fmt::print(fmt::emphasis::bold | fg(fmt::color::red),
|
||||
"Elapsed time: {0:.2f} seconds", 1.23);
|
||||
*/
|
||||
template <typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_string<S>::value)>
|
||||
void print(const text_style& ts, const S& format_str, const Args&... args) {
|
||||
return print(stdout, ts, format_str, args...);
|
||||
}
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
inline std::basic_string<Char> vformat(
|
||||
const text_style& ts, const S& format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buf;
|
||||
detail::vformat_to(buf, ts, to_string_view(format_str), args);
|
||||
return fmt::to_string(buf);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Formats arguments and returns the result as a string using ANSI
|
||||
escape sequences to specify text formatting.
|
||||
|
||||
**Example**::
|
||||
|
||||
#include <fmt/color.h>
|
||||
std::string message = fmt::format(fmt::emphasis::bold | fg(fmt::color::red),
|
||||
"The answer is {}", 42);
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args, typename Char = char_t<S>>
|
||||
inline std::basic_string<Char> format(const text_style& ts, const S& format_str,
|
||||
const Args&... args) {
|
||||
return vformat(ts, to_string_view(format_str),
|
||||
fmt::make_args_checked<Args...>(format_str, args...));
|
||||
}
|
||||
|
||||
/**
|
||||
Formats a string with the given text_style and writes the output to ``out``.
|
||||
*/
|
||||
template <typename OutputIt, typename Char,
|
||||
FMT_ENABLE_IF(detail::is_output_iterator<OutputIt, Char>::value)>
|
||||
OutputIt vformat_to(
|
||||
OutputIt out, const text_style& ts, basic_string_view<Char> format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
decltype(detail::get_buffer<Char>(out)) buf(detail::get_buffer_init(out));
|
||||
detail::vformat_to(buf, ts, format_str, args);
|
||||
return detail::get_iterator(buf);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Formats arguments with the given text_style, writes the result to the output
|
||||
iterator ``out`` and returns the iterator past the end of the output range.
|
||||
|
||||
**Example**::
|
||||
|
||||
std::vector<char> out;
|
||||
fmt::format_to(std::back_inserter(out),
|
||||
fmt::emphasis::bold | fg(fmt::color::red), "{}", 42);
|
||||
\endrst
|
||||
*/
|
||||
template <typename OutputIt, typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_output_iterator<OutputIt, char_t<S>>::value&&
|
||||
detail::is_string<S>::value)>
|
||||
inline OutputIt format_to(OutputIt out, const text_style& ts,
|
||||
const S& format_str, Args&&... args) {
|
||||
return vformat_to(out, ts, to_string_view(format_str),
|
||||
fmt::make_args_checked<Args...>(format_str, args...));
|
||||
}
|
||||
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_COLOR_H_
|
||||
700
dep/dreamcast/include/fmt/compile.h
Normal file
700
dep/dreamcast/include/fmt/compile.h
Normal file
@ -0,0 +1,700 @@
|
||||
// Formatting library for C++ - experimental format string compilation
|
||||
//
|
||||
// Copyright (c) 2012 - present, Victor Zverovich and fmt contributors
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
|
||||
#ifndef FMT_COMPILE_H_
|
||||
#define FMT_COMPILE_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "format.h"
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
namespace detail {
|
||||
|
||||
// A compile-time string which is compiled into fast formatting code.
|
||||
class compiled_string {};
|
||||
|
||||
template <typename S>
|
||||
struct is_compiled_string : std::is_base_of<compiled_string, S> {};
|
||||
|
||||
/**
|
||||
\rst
|
||||
Converts a string literal *s* into a format string that will be parsed at
|
||||
compile time and converted into efficient formatting code. Requires C++17
|
||||
``constexpr if`` compiler support.
|
||||
|
||||
**Example**::
|
||||
|
||||
// Converts 42 into std::string using the most efficient method and no
|
||||
// runtime format string processing.
|
||||
std::string s = fmt::format(FMT_COMPILE("{}"), 42);
|
||||
\endrst
|
||||
*/
|
||||
#define FMT_COMPILE(s) FMT_STRING_IMPL(s, fmt::detail::compiled_string)
|
||||
|
||||
template <typename T, typename... Tail>
|
||||
const T& first(const T& value, const Tail&...) {
|
||||
return value;
|
||||
}
|
||||
|
||||
// Part of a compiled format string. It can be either literal text or a
|
||||
// replacement field.
|
||||
template <typename Char> struct format_part {
|
||||
enum class kind { arg_index, arg_name, text, replacement };
|
||||
|
||||
struct replacement {
|
||||
arg_ref<Char> arg_id;
|
||||
dynamic_format_specs<Char> specs;
|
||||
};
|
||||
|
||||
kind part_kind;
|
||||
union value {
|
||||
int arg_index;
|
||||
basic_string_view<Char> str;
|
||||
replacement repl;
|
||||
|
||||
FMT_CONSTEXPR value(int index = 0) : arg_index(index) {}
|
||||
FMT_CONSTEXPR value(basic_string_view<Char> s) : str(s) {}
|
||||
FMT_CONSTEXPR value(replacement r) : repl(r) {}
|
||||
} val;
|
||||
// Position past the end of the argument id.
|
||||
const Char* arg_id_end = nullptr;
|
||||
|
||||
FMT_CONSTEXPR format_part(kind k = kind::arg_index, value v = {})
|
||||
: part_kind(k), val(v) {}
|
||||
|
||||
static FMT_CONSTEXPR format_part make_arg_index(int index) {
|
||||
return format_part(kind::arg_index, index);
|
||||
}
|
||||
static FMT_CONSTEXPR format_part make_arg_name(basic_string_view<Char> name) {
|
||||
return format_part(kind::arg_name, name);
|
||||
}
|
||||
static FMT_CONSTEXPR format_part make_text(basic_string_view<Char> text) {
|
||||
return format_part(kind::text, text);
|
||||
}
|
||||
static FMT_CONSTEXPR format_part make_replacement(replacement repl) {
|
||||
return format_part(kind::replacement, repl);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char> struct part_counter {
|
||||
unsigned num_parts = 0;
|
||||
|
||||
FMT_CONSTEXPR void on_text(const Char* begin, const Char* end) {
|
||||
if (begin != end) ++num_parts;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR int on_arg_id() { return ++num_parts, 0; }
|
||||
FMT_CONSTEXPR int on_arg_id(int) { return ++num_parts, 0; }
|
||||
FMT_CONSTEXPR int on_arg_id(basic_string_view<Char>) {
|
||||
return ++num_parts, 0;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR void on_replacement_field(int, const Char*) {}
|
||||
|
||||
FMT_CONSTEXPR const Char* on_format_specs(int, const Char* begin,
|
||||
const Char* end) {
|
||||
// Find the matching brace.
|
||||
unsigned brace_counter = 0;
|
||||
for (; begin != end; ++begin) {
|
||||
if (*begin == '{') {
|
||||
++brace_counter;
|
||||
} else if (*begin == '}') {
|
||||
if (brace_counter == 0u) break;
|
||||
--brace_counter;
|
||||
}
|
||||
}
|
||||
return begin;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR void on_error(const char*) {}
|
||||
};
|
||||
|
||||
// Counts the number of parts in a format string.
|
||||
template <typename Char>
|
||||
FMT_CONSTEXPR unsigned count_parts(basic_string_view<Char> format_str) {
|
||||
part_counter<Char> counter;
|
||||
parse_format_string<true>(format_str, counter);
|
||||
return counter.num_parts;
|
||||
}
|
||||
|
||||
template <typename Char, typename PartHandler>
|
||||
class format_string_compiler : public error_handler {
|
||||
private:
|
||||
using part = format_part<Char>;
|
||||
|
||||
PartHandler handler_;
|
||||
part part_;
|
||||
basic_string_view<Char> format_str_;
|
||||
basic_format_parse_context<Char> parse_context_;
|
||||
|
||||
public:
|
||||
FMT_CONSTEXPR format_string_compiler(basic_string_view<Char> format_str,
|
||||
PartHandler handler)
|
||||
: handler_(handler),
|
||||
format_str_(format_str),
|
||||
parse_context_(format_str) {}
|
||||
|
||||
FMT_CONSTEXPR void on_text(const Char* begin, const Char* end) {
|
||||
if (begin != end)
|
||||
handler_(part::make_text({begin, to_unsigned(end - begin)}));
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR int on_arg_id() {
|
||||
part_ = part::make_arg_index(parse_context_.next_arg_id());
|
||||
return 0;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR int on_arg_id(int id) {
|
||||
parse_context_.check_arg_id(id);
|
||||
part_ = part::make_arg_index(id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR int on_arg_id(basic_string_view<Char> id) {
|
||||
part_ = part::make_arg_name(id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR void on_replacement_field(int, const Char* ptr) {
|
||||
part_.arg_id_end = ptr;
|
||||
handler_(part_);
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR const Char* on_format_specs(int, const Char* begin,
|
||||
const Char* end) {
|
||||
auto repl = typename part::replacement();
|
||||
dynamic_specs_handler<basic_format_parse_context<Char>> handler(
|
||||
repl.specs, parse_context_);
|
||||
auto it = parse_format_specs(begin, end, handler);
|
||||
if (*it != '}') on_error("missing '}' in format string");
|
||||
repl.arg_id = part_.part_kind == part::kind::arg_index
|
||||
? arg_ref<Char>(part_.val.arg_index)
|
||||
: arg_ref<Char>(part_.val.str);
|
||||
auto part = part::make_replacement(repl);
|
||||
part.arg_id_end = begin;
|
||||
handler_(part);
|
||||
return it;
|
||||
}
|
||||
};
|
||||
|
||||
// Compiles a format string and invokes handler(part) for each parsed part.
|
||||
template <bool IS_CONSTEXPR, typename Char, typename PartHandler>
|
||||
FMT_CONSTEXPR void compile_format_string(basic_string_view<Char> format_str,
|
||||
PartHandler handler) {
|
||||
parse_format_string<IS_CONSTEXPR>(
|
||||
format_str,
|
||||
format_string_compiler<Char, PartHandler>(format_str, handler));
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename Context, typename Id>
|
||||
void format_arg(
|
||||
basic_format_parse_context<typename Context::char_type>& parse_ctx,
|
||||
Context& ctx, Id arg_id) {
|
||||
ctx.advance_to(visit_format_arg(
|
||||
arg_formatter<OutputIt, typename Context::char_type>(ctx, &parse_ctx),
|
||||
ctx.arg(arg_id)));
|
||||
}
|
||||
|
||||
// vformat_to is defined in a subnamespace to prevent ADL.
|
||||
namespace cf {
|
||||
template <typename Context, typename OutputIt, typename CompiledFormat>
|
||||
auto vformat_to(OutputIt out, CompiledFormat& cf,
|
||||
basic_format_args<Context> args) -> typename Context::iterator {
|
||||
using char_type = typename Context::char_type;
|
||||
basic_format_parse_context<char_type> parse_ctx(
|
||||
to_string_view(cf.format_str_));
|
||||
Context ctx(out, args);
|
||||
|
||||
const auto& parts = cf.parts();
|
||||
for (auto part_it = std::begin(parts); part_it != std::end(parts);
|
||||
++part_it) {
|
||||
const auto& part = *part_it;
|
||||
const auto& value = part.val;
|
||||
|
||||
using format_part_t = format_part<char_type>;
|
||||
switch (part.part_kind) {
|
||||
case format_part_t::kind::text: {
|
||||
const auto text = value.str;
|
||||
auto output = ctx.out();
|
||||
auto&& it = reserve(output, text.size());
|
||||
it = std::copy_n(text.begin(), text.size(), it);
|
||||
ctx.advance_to(output);
|
||||
break;
|
||||
}
|
||||
|
||||
case format_part_t::kind::arg_index:
|
||||
advance_to(parse_ctx, part.arg_id_end);
|
||||
detail::format_arg<OutputIt>(parse_ctx, ctx, value.arg_index);
|
||||
break;
|
||||
|
||||
case format_part_t::kind::arg_name:
|
||||
advance_to(parse_ctx, part.arg_id_end);
|
||||
detail::format_arg<OutputIt>(parse_ctx, ctx, value.str);
|
||||
break;
|
||||
|
||||
case format_part_t::kind::replacement: {
|
||||
const auto& arg_id_value = value.repl.arg_id.val;
|
||||
const auto arg = value.repl.arg_id.kind == arg_id_kind::index
|
||||
? ctx.arg(arg_id_value.index)
|
||||
: ctx.arg(arg_id_value.name);
|
||||
|
||||
auto specs = value.repl.specs;
|
||||
|
||||
handle_dynamic_spec<width_checker>(specs.width, specs.width_ref, ctx);
|
||||
handle_dynamic_spec<precision_checker>(specs.precision,
|
||||
specs.precision_ref, ctx);
|
||||
|
||||
error_handler h;
|
||||
numeric_specs_checker<error_handler> checker(h, arg.type());
|
||||
if (specs.align == align::numeric) checker.require_numeric_argument();
|
||||
if (specs.sign != sign::none) checker.check_sign();
|
||||
if (specs.alt) checker.require_numeric_argument();
|
||||
if (specs.precision >= 0) checker.check_precision();
|
||||
|
||||
advance_to(parse_ctx, part.arg_id_end);
|
||||
ctx.advance_to(
|
||||
visit_format_arg(arg_formatter<OutputIt, typename Context::char_type>(
|
||||
ctx, nullptr, &specs),
|
||||
arg));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ctx.out();
|
||||
}
|
||||
} // namespace cf
|
||||
|
||||
struct basic_compiled_format {};
|
||||
|
||||
template <typename S, typename = void>
|
||||
struct compiled_format_base : basic_compiled_format {
|
||||
using char_type = char_t<S>;
|
||||
using parts_container = std::vector<detail::format_part<char_type>>;
|
||||
|
||||
parts_container compiled_parts;
|
||||
|
||||
explicit compiled_format_base(basic_string_view<char_type> format_str) {
|
||||
compile_format_string<false>(format_str,
|
||||
[this](const format_part<char_type>& part) {
|
||||
compiled_parts.push_back(part);
|
||||
});
|
||||
}
|
||||
|
||||
const parts_container& parts() const { return compiled_parts; }
|
||||
};
|
||||
|
||||
template <typename Char, unsigned N> struct format_part_array {
|
||||
format_part<Char> data[N] = {};
|
||||
FMT_CONSTEXPR format_part_array() = default;
|
||||
};
|
||||
|
||||
template <typename Char, unsigned N>
|
||||
FMT_CONSTEXPR format_part_array<Char, N> compile_to_parts(
|
||||
basic_string_view<Char> format_str) {
|
||||
format_part_array<Char, N> parts;
|
||||
unsigned counter = 0;
|
||||
// This is not a lambda for compatibility with older compilers.
|
||||
struct {
|
||||
format_part<Char>* parts;
|
||||
unsigned* counter;
|
||||
FMT_CONSTEXPR void operator()(const format_part<Char>& part) {
|
||||
parts[(*counter)++] = part;
|
||||
}
|
||||
} collector{parts.data, &counter};
|
||||
compile_format_string<true>(format_str, collector);
|
||||
if (counter < N) {
|
||||
parts.data[counter] =
|
||||
format_part<Char>::make_text(basic_string_view<Char>());
|
||||
}
|
||||
return parts;
|
||||
}
|
||||
|
||||
template <typename T> constexpr const T& constexpr_max(const T& a, const T& b) {
|
||||
return (a < b) ? b : a;
|
||||
}
|
||||
|
||||
template <typename S>
|
||||
struct compiled_format_base<S, enable_if_t<is_compile_string<S>::value>>
|
||||
: basic_compiled_format {
|
||||
using char_type = char_t<S>;
|
||||
|
||||
FMT_CONSTEXPR explicit compiled_format_base(basic_string_view<char_type>) {}
|
||||
|
||||
// Workaround for old compilers. Format string compilation will not be
|
||||
// performed there anyway.
|
||||
#if FMT_USE_CONSTEXPR
|
||||
static FMT_CONSTEXPR_DECL const unsigned num_format_parts =
|
||||
constexpr_max(count_parts(to_string_view(S())), 1u);
|
||||
#else
|
||||
static const unsigned num_format_parts = 1;
|
||||
#endif
|
||||
|
||||
using parts_container = format_part<char_type>[num_format_parts];
|
||||
|
||||
const parts_container& parts() const {
|
||||
static FMT_CONSTEXPR_DECL const auto compiled_parts =
|
||||
compile_to_parts<char_type, num_format_parts>(
|
||||
detail::to_string_view(S()));
|
||||
return compiled_parts.data;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename S, typename... Args>
|
||||
class compiled_format : private compiled_format_base<S> {
|
||||
public:
|
||||
using typename compiled_format_base<S>::char_type;
|
||||
|
||||
private:
|
||||
basic_string_view<char_type> format_str_;
|
||||
|
||||
template <typename Context, typename OutputIt, typename CompiledFormat>
|
||||
friend auto cf::vformat_to(OutputIt out, CompiledFormat& cf,
|
||||
basic_format_args<Context> args) ->
|
||||
typename Context::iterator;
|
||||
|
||||
public:
|
||||
compiled_format() = delete;
|
||||
explicit constexpr compiled_format(basic_string_view<char_type> format_str)
|
||||
: compiled_format_base<S>(format_str), format_str_(format_str) {}
|
||||
};
|
||||
|
||||
#ifdef __cpp_if_constexpr
|
||||
template <typename... Args> struct type_list {};
|
||||
|
||||
// Returns a reference to the argument at index N from [first, rest...].
|
||||
template <int N, typename T, typename... Args>
|
||||
constexpr const auto& get([[maybe_unused]] const T& first,
|
||||
[[maybe_unused]] const Args&... rest) {
|
||||
static_assert(N < 1 + sizeof...(Args), "index is out of bounds");
|
||||
if constexpr (N == 0)
|
||||
return first;
|
||||
else
|
||||
return get<N - 1>(rest...);
|
||||
}
|
||||
|
||||
template <int N, typename> struct get_type_impl;
|
||||
|
||||
template <int N, typename... Args> struct get_type_impl<N, type_list<Args...>> {
|
||||
using type = remove_cvref_t<decltype(get<N>(std::declval<Args>()...))>;
|
||||
};
|
||||
|
||||
template <int N, typename T>
|
||||
using get_type = typename get_type_impl<N, T>::type;
|
||||
|
||||
template <typename T> struct is_compiled_format : std::false_type {};
|
||||
|
||||
template <typename Char> struct text {
|
||||
basic_string_view<Char> data;
|
||||
using char_type = Char;
|
||||
|
||||
template <typename OutputIt, typename... Args>
|
||||
OutputIt format(OutputIt out, const Args&...) const {
|
||||
return write<Char>(out, data);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char>
|
||||
struct is_compiled_format<text<Char>> : std::true_type {};
|
||||
|
||||
template <typename Char>
|
||||
constexpr text<Char> make_text(basic_string_view<Char> s, size_t pos,
|
||||
size_t size) {
|
||||
return {{&s[pos], size}};
|
||||
}
|
||||
|
||||
template <typename Char> struct code_unit {
|
||||
Char value;
|
||||
using char_type = Char;
|
||||
|
||||
template <typename OutputIt, typename... Args>
|
||||
OutputIt format(OutputIt out, const Args&...) const {
|
||||
return write<Char>(out, value);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char>
|
||||
struct is_compiled_format<code_unit<Char>> : std::true_type {};
|
||||
|
||||
// A replacement field that refers to argument N.
|
||||
template <typename Char, typename T, int N> struct field {
|
||||
using char_type = Char;
|
||||
|
||||
template <typename OutputIt, typename... Args>
|
||||
OutputIt format(OutputIt out, const Args&... args) const {
|
||||
// This ensures that the argument type is convertile to `const T&`.
|
||||
const T& arg = get<N>(args...);
|
||||
return write<Char>(out, arg);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char, typename T, int N>
|
||||
struct is_compiled_format<field<Char, T, N>> : std::true_type {};
|
||||
|
||||
// A replacement field that refers to argument N and has format specifiers.
|
||||
template <typename Char, typename T, int N> struct spec_field {
|
||||
using char_type = Char;
|
||||
mutable formatter<T, Char> fmt;
|
||||
|
||||
template <typename OutputIt, typename... Args>
|
||||
OutputIt format(OutputIt out, const Args&... args) const {
|
||||
// This ensures that the argument type is convertile to `const T&`.
|
||||
const T& arg = get<N>(args...);
|
||||
const auto& vargs =
|
||||
make_format_args<basic_format_context<OutputIt, Char>>(args...);
|
||||
basic_format_context<OutputIt, Char> ctx(out, vargs);
|
||||
return fmt.format(arg, ctx);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char, typename T, int N>
|
||||
struct is_compiled_format<spec_field<Char, T, N>> : std::true_type {};
|
||||
|
||||
template <typename L, typename R> struct concat {
|
||||
L lhs;
|
||||
R rhs;
|
||||
using char_type = typename L::char_type;
|
||||
|
||||
template <typename OutputIt, typename... Args>
|
||||
OutputIt format(OutputIt out, const Args&... args) const {
|
||||
out = lhs.format(out, args...);
|
||||
return rhs.format(out, args...);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename L, typename R>
|
||||
struct is_compiled_format<concat<L, R>> : std::true_type {};
|
||||
|
||||
template <typename L, typename R>
|
||||
constexpr concat<L, R> make_concat(L lhs, R rhs) {
|
||||
return {lhs, rhs};
|
||||
}
|
||||
|
||||
struct unknown_format {};
|
||||
|
||||
template <typename Char>
|
||||
constexpr size_t parse_text(basic_string_view<Char> str, size_t pos) {
|
||||
for (size_t size = str.size(); pos != size; ++pos) {
|
||||
if (str[pos] == '{' || str[pos] == '}') break;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
template <typename Args, size_t POS, int ID, typename S>
|
||||
constexpr auto compile_format_string(S format_str);
|
||||
|
||||
template <typename Args, size_t POS, int ID, typename T, typename S>
|
||||
constexpr auto parse_tail(T head, S format_str) {
|
||||
if constexpr (POS !=
|
||||
basic_string_view<typename S::char_type>(format_str).size()) {
|
||||
constexpr auto tail = compile_format_string<Args, POS, ID>(format_str);
|
||||
if constexpr (std::is_same<remove_cvref_t<decltype(tail)>,
|
||||
unknown_format>())
|
||||
return tail;
|
||||
else
|
||||
return make_concat(head, tail);
|
||||
} else {
|
||||
return head;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename Char> struct parse_specs_result {
|
||||
formatter<T, Char> fmt;
|
||||
size_t end;
|
||||
int next_arg_id;
|
||||
};
|
||||
|
||||
template <typename T, typename Char>
|
||||
constexpr parse_specs_result<T, Char> parse_specs(basic_string_view<Char> str,
|
||||
size_t pos, int arg_id) {
|
||||
str.remove_prefix(pos);
|
||||
auto ctx = basic_format_parse_context<Char>(str, {}, arg_id + 1);
|
||||
auto f = formatter<T, Char>();
|
||||
auto end = f.parse(ctx);
|
||||
return {f, pos + (end - str.data()) + 1, ctx.next_arg_id()};
|
||||
}
|
||||
|
||||
// Compiles a non-empty format string and returns the compiled representation
|
||||
// or unknown_format() on unrecognized input.
|
||||
template <typename Args, size_t POS, int ID, typename S>
|
||||
constexpr auto compile_format_string(S format_str) {
|
||||
using char_type = typename S::char_type;
|
||||
constexpr basic_string_view<char_type> str = format_str;
|
||||
if constexpr (str[POS] == '{') {
|
||||
if (POS + 1 == str.size())
|
||||
throw format_error("unmatched '{' in format string");
|
||||
if constexpr (str[POS + 1] == '{') {
|
||||
return parse_tail<Args, POS + 2, ID>(make_text(str, POS, 1), format_str);
|
||||
} else if constexpr (str[POS + 1] == '}') {
|
||||
using type = get_type<ID, Args>;
|
||||
return parse_tail<Args, POS + 2, ID + 1>(field<char_type, type, ID>(),
|
||||
format_str);
|
||||
} else if constexpr (str[POS + 1] == ':') {
|
||||
using type = get_type<ID, Args>;
|
||||
constexpr auto result = parse_specs<type>(str, POS + 2, ID);
|
||||
return parse_tail<Args, result.end, result.next_arg_id>(
|
||||
spec_field<char_type, type, ID>{result.fmt}, format_str);
|
||||
} else {
|
||||
return unknown_format();
|
||||
}
|
||||
} else if constexpr (str[POS] == '}') {
|
||||
if (POS + 1 == str.size())
|
||||
throw format_error("unmatched '}' in format string");
|
||||
return parse_tail<Args, POS + 2, ID>(make_text(str, POS, 1), format_str);
|
||||
} else {
|
||||
constexpr auto end = parse_text(str, POS + 1);
|
||||
if constexpr (end - POS > 1) {
|
||||
return parse_tail<Args, end, ID>(make_text(str, POS, end - POS),
|
||||
format_str);
|
||||
} else {
|
||||
return parse_tail<Args, end, ID>(code_unit<char_type>{str[POS]},
|
||||
format_str);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename... Args, typename S,
|
||||
FMT_ENABLE_IF(is_compile_string<S>::value ||
|
||||
detail::is_compiled_string<S>::value)>
|
||||
constexpr auto compile(S format_str) {
|
||||
constexpr basic_string_view<typename S::char_type> str = format_str;
|
||||
if constexpr (str.size() == 0) {
|
||||
return detail::make_text(str, 0, 0);
|
||||
} else {
|
||||
constexpr auto result =
|
||||
detail::compile_format_string<detail::type_list<Args...>, 0, 0>(
|
||||
format_str);
|
||||
if constexpr (std::is_same<remove_cvref_t<decltype(result)>,
|
||||
detail::unknown_format>()) {
|
||||
return detail::compiled_format<S, Args...>(to_string_view(format_str));
|
||||
} else {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
template <typename... Args, typename S,
|
||||
FMT_ENABLE_IF(is_compile_string<S>::value)>
|
||||
constexpr auto compile(S format_str) -> detail::compiled_format<S, Args...> {
|
||||
return detail::compiled_format<S, Args...>(to_string_view(format_str));
|
||||
}
|
||||
#endif // __cpp_if_constexpr
|
||||
|
||||
// Compiles the format string which must be a string literal.
|
||||
template <typename... Args, typename Char, size_t N>
|
||||
auto compile(const Char (&format_str)[N])
|
||||
-> detail::compiled_format<const Char*, Args...> {
|
||||
return detail::compiled_format<const Char*, Args...>(
|
||||
basic_string_view<Char>(format_str, N - 1));
|
||||
}
|
||||
} // namespace detail
|
||||
|
||||
// DEPRECATED! use FMT_COMPILE instead.
|
||||
template <typename... Args>
|
||||
FMT_DEPRECATED auto compile(const Args&... args)
|
||||
-> decltype(detail::compile(args...)) {
|
||||
return detail::compile(args...);
|
||||
}
|
||||
|
||||
#if FMT_USE_CONSTEXPR
|
||||
# ifdef __cpp_if_constexpr
|
||||
|
||||
template <typename CompiledFormat, typename... Args,
|
||||
typename Char = typename CompiledFormat::char_type,
|
||||
FMT_ENABLE_IF(detail::is_compiled_format<CompiledFormat>::value)>
|
||||
FMT_INLINE std::basic_string<Char> format(const CompiledFormat& cf,
|
||||
const Args&... args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
cf.format(detail::buffer_appender<Char>(buffer), args...);
|
||||
return to_string(buffer);
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename CompiledFormat, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_compiled_format<CompiledFormat>::value)>
|
||||
OutputIt format_to(OutputIt out, const CompiledFormat& cf,
|
||||
const Args&... args) {
|
||||
return cf.format(out, args...);
|
||||
}
|
||||
# endif // __cpp_if_constexpr
|
||||
#endif // FMT_USE_CONSTEXPR
|
||||
|
||||
template <typename CompiledFormat, typename... Args,
|
||||
typename Char = typename CompiledFormat::char_type,
|
||||
FMT_ENABLE_IF(std::is_base_of<detail::basic_compiled_format,
|
||||
CompiledFormat>::value)>
|
||||
std::basic_string<Char> format(const CompiledFormat& cf, const Args&... args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
using context = buffer_context<Char>;
|
||||
detail::cf::vformat_to<context>(detail::buffer_appender<Char>(buffer), cf,
|
||||
make_format_args<context>(args...));
|
||||
return to_string(buffer);
|
||||
}
|
||||
|
||||
template <typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_compiled_string<S>::value)>
|
||||
FMT_INLINE std::basic_string<typename S::char_type> format(const S&,
|
||||
Args&&... args) {
|
||||
#ifdef __cpp_if_constexpr
|
||||
if constexpr (std::is_same<typename S::char_type, char>::value) {
|
||||
constexpr basic_string_view<typename S::char_type> str = S();
|
||||
if (str.size() == 2 && str[0] == '{' && str[1] == '}')
|
||||
return fmt::to_string(detail::first(args...));
|
||||
}
|
||||
#endif
|
||||
constexpr auto compiled = detail::compile<Args...>(S());
|
||||
return format(compiled, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename CompiledFormat, typename... Args,
|
||||
FMT_ENABLE_IF(std::is_base_of<detail::basic_compiled_format,
|
||||
CompiledFormat>::value)>
|
||||
OutputIt format_to(OutputIt out, const CompiledFormat& cf,
|
||||
const Args&... args) {
|
||||
using char_type = typename CompiledFormat::char_type;
|
||||
using context = format_context_t<OutputIt, char_type>;
|
||||
return detail::cf::vformat_to<context>(out, cf,
|
||||
make_format_args<context>(args...));
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_compiled_string<S>::value)>
|
||||
OutputIt format_to(OutputIt out, const S&, const Args&... args) {
|
||||
constexpr auto compiled = detail::compile<Args...>(S());
|
||||
return format_to(out, compiled, args...);
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename CompiledFormat, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_output_iterator<
|
||||
OutputIt, typename CompiledFormat::char_type>::value&&
|
||||
std::is_base_of<detail::basic_compiled_format,
|
||||
CompiledFormat>::value)>
|
||||
format_to_n_result<OutputIt> format_to_n(OutputIt out, size_t n,
|
||||
const CompiledFormat& cf,
|
||||
const Args&... args) {
|
||||
auto it =
|
||||
format_to(detail::truncating_iterator<OutputIt>(out, n), cf, args...);
|
||||
return {it.base(), it.count()};
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_compiled_string<S>::value)>
|
||||
format_to_n_result<OutputIt> format_to_n(OutputIt out, size_t n, const S&,
|
||||
const Args&... args) {
|
||||
constexpr auto compiled = detail::compile<Args...>(S());
|
||||
auto it = format_to(detail::truncating_iterator<OutputIt>(out, n), compiled,
|
||||
args...);
|
||||
return {it.base(), it.count()};
|
||||
}
|
||||
|
||||
template <typename CompiledFormat, typename... Args>
|
||||
size_t formatted_size(const CompiledFormat& cf, const Args&... args) {
|
||||
return format_to(detail::counting_iterator(), cf, args...).count();
|
||||
}
|
||||
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_COMPILE_H_
|
||||
2114
dep/dreamcast/include/fmt/core.h
Normal file
2114
dep/dreamcast/include/fmt/core.h
Normal file
File diff suppressed because it is too large
Load Diff
2793
dep/dreamcast/include/fmt/format-inl.h
Normal file
2793
dep/dreamcast/include/fmt/format-inl.h
Normal file
File diff suppressed because it is too large
Load Diff
3964
dep/dreamcast/include/fmt/format.h
Normal file
3964
dep/dreamcast/include/fmt/format.h
Normal file
File diff suppressed because it is too large
Load Diff
64
dep/dreamcast/include/fmt/locale.h
Normal file
64
dep/dreamcast/include/fmt/locale.h
Normal file
@ -0,0 +1,64 @@
|
||||
// Formatting library for C++ - std::locale support
|
||||
//
|
||||
// Copyright (c) 2012 - present, Victor Zverovich
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
|
||||
#ifndef FMT_LOCALE_H_
|
||||
#define FMT_LOCALE_H_
|
||||
|
||||
#include <locale>
|
||||
|
||||
#include "format.h"
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
|
||||
namespace detail {
|
||||
template <typename Char>
|
||||
std::basic_string<Char> vformat(
|
||||
const std::locale& loc, basic_string_view<Char> format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
detail::vformat_to(buffer, format_str, args, detail::locale_ref(loc));
|
||||
return fmt::to_string(buffer);
|
||||
}
|
||||
} // namespace detail
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
inline std::basic_string<Char> vformat(
|
||||
const std::locale& loc, const S& format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
return detail::vformat(loc, to_string_view(format_str), args);
|
||||
}
|
||||
|
||||
template <typename S, typename... Args, typename Char = char_t<S>>
|
||||
inline std::basic_string<Char> format(const std::locale& loc,
|
||||
const S& format_str, Args&&... args) {
|
||||
return detail::vformat(loc, to_string_view(format_str),
|
||||
fmt::make_args_checked<Args...>(format_str, args...));
|
||||
}
|
||||
|
||||
template <typename S, typename OutputIt, typename... Args,
|
||||
typename Char = char_t<S>,
|
||||
FMT_ENABLE_IF(detail::is_output_iterator<OutputIt, Char>::value)>
|
||||
inline OutputIt vformat_to(
|
||||
OutputIt out, const std::locale& loc, const S& format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
decltype(detail::get_buffer<Char>(out)) buf(detail::get_buffer_init(out));
|
||||
vformat_to(buf, to_string_view(format_str), args, detail::locale_ref(loc));
|
||||
return detail::get_iterator(buf);
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename S, typename... Args,
|
||||
typename Char = char_t<S>,
|
||||
FMT_ENABLE_IF(detail::is_output_iterator<OutputIt, Char>::value)>
|
||||
inline OutputIt format_to(OutputIt out, const std::locale& loc,
|
||||
const S& format_str, Args&&... args) {
|
||||
const auto& vargs = fmt::make_args_checked<Args...>(format_str, args...);
|
||||
return vformat_to(out, loc, to_string_view(format_str), vargs);
|
||||
}
|
||||
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_LOCALE_H_
|
||||
480
dep/dreamcast/include/fmt/os.h
Normal file
480
dep/dreamcast/include/fmt/os.h
Normal file
@ -0,0 +1,480 @@
|
||||
// Formatting library for C++ - optional OS-specific functionality
|
||||
//
|
||||
// Copyright (c) 2012 - present, Victor Zverovich
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
|
||||
#ifndef FMT_OS_H_
|
||||
#define FMT_OS_H_
|
||||
|
||||
#if defined(__MINGW32__) || defined(__CYGWIN__)
|
||||
// Workaround MinGW bug https://sourceforge.net/p/mingw/bugs/2024/.
|
||||
# undef __STRICT_ANSI__
|
||||
#endif
|
||||
|
||||
#include <cerrno>
|
||||
#include <clocale> // for locale_t
|
||||
#include <cstddef>
|
||||
#include <cstdio>
|
||||
#include <cstdlib> // for strtod_l
|
||||
|
||||
#if defined __APPLE__ || defined(__FreeBSD__)
|
||||
# include <xlocale.h> // for LC_NUMERIC_MASK on OS X
|
||||
#endif
|
||||
|
||||
#include "format.h"
|
||||
|
||||
// UWP doesn't provide _pipe.
|
||||
#if FMT_HAS_INCLUDE("winapifamily.h")
|
||||
# include <winapifamily.h>
|
||||
#endif
|
||||
#if (FMT_HAS_INCLUDE(<fcntl.h>) || defined(__APPLE__) || \
|
||||
defined(__linux__)) && \
|
||||
(!defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP))
|
||||
# include <fcntl.h> // for O_RDONLY
|
||||
# define FMT_USE_FCNTL 1
|
||||
#else
|
||||
# define FMT_USE_FCNTL 0
|
||||
#endif
|
||||
|
||||
#ifndef FMT_POSIX
|
||||
# if defined(_WIN32) && !defined(__MINGW32__)
|
||||
// Fix warnings about deprecated symbols.
|
||||
# define FMT_POSIX(call) _##call
|
||||
# else
|
||||
# define FMT_POSIX(call) call
|
||||
# endif
|
||||
#endif
|
||||
|
||||
// Calls to system functions are wrapped in FMT_SYSTEM for testability.
|
||||
#ifdef FMT_SYSTEM
|
||||
# define FMT_POSIX_CALL(call) FMT_SYSTEM(call)
|
||||
#else
|
||||
# define FMT_SYSTEM(call) ::call
|
||||
# ifdef _WIN32
|
||||
// Fix warnings about deprecated symbols.
|
||||
# define FMT_POSIX_CALL(call) ::_##call
|
||||
# else
|
||||
# define FMT_POSIX_CALL(call) ::call
|
||||
# endif
|
||||
#endif
|
||||
|
||||
// Retries the expression while it evaluates to error_result and errno
|
||||
// equals to EINTR.
|
||||
#ifndef _WIN32
|
||||
# define FMT_RETRY_VAL(result, expression, error_result) \
|
||||
do { \
|
||||
(result) = (expression); \
|
||||
} while ((result) == (error_result) && errno == EINTR)
|
||||
#else
|
||||
# define FMT_RETRY_VAL(result, expression, error_result) result = (expression)
|
||||
#endif
|
||||
|
||||
#define FMT_RETRY(result, expression) FMT_RETRY_VAL(result, expression, -1)
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
|
||||
/**
|
||||
\rst
|
||||
A reference to a null-terminated string. It can be constructed from a C
|
||||
string or ``std::string``.
|
||||
|
||||
You can use one of the following type aliases for common character types:
|
||||
|
||||
+---------------+-----------------------------+
|
||||
| Type | Definition |
|
||||
+===============+=============================+
|
||||
| cstring_view | basic_cstring_view<char> |
|
||||
+---------------+-----------------------------+
|
||||
| wcstring_view | basic_cstring_view<wchar_t> |
|
||||
+---------------+-----------------------------+
|
||||
|
||||
This class is most useful as a parameter type to allow passing
|
||||
different types of strings to a function, for example::
|
||||
|
||||
template <typename... Args>
|
||||
std::string format(cstring_view format_str, const Args & ... args);
|
||||
|
||||
format("{}", 42);
|
||||
format(std::string("{}"), 42);
|
||||
\endrst
|
||||
*/
|
||||
template <typename Char> class basic_cstring_view {
|
||||
private:
|
||||
const Char* data_;
|
||||
|
||||
public:
|
||||
/** Constructs a string reference object from a C string. */
|
||||
basic_cstring_view(const Char* s) : data_(s) {}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Constructs a string reference from an ``std::string`` object.
|
||||
\endrst
|
||||
*/
|
||||
basic_cstring_view(const std::basic_string<Char>& s) : data_(s.c_str()) {}
|
||||
|
||||
/** Returns the pointer to a C string. */
|
||||
const Char* c_str() const { return data_; }
|
||||
};
|
||||
|
||||
using cstring_view = basic_cstring_view<char>;
|
||||
using wcstring_view = basic_cstring_view<wchar_t>;
|
||||
|
||||
// An error code.
|
||||
class error_code {
|
||||
private:
|
||||
int value_;
|
||||
|
||||
public:
|
||||
explicit error_code(int value = 0) FMT_NOEXCEPT : value_(value) {}
|
||||
|
||||
int get() const FMT_NOEXCEPT { return value_; }
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
namespace detail {
|
||||
// A converter from UTF-16 to UTF-8.
|
||||
// It is only provided for Windows since other systems support UTF-8 natively.
|
||||
class utf16_to_utf8 {
|
||||
private:
|
||||
memory_buffer buffer_;
|
||||
|
||||
public:
|
||||
utf16_to_utf8() {}
|
||||
FMT_API explicit utf16_to_utf8(wstring_view s);
|
||||
operator string_view() const { return string_view(&buffer_[0], size()); }
|
||||
size_t size() const { return buffer_.size() - 1; }
|
||||
const char* c_str() const { return &buffer_[0]; }
|
||||
std::string str() const { return std::string(&buffer_[0], size()); }
|
||||
|
||||
// Performs conversion returning a system error code instead of
|
||||
// throwing exception on conversion error. This method may still throw
|
||||
// in case of memory allocation error.
|
||||
FMT_API int convert(wstring_view s);
|
||||
};
|
||||
|
||||
FMT_API void format_windows_error(buffer<char>& out, int error_code,
|
||||
string_view message) FMT_NOEXCEPT;
|
||||
} // namespace detail
|
||||
|
||||
/** A Windows error. */
|
||||
class windows_error : public system_error {
|
||||
private:
|
||||
FMT_API void init(int error_code, string_view format_str, format_args args);
|
||||
|
||||
public:
|
||||
/**
|
||||
\rst
|
||||
Constructs a :class:`fmt::windows_error` object with the description
|
||||
of the form
|
||||
|
||||
.. parsed-literal::
|
||||
*<message>*: *<system-message>*
|
||||
|
||||
where *<message>* is the formatted message and *<system-message>* is the
|
||||
system message corresponding to the error code.
|
||||
*error_code* is a Windows error code as given by ``GetLastError``.
|
||||
If *error_code* is not a valid error code such as -1, the system message
|
||||
will look like "error -1".
|
||||
|
||||
**Example**::
|
||||
|
||||
// This throws a windows_error with the description
|
||||
// cannot open file 'madeup': The system cannot find the file specified.
|
||||
// or similar (system message may vary).
|
||||
const char *filename = "madeup";
|
||||
LPOFSTRUCT of = LPOFSTRUCT();
|
||||
HFILE file = OpenFile(filename, &of, OF_READ);
|
||||
if (file == HFILE_ERROR) {
|
||||
throw fmt::windows_error(GetLastError(),
|
||||
"cannot open file '{}'", filename);
|
||||
}
|
||||
\endrst
|
||||
*/
|
||||
template <typename... Args>
|
||||
windows_error(int error_code, string_view message, const Args&... args) {
|
||||
init(error_code, message, make_format_args(args...));
|
||||
}
|
||||
};
|
||||
|
||||
// Reports a Windows error without throwing an exception.
|
||||
// Can be used to report errors from destructors.
|
||||
FMT_API void report_windows_error(int error_code,
|
||||
string_view message) FMT_NOEXCEPT;
|
||||
#endif // _WIN32
|
||||
|
||||
// A buffered file.
|
||||
class buffered_file {
|
||||
private:
|
||||
FILE* file_;
|
||||
|
||||
friend class file;
|
||||
|
||||
explicit buffered_file(FILE* f) : file_(f) {}
|
||||
|
||||
public:
|
||||
buffered_file(const buffered_file&) = delete;
|
||||
void operator=(const buffered_file&) = delete;
|
||||
|
||||
// Constructs a buffered_file object which doesn't represent any file.
|
||||
buffered_file() FMT_NOEXCEPT : file_(nullptr) {}
|
||||
|
||||
// Destroys the object closing the file it represents if any.
|
||||
FMT_API ~buffered_file() FMT_NOEXCEPT;
|
||||
|
||||
public:
|
||||
buffered_file(buffered_file&& other) FMT_NOEXCEPT : file_(other.file_) {
|
||||
other.file_ = nullptr;
|
||||
}
|
||||
|
||||
buffered_file& operator=(buffered_file&& other) {
|
||||
close();
|
||||
file_ = other.file_;
|
||||
other.file_ = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Opens a file.
|
||||
FMT_API buffered_file(cstring_view filename, cstring_view mode);
|
||||
|
||||
// Closes the file.
|
||||
FMT_API void close();
|
||||
|
||||
// Returns the pointer to a FILE object representing this file.
|
||||
FILE* get() const FMT_NOEXCEPT { return file_; }
|
||||
|
||||
// We place parentheses around fileno to workaround a bug in some versions
|
||||
// of MinGW that define fileno as a macro.
|
||||
FMT_API int(fileno)() const;
|
||||
|
||||
void vprint(string_view format_str, format_args args) {
|
||||
fmt::vprint(file_, format_str, args);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
inline void print(string_view format_str, const Args&... args) {
|
||||
vprint(format_str, make_format_args(args...));
|
||||
}
|
||||
};
|
||||
|
||||
#if FMT_USE_FCNTL
|
||||
// A file. Closed file is represented by a file object with descriptor -1.
|
||||
// Methods that are not declared with FMT_NOEXCEPT may throw
|
||||
// fmt::system_error in case of failure. Note that some errors such as
|
||||
// closing the file multiple times will cause a crash on Windows rather
|
||||
// than an exception. You can get standard behavior by overriding the
|
||||
// invalid parameter handler with _set_invalid_parameter_handler.
|
||||
class file {
|
||||
private:
|
||||
int fd_; // File descriptor.
|
||||
|
||||
// Constructs a file object with a given descriptor.
|
||||
explicit file(int fd) : fd_(fd) {}
|
||||
|
||||
public:
|
||||
// Possible values for the oflag argument to the constructor.
|
||||
enum {
|
||||
RDONLY = FMT_POSIX(O_RDONLY), // Open for reading only.
|
||||
WRONLY = FMT_POSIX(O_WRONLY), // Open for writing only.
|
||||
RDWR = FMT_POSIX(O_RDWR), // Open for reading and writing.
|
||||
CREATE = FMT_POSIX(O_CREAT), // Create if the file doesn't exist.
|
||||
APPEND = FMT_POSIX(O_APPEND) // Open in append mode.
|
||||
};
|
||||
|
||||
// Constructs a file object which doesn't represent any file.
|
||||
file() FMT_NOEXCEPT : fd_(-1) {}
|
||||
|
||||
// Opens a file and constructs a file object representing this file.
|
||||
FMT_API file(cstring_view path, int oflag);
|
||||
|
||||
public:
|
||||
file(const file&) = delete;
|
||||
void operator=(const file&) = delete;
|
||||
|
||||
file(file&& other) FMT_NOEXCEPT : fd_(other.fd_) { other.fd_ = -1; }
|
||||
|
||||
file& operator=(file&& other) FMT_NOEXCEPT {
|
||||
close();
|
||||
fd_ = other.fd_;
|
||||
other.fd_ = -1;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Destroys the object closing the file it represents if any.
|
||||
FMT_API ~file() FMT_NOEXCEPT;
|
||||
|
||||
// Returns the file descriptor.
|
||||
int descriptor() const FMT_NOEXCEPT { return fd_; }
|
||||
|
||||
// Closes the file.
|
||||
FMT_API void close();
|
||||
|
||||
// Returns the file size. The size has signed type for consistency with
|
||||
// stat::st_size.
|
||||
FMT_API long long size() const;
|
||||
|
||||
// Attempts to read count bytes from the file into the specified buffer.
|
||||
FMT_API size_t read(void* buffer, size_t count);
|
||||
|
||||
// Attempts to write count bytes from the specified buffer to the file.
|
||||
FMT_API size_t write(const void* buffer, size_t count);
|
||||
|
||||
// Duplicates a file descriptor with the dup function and returns
|
||||
// the duplicate as a file object.
|
||||
FMT_API static file dup(int fd);
|
||||
|
||||
// Makes fd be the copy of this file descriptor, closing fd first if
|
||||
// necessary.
|
||||
FMT_API void dup2(int fd);
|
||||
|
||||
// Makes fd be the copy of this file descriptor, closing fd first if
|
||||
// necessary.
|
||||
FMT_API void dup2(int fd, error_code& ec) FMT_NOEXCEPT;
|
||||
|
||||
// Creates a pipe setting up read_end and write_end file objects for reading
|
||||
// and writing respectively.
|
||||
FMT_API static void pipe(file& read_end, file& write_end);
|
||||
|
||||
// Creates a buffered_file object associated with this file and detaches
|
||||
// this file object from the file.
|
||||
FMT_API buffered_file fdopen(const char* mode);
|
||||
};
|
||||
|
||||
// Returns the memory page size.
|
||||
long getpagesize();
|
||||
|
||||
namespace detail {
|
||||
|
||||
struct buffer_size {
|
||||
size_t value = 0;
|
||||
buffer_size operator=(size_t val) const {
|
||||
auto bs = buffer_size();
|
||||
bs.value = val;
|
||||
return bs;
|
||||
}
|
||||
};
|
||||
|
||||
struct ostream_params {
|
||||
int oflag = file::WRONLY | file::CREATE;
|
||||
size_t buffer_size = BUFSIZ > 32768 ? BUFSIZ : 32768;
|
||||
|
||||
ostream_params() {}
|
||||
|
||||
template <typename... T>
|
||||
ostream_params(T... params, int oflag) : ostream_params(params...) {
|
||||
this->oflag = oflag;
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
ostream_params(T... params, detail::buffer_size bs)
|
||||
: ostream_params(params...) {
|
||||
this->buffer_size = bs.value;
|
||||
}
|
||||
};
|
||||
} // namespace detail
|
||||
|
||||
static constexpr detail::buffer_size buffer_size;
|
||||
|
||||
// A fast output stream which is not thread-safe.
|
||||
class ostream final : private detail::buffer<char> {
|
||||
private:
|
||||
file file_;
|
||||
|
||||
void flush() {
|
||||
if (size() == 0) return;
|
||||
file_.write(data(), size());
|
||||
clear();
|
||||
}
|
||||
|
||||
void grow(size_t) final;
|
||||
|
||||
ostream(cstring_view path, const detail::ostream_params& params)
|
||||
: file_(path, params.oflag) {
|
||||
set(new char[params.buffer_size], params.buffer_size);
|
||||
}
|
||||
|
||||
public:
|
||||
ostream(ostream&& other)
|
||||
: detail::buffer<char>(other.data(), other.size(), other.capacity()),
|
||||
file_(std::move(other.file_)) {
|
||||
other.set(nullptr, 0);
|
||||
}
|
||||
~ostream() {
|
||||
flush();
|
||||
delete[] data();
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
friend ostream output_file(cstring_view path, T... params);
|
||||
|
||||
void close() {
|
||||
flush();
|
||||
file_.close();
|
||||
}
|
||||
|
||||
template <typename S, typename... Args>
|
||||
void print(const S& format_str, const Args&... args) {
|
||||
format_to(detail::buffer_appender<char>(*this), format_str, args...);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
Opens a file for writing. Supported parameters passed in `params`:
|
||||
* ``<integer>``: Output flags (``file::WRONLY | file::CREATE`` by default)
|
||||
* ``buffer_size=<integer>``: Output buffer size
|
||||
*/
|
||||
template <typename... T>
|
||||
inline ostream output_file(cstring_view path, T... params) {
|
||||
return {path, detail::ostream_params(params...)};
|
||||
}
|
||||
#endif // FMT_USE_FCNTL
|
||||
|
||||
#ifdef FMT_LOCALE
|
||||
// A "C" numeric locale.
|
||||
class locale {
|
||||
private:
|
||||
# ifdef _WIN32
|
||||
using locale_t = _locale_t;
|
||||
|
||||
static void freelocale(locale_t loc) { _free_locale(loc); }
|
||||
|
||||
static double strtod_l(const char* nptr, char** endptr, _locale_t loc) {
|
||||
return _strtod_l(nptr, endptr, loc);
|
||||
}
|
||||
# endif
|
||||
|
||||
locale_t locale_;
|
||||
|
||||
public:
|
||||
using type = locale_t;
|
||||
locale(const locale&) = delete;
|
||||
void operator=(const locale&) = delete;
|
||||
|
||||
locale() {
|
||||
# ifndef _WIN32
|
||||
locale_ = FMT_SYSTEM(newlocale(LC_NUMERIC_MASK, "C", nullptr));
|
||||
# else
|
||||
locale_ = _create_locale(LC_NUMERIC, "C");
|
||||
# endif
|
||||
if (!locale_) FMT_THROW(system_error(errno, "cannot create locale"));
|
||||
}
|
||||
~locale() { freelocale(locale_); }
|
||||
|
||||
type get() const { return locale_; }
|
||||
|
||||
// Converts string to floating-point number and advances str past the end
|
||||
// of the parsed input.
|
||||
double strtod(const char*& str) const {
|
||||
char* end = nullptr;
|
||||
double result = strtod_l(str, &end, locale_);
|
||||
str = end;
|
||||
return result;
|
||||
}
|
||||
};
|
||||
using Locale FMT_DEPRECATED_ALIAS = locale;
|
||||
#endif // FMT_LOCALE
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_OS_H_
|
||||
177
dep/dreamcast/include/fmt/ostream.h
Normal file
177
dep/dreamcast/include/fmt/ostream.h
Normal file
@ -0,0 +1,177 @@
|
||||
// Formatting library for C++ - std::ostream support
|
||||
//
|
||||
// Copyright (c) 2012 - present, Victor Zverovich
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
|
||||
#ifndef FMT_OSTREAM_H_
|
||||
#define FMT_OSTREAM_H_
|
||||
|
||||
#include <ostream>
|
||||
|
||||
#include "format.h"
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
|
||||
template <typename Char> class basic_printf_parse_context;
|
||||
template <typename OutputIt, typename Char> class basic_printf_context;
|
||||
|
||||
namespace detail {
|
||||
|
||||
template <class Char> class formatbuf : public std::basic_streambuf<Char> {
|
||||
private:
|
||||
using int_type = typename std::basic_streambuf<Char>::int_type;
|
||||
using traits_type = typename std::basic_streambuf<Char>::traits_type;
|
||||
|
||||
buffer<Char>& buffer_;
|
||||
|
||||
public:
|
||||
formatbuf(buffer<Char>& buf) : buffer_(buf) {}
|
||||
|
||||
protected:
|
||||
// The put-area is actually always empty. This makes the implementation
|
||||
// simpler and has the advantage that the streambuf and the buffer are always
|
||||
// in sync and sputc never writes into uninitialized memory. The obvious
|
||||
// disadvantage is that each call to sputc always results in a (virtual) call
|
||||
// to overflow. There is no disadvantage here for sputn since this always
|
||||
// results in a call to xsputn.
|
||||
|
||||
int_type overflow(int_type ch = traits_type::eof()) FMT_OVERRIDE {
|
||||
if (!traits_type::eq_int_type(ch, traits_type::eof()))
|
||||
buffer_.push_back(static_cast<Char>(ch));
|
||||
return ch;
|
||||
}
|
||||
|
||||
std::streamsize xsputn(const Char* s, std::streamsize count) FMT_OVERRIDE {
|
||||
buffer_.append(s, s + count);
|
||||
return count;
|
||||
}
|
||||
};
|
||||
|
||||
struct converter {
|
||||
template <typename T, FMT_ENABLE_IF(is_integral<T>::value)> converter(T);
|
||||
};
|
||||
|
||||
template <typename Char> struct test_stream : std::basic_ostream<Char> {
|
||||
private:
|
||||
void_t<> operator<<(converter);
|
||||
};
|
||||
|
||||
// Hide insertion operators for built-in types.
|
||||
template <typename Char, typename Traits>
|
||||
void_t<> operator<<(std::basic_ostream<Char, Traits>&, Char);
|
||||
template <typename Char, typename Traits>
|
||||
void_t<> operator<<(std::basic_ostream<Char, Traits>&, char);
|
||||
template <typename Traits>
|
||||
void_t<> operator<<(std::basic_ostream<char, Traits>&, char);
|
||||
template <typename Traits>
|
||||
void_t<> operator<<(std::basic_ostream<char, Traits>&, signed char);
|
||||
template <typename Traits>
|
||||
void_t<> operator<<(std::basic_ostream<char, Traits>&, unsigned char);
|
||||
|
||||
// Checks if T has a user-defined operator<< (e.g. not a member of
|
||||
// std::ostream).
|
||||
template <typename T, typename Char> class is_streamable {
|
||||
private:
|
||||
template <typename U>
|
||||
static bool_constant<!std::is_same<decltype(std::declval<test_stream<Char>&>()
|
||||
<< std::declval<U>()),
|
||||
void_t<>>::value>
|
||||
test(int);
|
||||
|
||||
template <typename> static std::false_type test(...);
|
||||
|
||||
using result = decltype(test<T>(0));
|
||||
|
||||
public:
|
||||
static const bool value = result::value;
|
||||
};
|
||||
|
||||
// Write the content of buf to os.
|
||||
template <typename Char>
|
||||
void write_buffer(std::basic_ostream<Char>& os, buffer<Char>& buf) {
|
||||
const Char* buf_data = buf.data();
|
||||
using unsigned_streamsize = std::make_unsigned<std::streamsize>::type;
|
||||
unsigned_streamsize size = buf.size();
|
||||
unsigned_streamsize max_size = to_unsigned(max_value<std::streamsize>());
|
||||
do {
|
||||
unsigned_streamsize n = size <= max_size ? size : max_size;
|
||||
os.write(buf_data, static_cast<std::streamsize>(n));
|
||||
buf_data += n;
|
||||
size -= n;
|
||||
} while (size != 0);
|
||||
}
|
||||
|
||||
template <typename Char, typename T>
|
||||
void format_value(buffer<Char>& buf, const T& value,
|
||||
locale_ref loc = locale_ref()) {
|
||||
formatbuf<Char> format_buf(buf);
|
||||
std::basic_ostream<Char> output(&format_buf);
|
||||
#if !defined(FMT_STATIC_THOUSANDS_SEPARATOR)
|
||||
if (loc) output.imbue(loc.get<std::locale>());
|
||||
#endif
|
||||
output << value;
|
||||
output.exceptions(std::ios_base::failbit | std::ios_base::badbit);
|
||||
buf.try_resize(buf.size());
|
||||
}
|
||||
|
||||
// Formats an object of type T that has an overloaded ostream operator<<.
|
||||
template <typename T, typename Char>
|
||||
struct fallback_formatter<T, Char, enable_if_t<is_streamable<T, Char>::value>>
|
||||
: private formatter<basic_string_view<Char>, Char> {
|
||||
FMT_CONSTEXPR auto parse(basic_format_parse_context<Char>& ctx)
|
||||
-> decltype(ctx.begin()) {
|
||||
return formatter<basic_string_view<Char>, Char>::parse(ctx);
|
||||
}
|
||||
template <typename ParseCtx,
|
||||
FMT_ENABLE_IF(std::is_same<
|
||||
ParseCtx, basic_printf_parse_context<Char>>::value)>
|
||||
auto parse(ParseCtx& ctx) -> decltype(ctx.begin()) {
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template <typename OutputIt>
|
||||
auto format(const T& value, basic_format_context<OutputIt, Char>& ctx)
|
||||
-> OutputIt {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
format_value(buffer, value, ctx.locale());
|
||||
basic_string_view<Char> str(buffer.data(), buffer.size());
|
||||
return formatter<basic_string_view<Char>, Char>::format(str, ctx);
|
||||
}
|
||||
template <typename OutputIt>
|
||||
auto format(const T& value, basic_printf_context<OutputIt, Char>& ctx)
|
||||
-> OutputIt {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
format_value(buffer, value, ctx.locale());
|
||||
return std::copy(buffer.begin(), buffer.end(), ctx.out());
|
||||
}
|
||||
};
|
||||
} // namespace detail
|
||||
|
||||
template <typename Char>
|
||||
void vprint(std::basic_ostream<Char>& os, basic_string_view<Char> format_str,
|
||||
basic_format_args<buffer_context<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
detail::vformat_to(buffer, format_str, args);
|
||||
detail::write_buffer(os, buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Prints formatted data to the stream *os*.
|
||||
|
||||
**Example**::
|
||||
|
||||
fmt::print(cerr, "Don't {}!", "panic");
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args,
|
||||
typename Char = enable_if_t<detail::is_string<S>::value, char_t<S>>>
|
||||
void print(std::basic_ostream<Char>& os, const S& format_str, Args&&... args) {
|
||||
vprint(os, to_string_view(format_str),
|
||||
fmt::make_args_checked<Args...>(format_str, args...));
|
||||
}
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_OSTREAM_H_
|
||||
2
dep/dreamcast/include/fmt/posix.h
Normal file
2
dep/dreamcast/include/fmt/posix.h
Normal file
@ -0,0 +1,2 @@
|
||||
#include "os.h"
|
||||
#warning "fmt/posix.h is deprecated; use fmt/os.h instead"
|
||||
751
dep/dreamcast/include/fmt/printf.h
Normal file
751
dep/dreamcast/include/fmt/printf.h
Normal file
@ -0,0 +1,751 @@
|
||||
// Formatting library for C++ - legacy printf implementation
|
||||
//
|
||||
// Copyright (c) 2012 - 2016, Victor Zverovich
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
|
||||
#ifndef FMT_PRINTF_H_
|
||||
#define FMT_PRINTF_H_
|
||||
|
||||
#include <algorithm> // std::max
|
||||
#include <limits> // std::numeric_limits
|
||||
|
||||
#include "ostream.h"
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
namespace detail {
|
||||
|
||||
// Checks if a value fits in int - used to avoid warnings about comparing
|
||||
// signed and unsigned integers.
|
||||
template <bool IsSigned> struct int_checker {
|
||||
template <typename T> static bool fits_in_int(T value) {
|
||||
unsigned max = max_value<int>();
|
||||
return value <= max;
|
||||
}
|
||||
static bool fits_in_int(bool) { return true; }
|
||||
};
|
||||
|
||||
template <> struct int_checker<true> {
|
||||
template <typename T> static bool fits_in_int(T value) {
|
||||
return value >= (std::numeric_limits<int>::min)() &&
|
||||
value <= max_value<int>();
|
||||
}
|
||||
static bool fits_in_int(int) { return true; }
|
||||
};
|
||||
|
||||
class printf_precision_handler {
|
||||
public:
|
||||
template <typename T, FMT_ENABLE_IF(std::is_integral<T>::value)>
|
||||
int operator()(T value) {
|
||||
if (!int_checker<std::numeric_limits<T>::is_signed>::fits_in_int(value))
|
||||
FMT_THROW(format_error("number is too big"));
|
||||
return (std::max)(static_cast<int>(value), 0);
|
||||
}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(!std::is_integral<T>::value)>
|
||||
int operator()(T) {
|
||||
FMT_THROW(format_error("precision is not integer"));
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
// An argument visitor that returns true iff arg is a zero integer.
|
||||
class is_zero_int {
|
||||
public:
|
||||
template <typename T, FMT_ENABLE_IF(std::is_integral<T>::value)>
|
||||
bool operator()(T value) {
|
||||
return value == 0;
|
||||
}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(!std::is_integral<T>::value)>
|
||||
bool operator()(T) {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T> struct make_unsigned_or_bool : std::make_unsigned<T> {};
|
||||
|
||||
template <> struct make_unsigned_or_bool<bool> { using type = bool; };
|
||||
|
||||
template <typename T, typename Context> class arg_converter {
|
||||
private:
|
||||
using char_type = typename Context::char_type;
|
||||
|
||||
basic_format_arg<Context>& arg_;
|
||||
char_type type_;
|
||||
|
||||
public:
|
||||
arg_converter(basic_format_arg<Context>& arg, char_type type)
|
||||
: arg_(arg), type_(type) {}
|
||||
|
||||
void operator()(bool value) {
|
||||
if (type_ != 's') operator()<bool>(value);
|
||||
}
|
||||
|
||||
template <typename U, FMT_ENABLE_IF(std::is_integral<U>::value)>
|
||||
void operator()(U value) {
|
||||
bool is_signed = type_ == 'd' || type_ == 'i';
|
||||
using target_type = conditional_t<std::is_same<T, void>::value, U, T>;
|
||||
if (const_check(sizeof(target_type) <= sizeof(int))) {
|
||||
// Extra casts are used to silence warnings.
|
||||
if (is_signed) {
|
||||
arg_ = detail::make_arg<Context>(
|
||||
static_cast<int>(static_cast<target_type>(value)));
|
||||
} else {
|
||||
using unsigned_type = typename make_unsigned_or_bool<target_type>::type;
|
||||
arg_ = detail::make_arg<Context>(
|
||||
static_cast<unsigned>(static_cast<unsigned_type>(value)));
|
||||
}
|
||||
} else {
|
||||
if (is_signed) {
|
||||
// glibc's printf doesn't sign extend arguments of smaller types:
|
||||
// std::printf("%lld", -42); // prints "4294967254"
|
||||
// but we don't have to do the same because it's a UB.
|
||||
arg_ = detail::make_arg<Context>(static_cast<long long>(value));
|
||||
} else {
|
||||
arg_ = detail::make_arg<Context>(
|
||||
static_cast<typename make_unsigned_or_bool<U>::type>(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename U, FMT_ENABLE_IF(!std::is_integral<U>::value)>
|
||||
void operator()(U) {} // No conversion needed for non-integral types.
|
||||
};
|
||||
|
||||
// Converts an integer argument to T for printf, if T is an integral type.
|
||||
// If T is void, the argument is converted to corresponding signed or unsigned
|
||||
// type depending on the type specifier: 'd' and 'i' - signed, other -
|
||||
// unsigned).
|
||||
template <typename T, typename Context, typename Char>
|
||||
void convert_arg(basic_format_arg<Context>& arg, Char type) {
|
||||
visit_format_arg(arg_converter<T, Context>(arg, type), arg);
|
||||
}
|
||||
|
||||
// Converts an integer argument to char for printf.
|
||||
template <typename Context> class char_converter {
|
||||
private:
|
||||
basic_format_arg<Context>& arg_;
|
||||
|
||||
public:
|
||||
explicit char_converter(basic_format_arg<Context>& arg) : arg_(arg) {}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(std::is_integral<T>::value)>
|
||||
void operator()(T value) {
|
||||
arg_ = detail::make_arg<Context>(
|
||||
static_cast<typename Context::char_type>(value));
|
||||
}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(!std::is_integral<T>::value)>
|
||||
void operator()(T) {} // No conversion needed for non-integral types.
|
||||
};
|
||||
|
||||
// An argument visitor that return a pointer to a C string if argument is a
|
||||
// string or null otherwise.
|
||||
template <typename Char> struct get_cstring {
|
||||
template <typename T> const Char* operator()(T) { return nullptr; }
|
||||
const Char* operator()(const Char* s) { return s; }
|
||||
};
|
||||
|
||||
// Checks if an argument is a valid printf width specifier and sets
|
||||
// left alignment if it is negative.
|
||||
template <typename Char> class printf_width_handler {
|
||||
private:
|
||||
using format_specs = basic_format_specs<Char>;
|
||||
|
||||
format_specs& specs_;
|
||||
|
||||
public:
|
||||
explicit printf_width_handler(format_specs& specs) : specs_(specs) {}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(std::is_integral<T>::value)>
|
||||
unsigned operator()(T value) {
|
||||
auto width = static_cast<uint32_or_64_or_128_t<T>>(value);
|
||||
if (detail::is_negative(value)) {
|
||||
specs_.align = align::left;
|
||||
width = 0 - width;
|
||||
}
|
||||
unsigned int_max = max_value<int>();
|
||||
if (width > int_max) FMT_THROW(format_error("number is too big"));
|
||||
return static_cast<unsigned>(width);
|
||||
}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(!std::is_integral<T>::value)>
|
||||
unsigned operator()(T) {
|
||||
FMT_THROW(format_error("width is not integer"));
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char, typename Context>
|
||||
void vprintf(buffer<Char>& buf, basic_string_view<Char> format,
|
||||
basic_format_args<Context> args) {
|
||||
Context(buffer_appender<Char>(buf), format, args).format();
|
||||
}
|
||||
} // namespace detail
|
||||
|
||||
// For printing into memory_buffer.
|
||||
template <typename Char, typename Context>
|
||||
FMT_DEPRECATED void printf(detail::buffer<Char>& buf,
|
||||
basic_string_view<Char> format,
|
||||
basic_format_args<Context> args) {
|
||||
return detail::vprintf(buf, format, args);
|
||||
}
|
||||
using detail::vprintf;
|
||||
|
||||
template <typename Char>
|
||||
class basic_printf_parse_context : public basic_format_parse_context<Char> {
|
||||
using basic_format_parse_context<Char>::basic_format_parse_context;
|
||||
};
|
||||
template <typename OutputIt, typename Char> class basic_printf_context;
|
||||
|
||||
/**
|
||||
\rst
|
||||
The ``printf`` argument formatter.
|
||||
\endrst
|
||||
*/
|
||||
template <typename OutputIt, typename Char>
|
||||
class printf_arg_formatter : public detail::arg_formatter_base<OutputIt, Char> {
|
||||
public:
|
||||
using iterator = OutputIt;
|
||||
|
||||
private:
|
||||
using char_type = Char;
|
||||
using base = detail::arg_formatter_base<OutputIt, Char>;
|
||||
using context_type = basic_printf_context<OutputIt, Char>;
|
||||
|
||||
context_type& context_;
|
||||
|
||||
void write_null_pointer(char) {
|
||||
this->specs()->type = 0;
|
||||
this->write("(nil)");
|
||||
}
|
||||
|
||||
void write_null_pointer(wchar_t) {
|
||||
this->specs()->type = 0;
|
||||
this->write(L"(nil)");
|
||||
}
|
||||
|
||||
public:
|
||||
using format_specs = typename base::format_specs;
|
||||
|
||||
/**
|
||||
\rst
|
||||
Constructs an argument formatter object.
|
||||
*buffer* is a reference to the output buffer and *specs* contains format
|
||||
specifier information for standard argument types.
|
||||
\endrst
|
||||
*/
|
||||
printf_arg_formatter(iterator iter, format_specs& specs, context_type& ctx)
|
||||
: base(iter, &specs, detail::locale_ref()), context_(ctx) {}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(fmt::detail::is_integral<T>::value)>
|
||||
iterator operator()(T value) {
|
||||
// MSVC2013 fails to compile separate overloads for bool and char_type so
|
||||
// use std::is_same instead.
|
||||
if (std::is_same<T, bool>::value) {
|
||||
format_specs& fmt_specs = *this->specs();
|
||||
if (fmt_specs.type != 's') return base::operator()(value ? 1 : 0);
|
||||
fmt_specs.type = 0;
|
||||
this->write(value != 0);
|
||||
} else if (std::is_same<T, char_type>::value) {
|
||||
format_specs& fmt_specs = *this->specs();
|
||||
if (fmt_specs.type && fmt_specs.type != 'c')
|
||||
return (*this)(static_cast<int>(value));
|
||||
fmt_specs.sign = sign::none;
|
||||
fmt_specs.alt = false;
|
||||
fmt_specs.fill[0] = ' '; // Ignore '0' flag for char types.
|
||||
// align::numeric needs to be overwritten here since the '0' flag is
|
||||
// ignored for non-numeric types
|
||||
if (fmt_specs.align == align::none || fmt_specs.align == align::numeric)
|
||||
fmt_specs.align = align::right;
|
||||
return base::operator()(value);
|
||||
} else {
|
||||
return base::operator()(value);
|
||||
}
|
||||
return this->out();
|
||||
}
|
||||
|
||||
template <typename T, FMT_ENABLE_IF(std::is_floating_point<T>::value)>
|
||||
iterator operator()(T value) {
|
||||
return base::operator()(value);
|
||||
}
|
||||
|
||||
/** Formats a null-terminated C string. */
|
||||
iterator operator()(const char* value) {
|
||||
if (value)
|
||||
base::operator()(value);
|
||||
else if (this->specs()->type == 'p')
|
||||
write_null_pointer(char_type());
|
||||
else
|
||||
this->write("(null)");
|
||||
return this->out();
|
||||
}
|
||||
|
||||
/** Formats a null-terminated wide C string. */
|
||||
iterator operator()(const wchar_t* value) {
|
||||
if (value)
|
||||
base::operator()(value);
|
||||
else if (this->specs()->type == 'p')
|
||||
write_null_pointer(char_type());
|
||||
else
|
||||
this->write(L"(null)");
|
||||
return this->out();
|
||||
}
|
||||
|
||||
iterator operator()(basic_string_view<char_type> value) {
|
||||
return base::operator()(value);
|
||||
}
|
||||
|
||||
iterator operator()(monostate value) { return base::operator()(value); }
|
||||
|
||||
/** Formats a pointer. */
|
||||
iterator operator()(const void* value) {
|
||||
if (value) return base::operator()(value);
|
||||
this->specs()->type = 0;
|
||||
write_null_pointer(char_type());
|
||||
return this->out();
|
||||
}
|
||||
|
||||
/** Formats an argument of a custom (user-defined) type. */
|
||||
iterator operator()(typename basic_format_arg<context_type>::handle handle) {
|
||||
handle.format(context_.parse_context(), context_);
|
||||
return this->out();
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T> struct printf_formatter {
|
||||
printf_formatter() = delete;
|
||||
|
||||
template <typename ParseContext>
|
||||
auto parse(ParseContext& ctx) -> decltype(ctx.begin()) {
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template <typename FormatContext>
|
||||
auto format(const T& value, FormatContext& ctx) -> decltype(ctx.out()) {
|
||||
detail::format_value(detail::get_container(ctx.out()), value);
|
||||
return ctx.out();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
This template formats data and writes the output through an output iterator.
|
||||
*/
|
||||
template <typename OutputIt, typename Char> class basic_printf_context {
|
||||
public:
|
||||
/** The character type for the output. */
|
||||
using char_type = Char;
|
||||
using iterator = OutputIt;
|
||||
using format_arg = basic_format_arg<basic_printf_context>;
|
||||
using parse_context_type = basic_printf_parse_context<Char>;
|
||||
template <typename T> using formatter_type = printf_formatter<T>;
|
||||
|
||||
private:
|
||||
using format_specs = basic_format_specs<char_type>;
|
||||
|
||||
OutputIt out_;
|
||||
basic_format_args<basic_printf_context> args_;
|
||||
parse_context_type parse_ctx_;
|
||||
|
||||
static void parse_flags(format_specs& specs, const Char*& it,
|
||||
const Char* end);
|
||||
|
||||
// Returns the argument with specified index or, if arg_index is -1, the next
|
||||
// argument.
|
||||
format_arg get_arg(int arg_index = -1);
|
||||
|
||||
// Parses argument index, flags and width and returns the argument index.
|
||||
int parse_header(const Char*& it, const Char* end, format_specs& specs);
|
||||
|
||||
public:
|
||||
/**
|
||||
\rst
|
||||
Constructs a ``printf_context`` object. References to the arguments are
|
||||
stored in the context object so make sure they have appropriate lifetimes.
|
||||
\endrst
|
||||
*/
|
||||
basic_printf_context(OutputIt out, basic_string_view<char_type> format_str,
|
||||
basic_format_args<basic_printf_context> args)
|
||||
: out_(out), args_(args), parse_ctx_(format_str) {}
|
||||
|
||||
OutputIt out() { return out_; }
|
||||
void advance_to(OutputIt it) { out_ = it; }
|
||||
|
||||
detail::locale_ref locale() { return {}; }
|
||||
|
||||
format_arg arg(int id) const { return args_.get(id); }
|
||||
|
||||
parse_context_type& parse_context() { return parse_ctx_; }
|
||||
|
||||
FMT_CONSTEXPR void on_error(const char* message) {
|
||||
parse_ctx_.on_error(message);
|
||||
}
|
||||
|
||||
/** Formats stored arguments and writes the output to the range. */
|
||||
template <typename ArgFormatter = printf_arg_formatter<OutputIt, Char>>
|
||||
OutputIt format();
|
||||
};
|
||||
|
||||
template <typename OutputIt, typename Char>
|
||||
void basic_printf_context<OutputIt, Char>::parse_flags(format_specs& specs,
|
||||
const Char*& it,
|
||||
const Char* end) {
|
||||
for (; it != end; ++it) {
|
||||
switch (*it) {
|
||||
case '-':
|
||||
specs.align = align::left;
|
||||
break;
|
||||
case '+':
|
||||
specs.sign = sign::plus;
|
||||
break;
|
||||
case '0':
|
||||
specs.fill[0] = '0';
|
||||
break;
|
||||
case ' ':
|
||||
if (specs.sign != sign::plus) {
|
||||
specs.sign = sign::space;
|
||||
}
|
||||
break;
|
||||
case '#':
|
||||
specs.alt = true;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename Char>
|
||||
typename basic_printf_context<OutputIt, Char>::format_arg
|
||||
basic_printf_context<OutputIt, Char>::get_arg(int arg_index) {
|
||||
if (arg_index < 0)
|
||||
arg_index = parse_ctx_.next_arg_id();
|
||||
else
|
||||
parse_ctx_.check_arg_id(--arg_index);
|
||||
return detail::get_arg(*this, arg_index);
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename Char>
|
||||
int basic_printf_context<OutputIt, Char>::parse_header(const Char*& it,
|
||||
const Char* end,
|
||||
format_specs& specs) {
|
||||
int arg_index = -1;
|
||||
char_type c = *it;
|
||||
if (c >= '0' && c <= '9') {
|
||||
// Parse an argument index (if followed by '$') or a width possibly
|
||||
// preceded with '0' flag(s).
|
||||
detail::error_handler eh;
|
||||
int value = parse_nonnegative_int(it, end, eh);
|
||||
if (it != end && *it == '$') { // value is an argument index
|
||||
++it;
|
||||
arg_index = value;
|
||||
} else {
|
||||
if (c == '0') specs.fill[0] = '0';
|
||||
if (value != 0) {
|
||||
// Nonzero value means that we parsed width and don't need to
|
||||
// parse it or flags again, so return now.
|
||||
specs.width = value;
|
||||
return arg_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
parse_flags(specs, it, end);
|
||||
// Parse width.
|
||||
if (it != end) {
|
||||
if (*it >= '0' && *it <= '9') {
|
||||
detail::error_handler eh;
|
||||
specs.width = parse_nonnegative_int(it, end, eh);
|
||||
} else if (*it == '*') {
|
||||
++it;
|
||||
specs.width = static_cast<int>(visit_format_arg(
|
||||
detail::printf_width_handler<char_type>(specs), get_arg()));
|
||||
}
|
||||
}
|
||||
return arg_index;
|
||||
}
|
||||
|
||||
template <typename OutputIt, typename Char>
|
||||
template <typename ArgFormatter>
|
||||
OutputIt basic_printf_context<OutputIt, Char>::format() {
|
||||
auto out = this->out();
|
||||
const Char* start = parse_ctx_.begin();
|
||||
const Char* end = parse_ctx_.end();
|
||||
auto it = start;
|
||||
while (it != end) {
|
||||
char_type c = *it++;
|
||||
if (c != '%') continue;
|
||||
if (it != end && *it == c) {
|
||||
out = std::copy(start, it, out);
|
||||
start = ++it;
|
||||
continue;
|
||||
}
|
||||
out = std::copy(start, it - 1, out);
|
||||
|
||||
format_specs specs;
|
||||
specs.align = align::right;
|
||||
|
||||
// Parse argument index, flags and width.
|
||||
int arg_index = parse_header(it, end, specs);
|
||||
if (arg_index == 0) on_error("argument not found");
|
||||
|
||||
// Parse precision.
|
||||
if (it != end && *it == '.') {
|
||||
++it;
|
||||
c = it != end ? *it : 0;
|
||||
if ('0' <= c && c <= '9') {
|
||||
detail::error_handler eh;
|
||||
specs.precision = parse_nonnegative_int(it, end, eh);
|
||||
} else if (c == '*') {
|
||||
++it;
|
||||
specs.precision = static_cast<int>(
|
||||
visit_format_arg(detail::printf_precision_handler(), get_arg()));
|
||||
} else {
|
||||
specs.precision = 0;
|
||||
}
|
||||
}
|
||||
|
||||
format_arg arg = get_arg(arg_index);
|
||||
// For d, i, o, u, x, and X conversion specifiers, if a precision is
|
||||
// specified, the '0' flag is ignored
|
||||
if (specs.precision >= 0 && arg.is_integral())
|
||||
specs.fill[0] =
|
||||
' '; // Ignore '0' flag for non-numeric types or if '-' present.
|
||||
if (specs.precision >= 0 && arg.type() == detail::type::cstring_type) {
|
||||
auto str = visit_format_arg(detail::get_cstring<Char>(), arg);
|
||||
auto str_end = str + specs.precision;
|
||||
auto nul = std::find(str, str_end, Char());
|
||||
arg = detail::make_arg<basic_printf_context>(basic_string_view<Char>(
|
||||
str,
|
||||
detail::to_unsigned(nul != str_end ? nul - str : specs.precision)));
|
||||
}
|
||||
if (specs.alt && visit_format_arg(detail::is_zero_int(), arg))
|
||||
specs.alt = false;
|
||||
if (specs.fill[0] == '0') {
|
||||
if (arg.is_arithmetic() && specs.align != align::left)
|
||||
specs.align = align::numeric;
|
||||
else
|
||||
specs.fill[0] = ' '; // Ignore '0' flag for non-numeric types or if '-'
|
||||
// flag is also present.
|
||||
}
|
||||
|
||||
// Parse length and convert the argument to the required type.
|
||||
c = it != end ? *it++ : 0;
|
||||
char_type t = it != end ? *it : 0;
|
||||
using detail::convert_arg;
|
||||
switch (c) {
|
||||
case 'h':
|
||||
if (t == 'h') {
|
||||
++it;
|
||||
t = it != end ? *it : 0;
|
||||
convert_arg<signed char>(arg, t);
|
||||
} else {
|
||||
convert_arg<short>(arg, t);
|
||||
}
|
||||
break;
|
||||
case 'l':
|
||||
if (t == 'l') {
|
||||
++it;
|
||||
t = it != end ? *it : 0;
|
||||
convert_arg<long long>(arg, t);
|
||||
} else {
|
||||
convert_arg<long>(arg, t);
|
||||
}
|
||||
break;
|
||||
case 'j':
|
||||
convert_arg<intmax_t>(arg, t);
|
||||
break;
|
||||
case 'z':
|
||||
convert_arg<size_t>(arg, t);
|
||||
break;
|
||||
case 't':
|
||||
convert_arg<std::ptrdiff_t>(arg, t);
|
||||
break;
|
||||
case 'L':
|
||||
// printf produces garbage when 'L' is omitted for long double, no
|
||||
// need to do the same.
|
||||
break;
|
||||
default:
|
||||
--it;
|
||||
convert_arg<void>(arg, c);
|
||||
}
|
||||
|
||||
// Parse type.
|
||||
if (it == end) FMT_THROW(format_error("invalid format string"));
|
||||
specs.type = static_cast<char>(*it++);
|
||||
if (arg.is_integral()) {
|
||||
// Normalize type.
|
||||
switch (specs.type) {
|
||||
case 'i':
|
||||
case 'u':
|
||||
specs.type = 'd';
|
||||
break;
|
||||
case 'c':
|
||||
visit_format_arg(detail::char_converter<basic_printf_context>(arg),
|
||||
arg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
start = it;
|
||||
|
||||
// Format argument.
|
||||
out = visit_format_arg(ArgFormatter(out, specs, *this), arg);
|
||||
}
|
||||
return std::copy(start, it, out);
|
||||
}
|
||||
|
||||
template <typename Char>
|
||||
using basic_printf_context_t =
|
||||
basic_printf_context<detail::buffer_appender<Char>, Char>;
|
||||
|
||||
using printf_context = basic_printf_context_t<char>;
|
||||
using wprintf_context = basic_printf_context_t<wchar_t>;
|
||||
|
||||
using printf_args = basic_format_args<printf_context>;
|
||||
using wprintf_args = basic_format_args<wprintf_context>;
|
||||
|
||||
/**
|
||||
\rst
|
||||
Constructs an `~fmt::format_arg_store` object that contains references to
|
||||
arguments and can be implicitly converted to `~fmt::printf_args`.
|
||||
\endrst
|
||||
*/
|
||||
template <typename... Args>
|
||||
inline format_arg_store<printf_context, Args...> make_printf_args(
|
||||
const Args&... args) {
|
||||
return {args...};
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Constructs an `~fmt::format_arg_store` object that contains references to
|
||||
arguments and can be implicitly converted to `~fmt::wprintf_args`.
|
||||
\endrst
|
||||
*/
|
||||
template <typename... Args>
|
||||
inline format_arg_store<wprintf_context, Args...> make_wprintf_args(
|
||||
const Args&... args) {
|
||||
return {args...};
|
||||
}
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
inline std::basic_string<Char> vsprintf(
|
||||
const S& format,
|
||||
basic_format_args<basic_printf_context_t<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
vprintf(buffer, to_string_view(format), args);
|
||||
return to_string(buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Formats arguments and returns the result as a string.
|
||||
|
||||
**Example**::
|
||||
|
||||
std::string message = fmt::sprintf("The answer is %d", 42);
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args,
|
||||
typename Char = enable_if_t<detail::is_string<S>::value, char_t<S>>>
|
||||
inline std::basic_string<Char> sprintf(const S& format, const Args&... args) {
|
||||
using context = basic_printf_context_t<Char>;
|
||||
return vsprintf(to_string_view(format), make_format_args<context>(args...));
|
||||
}
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
inline int vfprintf(
|
||||
std::FILE* f, const S& format,
|
||||
basic_format_args<basic_printf_context_t<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
vprintf(buffer, to_string_view(format), args);
|
||||
size_t size = buffer.size();
|
||||
return std::fwrite(buffer.data(), sizeof(Char), size, f) < size
|
||||
? -1
|
||||
: static_cast<int>(size);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Prints formatted data to the file *f*.
|
||||
|
||||
**Example**::
|
||||
|
||||
fmt::fprintf(stderr, "Don't %s!", "panic");
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args,
|
||||
typename Char = enable_if_t<detail::is_string<S>::value, char_t<S>>>
|
||||
inline int fprintf(std::FILE* f, const S& format, const Args&... args) {
|
||||
using context = basic_printf_context_t<Char>;
|
||||
return vfprintf(f, to_string_view(format),
|
||||
make_format_args<context>(args...));
|
||||
}
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
inline int vprintf(
|
||||
const S& format,
|
||||
basic_format_args<basic_printf_context_t<type_identity_t<Char>>> args) {
|
||||
return vfprintf(stdout, to_string_view(format), args);
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Prints formatted data to ``stdout``.
|
||||
|
||||
**Example**::
|
||||
|
||||
fmt::printf("Elapsed time: %.2f seconds", 1.23);
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args,
|
||||
FMT_ENABLE_IF(detail::is_string<S>::value)>
|
||||
inline int printf(const S& format_str, const Args&... args) {
|
||||
using context = basic_printf_context_t<char_t<S>>;
|
||||
return vprintf(to_string_view(format_str),
|
||||
make_format_args<context>(args...));
|
||||
}
|
||||
|
||||
template <typename S, typename Char = char_t<S>>
|
||||
inline int vfprintf(
|
||||
std::basic_ostream<Char>& os, const S& format,
|
||||
basic_format_args<basic_printf_context_t<type_identity_t<Char>>> args) {
|
||||
basic_memory_buffer<Char> buffer;
|
||||
vprintf(buffer, to_string_view(format), args);
|
||||
detail::write_buffer(os, buffer);
|
||||
return static_cast<int>(buffer.size());
|
||||
}
|
||||
|
||||
/** Formats arguments and writes the output to the range. */
|
||||
template <typename ArgFormatter, typename Char,
|
||||
typename Context =
|
||||
basic_printf_context<typename ArgFormatter::iterator, Char>>
|
||||
typename ArgFormatter::iterator vprintf(
|
||||
detail::buffer<Char>& out, basic_string_view<Char> format_str,
|
||||
basic_format_args<type_identity_t<Context>> args) {
|
||||
typename ArgFormatter::iterator iter(out);
|
||||
Context(iter, format_str, args).template format<ArgFormatter>();
|
||||
return iter;
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Prints formatted data to the stream *os*.
|
||||
|
||||
**Example**::
|
||||
|
||||
fmt::fprintf(cerr, "Don't %s!", "panic");
|
||||
\endrst
|
||||
*/
|
||||
template <typename S, typename... Args, typename Char = char_t<S>>
|
||||
inline int fprintf(std::basic_ostream<Char>& os, const S& format_str,
|
||||
const Args&... args) {
|
||||
using context = basic_printf_context_t<Char>;
|
||||
return vfprintf(os, to_string_view(format_str),
|
||||
make_format_args<context>(args...));
|
||||
}
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_PRINTF_H_
|
||||
393
dep/dreamcast/include/fmt/ranges.h
Normal file
393
dep/dreamcast/include/fmt/ranges.h
Normal file
@ -0,0 +1,393 @@
|
||||
// Formatting library for C++ - experimental range support
|
||||
//
|
||||
// Copyright (c) 2012 - present, Victor Zverovich
|
||||
// All rights reserved.
|
||||
//
|
||||
// For the license information refer to format.h.
|
||||
//
|
||||
// Copyright (c) 2018 - present, Remotion (Igor Schulz)
|
||||
// All Rights Reserved
|
||||
// {fmt} support for ranges, containers and types tuple interface.
|
||||
|
||||
#ifndef FMT_RANGES_H_
|
||||
#define FMT_RANGES_H_
|
||||
|
||||
#include <initializer_list>
|
||||
#include <type_traits>
|
||||
|
||||
#include "format.h"
|
||||
|
||||
// output only up to N items from the range.
|
||||
#ifndef FMT_RANGE_OUTPUT_LENGTH_LIMIT
|
||||
# define FMT_RANGE_OUTPUT_LENGTH_LIMIT 256
|
||||
#endif
|
||||
|
||||
FMT_BEGIN_NAMESPACE
|
||||
|
||||
template <typename Char> struct formatting_base {
|
||||
template <typename ParseContext>
|
||||
FMT_CONSTEXPR auto parse(ParseContext& ctx) -> decltype(ctx.begin()) {
|
||||
return ctx.begin();
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char, typename Enable = void>
|
||||
struct formatting_range : formatting_base<Char> {
|
||||
static FMT_CONSTEXPR_DECL const size_t range_length_limit =
|
||||
FMT_RANGE_OUTPUT_LENGTH_LIMIT; // output only up to N items from the
|
||||
// range.
|
||||
Char prefix;
|
||||
Char delimiter;
|
||||
Char postfix;
|
||||
formatting_range() : prefix('{'), delimiter(','), postfix('}') {}
|
||||
static FMT_CONSTEXPR_DECL const bool add_delimiter_spaces = true;
|
||||
static FMT_CONSTEXPR_DECL const bool add_prepostfix_space = false;
|
||||
};
|
||||
|
||||
template <typename Char, typename Enable = void>
|
||||
struct formatting_tuple : formatting_base<Char> {
|
||||
Char prefix;
|
||||
Char delimiter;
|
||||
Char postfix;
|
||||
formatting_tuple() : prefix('('), delimiter(','), postfix(')') {}
|
||||
static FMT_CONSTEXPR_DECL const bool add_delimiter_spaces = true;
|
||||
static FMT_CONSTEXPR_DECL const bool add_prepostfix_space = false;
|
||||
};
|
||||
|
||||
namespace detail {
|
||||
|
||||
template <typename RangeT, typename OutputIterator>
|
||||
OutputIterator copy(const RangeT& range, OutputIterator out) {
|
||||
for (auto it = range.begin(), end = range.end(); it != end; ++it)
|
||||
*out++ = *it;
|
||||
return out;
|
||||
}
|
||||
|
||||
template <typename OutputIterator>
|
||||
OutputIterator copy(const char* str, OutputIterator out) {
|
||||
while (*str) *out++ = *str++;
|
||||
return out;
|
||||
}
|
||||
|
||||
template <typename OutputIterator>
|
||||
OutputIterator copy(char ch, OutputIterator out) {
|
||||
*out++ = ch;
|
||||
return out;
|
||||
}
|
||||
|
||||
/// Return true value if T has std::string interface, like std::string_view.
|
||||
template <typename T> class is_like_std_string {
|
||||
template <typename U>
|
||||
static auto check(U* p)
|
||||
-> decltype((void)p->find('a'), p->length(), (void)p->data(), int());
|
||||
template <typename> static void check(...);
|
||||
|
||||
public:
|
||||
static FMT_CONSTEXPR_DECL const bool value =
|
||||
is_string<T>::value || !std::is_void<decltype(check<T>(nullptr))>::value;
|
||||
};
|
||||
|
||||
template <typename Char>
|
||||
struct is_like_std_string<fmt::basic_string_view<Char>> : std::true_type {};
|
||||
|
||||
template <typename... Ts> struct conditional_helper {};
|
||||
|
||||
template <typename T, typename _ = void> struct is_range_ : std::false_type {};
|
||||
|
||||
#if !FMT_MSC_VER || FMT_MSC_VER > 1800
|
||||
template <typename T>
|
||||
struct is_range_<
|
||||
T, conditional_t<false,
|
||||
conditional_helper<decltype(std::declval<T>().begin()),
|
||||
decltype(std::declval<T>().end())>,
|
||||
void>> : std::true_type {};
|
||||
#endif
|
||||
|
||||
/// tuple_size and tuple_element check.
|
||||
template <typename T> class is_tuple_like_ {
|
||||
template <typename U>
|
||||
static auto check(U* p) -> decltype(std::tuple_size<U>::value, int());
|
||||
template <typename> static void check(...);
|
||||
|
||||
public:
|
||||
static FMT_CONSTEXPR_DECL const bool value =
|
||||
!std::is_void<decltype(check<T>(nullptr))>::value;
|
||||
};
|
||||
|
||||
// Check for integer_sequence
|
||||
#if defined(__cpp_lib_integer_sequence) || FMT_MSC_VER >= 1900
|
||||
template <typename T, T... N>
|
||||
using integer_sequence = std::integer_sequence<T, N...>;
|
||||
template <size_t... N> using index_sequence = std::index_sequence<N...>;
|
||||
template <size_t N> using make_index_sequence = std::make_index_sequence<N>;
|
||||
#else
|
||||
template <typename T, T... N> struct integer_sequence {
|
||||
using value_type = T;
|
||||
|
||||
static FMT_CONSTEXPR size_t size() { return sizeof...(N); }
|
||||
};
|
||||
|
||||
template <size_t... N> using index_sequence = integer_sequence<size_t, N...>;
|
||||
|
||||
template <typename T, size_t N, T... Ns>
|
||||
struct make_integer_sequence : make_integer_sequence<T, N - 1, N - 1, Ns...> {};
|
||||
template <typename T, T... Ns>
|
||||
struct make_integer_sequence<T, 0, Ns...> : integer_sequence<T, Ns...> {};
|
||||
|
||||
template <size_t N>
|
||||
using make_index_sequence = make_integer_sequence<size_t, N>;
|
||||
#endif
|
||||
|
||||
template <class Tuple, class F, size_t... Is>
|
||||
void for_each(index_sequence<Is...>, Tuple&& tup, F&& f) FMT_NOEXCEPT {
|
||||
using std::get;
|
||||
// using free function get<I>(T) now.
|
||||
const int _[] = {0, ((void)f(get<Is>(tup)), 0)...};
|
||||
(void)_; // blocks warnings
|
||||
}
|
||||
|
||||
template <class T>
|
||||
FMT_CONSTEXPR make_index_sequence<std::tuple_size<T>::value> get_indexes(
|
||||
T const&) {
|
||||
return {};
|
||||
}
|
||||
|
||||
template <class Tuple, class F> void for_each(Tuple&& tup, F&& f) {
|
||||
const auto indexes = get_indexes(tup);
|
||||
for_each(indexes, std::forward<Tuple>(tup), std::forward<F>(f));
|
||||
}
|
||||
|
||||
template <typename Range>
|
||||
using value_type = remove_cvref_t<decltype(*std::declval<Range>().begin())>;
|
||||
|
||||
template <typename Arg, FMT_ENABLE_IF(!is_like_std_string<
|
||||
typename std::decay<Arg>::type>::value)>
|
||||
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const Arg&) {
|
||||
return add_space ? " {}" : "{}";
|
||||
}
|
||||
|
||||
template <typename Arg, FMT_ENABLE_IF(is_like_std_string<
|
||||
typename std::decay<Arg>::type>::value)>
|
||||
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const Arg&) {
|
||||
return add_space ? " \"{}\"" : "\"{}\"";
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const char*) {
|
||||
return add_space ? " \"{}\"" : "\"{}\"";
|
||||
}
|
||||
FMT_CONSTEXPR const wchar_t* format_str_quoted(bool add_space, const wchar_t*) {
|
||||
return add_space ? L" \"{}\"" : L"\"{}\"";
|
||||
}
|
||||
|
||||
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const char) {
|
||||
return add_space ? " '{}'" : "'{}'";
|
||||
}
|
||||
FMT_CONSTEXPR const wchar_t* format_str_quoted(bool add_space, const wchar_t) {
|
||||
return add_space ? L" '{}'" : L"'{}'";
|
||||
}
|
||||
} // namespace detail
|
||||
|
||||
template <typename T> struct is_tuple_like {
|
||||
static FMT_CONSTEXPR_DECL const bool value =
|
||||
detail::is_tuple_like_<T>::value && !detail::is_range_<T>::value;
|
||||
};
|
||||
|
||||
template <typename TupleT, typename Char>
|
||||
struct formatter<TupleT, Char, enable_if_t<fmt::is_tuple_like<TupleT>::value>> {
|
||||
private:
|
||||
// C++11 generic lambda for format()
|
||||
template <typename FormatContext> struct format_each {
|
||||
template <typename T> void operator()(const T& v) {
|
||||
if (i > 0) {
|
||||
if (formatting.add_prepostfix_space) {
|
||||
*out++ = ' ';
|
||||
}
|
||||
out = detail::copy(formatting.delimiter, out);
|
||||
}
|
||||
out = format_to(out,
|
||||
detail::format_str_quoted(
|
||||
(formatting.add_delimiter_spaces && i > 0), v),
|
||||
v);
|
||||
++i;
|
||||
}
|
||||
|
||||
formatting_tuple<Char>& formatting;
|
||||
size_t& i;
|
||||
typename std::add_lvalue_reference<decltype(
|
||||
std::declval<FormatContext>().out())>::type out;
|
||||
};
|
||||
|
||||
public:
|
||||
formatting_tuple<Char> formatting;
|
||||
|
||||
template <typename ParseContext>
|
||||
FMT_CONSTEXPR auto parse(ParseContext& ctx) -> decltype(ctx.begin()) {
|
||||
return formatting.parse(ctx);
|
||||
}
|
||||
|
||||
template <typename FormatContext = format_context>
|
||||
auto format(const TupleT& values, FormatContext& ctx) -> decltype(ctx.out()) {
|
||||
auto out = ctx.out();
|
||||
size_t i = 0;
|
||||
detail::copy(formatting.prefix, out);
|
||||
|
||||
detail::for_each(values, format_each<FormatContext>{formatting, i, out});
|
||||
if (formatting.add_prepostfix_space) {
|
||||
*out++ = ' ';
|
||||
}
|
||||
detail::copy(formatting.postfix, out);
|
||||
|
||||
return ctx.out();
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename Char> struct is_range {
|
||||
static FMT_CONSTEXPR_DECL const bool value =
|
||||
detail::is_range_<T>::value && !detail::is_like_std_string<T>::value &&
|
||||
!std::is_convertible<T, std::basic_string<Char>>::value &&
|
||||
!std::is_constructible<detail::std_string_view<Char>, T>::value;
|
||||
};
|
||||
|
||||
template <typename T, typename Char>
|
||||
struct formatter<
|
||||
T, Char,
|
||||
enable_if_t<fmt::is_range<T, Char>::value
|
||||
// Workaround a bug in MSVC 2017 and earlier.
|
||||
#if !FMT_MSC_VER || FMT_MSC_VER >= 1927
|
||||
&& has_formatter<detail::value_type<T>, format_context>::value
|
||||
#endif
|
||||
>> {
|
||||
formatting_range<Char> formatting;
|
||||
|
||||
template <typename ParseContext>
|
||||
FMT_CONSTEXPR auto parse(ParseContext& ctx) -> decltype(ctx.begin()) {
|
||||
return formatting.parse(ctx);
|
||||
}
|
||||
|
||||
template <typename FormatContext>
|
||||
typename FormatContext::iterator format(const T& values, FormatContext& ctx) {
|
||||
auto out = detail::copy(formatting.prefix, ctx.out());
|
||||
size_t i = 0;
|
||||
auto it = values.begin();
|
||||
auto end = values.end();
|
||||
for (; it != end; ++it) {
|
||||
if (i > 0) {
|
||||
if (formatting.add_prepostfix_space) *out++ = ' ';
|
||||
out = detail::copy(formatting.delimiter, out);
|
||||
}
|
||||
out = format_to(out,
|
||||
detail::format_str_quoted(
|
||||
(formatting.add_delimiter_spaces && i > 0), *it),
|
||||
*it);
|
||||
if (++i > formatting.range_length_limit) {
|
||||
out = format_to(out, " ... <other elements>");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (formatting.add_prepostfix_space) *out++ = ' ';
|
||||
return detail::copy(formatting.postfix, out);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Char, typename... T> struct tuple_arg_join : detail::view {
|
||||
const std::tuple<T...>& tuple;
|
||||
basic_string_view<Char> sep;
|
||||
|
||||
tuple_arg_join(const std::tuple<T...>& t, basic_string_view<Char> s)
|
||||
: tuple{t}, sep{s} {}
|
||||
};
|
||||
|
||||
template <typename Char, typename... T>
|
||||
struct formatter<tuple_arg_join<Char, T...>, Char> {
|
||||
template <typename ParseContext>
|
||||
FMT_CONSTEXPR auto parse(ParseContext& ctx) -> decltype(ctx.begin()) {
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template <typename FormatContext>
|
||||
typename FormatContext::iterator format(
|
||||
const tuple_arg_join<Char, T...>& value, FormatContext& ctx) {
|
||||
return format(value, ctx, detail::make_index_sequence<sizeof...(T)>{});
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename FormatContext, size_t... N>
|
||||
typename FormatContext::iterator format(
|
||||
const tuple_arg_join<Char, T...>& value, FormatContext& ctx,
|
||||
detail::index_sequence<N...>) {
|
||||
return format_args(value, ctx, std::get<N>(value.tuple)...);
|
||||
}
|
||||
|
||||
template <typename FormatContext>
|
||||
typename FormatContext::iterator format_args(
|
||||
const tuple_arg_join<Char, T...>&, FormatContext& ctx) {
|
||||
// NOTE: for compilers that support C++17, this empty function instantiation
|
||||
// can be replaced with a constexpr branch in the variadic overload.
|
||||
return ctx.out();
|
||||
}
|
||||
|
||||
template <typename FormatContext, typename Arg, typename... Args>
|
||||
typename FormatContext::iterator format_args(
|
||||
const tuple_arg_join<Char, T...>& value, FormatContext& ctx,
|
||||
const Arg& arg, const Args&... args) {
|
||||
using base = formatter<typename std::decay<Arg>::type, Char>;
|
||||
auto out = ctx.out();
|
||||
out = base{}.format(arg, ctx);
|
||||
if (sizeof...(Args) > 0) {
|
||||
out = std::copy(value.sep.begin(), value.sep.end(), out);
|
||||
ctx.advance_to(out);
|
||||
return format_args(value, ctx, args...);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
\rst
|
||||
Returns an object that formats `tuple` with elements separated by `sep`.
|
||||
|
||||
**Example**::
|
||||
|
||||
std::tuple<int, char> t = {1, 'a'};
|
||||
fmt::print("{}", fmt::join(t, ", "));
|
||||
// Output: "1, a"
|
||||
\endrst
|
||||
*/
|
||||
template <typename... T>
|
||||
FMT_CONSTEXPR tuple_arg_join<char, T...> join(const std::tuple<T...>& tuple,
|
||||
string_view sep) {
|
||||
return {tuple, sep};
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
FMT_CONSTEXPR tuple_arg_join<wchar_t, T...> join(const std::tuple<T...>& tuple,
|
||||
wstring_view sep) {
|
||||
return {tuple, sep};
|
||||
}
|
||||
|
||||
/**
|
||||
\rst
|
||||
Returns an object that formats `initializer_list` with elements separated by
|
||||
`sep`.
|
||||
|
||||
**Example**::
|
||||
|
||||
fmt::print("{}", fmt::join({1, 2, 3}, ", "));
|
||||
// Output: "1, 2, 3"
|
||||
\endrst
|
||||
*/
|
||||
template <typename T>
|
||||
arg_join<const T*, const T*, char> join(std::initializer_list<T> list,
|
||||
string_view sep) {
|
||||
return join(std::begin(list), std::end(list), sep);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
arg_join<const T*, const T*, wchar_t> join(std::initializer_list<T> list,
|
||||
wstring_view sep) {
|
||||
return join(std::begin(list), std::end(list), sep);
|
||||
}
|
||||
|
||||
FMT_END_NAMESPACE
|
||||
|
||||
#endif // FMT_RANGES_H_
|
||||
204
dep/dreamcast/include/reactphysics3d/body/CollisionBody.h
Normal file
204
dep/dreamcast/include/reactphysics3d/body/CollisionBody.h
Normal file
@ -0,0 +1,204 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_COLLISION_BODY_H
|
||||
#define REACTPHYSICS3D_COLLISION_BODY_H
|
||||
|
||||
// Libraries
|
||||
#include <cassert>
|
||||
#include <reactphysics3d/engine/Entity.h>
|
||||
#include <reactphysics3d/collision/shapes/AABB.h>
|
||||
#include <reactphysics3d/mathematics/Transform.h>
|
||||
#include <reactphysics3d/configuration.h>
|
||||
|
||||
/// Namespace reactphysics3d
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class Collider;
|
||||
class CollisionShape;
|
||||
class PhysicsWorld;
|
||||
struct RaycastInfo;
|
||||
class DefaultPoolAllocator;
|
||||
class Profiler;
|
||||
class Logger;
|
||||
|
||||
// Class CollisionBody
|
||||
/**
|
||||
* This class represents a body that is able to collide with others
|
||||
* bodies.
|
||||
*/
|
||||
class CollisionBody {
|
||||
|
||||
protected :
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Identifier of the entity in the ECS
|
||||
Entity mEntity;
|
||||
|
||||
/// Reference to the world the body belongs to
|
||||
PhysicsWorld& mWorld;
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Pointer to the profiler
|
||||
Profiler* mProfiler;
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Remove all the collision shapes
|
||||
void removeAllColliders();
|
||||
|
||||
/// Update the broad-phase state for this body (because it has moved for instance)
|
||||
void updateBroadPhaseState(decimal timeStep) const;
|
||||
|
||||
/// Ask the broad-phase to test again the collision shapes of the body for collision
|
||||
/// (as if the body has moved).
|
||||
void askForBroadPhaseCollisionCheck() const;
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
CollisionBody(PhysicsWorld& world, Entity entity);
|
||||
|
||||
/// Destructor
|
||||
virtual ~CollisionBody();
|
||||
|
||||
/// Deleted copy-constructor
|
||||
CollisionBody(const CollisionBody& body) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
CollisionBody& operator=(const CollisionBody& body) = delete;
|
||||
|
||||
/// Return the corresponding entity of the body
|
||||
Entity getEntity() const;
|
||||
|
||||
/// Return true if the body is active
|
||||
bool isActive() const;
|
||||
|
||||
/// Return a pointer to the user data attached to this body
|
||||
void* getUserData() const;
|
||||
|
||||
/// Attach user data to this body
|
||||
void setUserData(void* userData);
|
||||
|
||||
/// Set whether or not the body is active
|
||||
virtual void setIsActive(bool isActive);
|
||||
|
||||
/// Return the current position and orientation
|
||||
const Transform& getTransform() const;
|
||||
|
||||
/// Set the current position and orientation
|
||||
virtual void setTransform(const Transform& transform);
|
||||
|
||||
/// Create a new collider and add it to the body.
|
||||
virtual Collider* addCollider(CollisionShape* collisionShape, const Transform& transform);
|
||||
|
||||
/// Remove a collider from the body
|
||||
virtual void removeCollider(Collider* collider);
|
||||
|
||||
/// Return true if a point is inside the collision body
|
||||
bool testPointInside(const Vector3& worldPoint) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
bool raycast(const Ray& ray, RaycastInfo& raycastInfo);
|
||||
|
||||
/// Test if the collision body overlaps with a given AABB
|
||||
bool testAABBOverlap(const AABB& worldAABB) const;
|
||||
|
||||
/// Compute and return the AABB of the body by merging all colliders AABBs
|
||||
AABB getAABB() const;
|
||||
|
||||
/// Return a const pointer to a given collider of the body
|
||||
const Collider* getCollider(uint colliderIndex) const;
|
||||
|
||||
/// Return a pointer to a given collider of the body
|
||||
Collider* getCollider(uint colliderIndex);
|
||||
|
||||
/// Return the number of colliders associated with this body
|
||||
uint getNbColliders() const;
|
||||
|
||||
/// Return the world-space coordinates of a point given the local-space coordinates of the body
|
||||
Vector3 getWorldPoint(const Vector3& localPoint) const;
|
||||
|
||||
/// Return the world-space vector of a vector given in local-space coordinates of the body
|
||||
Vector3 getWorldVector(const Vector3& localVector) const;
|
||||
|
||||
/// Return the body local-space coordinates of a point given in the world-space coordinates
|
||||
Vector3 getLocalPoint(const Vector3& worldPoint) const;
|
||||
|
||||
/// Return the body local-space coordinates of a vector given in the world-space coordinates
|
||||
Vector3 getLocalVector(const Vector3& worldVector) const;
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Set the profiler
|
||||
virtual void setProfiler(Profiler* profiler);
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class CollisionDetectionSystem;
|
||||
friend class BroadPhaseAlgorithm;
|
||||
friend class ConvexMeshShape;
|
||||
friend class Collider;
|
||||
};
|
||||
|
||||
/// Test if the collision body overlaps with a given AABB
|
||||
/**
|
||||
* @param worldAABB The AABB (in world-space coordinates) that will be used to test overlap
|
||||
* @return True if the given AABB overlaps with the AABB of the collision body
|
||||
*/
|
||||
inline bool CollisionBody::testAABBOverlap(const AABB& worldAABB) const {
|
||||
return worldAABB.testCollision(getAABB());
|
||||
}
|
||||
|
||||
// Return the corresponding entity of the body
|
||||
/**
|
||||
* @return The entity of the body
|
||||
*/
|
||||
inline Entity CollisionBody::getEntity() const {
|
||||
return mEntity;
|
||||
}
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
// Set the profiler
|
||||
inline void CollisionBody::setProfiler(Profiler* profiler) {
|
||||
mProfiler = profiler;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
211
dep/dreamcast/include/reactphysics3d/body/RigidBody.h
Normal file
211
dep/dreamcast/include/reactphysics3d/body/RigidBody.h
Normal file
@ -0,0 +1,211 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_RIGID_BODY_H
|
||||
#define REACTPHYSICS3D_RIGID_BODY_H
|
||||
|
||||
// Libraries
|
||||
#include <cassert>
|
||||
#include <reactphysics3d/body/CollisionBody.h>
|
||||
#include <reactphysics3d/mathematics/mathematics.h>
|
||||
|
||||
/// Namespace reactphysics3d
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class declarations
|
||||
struct JointListElement;
|
||||
class PhysicsWorld;
|
||||
class MemoryManager;
|
||||
enum class BodyType;
|
||||
|
||||
// Class RigidBody
|
||||
/**
|
||||
* This class represents a rigid body of the physics
|
||||
* engine. A rigid body is a non-deformable body that
|
||||
* has a constant mass. This class inherits from the
|
||||
* CollisionBody class.
|
||||
*/
|
||||
class RigidBody : public CollisionBody {
|
||||
|
||||
protected :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Set the variable to know whether or not the body is sleeping
|
||||
void setIsSleeping(bool isSleeping);
|
||||
|
||||
/// Update whether the current overlapping pairs where this body is involed are active or not
|
||||
void updateOverlappingPairs();
|
||||
|
||||
/// Compute and return the local-space center of mass of the body using its colliders
|
||||
Vector3 computeCenterOfMass() const;
|
||||
|
||||
/// Compute the local-space inertia tensor and total mass of the body using its colliders
|
||||
void computeMassAndInertiaTensorLocal(Vector3& inertiaTensorLocal, decimal& totalMass) const;
|
||||
|
||||
/// Return the inverse of the inertia tensor in world coordinates.
|
||||
static const Matrix3x3 getWorldInertiaTensorInverse(PhysicsWorld& world, Entity bodyEntity);
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
RigidBody(PhysicsWorld& world, Entity entity);
|
||||
|
||||
/// Destructor
|
||||
virtual ~RigidBody() override = default;
|
||||
|
||||
/// Deleted copy-constructor
|
||||
RigidBody(const RigidBody& body) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
RigidBody& operator=(const RigidBody& body) = delete;
|
||||
|
||||
/// Set the current position and orientation
|
||||
virtual void setTransform(const Transform& transform) override;
|
||||
|
||||
/// Return the mass of the body
|
||||
decimal getMass() const;
|
||||
|
||||
/// Set the mass of the rigid body
|
||||
void setMass(decimal mass);
|
||||
|
||||
/// Return the linear velocity
|
||||
Vector3 getLinearVelocity() const;
|
||||
|
||||
/// Set the linear velocity of the body.
|
||||
void setLinearVelocity(const Vector3& linearVelocity);
|
||||
|
||||
/// Return the angular velocity
|
||||
Vector3 getAngularVelocity() const;
|
||||
|
||||
/// Set the angular velocity.
|
||||
void setAngularVelocity(const Vector3& angularVelocity);
|
||||
|
||||
/// Return the local inertia tensor of the body (in body coordinates)
|
||||
const Vector3& getLocalInertiaTensor() const;
|
||||
|
||||
/// Set the local inertia tensor of the body (in body coordinates)
|
||||
void setLocalInertiaTensor(const Vector3& inertiaTensorLocal);
|
||||
|
||||
/// Return the center of mass of the body (in local-space coordinates)
|
||||
const Vector3& getLocalCenterOfMass() const;
|
||||
|
||||
/// Set the center of mass of the body (in local-space coordinates)
|
||||
void setLocalCenterOfMass(const Vector3& centerOfMass);
|
||||
|
||||
/// Compute and set the local-space center of mass of the body using its colliders
|
||||
void updateLocalCenterOfMassFromColliders();
|
||||
|
||||
/// Compute and set the local-space inertia tensor of the body using its colliders
|
||||
void updateLocalInertiaTensorFromColliders();
|
||||
|
||||
/// Compute and set the mass of the body using its colliders
|
||||
void updateMassFromColliders();
|
||||
|
||||
/// Compute and set the center of mass, the mass and the local-space inertia tensor of the body using its colliders
|
||||
void updateMassPropertiesFromColliders();
|
||||
|
||||
/// Return the type of the body
|
||||
BodyType getType() const;
|
||||
|
||||
/// Set the type of the body
|
||||
void setType(BodyType type);
|
||||
|
||||
/// Return true if the gravity needs to be applied to this rigid body
|
||||
bool isGravityEnabled() const;
|
||||
|
||||
/// Set the variable to know if the gravity is applied to this rigid body
|
||||
void enableGravity(bool isEnabled);
|
||||
|
||||
/// Return the linear velocity damping factor
|
||||
decimal getLinearDamping() const;
|
||||
|
||||
/// Set the linear damping factor
|
||||
void setLinearDamping(decimal linearDamping);
|
||||
|
||||
/// Return the angular velocity damping factor
|
||||
decimal getAngularDamping() const;
|
||||
|
||||
/// Set the angular damping factor
|
||||
void setAngularDamping(decimal angularDamping);
|
||||
|
||||
/// Apply an external force to the body at its center of mass.
|
||||
void applyForceToCenterOfMass(const Vector3& force);
|
||||
|
||||
/// Apply an external force to the body at a given point (in local-space coordinates).
|
||||
void applyForceAtLocalPosition(const Vector3& force, const Vector3& point);
|
||||
|
||||
/// Apply an external force to the body at a given point (in world-space coordinates).
|
||||
void applyForceAtWorldPosition(const Vector3& force, const Vector3& point);
|
||||
|
||||
/// Apply an external torque to the body.
|
||||
void applyTorque(const Vector3& torque);
|
||||
|
||||
/// Return whether or not the body is allowed to sleep
|
||||
bool isAllowedToSleep() const;
|
||||
|
||||
/// Set whether or not the body is allowed to go to sleep
|
||||
void setIsAllowedToSleep(bool isAllowedToSleep);
|
||||
|
||||
/// Return whether or not the body is sleeping
|
||||
bool isSleeping() const;
|
||||
|
||||
/// Set whether or not the body is active
|
||||
virtual void setIsActive(bool isActive) override;
|
||||
|
||||
/// Create a new collider and add it to the body
|
||||
virtual Collider* addCollider(CollisionShape* collisionShape, const Transform& transform) override;
|
||||
|
||||
/// Remove a collider from the body
|
||||
virtual void removeCollider(Collider* collider) override;
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Set the profiler
|
||||
void setProfiler(Profiler* profiler) override;
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class ContactSolverSystem;
|
||||
friend class DynamicsSystem;
|
||||
friend class BallAndSocketJoint;
|
||||
friend class SliderJoint;
|
||||
friend class HingeJoint;
|
||||
friend class FixedJoint;
|
||||
friend class SolveBallAndSocketJointSystem;
|
||||
friend class SolveFixedJointSystem;
|
||||
friend class SolveHingeJointSystem;
|
||||
friend class SolveSliderJointSystem;
|
||||
friend class Joint;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
238
dep/dreamcast/include/reactphysics3d/collision/Collider.h
Normal file
238
dep/dreamcast/include/reactphysics3d/collision/Collider.h
Normal file
@ -0,0 +1,238 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_COLLIDER_H
|
||||
#define REACTPHYSICS3D_COLLIDER_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/body/CollisionBody.h>
|
||||
#include <reactphysics3d/collision/shapes/CollisionShape.h>
|
||||
#include <reactphysics3d/engine/Material.h>
|
||||
#include <reactphysics3d/utils/Logger.h>
|
||||
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class MemoryManager;
|
||||
|
||||
// Class Collider
|
||||
/**
|
||||
* A collider has a collision shape (box, sphere, capsule, ...) and is attached to a CollisionBody or
|
||||
* RigidBody. A body can have multiple colliders. The collider also have a mass value and a Material
|
||||
* with many physics parameters like friction or bounciness. When you create a body, you need to attach
|
||||
* at least one collider to it if you want that body to be able to collide in the physics world.
|
||||
*/
|
||||
class Collider {
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Reference to the memory manager
|
||||
MemoryManager& mMemoryManager;
|
||||
|
||||
/// Identifier of the entity in the ECS
|
||||
Entity mEntity;
|
||||
|
||||
/// Pointer to the parent body
|
||||
CollisionBody* mBody;
|
||||
|
||||
/// Material properties of the rigid body
|
||||
Material mMaterial;
|
||||
|
||||
/// Pointer to user data
|
||||
void* mUserData;
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Pointer to the profiler
|
||||
Profiler* mProfiler;
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Notify the collider that the size of the collision shape has been
|
||||
/// changed by the user
|
||||
void setHasCollisionShapeChangedSize(bool hasCollisionShapeChangedSize);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
Collider(Entity entity, CollisionBody* body, MemoryManager& memoryManager);
|
||||
|
||||
/// Destructor
|
||||
virtual ~Collider();
|
||||
|
||||
/// Deleted copy-constructor
|
||||
Collider(const Collider& collider) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
Collider& operator=(const Collider& collider) = delete;
|
||||
|
||||
/// Return the corresponding entity of the collider
|
||||
Entity getEntity() const;
|
||||
|
||||
/// Return a pointer to the collision shape
|
||||
CollisionShape* getCollisionShape();
|
||||
|
||||
/// Return a const pointer to the collision shape
|
||||
const CollisionShape* getCollisionShape() const;
|
||||
|
||||
/// Return the parent body
|
||||
CollisionBody* getBody() const;
|
||||
|
||||
/// Return a pointer to the user data attached to this body
|
||||
void* getUserData() const;
|
||||
|
||||
/// Attach user data to this body
|
||||
void setUserData(void* userData);
|
||||
|
||||
/// Return the local to parent body transform
|
||||
const Transform& getLocalToBodyTransform() const;
|
||||
|
||||
/// Set the local to parent body transform
|
||||
void setLocalToBodyTransform(const Transform& transform);
|
||||
|
||||
/// Return the local to world transform
|
||||
const Transform getLocalToWorldTransform() const;
|
||||
|
||||
/// Return the AABB of the collider in world-space
|
||||
const AABB getWorldAABB() const;
|
||||
|
||||
/// Test if the collider overlaps with a given AABB
|
||||
bool testAABBOverlap(const AABB& worldAABB) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
bool testPointInside(const Vector3& worldPoint);
|
||||
|
||||
/// Raycast method with feedback information
|
||||
bool raycast(const Ray& ray, RaycastInfo& raycastInfo);
|
||||
|
||||
/// Return the collision bits mask
|
||||
unsigned short getCollideWithMaskBits() const;
|
||||
|
||||
/// Set the collision bits mask
|
||||
void setCollideWithMaskBits(unsigned short collideWithMaskBits);
|
||||
|
||||
/// Return the collision category bits
|
||||
unsigned short getCollisionCategoryBits() const;
|
||||
|
||||
/// Set the collision category bits
|
||||
void setCollisionCategoryBits(unsigned short collisionCategoryBits);
|
||||
|
||||
/// Return the broad-phase id
|
||||
int getBroadPhaseId() const;
|
||||
|
||||
/// Return a reference to the material properties of the collider
|
||||
Material& getMaterial();
|
||||
|
||||
/// Set a new material for this collider
|
||||
void setMaterial(const Material& material);
|
||||
|
||||
/// Return true if the collider is a trigger
|
||||
bool getIsTrigger() const;
|
||||
|
||||
/// Set whether the collider is a trigger
|
||||
void setIsTrigger(bool isTrigger) const;
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Set the profiler
|
||||
void setProfiler(Profiler* profiler);
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class OverlappingPair;
|
||||
friend class CollisionBody;
|
||||
friend class RigidBody;
|
||||
friend class BroadPhaseAlgorithm;
|
||||
friend class DynamicAABBTree;
|
||||
friend class CollisionDetectionSystem;
|
||||
friend class PhysicsWorld;
|
||||
friend class GJKAlgorithm;
|
||||
friend class ConvexMeshShape;
|
||||
friend class CollisionShape;
|
||||
friend class ContactManifoldSet;
|
||||
friend class MiddlePhaseTriangleCallback;
|
||||
|
||||
};
|
||||
|
||||
// Return the corresponding entity of the collider
|
||||
/**
|
||||
* @return The entity of the collider
|
||||
*/
|
||||
inline Entity Collider::getEntity() const {
|
||||
return mEntity;
|
||||
}
|
||||
|
||||
// Return the parent body
|
||||
/**
|
||||
* @return Pointer to the parent body
|
||||
*/
|
||||
inline CollisionBody* Collider::getBody() const {
|
||||
return mBody;
|
||||
}
|
||||
|
||||
// Return a pointer to the user data attached to this body
|
||||
/**
|
||||
* @return A pointer to the user data stored into the collider
|
||||
*/
|
||||
inline void* Collider::getUserData() const {
|
||||
return mUserData;
|
||||
}
|
||||
|
||||
// Attach user data to this body
|
||||
/**
|
||||
* @param userData Pointer to the user data you want to store within the collider
|
||||
*/
|
||||
inline void Collider::setUserData(void* userData) {
|
||||
mUserData = userData;
|
||||
}
|
||||
|
||||
/// Test if the collider overlaps with a given AABB
|
||||
/**
|
||||
* @param worldAABB The AABB (in world-space coordinates) that will be used to test overlap
|
||||
* @return True if the given AABB overlaps with the AABB of the collision body
|
||||
*/
|
||||
inline bool Collider::testAABBOverlap(const AABB& worldAABB) const {
|
||||
return worldAABB.testCollision(getWorldAABB());
|
||||
}
|
||||
|
||||
// Return a reference to the material properties of the collider
|
||||
/**
|
||||
* @return A reference to the material of the body
|
||||
*/
|
||||
inline Material& Collider::getMaterial() {
|
||||
return mMaterial;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -0,0 +1,345 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_COLLISION_CALLBACK_H
|
||||
#define REACTPHYSICS3D_COLLISION_CALLBACK_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/containers/List.h>
|
||||
#include <reactphysics3d/collision/ContactPair.h>
|
||||
#include <reactphysics3d/constraint/ContactPoint.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class OverlappingPair;
|
||||
class ContactManifold;
|
||||
class CollisionBody;
|
||||
class Collider;
|
||||
class MemoryManager;
|
||||
|
||||
// Class CollisionCallback
|
||||
/**
|
||||
* This abstract class can be used to register a callback for collision test queries.
|
||||
* You should implement your own class inherited from this one and implement
|
||||
* the notifyContact() method. This method will called each time a contact
|
||||
* point is reported.
|
||||
*/
|
||||
class CollisionCallback {
|
||||
|
||||
public:
|
||||
|
||||
// Class ContactPoint
|
||||
/**
|
||||
* This class represents a contact point between two colliders of the physics world.
|
||||
*/
|
||||
class ContactPoint {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
const reactphysics3d::ContactPoint& mContactPoint;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ContactPoint(const reactphysics3d::ContactPoint& contactPoint);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Copy constructor
|
||||
ContactPoint(const ContactPoint& contactPoint) = default;
|
||||
|
||||
/// Assignment operator
|
||||
ContactPoint& operator=(const ContactPoint& contactPoint) = delete;
|
||||
|
||||
/// Destructor
|
||||
~ContactPoint() = default;
|
||||
|
||||
/// Return the penetration depth
|
||||
/**
|
||||
* @return The penetration depth between the two colliders at this contact point
|
||||
*/
|
||||
decimal getPenetrationDepth() const;
|
||||
|
||||
/// Return the world-space contact normal
|
||||
/**
|
||||
* @return The world-space contact normal
|
||||
*/
|
||||
const Vector3& getWorldNormal() const;
|
||||
|
||||
/// Return the contact point on the first collider in the local-space of the first collider
|
||||
/**
|
||||
* @return The local-space contact point on the first collider
|
||||
*/
|
||||
const Vector3& getLocalPointOnCollider1() const;
|
||||
|
||||
/// Return the contact point on the second collider in the local-space of the second collider
|
||||
/**
|
||||
* @return The local-space contact point on the second collider
|
||||
*/
|
||||
const Vector3& getLocalPointOnCollider2() const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class CollisionCallback;
|
||||
};
|
||||
|
||||
// Class ContactPair
|
||||
/**
|
||||
* This class represents the contact between two colliders of the physics world.
|
||||
* A contact pair contains a list of contact points.
|
||||
*/
|
||||
class ContactPair {
|
||||
|
||||
public:
|
||||
|
||||
/// Enumeration EventType that describes the type of contact event
|
||||
enum class EventType {
|
||||
|
||||
/// This contact is a new contact between the two
|
||||
/// colliders (the colliders where not touching in the previous frame)
|
||||
ContactStart,
|
||||
|
||||
/// The two colliders were already touching in the previous frame and this is a new or updated contact
|
||||
ContactStay,
|
||||
|
||||
/// The two colliders were in contact in the previous frame and are not in contact anymore
|
||||
ContactExit
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
const reactphysics3d::ContactPair& mContactPair;
|
||||
|
||||
/// Pointer to the contact points
|
||||
List<reactphysics3d::ContactPoint>* mContactPoints;
|
||||
|
||||
/// Reference to the physics world
|
||||
PhysicsWorld& mWorld;
|
||||
|
||||
/// True if this is a lost contact pair (contact pair colliding in previous frame but not in current one)
|
||||
bool mIsLostContactPair;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ContactPair(const reactphysics3d::ContactPair& contactPair, List<reactphysics3d::ContactPoint>* contactPoints,
|
||||
PhysicsWorld& world, bool mIsLostContactPair);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Copy constructor
|
||||
ContactPair(const ContactPair& contactPair) = default;
|
||||
|
||||
/// Assignment operator
|
||||
ContactPair& operator=(const ContactPair& contactPair) = delete;
|
||||
|
||||
/// Destructor
|
||||
~ContactPair() = default;
|
||||
|
||||
/// Return the number of contact points in the contact pair
|
||||
/**
|
||||
* @return The number of contact points in the contact pair
|
||||
*/
|
||||
uint getNbContactPoints() const;
|
||||
|
||||
/// Return a given contact point
|
||||
/**
|
||||
* @param index Index of the contact point to retrieve
|
||||
* @return A contact point object
|
||||
*/
|
||||
ContactPoint getContactPoint(uint index) const;
|
||||
|
||||
/// Return a pointer to the first body in contact
|
||||
/**
|
||||
* @return A pointer to the first colliding body of the pair
|
||||
*/
|
||||
CollisionBody* getBody1() const;
|
||||
|
||||
/// Return a pointer to the second body in contact
|
||||
/**
|
||||
* @return A pointer to the second colliding body of the pair
|
||||
*/
|
||||
CollisionBody* getBody2() const;
|
||||
|
||||
/// Return a pointer to the first collider in contact (in body 1)
|
||||
/**
|
||||
* @return A pointer to the first collider of the contact pair
|
||||
*/
|
||||
Collider* getCollider1() const;
|
||||
|
||||
/// Return a pointer to the second collider in contact (in body 2)
|
||||
/**
|
||||
* @return A pointer to the second collider of the contact pair
|
||||
*/
|
||||
Collider* getCollider2() const;
|
||||
|
||||
/// Return the corresponding type of event for this contact pair
|
||||
/**
|
||||
* @return The type of contact event for this contact pair
|
||||
*/
|
||||
EventType getEventType() const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class CollisionCallback;
|
||||
};
|
||||
|
||||
// Class CallbackData
|
||||
/**
|
||||
* This class contains data about contacts between bodies
|
||||
*/
|
||||
class CallbackData {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the list of contact pairs (contains contacts and triggers events)
|
||||
List<reactphysics3d::ContactPair>* mContactPairs;
|
||||
|
||||
/// Pointer to the list of contact manifolds
|
||||
List<ContactManifold>* mContactManifolds;
|
||||
|
||||
/// Pointer to the contact points
|
||||
List<reactphysics3d::ContactPoint>* mContactPoints;
|
||||
|
||||
/// Pointer to the list of lost contact pairs (contains contacts and triggers events)
|
||||
List<reactphysics3d::ContactPair>& mLostContactPairs;
|
||||
|
||||
/// List of indices of the mContactPairs list that are contact events (not overlap/triggers)
|
||||
List<uint> mContactPairsIndices;
|
||||
|
||||
/// List of indices of the mLostContactPairs list that are contact events (not overlap/triggers)
|
||||
List<uint> mLostContactPairsIndices;
|
||||
|
||||
/// Reference to the physics world
|
||||
PhysicsWorld& mWorld;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
CallbackData(List<reactphysics3d::ContactPair>* contactPairs, List<ContactManifold>* manifolds,
|
||||
List<reactphysics3d::ContactPoint>* contactPoints, List<reactphysics3d::ContactPair>& lostContactPairs,
|
||||
PhysicsWorld& world);
|
||||
|
||||
/// Deleted copy constructor
|
||||
CallbackData(const CallbackData& callbackData) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
CallbackData& operator=(const CallbackData& callbackData) = delete;
|
||||
|
||||
/// Destructor
|
||||
~CallbackData() = default;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Return the number of contact pairs
|
||||
/**
|
||||
* @return The number of contact pairs
|
||||
*/
|
||||
uint getNbContactPairs() const;
|
||||
|
||||
/// Return a given contact pair
|
||||
/**
|
||||
* @param index Index of the contact pair to retrieve
|
||||
* @return A contact pair object
|
||||
*/
|
||||
ContactPair getContactPair(uint index) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class CollisionDetectionSystem;
|
||||
};
|
||||
|
||||
/// Destructor
|
||||
virtual ~CollisionCallback() = default;
|
||||
|
||||
/// This method is called when some contacts occur
|
||||
virtual void onContact(const CallbackData& callbackData)=0;
|
||||
};
|
||||
|
||||
// Return the number of contact pairs (there is a single contact pair between two bodies in contact)
|
||||
/**
|
||||
* @return The number of contact pairs
|
||||
*/
|
||||
inline uint CollisionCallback::CallbackData::getNbContactPairs() const {
|
||||
return mContactPairsIndices.size() + mLostContactPairsIndices.size();
|
||||
}
|
||||
|
||||
// Return the number of contact points in the contact pair
|
||||
/**
|
||||
* @return The number of contact points
|
||||
*/
|
||||
inline uint CollisionCallback::ContactPair::getNbContactPoints() const {
|
||||
return mContactPair.nbToTalContactPoints;
|
||||
}
|
||||
|
||||
// Return the penetration depth between the two bodies in contact
|
||||
/**
|
||||
* @return The penetration depth (larger than zero)
|
||||
*/
|
||||
inline decimal CollisionCallback::ContactPoint::getPenetrationDepth() const {
|
||||
return mContactPoint.getPenetrationDepth();
|
||||
}
|
||||
|
||||
// Return the world-space contact normal (vector from first body toward second body)
|
||||
/**
|
||||
* @return The contact normal direction at the contact point (in world-space)
|
||||
*/
|
||||
inline const Vector3& CollisionCallback::ContactPoint::getWorldNormal() const {
|
||||
return mContactPoint.getNormal();
|
||||
}
|
||||
|
||||
// Return the contact point on the first collider in the local-space of the first collider
|
||||
/**
|
||||
* @return The contact point in the local-space of the first collider (from body1) in contact
|
||||
*/
|
||||
inline const Vector3& CollisionCallback::ContactPoint::getLocalPointOnCollider1() const {
|
||||
return mContactPoint.getLocalPointOnShape1();
|
||||
}
|
||||
|
||||
// Return the contact point on the second collider in the local-space of the second collider
|
||||
/**
|
||||
* @return The contact point in the local-space of the second collider (from body2) in contact
|
||||
*/
|
||||
inline const Vector3& CollisionCallback::ContactPoint::getLocalPointOnCollider2() const {
|
||||
return mContactPoint.getLocalPointOnShape2();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
134
dep/dreamcast/include/reactphysics3d/collision/ContactManifold.h
Normal file
134
dep/dreamcast/include/reactphysics3d/collision/ContactManifold.h
Normal file
@ -0,0 +1,134 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_CONTACT_MANIFOLD_H
|
||||
#define REACTPHYSICS3D_CONTACT_MANIFOLD_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/collision/Collider.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class declarations
|
||||
class ContactManifold;
|
||||
class ContactManifoldInfo;
|
||||
struct ContactPointInfo;
|
||||
class CollisionBody;
|
||||
class ContactPoint;
|
||||
class DefaultPoolAllocator;
|
||||
|
||||
// Class ContactManifold
|
||||
/**
|
||||
* This class represents a set of contact points between two bodies that
|
||||
* all have a similar contact normal direction. Usually, there is a single
|
||||
* contact manifold when two convex shapes are in contact. However, when
|
||||
* a convex shape collides with a concave shape, there might be several
|
||||
* contact manifolds with different normal directions.
|
||||
* The contact manifold is implemented in a way to cache the contact
|
||||
* points among the frames for better stability (warm starting of the
|
||||
* contact solver)
|
||||
*/
|
||||
class ContactManifold {
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Constants -------------------- //
|
||||
|
||||
/// Maximum number of contact points in a reduced contact manifold
|
||||
const int MAX_CONTACT_POINTS_IN_MANIFOLD = 4;
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Index of the first contact point of the manifold in the list of contact points
|
||||
uint contactPointsIndex;
|
||||
|
||||
/// Entity of the first body in contact
|
||||
Entity bodyEntity1;
|
||||
|
||||
/// Entity of the second body in contact
|
||||
Entity bodyEntity2;
|
||||
|
||||
/// Entity of the first collider in contact
|
||||
Entity colliderEntity1;
|
||||
|
||||
/// Entity of the second collider in contact
|
||||
Entity colliderEntity2;
|
||||
|
||||
/// Number of contacts in the cache
|
||||
int8 nbContactPoints;
|
||||
|
||||
/// First friction vector of the contact manifold
|
||||
Vector3 frictionVector1;
|
||||
|
||||
/// Second friction vector of the contact manifold
|
||||
Vector3 frictionVector2;
|
||||
|
||||
/// First friction constraint accumulated impulse
|
||||
decimal frictionImpulse1;
|
||||
|
||||
/// Second friction constraint accumulated impulse
|
||||
decimal frictionImpulse2;
|
||||
|
||||
/// Twist friction constraint accumulated impulse
|
||||
decimal frictionTwistImpulse;
|
||||
|
||||
/// Accumulated rolling resistance impulse
|
||||
Vector3 rollingResistanceImpulse;
|
||||
|
||||
/// True if the contact manifold has already been added into an island
|
||||
bool isAlreadyInIsland;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ContactManifold(Entity bodyEntity1, Entity bodyEntity2, Entity colliderEntity1, Entity colliderEntity2,
|
||||
uint contactPointsIndex, int8 nbContactPoints);
|
||||
|
||||
/// Destructor
|
||||
~ContactManifold();
|
||||
|
||||
/// Copy-constructor
|
||||
ContactManifold(const ContactManifold& contactManifold) = default;
|
||||
|
||||
/// Assignment operator
|
||||
ContactManifold& operator=(const ContactManifold& contactManifold) = default;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class PhysicsWorld;
|
||||
friend class Island;
|
||||
friend class CollisionBody;
|
||||
friend class ContactManifoldSet;
|
||||
friend class ContactSolverSystem;
|
||||
friend class CollisionDetectionSystem;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,67 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_CONTACT_MANIFOLD_INFO_H
|
||||
#define REACTPHYSICS3D_CONTACT_MANIFOLD_INFO_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/mathematics/mathematics.h>
|
||||
#include <reactphysics3d/configuration.h>
|
||||
#include <reactphysics3d/engine/OverlappingPairs.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Structure ContactManifoldInfo
|
||||
/**
|
||||
* This structure contains informations about a collision contact
|
||||
* manifold computed during the narrow-phase collision detection.
|
||||
*/
|
||||
struct ContactManifoldInfo {
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Indices of the contact points in the mPotentialContactPoints array
|
||||
List<uint> potentialContactPointsIndices;
|
||||
|
||||
/// Overlapping pair id
|
||||
uint64 pairId;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ContactManifoldInfo(uint64 pairId, MemoryAllocator& allocator)
|
||||
: potentialContactPointsIndices(allocator), pairId(pairId) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
104
dep/dreamcast/include/reactphysics3d/collision/ContactPair.h
Normal file
104
dep/dreamcast/include/reactphysics3d/collision/ContactPair.h
Normal file
@ -0,0 +1,104 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_OVERLAPPING_PAIR_CONTACT_H
|
||||
#define REACTPHYSICS3D_OVERLAPPING_PAIR_CONTACT_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/mathematics/mathematics.h>
|
||||
#include <reactphysics3d/configuration.h>
|
||||
#include <reactphysics3d/engine/OverlappingPairs.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Structure ContactPair
|
||||
/**
|
||||
* This structure represents a pair of shapes that are in contact during narrow-phase.
|
||||
*/
|
||||
struct ContactPair {
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Overlapping pair Id
|
||||
uint64 pairId;
|
||||
|
||||
/// Indices of the potential contact manifolds
|
||||
List<uint> potentialContactManifoldsIndices;
|
||||
|
||||
/// Entity of the first body of the contact
|
||||
Entity body1Entity;
|
||||
|
||||
/// Entity of the second body of the contact
|
||||
Entity body2Entity;
|
||||
|
||||
/// Entity of the first collider of the contact
|
||||
Entity collider1Entity;
|
||||
|
||||
/// Entity of the second collider of the contact
|
||||
Entity collider2Entity;
|
||||
|
||||
/// True if the manifold is already in an island
|
||||
bool isAlreadyInIsland;
|
||||
|
||||
/// Index of the contact pair in the array of pairs
|
||||
uint contactPairIndex;
|
||||
|
||||
/// Index of the first contact manifold in the array
|
||||
uint contactManifoldsIndex;
|
||||
|
||||
/// Number of contact manifolds
|
||||
int8 nbContactManifolds;
|
||||
|
||||
/// Index of the first contact point in the array of contact points
|
||||
uint contactPointsIndex;
|
||||
|
||||
/// Total number of contact points in all the manifolds of the contact pair
|
||||
uint nbToTalContactPoints;
|
||||
|
||||
/// True if the colliders of the pair were already colliding in the previous frame
|
||||
bool collidingInPreviousFrame;
|
||||
|
||||
/// True if one of the two involved colliders is a trigger
|
||||
bool isTrigger;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ContactPair(uint64 pairId, Entity body1Entity, Entity body2Entity, Entity collider1Entity,
|
||||
Entity collider2Entity, uint contactPairIndex, bool collidingInPreviousFrame, bool isTrigger, MemoryAllocator& allocator)
|
||||
: pairId(pairId), potentialContactManifoldsIndices(allocator), body1Entity(body1Entity), body2Entity(body2Entity),
|
||||
collider1Entity(collider1Entity), collider2Entity(collider2Entity),
|
||||
isAlreadyInIsland(false), contactPairIndex(contactPairIndex), contactManifoldsIndex(0), nbContactManifolds(0),
|
||||
contactPointsIndex(0), nbToTalContactPoints(0), collidingInPreviousFrame(collidingInPreviousFrame), isTrigger(isTrigger) {
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -0,0 +1,86 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_CONTACT_POINT_INFO_H
|
||||
#define REACTPHYSICS3D_CONTACT_POINT_INFO_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/mathematics/mathematics.h>
|
||||
#include <reactphysics3d/configuration.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class CollisionBody;
|
||||
|
||||
// Structure ContactPointInfo
|
||||
/**
|
||||
* This structure contains informations about a collision contact
|
||||
* computed during the narrow-phase collision detection. Those
|
||||
* informations are used to compute the contact set for a contact
|
||||
* between two bodies.
|
||||
*/
|
||||
struct ContactPointInfo {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Normalized normal vector of the collision contact in world space
|
||||
Vector3 normal;
|
||||
|
||||
/// Penetration depth of the contact
|
||||
decimal penetrationDepth;
|
||||
|
||||
/// Contact point of body 1 in local space of body 1
|
||||
Vector3 localPoint1;
|
||||
|
||||
/// Contact point of body 2 in local space of body 2
|
||||
Vector3 localPoint2;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ContactPointInfo(const Vector3& contactNormal, decimal penDepth,
|
||||
const Vector3& localPt1, const Vector3& localPt2)
|
||||
: normal(contactNormal), penetrationDepth(penDepth),
|
||||
localPoint1(localPt1), localPoint2(localPt2) {
|
||||
|
||||
assert(contactNormal.lengthSquare() > decimal(0.8));
|
||||
assert(penDepth > decimal(0.0));
|
||||
}
|
||||
|
||||
/// Destructor
|
||||
~ContactPointInfo() = default;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -0,0 +1,204 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_HALF_EDGE_STRUCTURE_MESH_H
|
||||
#define REACTPHYSICS3D_HALF_EDGE_STRUCTURE_MESH_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/mathematics/mathematics.h>
|
||||
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class HalfEdgeStructure
|
||||
/**
|
||||
* This class describes a polyhedron mesh made of faces and vertices.
|
||||
* The faces do not have to be triangle. Note that the half-edge structure
|
||||
* is only valid if the mesh is closed (each edge has two adjacent faces).
|
||||
*/
|
||||
class HalfEdgeStructure {
|
||||
|
||||
public:
|
||||
|
||||
using VerticesPair = Pair<uint, uint>;
|
||||
|
||||
/// Edge
|
||||
struct Edge {
|
||||
uint vertexIndex; // Index of the vertex at the beginning of the edge
|
||||
uint twinEdgeIndex; // Index of the twin edge
|
||||
uint faceIndex; // Adjacent face index of the edge
|
||||
uint nextEdgeIndex; // Index of the next edge
|
||||
};
|
||||
|
||||
/// Face
|
||||
struct Face {
|
||||
uint edgeIndex; // Index of an half-edge of the face
|
||||
List<uint> faceVertices; // Index of the vertices of the face
|
||||
|
||||
/// Constructor
|
||||
Face(MemoryAllocator& allocator) : faceVertices(allocator) {}
|
||||
|
||||
/// Constructor
|
||||
Face(List<uint> vertices) : faceVertices(vertices) {}
|
||||
};
|
||||
|
||||
/// Vertex
|
||||
struct Vertex {
|
||||
uint vertexPointIndex; // Index of the vertex point in the origin vertex array
|
||||
uint edgeIndex; // Index of one edge emanting from this vertex
|
||||
|
||||
/// Constructor
|
||||
Vertex(uint vertexCoordsIndex) : vertexPointIndex(vertexCoordsIndex) { }
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
/// Reference to a memory allocator
|
||||
MemoryAllocator& mAllocator;
|
||||
|
||||
/// All the faces
|
||||
List<Face> mFaces;
|
||||
|
||||
/// All the vertices
|
||||
List<Vertex> mVertices;
|
||||
|
||||
/// All the half-edges
|
||||
List<Edge> mEdges;
|
||||
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
HalfEdgeStructure(MemoryAllocator& allocator, uint facesCapacity, uint verticesCapacity,
|
||||
uint edgesCapacity) :mAllocator(allocator), mFaces(allocator, facesCapacity),
|
||||
mVertices(allocator, verticesCapacity), mEdges(allocator, edgesCapacity) {}
|
||||
|
||||
/// Destructor
|
||||
~HalfEdgeStructure() = default;
|
||||
|
||||
/// Initialize the structure (when all vertices and faces have been added)
|
||||
void init();
|
||||
|
||||
/// Add a vertex
|
||||
uint addVertex(uint vertexPointIndex);
|
||||
|
||||
/// Add a face
|
||||
void addFace(List<uint> faceVertices);
|
||||
|
||||
/// Return the number of faces
|
||||
uint getNbFaces() const;
|
||||
|
||||
/// Return the number of half-edges
|
||||
uint getNbHalfEdges() const;
|
||||
|
||||
/// Return the number of vertices
|
||||
uint getNbVertices() const;
|
||||
|
||||
/// Return a given face
|
||||
const Face& getFace(uint index) const;
|
||||
|
||||
/// Return a given edge
|
||||
const Edge& getHalfEdge(uint index) const;
|
||||
|
||||
/// Return a given vertex
|
||||
const Vertex& getVertex(uint index) const;
|
||||
|
||||
};
|
||||
|
||||
// Add a vertex
|
||||
/**
|
||||
* @param vertexPointIndex Index of the vertex in the vertex data array
|
||||
*/
|
||||
inline uint HalfEdgeStructure::addVertex(uint vertexPointIndex) {
|
||||
Vertex vertex(vertexPointIndex);
|
||||
mVertices.add(vertex);
|
||||
return mVertices.size() - 1;
|
||||
}
|
||||
|
||||
// Add a face
|
||||
/**
|
||||
* @param faceVertices List of the vertices in a face (ordered in CCW order as seen from outside
|
||||
* the polyhedron
|
||||
*/
|
||||
inline void HalfEdgeStructure::addFace(List<uint> faceVertices) {
|
||||
|
||||
// Create a new face
|
||||
Face face(faceVertices);
|
||||
mFaces.add(face);
|
||||
}
|
||||
|
||||
// Return the number of faces
|
||||
/**
|
||||
* @return The number of faces in the polyhedron
|
||||
*/
|
||||
inline uint HalfEdgeStructure::getNbFaces() const {
|
||||
return static_cast<uint>(mFaces.size());
|
||||
}
|
||||
|
||||
// Return the number of edges
|
||||
/**
|
||||
* @return The number of edges in the polyhedron
|
||||
*/
|
||||
inline uint HalfEdgeStructure::getNbHalfEdges() const {
|
||||
return static_cast<uint>(mEdges.size());
|
||||
}
|
||||
|
||||
// Return the number of vertices
|
||||
/**
|
||||
* @return The number of vertices in the polyhedron
|
||||
*/
|
||||
inline uint HalfEdgeStructure::getNbVertices() const {
|
||||
return static_cast<uint>(mVertices.size());
|
||||
}
|
||||
|
||||
// Return a given face
|
||||
/**
|
||||
* @return A given face of the polyhedron
|
||||
*/
|
||||
inline const HalfEdgeStructure::Face& HalfEdgeStructure::getFace(uint index) const {
|
||||
assert(index < mFaces.size());
|
||||
return mFaces[index];
|
||||
}
|
||||
|
||||
// Return a given edge
|
||||
/**
|
||||
* @return A given edge of the polyhedron
|
||||
*/
|
||||
inline const HalfEdgeStructure::Edge& HalfEdgeStructure::getHalfEdge(uint index) const {
|
||||
assert(index < mEdges.size());
|
||||
return mEdges[index];
|
||||
}
|
||||
|
||||
// Return a given vertex
|
||||
/**
|
||||
* @return A given vertex of the polyhedron
|
||||
*/
|
||||
inline const HalfEdgeStructure::Vertex& HalfEdgeStructure::getVertex(uint index) const {
|
||||
assert(index < mVertices.size());
|
||||
return mVertices[index];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
213
dep/dreamcast/include/reactphysics3d/collision/OverlapCallback.h
Normal file
213
dep/dreamcast/include/reactphysics3d/collision/OverlapCallback.h
Normal file
@ -0,0 +1,213 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_OVERLAP_CALLBACK_H
|
||||
#define REACTPHYSICS3D_OVERLAP_CALLBACK_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/containers/List.h>
|
||||
#include <reactphysics3d/collision/ContactPair.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class CollisionBody;
|
||||
class PhysicsWorld;
|
||||
class Collider;
|
||||
struct Entity;
|
||||
|
||||
// Class OverlapCallback
|
||||
/**
|
||||
* This class can be used to register a callback for collision overlap queries between bodies.
|
||||
* You should implement your own class inherited from this one and implement the onOverlap() method.
|
||||
*/
|
||||
class OverlapCallback {
|
||||
|
||||
public:
|
||||
|
||||
// Class OverlapPair
|
||||
/**
|
||||
* This class represents the contact between two colliders of the physics world.
|
||||
*/
|
||||
class OverlapPair {
|
||||
|
||||
public:
|
||||
|
||||
/// Enumeration EventType that describes the type of overlapping event
|
||||
enum class EventType {
|
||||
|
||||
/// This overlap is a new overlap between the two
|
||||
/// colliders (the colliders where not overlapping in the previous frame)
|
||||
OverlapStart,
|
||||
|
||||
/// The two colliders were already overlapping in the previous frame and this is a new or updated overlap
|
||||
OverlapStay,
|
||||
|
||||
/// The two colliders were overlapping in the previous frame and are not overlapping anymore
|
||||
OverlapExit
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Contact pair
|
||||
ContactPair& mContactPair;
|
||||
|
||||
/// Reference to the physics world
|
||||
PhysicsWorld& mWorld;
|
||||
|
||||
/// True if the pair were overlapping in the previous frame but not in the current one
|
||||
bool mIsLostOverlapPair;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
OverlapPair(ContactPair& contactPair, reactphysics3d::PhysicsWorld& world, bool isLostOverlappingPair);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Copy constructor
|
||||
OverlapPair(const OverlapPair& contactPair) = default;
|
||||
|
||||
/// Assignment operator
|
||||
OverlapPair& operator=(const OverlapPair& contactPair) = default;
|
||||
|
||||
/// Destructor
|
||||
~OverlapPair() = default;
|
||||
|
||||
/// Return a pointer to the first collider in contact
|
||||
Collider* getCollider1() const;
|
||||
|
||||
/// Return a pointer to the second collider in contact
|
||||
Collider* getCollider2() const;
|
||||
|
||||
/// Return a pointer to the first body in contact
|
||||
CollisionBody* getBody1() const;
|
||||
|
||||
/// Return a pointer to the second body in contact
|
||||
CollisionBody* getBody2() const;
|
||||
|
||||
/// Return the corresponding type of event for this overlapping pair
|
||||
EventType getEventType() const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class OverlapCallback;
|
||||
};
|
||||
|
||||
// Class CallbackData
|
||||
/**
|
||||
* This class contains data about overlap between bodies
|
||||
*/
|
||||
class CallbackData {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Reference to the list of contact pairs (contains contacts and triggers events)
|
||||
List<ContactPair>& mContactPairs;
|
||||
|
||||
/// Reference to the list of lost contact pairs (contains contacts and triggers events)
|
||||
List<ContactPair>& mLostContactPairs;
|
||||
|
||||
/// List of indices of the mContactPairs list that are overlap/triggers events (not contact events)
|
||||
List<uint> mContactPairsIndices;
|
||||
|
||||
/// List of indices of the mLostContactPairs list that are overlap/triggers events (not contact events)
|
||||
List<uint> mLostContactPairsIndices;
|
||||
|
||||
/// Reference to the physics world
|
||||
PhysicsWorld& mWorld;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
CallbackData(List<ContactPair>& contactPairs, List<ContactPair>& lostContactPairs, bool onlyReportTriggers, PhysicsWorld& world);
|
||||
|
||||
/// Deleted copy constructor
|
||||
CallbackData(const CallbackData& callbackData) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
CallbackData& operator=(const CallbackData& callbackData) = delete;
|
||||
|
||||
/// Destructor
|
||||
~CallbackData() = default;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Return the number of overlapping pairs of bodies
|
||||
uint getNbOverlappingPairs() const;
|
||||
|
||||
/// Return a given overlapping pair of bodies
|
||||
OverlapPair getOverlappingPair(uint index) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class CollisionDetectionSystem;
|
||||
};
|
||||
|
||||
/// Destructor
|
||||
virtual ~OverlapCallback() {
|
||||
|
||||
}
|
||||
|
||||
/// This method will be called to report bodies that overlap
|
||||
virtual void onOverlap(CallbackData& callbackData)=0;
|
||||
};
|
||||
|
||||
// Return the number of overlapping pairs of bodies
|
||||
inline uint OverlapCallback::CallbackData::getNbOverlappingPairs() const {
|
||||
return mContactPairsIndices.size() + mLostContactPairsIndices.size();
|
||||
}
|
||||
|
||||
// Return a given overlapping pair of bodies
|
||||
/// Note that the returned OverlapPair object is only valid during the call of the CollisionCallback::onOverlap()
|
||||
/// method. Therefore, you need to get contact data from it and make a copy. Do not make a copy of the OverlapPair
|
||||
/// object itself because it won't be valid after the CollisionCallback::onOverlap() call.
|
||||
inline OverlapCallback::OverlapPair OverlapCallback::CallbackData::getOverlappingPair(uint index) const {
|
||||
|
||||
assert(index < getNbOverlappingPairs());
|
||||
|
||||
if (index < mContactPairsIndices.size()) {
|
||||
// Return a contact pair
|
||||
return OverlapCallback::OverlapPair((mContactPairs)[mContactPairsIndices[index]], mWorld, false);
|
||||
}
|
||||
else {
|
||||
|
||||
// Return a lost contact pair
|
||||
return OverlapCallback::OverlapPair(mLostContactPairs[mLostContactPairsIndices[index - mContactPairsIndices.size()]], mWorld, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -0,0 +1,216 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_POLYGON_VERTEX_ARRAY_H
|
||||
#define REACTPHYSICS3D_POLYGON_VERTEX_ARRAY_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/configuration.h>
|
||||
#include <cassert>
|
||||
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class PolygonVertexArray
|
||||
/**
|
||||
* This class is used to describe the vertices and faces of a polyhedron mesh.
|
||||
* A PolygonVertexArray represents an array of vertices and polygon faces
|
||||
* of a polyhedron mesh. When you create a PolygonVertexArray, no data is copied
|
||||
* into the array. It only stores pointer to the data. The purpose is to allow
|
||||
* the user to share vertices data between the physics engine and the rendering
|
||||
* part. Therefore, make sure that the data pointed by a PolygonVertexArray
|
||||
* remains valid during the PolygonVertexArray life.
|
||||
*/
|
||||
class PolygonVertexArray {
|
||||
|
||||
public:
|
||||
|
||||
/// Data type for the vertices in the array
|
||||
enum class VertexDataType {VERTEX_FLOAT_TYPE, VERTEX_DOUBLE_TYPE};
|
||||
|
||||
/// Data type for the indices in the array
|
||||
enum class IndexDataType {INDEX_INTEGER_TYPE, INDEX_SHORT_TYPE};
|
||||
|
||||
/// Represent a polygon face of the polyhedron
|
||||
struct PolygonFace {
|
||||
|
||||
/// Number of vertices in the polygon face
|
||||
uint nbVertices;
|
||||
|
||||
/// Index of the first vertex of the polygon face
|
||||
/// inside the array with all vertex indices
|
||||
uint indexBase;
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
/// Number of vertices in the array
|
||||
uint mNbVertices;
|
||||
|
||||
/// Pointer to the first vertex value in the array
|
||||
const unsigned char* mVerticesStart;
|
||||
|
||||
/// Stride (number of bytes) between the beginning of two vertices
|
||||
/// values in the array
|
||||
int mVerticesStride;
|
||||
|
||||
/// Pointer to the first vertex index of the array
|
||||
const unsigned char* mIndicesStart;
|
||||
|
||||
/// Stride (number of bytes) between the beginning of two indices in
|
||||
/// the array
|
||||
int mIndicesStride;
|
||||
|
||||
/// Number of polygon faces in the array
|
||||
uint mNbFaces;
|
||||
|
||||
/// Pointer to the first polygon face in the polyhedron
|
||||
PolygonFace* mPolygonFacesStart;
|
||||
|
||||
/// Data type of the vertices in the array
|
||||
VertexDataType mVertexDataType;
|
||||
|
||||
/// Data type of the indices in the array
|
||||
IndexDataType mIndexDataType;
|
||||
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
PolygonVertexArray(uint nbVertices, const void* verticesStart, int verticesStride,
|
||||
const void* indexesStart, int indexesStride,
|
||||
uint nbFaces, PolygonFace* facesStart,
|
||||
VertexDataType vertexDataType, IndexDataType indexDataType);
|
||||
|
||||
/// Destructor
|
||||
~PolygonVertexArray() = default;
|
||||
|
||||
/// Return the vertex data type
|
||||
VertexDataType getVertexDataType() const;
|
||||
|
||||
/// Return the index data type
|
||||
IndexDataType getIndexDataType() const;
|
||||
|
||||
/// Return the number of vertices
|
||||
uint getNbVertices() const;
|
||||
|
||||
/// Return the number of faces
|
||||
uint getNbFaces() const;
|
||||
|
||||
/// Return the vertices stride (number of bytes)
|
||||
int getVerticesStride() const;
|
||||
|
||||
/// Return the indices stride (number of bytes)
|
||||
int getIndicesStride() const;
|
||||
|
||||
/// Return the vertex index of a given vertex in a face
|
||||
uint getVertexIndexInFace(uint faceIndex, uint noVertexInFace) const;
|
||||
|
||||
/// Return a polygon face of the polyhedron
|
||||
PolygonFace* getPolygonFace(uint faceIndex) const;
|
||||
|
||||
/// Return the pointer to the start of the vertices array
|
||||
const unsigned char* getVerticesStart() const;
|
||||
|
||||
/// Return the pointer to the start of the indices array
|
||||
const unsigned char* getIndicesStart() const;
|
||||
};
|
||||
|
||||
// Return the vertex data type
|
||||
/**
|
||||
* @return The data type of the vertices in the array
|
||||
*/
|
||||
inline PolygonVertexArray::VertexDataType PolygonVertexArray::getVertexDataType() const {
|
||||
return mVertexDataType;
|
||||
}
|
||||
|
||||
// Return the index data type
|
||||
/**
|
||||
* @return The data type of the indices in the array
|
||||
*/
|
||||
inline PolygonVertexArray::IndexDataType PolygonVertexArray::getIndexDataType() const {
|
||||
return mIndexDataType;
|
||||
}
|
||||
|
||||
// Return the number of vertices
|
||||
/**
|
||||
* @return The number of vertices in the array
|
||||
*/
|
||||
inline uint PolygonVertexArray::getNbVertices() const {
|
||||
return mNbVertices;
|
||||
}
|
||||
|
||||
// Return the number of faces
|
||||
/**
|
||||
* @return The number of faces in the array
|
||||
*/
|
||||
inline uint PolygonVertexArray::getNbFaces() const {
|
||||
return mNbFaces;
|
||||
}
|
||||
|
||||
// Return the vertices stride (number of bytes)
|
||||
/**
|
||||
* @return The number of bytes between two vertices
|
||||
*/
|
||||
inline int PolygonVertexArray::getVerticesStride() const {
|
||||
return mVerticesStride;
|
||||
}
|
||||
|
||||
// Return the indices stride (number of bytes)
|
||||
/**
|
||||
* @return The number of bytes between two consecutive face indices
|
||||
*/
|
||||
inline int PolygonVertexArray::getIndicesStride() const {
|
||||
return mIndicesStride;
|
||||
}
|
||||
|
||||
// Return a polygon face of the polyhedron
|
||||
/**
|
||||
* @param faceIndex Index of a given face
|
||||
* @return A polygon face
|
||||
*/
|
||||
inline PolygonVertexArray::PolygonFace* PolygonVertexArray::getPolygonFace(uint faceIndex) const {
|
||||
assert(faceIndex < mNbFaces);
|
||||
return &mPolygonFacesStart[faceIndex];
|
||||
}
|
||||
|
||||
// Return the pointer to the start of the vertices array
|
||||
/**
|
||||
* @return A pointer to the start of the vertex array of the polyhedron
|
||||
*/
|
||||
inline const unsigned char* PolygonVertexArray::getVerticesStart() const {
|
||||
return mVerticesStart;
|
||||
}
|
||||
|
||||
// Return the pointer to the start of the indices array
|
||||
/**
|
||||
* @return A pointer to the start of the face indices array of the polyhedron
|
||||
*/
|
||||
inline const unsigned char* PolygonVertexArray::getIndicesStart() const {
|
||||
return mIndicesStart;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
161
dep/dreamcast/include/reactphysics3d/collision/PolyhedronMesh.h
Normal file
161
dep/dreamcast/include/reactphysics3d/collision/PolyhedronMesh.h
Normal file
@ -0,0 +1,161 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_POLYHEDRON_MESH_H
|
||||
#define REACTPHYSICS3D_POLYHEDRON_MESH_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/mathematics/mathematics.h>
|
||||
#include "HalfEdgeStructure.h"
|
||||
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class DefaultAllocator;
|
||||
class PolygonVertexArray;
|
||||
|
||||
// Class PolyhedronMesh
|
||||
/**
|
||||
* This class describes a polyhedron mesh made of faces and vertices.
|
||||
* The faces do not have to be triangles.
|
||||
*/
|
||||
class PolyhedronMesh {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Reference to the memory allocator
|
||||
MemoryAllocator& mMemoryAllocator;
|
||||
|
||||
/// Pointer the the polygon vertex array with vertices and faces
|
||||
/// of the mesh
|
||||
PolygonVertexArray* mPolygonVertexArray;
|
||||
|
||||
/// Half-edge structure of the mesh
|
||||
HalfEdgeStructure mHalfEdgeStructure;
|
||||
|
||||
/// Array with the face normals
|
||||
Vector3* mFacesNormals;
|
||||
|
||||
/// Centroid of the polyhedron
|
||||
Vector3 mCentroid;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
PolyhedronMesh(PolygonVertexArray* polygonVertexArray, MemoryAllocator& allocator);
|
||||
|
||||
/// Create the half-edge structure of the mesh
|
||||
void createHalfEdgeStructure();
|
||||
|
||||
/// Compute the faces normals
|
||||
void computeFacesNormals();
|
||||
|
||||
/// Compute the centroid of the polyhedron
|
||||
void computeCentroid() ;
|
||||
|
||||
/// Compute and return the area of a face
|
||||
decimal getFaceArea(uint faceIndex) const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Destructor
|
||||
~PolyhedronMesh();
|
||||
|
||||
/// Return the number of vertices
|
||||
uint getNbVertices() const;
|
||||
|
||||
/// Return a vertex
|
||||
Vector3 getVertex(uint index) const;
|
||||
|
||||
/// Return the number of faces
|
||||
uint getNbFaces() const;
|
||||
|
||||
/// Return a face normal
|
||||
Vector3 getFaceNormal(uint faceIndex) const;
|
||||
|
||||
/// Return the half-edge structure of the mesh
|
||||
const HalfEdgeStructure& getHalfEdgeStructure() const;
|
||||
|
||||
/// Return the centroid of the polyhedron
|
||||
Vector3 getCentroid() const;
|
||||
|
||||
/// Compute and return the volume of the polyhedron
|
||||
decimal getVolume() const;
|
||||
|
||||
// ---------- Friendship ---------- //
|
||||
|
||||
friend class PhysicsCommon;
|
||||
};
|
||||
|
||||
// Return the number of vertices
|
||||
/**
|
||||
* @return The number of vertices in the mesh
|
||||
*/
|
||||
inline uint PolyhedronMesh::getNbVertices() const {
|
||||
return mHalfEdgeStructure.getNbVertices();
|
||||
}
|
||||
|
||||
// Return the number of faces
|
||||
/**
|
||||
* @return The number of faces in the mesh
|
||||
*/
|
||||
inline uint PolyhedronMesh::getNbFaces() const {
|
||||
return mHalfEdgeStructure.getNbFaces();
|
||||
}
|
||||
|
||||
// Return a face normal
|
||||
/**
|
||||
* @param faceIndex The index of a given face of the mesh
|
||||
* @return The normal vector of a given face of the mesh
|
||||
*/
|
||||
inline Vector3 PolyhedronMesh::getFaceNormal(uint faceIndex) const {
|
||||
assert(faceIndex < mHalfEdgeStructure.getNbFaces());
|
||||
return mFacesNormals[faceIndex];
|
||||
}
|
||||
|
||||
// Return the half-edge structure of the mesh
|
||||
/**
|
||||
* @return The Half-Edge structure of the mesh
|
||||
*/
|
||||
inline const HalfEdgeStructure& PolyhedronMesh::getHalfEdgeStructure() const {
|
||||
return mHalfEdgeStructure;
|
||||
}
|
||||
|
||||
// Return the centroid of the polyhedron
|
||||
/**
|
||||
* @return The centroid of the mesh
|
||||
*/
|
||||
inline Vector3 PolyhedronMesh::getCentroid() const {
|
||||
return mCentroid;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
148
dep/dreamcast/include/reactphysics3d/collision/RaycastInfo.h
Normal file
148
dep/dreamcast/include/reactphysics3d/collision/RaycastInfo.h
Normal file
@ -0,0 +1,148 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_RAYCAST_INFO_H
|
||||
#define REACTPHYSICS3D_RAYCAST_INFO_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/mathematics/Vector3.h>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class CollisionBody;
|
||||
class Collider;
|
||||
class CollisionShape;
|
||||
struct Ray;
|
||||
|
||||
// Structure RaycastInfo
|
||||
/**
|
||||
* This structure contains the information about a raycast hit.
|
||||
*/
|
||||
struct RaycastInfo {
|
||||
|
||||
private:
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Hit point in world-space coordinates
|
||||
Vector3 worldPoint;
|
||||
|
||||
/// Surface normal at hit point in world-space coordinates
|
||||
Vector3 worldNormal;
|
||||
|
||||
/// Fraction distance of the hit point between point1 and point2 of the ray
|
||||
/// The hit point "p" is such that p = point1 + hitFraction * (point2 - point1)
|
||||
decimal hitFraction;
|
||||
|
||||
/// Mesh subpart index that has been hit (only used for triangles mesh and -1 otherwise)
|
||||
int meshSubpart;
|
||||
|
||||
/// Hit triangle index (only used for triangles mesh and -1 otherwise)
|
||||
int triangleIndex;
|
||||
|
||||
/// Pointer to the hit collision body
|
||||
CollisionBody* body;
|
||||
|
||||
/// Pointer to the hit collider
|
||||
Collider* collider;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
RaycastInfo() : meshSubpart(-1), triangleIndex(-1), body(nullptr), collider(nullptr) {
|
||||
|
||||
}
|
||||
|
||||
/// Destructor
|
||||
~RaycastInfo() = default;
|
||||
|
||||
/// Deleted copy constructor
|
||||
RaycastInfo(const RaycastInfo& raycastInfo) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
RaycastInfo& operator=(const RaycastInfo& raycastInfo) = delete;
|
||||
};
|
||||
|
||||
// Class RaycastCallback
|
||||
/**
|
||||
* This class can be used to register a callback for ray casting queries.
|
||||
* You should implement your own class inherited from this one and implement
|
||||
* the notifyRaycastHit() method. This method will be called for each collider
|
||||
* that is hit by the ray.
|
||||
*/
|
||||
class RaycastCallback {
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Destructor
|
||||
virtual ~RaycastCallback() {
|
||||
|
||||
}
|
||||
|
||||
/// This method will be called for each collider that is hit by the
|
||||
/// ray. You cannot make any assumptions about the order of the
|
||||
/// calls. You should use the return value to control the continuation
|
||||
/// of the ray. The returned value is the next maxFraction value to use.
|
||||
/// If you return a fraction of 0.0, it means that the raycast should
|
||||
/// terminate. If you return a fraction of 1.0, it indicates that the
|
||||
/// ray is not clipped and the ray cast should continue as if no hit
|
||||
/// occurred. If you return the fraction in the parameter (hitFraction
|
||||
/// value in the RaycastInfo object), the current ray will be clipped
|
||||
/// to this fraction in the next queries. If you return -1.0, it will
|
||||
/// ignore this collider and continue the ray cast.
|
||||
/**
|
||||
* @param raycastInfo Information about the raycast hit
|
||||
* @return Value that controls the continuation of the ray after a hit
|
||||
*/
|
||||
virtual decimal notifyRaycastHit(const RaycastInfo& raycastInfo)=0;
|
||||
|
||||
};
|
||||
|
||||
/// Structure RaycastTest
|
||||
struct RaycastTest {
|
||||
|
||||
public:
|
||||
|
||||
/// User callback class
|
||||
RaycastCallback* userCallback;
|
||||
|
||||
/// Constructor
|
||||
RaycastTest(RaycastCallback* callback) {
|
||||
userCallback = callback;
|
||||
}
|
||||
|
||||
/// Ray cast test against a collider
|
||||
decimal raycastAgainstShape(Collider* shape, const Ray& ray);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
106
dep/dreamcast/include/reactphysics3d/collision/TriangleMesh.h
Normal file
106
dep/dreamcast/include/reactphysics3d/collision/TriangleMesh.h
Normal file
@ -0,0 +1,106 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_TRIANGLE_MESH_H
|
||||
#define REACTPHYSICS3D_TRIANGLE_MESH_H
|
||||
|
||||
// Libraries
|
||||
#include <cassert>
|
||||
#include <reactphysics3d/containers/List.h>
|
||||
#include <reactphysics3d/memory/MemoryAllocator.h>
|
||||
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class TriangleVertexArray;
|
||||
|
||||
// Class TriangleMesh
|
||||
/**
|
||||
* This class represents a mesh made of triangles. A TriangleMesh contains
|
||||
* one or several parts. Each part is a set of triangles represented in a
|
||||
* TriangleVertexArray object describing all the triangles vertices of the part.
|
||||
* A TriangleMesh object can be used to create a ConcaveMeshShape from a triangle
|
||||
* mesh for instance.
|
||||
*/
|
||||
class TriangleMesh {
|
||||
|
||||
protected:
|
||||
|
||||
/// All the triangle arrays of the mesh (one triangle array per part)
|
||||
List<TriangleVertexArray*> mTriangleArrays;
|
||||
|
||||
/// Constructor
|
||||
TriangleMesh(reactphysics3d::MemoryAllocator& allocator);
|
||||
|
||||
public:
|
||||
|
||||
/// Destructor
|
||||
~TriangleMesh();
|
||||
|
||||
/// Add a subpart of the mesh
|
||||
void addSubpart(TriangleVertexArray* triangleVertexArray);
|
||||
|
||||
/// Return a pointer to a given subpart (triangle vertex array) of the mesh
|
||||
TriangleVertexArray* getSubpart(uint indexSubpart) const;
|
||||
|
||||
/// Return the number of subparts of the mesh
|
||||
uint getNbSubparts() const;
|
||||
|
||||
|
||||
// ---------- Friendship ---------- //
|
||||
|
||||
friend class PhysicsCommon;
|
||||
};
|
||||
|
||||
// Add a subpart of the mesh
|
||||
/**
|
||||
* @param triangleVertexArray Pointer to the TriangleVertexArray to add into the mesh
|
||||
*/
|
||||
inline void TriangleMesh::addSubpart(TriangleVertexArray* triangleVertexArray) {
|
||||
mTriangleArrays.add(triangleVertexArray );
|
||||
}
|
||||
|
||||
// Return a pointer to a given subpart (triangle vertex array) of the mesh
|
||||
/**
|
||||
* @param indexSubpart The index of the sub-part of the mesh
|
||||
* @return A pointer to the triangle vertex array of a given sub-part of the mesh
|
||||
*/
|
||||
inline TriangleVertexArray* TriangleMesh::getSubpart(uint indexSubpart) const {
|
||||
assert(indexSubpart < mTriangleArrays.size());
|
||||
return mTriangleArrays[indexSubpart];
|
||||
}
|
||||
|
||||
// Return the number of sub-parts of the mesh
|
||||
/**
|
||||
* @return The number of sub-parts of the mesh
|
||||
*/
|
||||
inline uint TriangleMesh::getNbSubparts() const {
|
||||
return mTriangleArrays.size();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,292 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H
|
||||
#define REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/configuration.h>
|
||||
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
struct Vector3;
|
||||
|
||||
// Class TriangleVertexArray
|
||||
/**
|
||||
* This class is used to describe the vertices and faces of a triangular mesh.
|
||||
* A TriangleVertexArray represents a continuous array of vertices and indexes
|
||||
* of a triangular mesh. When you create a TriangleVertexArray, no data is copied
|
||||
* into the array. It only stores pointer to the data. The purpose is to allow
|
||||
* the user to share vertices data between the physics engine and the rendering
|
||||
* part. Therefore, make sure that the data pointed by a TriangleVertexArray
|
||||
* remains valid during the TriangleVertexArray life.
|
||||
*/
|
||||
class TriangleVertexArray {
|
||||
|
||||
public:
|
||||
|
||||
/// Data type for the vertices in the array
|
||||
enum class VertexDataType {
|
||||
VERTEX_SHORT_TYPE,
|
||||
VERTEX_FLOAT_TYPE,
|
||||
VERTEX_DOUBLE_TYPE,
|
||||
#if __STDCPP_FLOAT16_T__
|
||||
VERTEX_FLOAT16_TYPE,
|
||||
#endif
|
||||
#if __STDCPP_BFLOAT16_T__
|
||||
VERTEX_BFLOAT16_TYPE,
|
||||
#endif
|
||||
};
|
||||
|
||||
/// Data type for the vertex normals in the array
|
||||
enum class NormalDataType {
|
||||
NORMAL_SHORT_TYPE,
|
||||
NORMAL_FLOAT_TYPE,
|
||||
NORMAL_DOUBLE_TYPE,
|
||||
#if __STDCPP_FLOAT16_T__
|
||||
NORMAL_FLOAT16_TYPE,
|
||||
#endif
|
||||
#if __STDCPP_BFLOAT16_T__
|
||||
NORMAL_BFLOAT16_TYPE,
|
||||
#endif
|
||||
};
|
||||
|
||||
/// Data type for the indices in the array
|
||||
enum class IndexDataType {INDEX_INTEGER_TYPE, INDEX_SHORT_TYPE};
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Number of vertices in the array
|
||||
uint mNbVertices;
|
||||
|
||||
/// Pointer to the first vertex value in the array
|
||||
const uchar* mVerticesStart;
|
||||
|
||||
/// Stride (number of bytes) between the beginning of two vertices
|
||||
/// values in the array
|
||||
uint mVerticesStride;
|
||||
|
||||
/// Pointer to the first vertex normal value in the array
|
||||
const uchar* mVerticesNormalsStart;
|
||||
|
||||
/// Stride (number of bytes) between the beginning of two vertex normals
|
||||
/// values in the array
|
||||
uint mVerticesNormalsStride;
|
||||
|
||||
/// Number of triangles in the array
|
||||
uint mNbTriangles;
|
||||
|
||||
/// Pointer to the first vertex index of the array
|
||||
const uchar* mIndicesStart;
|
||||
|
||||
/// Stride (number of bytes) between the beginning of the three indices of two triangles
|
||||
uint mIndicesStride;
|
||||
|
||||
/// Data type of the vertices in the array
|
||||
VertexDataType mVertexDataType;
|
||||
|
||||
/// Data type of the vertex normals in the array
|
||||
NormalDataType mVertexNormaldDataType;
|
||||
|
||||
/// Data type of the indices in the array
|
||||
IndexDataType mIndexDataType;
|
||||
|
||||
/// True if the vertices normals are provided by the user
|
||||
bool mAreVerticesNormalsProvidedByUser;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Compute the vertices normals when they are not provided by the user
|
||||
void computeVerticesNormals();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor without vertices normals
|
||||
TriangleVertexArray(uint nbVertices, const void* verticesStart, uint verticesStride,
|
||||
uint nbTriangles, const void* indexesStart, uint indexesStride,
|
||||
VertexDataType vertexDataType, IndexDataType indexDataType);
|
||||
|
||||
/// Constructor with vertices normals
|
||||
TriangleVertexArray(uint nbVertices, const void* verticesStart, uint verticesStride,
|
||||
const void* verticesNormalsStart, uint uverticesNormalsStride,
|
||||
uint nbTriangles, const void* indexesStart, uint indexesStride,
|
||||
VertexDataType vertexDataType, NormalDataType normalDataType,
|
||||
IndexDataType indexDataType);
|
||||
|
||||
/// Destructor
|
||||
~TriangleVertexArray();
|
||||
|
||||
/// Deleted assignment operator
|
||||
TriangleVertexArray& operator=(const TriangleVertexArray& triangleVertexArray) = delete;
|
||||
|
||||
/// Deleted copy-constructor
|
||||
TriangleVertexArray(const TriangleVertexArray& triangleVertexArray) = delete;
|
||||
|
||||
/// Return the vertex data type
|
||||
VertexDataType getVertexDataType() const;
|
||||
|
||||
/// Return the vertex normal data type
|
||||
NormalDataType getVertexNormalDataType() const;
|
||||
|
||||
/// Return the index data type
|
||||
IndexDataType getIndexDataType() const;
|
||||
|
||||
/// Return the number of vertices
|
||||
uint getNbVertices() const;
|
||||
|
||||
/// Return the number of triangles
|
||||
uint getNbTriangles() const;
|
||||
|
||||
/// Return the vertices stride (number of bytes)
|
||||
uint getVerticesStride() const;
|
||||
|
||||
/// Return the vertex normals stride (number of bytes)
|
||||
uint getVerticesNormalsStride() const;
|
||||
|
||||
/// Return the indices stride (number of bytes)
|
||||
uint getIndicesStride() const;
|
||||
|
||||
/// Return the pointer to the start of the vertices array
|
||||
const void* getVerticesStart() const;
|
||||
|
||||
/// Return the pointer to the start of the vertex normals array
|
||||
const void* getVerticesNormalsStart() const;
|
||||
|
||||
/// Return the pointer to the start of the indices array
|
||||
const void* getIndicesStart() const;
|
||||
|
||||
/// Return the vertices coordinates of a triangle
|
||||
void getTriangleVertices(uint triangleIndex, Vector3* outTriangleVertices) const;
|
||||
|
||||
/// Return the three vertices normals of a triangle
|
||||
void getTriangleVerticesNormals(uint triangleIndex, Vector3* outTriangleVerticesNormals) const;
|
||||
|
||||
/// Return the indices of the three vertices of a given triangle in the array
|
||||
void getTriangleVerticesIndices(uint triangleIndex, uint* outVerticesIndices) const;
|
||||
|
||||
/// Return a vertex of the array
|
||||
void getVertex(uint vertexIndex, Vector3* outVertex);
|
||||
|
||||
/// Return a vertex normal of the array
|
||||
void getNormal(uint vertexIndex, Vector3* outNormal);
|
||||
};
|
||||
|
||||
// Return the vertex data type
|
||||
/**
|
||||
* @return The data type of the vertices in the array
|
||||
*/
|
||||
inline TriangleVertexArray::VertexDataType TriangleVertexArray::getVertexDataType() const {
|
||||
return mVertexDataType;
|
||||
}
|
||||
|
||||
// Return the vertex normal data type
|
||||
/**
|
||||
* @return The data type of the normals in the array
|
||||
*/
|
||||
inline TriangleVertexArray::NormalDataType TriangleVertexArray::getVertexNormalDataType() const {
|
||||
return mVertexNormaldDataType;
|
||||
}
|
||||
|
||||
// Return the index data type
|
||||
/**
|
||||
* @return The data type of the face indices in the array
|
||||
*/
|
||||
inline TriangleVertexArray::IndexDataType TriangleVertexArray::getIndexDataType() const {
|
||||
return mIndexDataType;
|
||||
}
|
||||
|
||||
// Return the number of vertices
|
||||
/**
|
||||
* @return The number of vertices in the array
|
||||
*/
|
||||
inline uint TriangleVertexArray::getNbVertices() const {
|
||||
return mNbVertices;
|
||||
}
|
||||
|
||||
// Return the number of triangles
|
||||
/**
|
||||
* @return The number of triangles in the array
|
||||
*/
|
||||
inline uint TriangleVertexArray::getNbTriangles() const {
|
||||
return mNbTriangles;
|
||||
}
|
||||
|
||||
// Return the vertices stride (number of bytes)
|
||||
/**
|
||||
* @return The number of bytes separating two consecutive vertices in the array
|
||||
*/
|
||||
inline uint TriangleVertexArray::getVerticesStride() const {
|
||||
return mVerticesStride;
|
||||
}
|
||||
|
||||
// Return the vertex normals stride (number of bytes)
|
||||
/**
|
||||
* @return The number of bytes separating two consecutive normals in the array
|
||||
*/
|
||||
inline uint TriangleVertexArray::getVerticesNormalsStride() const {
|
||||
return mVerticesNormalsStride;
|
||||
}
|
||||
|
||||
// Return the indices stride (number of bytes)
|
||||
/**
|
||||
* @return The number of bytes separating two consecutive face indices in the array
|
||||
*/
|
||||
inline uint TriangleVertexArray::getIndicesStride() const {
|
||||
return mIndicesStride;
|
||||
}
|
||||
|
||||
// Return the pointer to the start of the vertices array
|
||||
/**
|
||||
* @return A pointer to the start of the vertices data in the array
|
||||
*/
|
||||
inline const void* TriangleVertexArray::getVerticesStart() const {
|
||||
return mVerticesStart;
|
||||
}
|
||||
|
||||
// Return the pointer to the start of the vertex normals array
|
||||
/**
|
||||
* @return A pointer to the start of the normals data in the array
|
||||
*/
|
||||
inline const void* TriangleVertexArray::getVerticesNormalsStart() const {
|
||||
return mVerticesNormalsStart;
|
||||
}
|
||||
|
||||
// Return the pointer to the start of the indices array
|
||||
/**
|
||||
* @return A pointer to the start of the face indices data in the array
|
||||
*/
|
||||
inline const void* TriangleVertexArray::getIndicesStart() const {
|
||||
return mIndicesStart;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,330 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_DYNAMIC_AABB_TREE_H
|
||||
#define REACTPHYSICS3D_DYNAMIC_AABB_TREE_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/configuration.h>
|
||||
#include <reactphysics3d/collision/shapes/AABB.h>
|
||||
#include <reactphysics3d/containers/Set.h>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class BroadPhaseSystem;
|
||||
class BroadPhaseRaycastTestCallback;
|
||||
class DynamicAABBTreeOverlapCallback;
|
||||
class CollisionBody;
|
||||
struct RaycastTest;
|
||||
class AABB;
|
||||
class Profiler;
|
||||
class MemoryAllocator;
|
||||
|
||||
|
||||
// Structure TreeNode
|
||||
/**
|
||||
* This structure represents a node of the dynamic AABB tree.
|
||||
*/
|
||||
struct TreeNode {
|
||||
|
||||
// -------------------- Constants -------------------- //
|
||||
|
||||
/// Null tree node constant
|
||||
const static int32 NULL_TREE_NODE;
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
// A node is either in the tree (has a parent) or in the free nodes list
|
||||
// (has a next node)
|
||||
union {
|
||||
|
||||
/// Parent node ID
|
||||
int32 parentID;
|
||||
|
||||
/// Next allocated node ID
|
||||
int32 nextNodeID;
|
||||
};
|
||||
|
||||
// A node is either a leaf (has data) or is an internal node (has children)
|
||||
union {
|
||||
|
||||
/// Left and right child of the node (children[0] = left child)
|
||||
int32 children[2];
|
||||
|
||||
/// Two pieces of data stored at that node (in case the node is a leaf)
|
||||
union {
|
||||
int32 dataInt[2];
|
||||
void* dataPointer;
|
||||
};
|
||||
};
|
||||
|
||||
/// Height of the node in the tree
|
||||
int16 height;
|
||||
|
||||
/// Fat axis aligned bounding box (AABB) corresponding to the node
|
||||
AABB aabb;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Return true if the node is a leaf of the tree
|
||||
bool isLeaf() const;
|
||||
};
|
||||
|
||||
// Class DynamicAABBTreeOverlapCallback
|
||||
/**
|
||||
* Overlapping callback method that has to be used as parameter of the
|
||||
* reportAllShapesOverlappingWithNode() method.
|
||||
*/
|
||||
class DynamicAABBTreeOverlapCallback {
|
||||
|
||||
public :
|
||||
|
||||
// Called when a overlapping node has been found during the call to
|
||||
// DynamicAABBTree:reportAllShapesOverlappingWithAABB()
|
||||
virtual void notifyOverlappingNode(int nodeId)=0;
|
||||
|
||||
// Destructor
|
||||
virtual ~DynamicAABBTreeOverlapCallback() = default;
|
||||
};
|
||||
|
||||
// Class DynamicAABBTreeRaycastCallback
|
||||
/**
|
||||
* Raycast callback in the Dynamic AABB Tree called when the AABB of a leaf
|
||||
* node is hit by the ray.
|
||||
*/
|
||||
class DynamicAABBTreeRaycastCallback {
|
||||
|
||||
public:
|
||||
|
||||
// Called when the AABB of a leaf node is hit by a ray
|
||||
virtual decimal raycastBroadPhaseShape(int32 nodeId, const Ray& ray)=0;
|
||||
|
||||
virtual ~DynamicAABBTreeRaycastCallback() = default;
|
||||
|
||||
};
|
||||
|
||||
// Class DynamicAABBTree
|
||||
/**
|
||||
* This class implements a dynamic AABB tree that is used for broad-phase
|
||||
* collision detection. The following implementation is
|
||||
* based on the one from Erin Catto in Box2D as described in the book
|
||||
* "Introduction to Game Physics with Box2D" by Ian Parberry.
|
||||
*/
|
||||
class DynamicAABBTree {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Memory allocator
|
||||
MemoryAllocator& mAllocator;
|
||||
|
||||
/// Pointer to the memory location of the nodes of the tree
|
||||
TreeNode* mNodes;
|
||||
|
||||
/// ID of the root node of the tree
|
||||
int32 mRootNodeID;
|
||||
|
||||
/// ID of the first node of the list of free (allocated) nodes in the tree that we can use
|
||||
int32 mFreeNodeID;
|
||||
|
||||
/// Number of allocated nodes in the tree
|
||||
int32 mNbAllocatedNodes;
|
||||
|
||||
/// Number of nodes in the tree
|
||||
int32 mNbNodes;
|
||||
|
||||
/// The fat AABB is the initial AABB inflated by a given percentage of its size.
|
||||
decimal mFatAABBInflatePercentage;
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Pointer to the profiler
|
||||
Profiler* mProfiler;
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Allocate and return a node to use in the tree
|
||||
int32 allocateNode();
|
||||
|
||||
/// Release a node
|
||||
void releaseNode(int32 nodeID);
|
||||
|
||||
/// Insert a leaf node in the tree
|
||||
void insertLeafNode(int32 nodeID);
|
||||
|
||||
/// Remove a leaf node from the tree
|
||||
void removeLeafNode(int32 nodeID);
|
||||
|
||||
/// Balance the sub-tree of a given node using left or right rotations.
|
||||
int32 balanceSubTreeAtNode(int32 nodeID);
|
||||
|
||||
/// Compute the height of a given node in the tree
|
||||
int computeHeight(int32 nodeID);
|
||||
|
||||
/// Internally add an object into the tree
|
||||
int32 addObjectInternal(const AABB& aabb);
|
||||
|
||||
/// Initialize the tree
|
||||
void init();
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
||||
/// Check if the tree structure is valid (for debugging purpose)
|
||||
void check() const;
|
||||
|
||||
/// Check if the node structure is valid (for debugging purpose)
|
||||
void checkNode(int32 nodeID) const;
|
||||
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
DynamicAABBTree(MemoryAllocator& allocator, decimal fatAABBInflatePercentage = decimal(0.0));
|
||||
|
||||
/// Destructor
|
||||
~DynamicAABBTree();
|
||||
|
||||
/// Add an object into the tree (where node data are two integers)
|
||||
int32 addObject(const AABB& aabb, int32 data1, int32 data2);
|
||||
|
||||
/// Add an object into the tree (where node data is a pointer)
|
||||
int32 addObject(const AABB& aabb, void* data);
|
||||
|
||||
/// Remove an object from the tree
|
||||
void removeObject(int32 nodeID);
|
||||
|
||||
/// Update the dynamic tree after an object has moved.
|
||||
bool updateObject(int32 nodeID, const AABB& newAABB, bool forceReinsert = false);
|
||||
|
||||
/// Return the fat AABB corresponding to a given node ID
|
||||
const AABB& getFatAABB(int32 nodeID) const;
|
||||
|
||||
/// Return the pointer to the data array of a given leaf node of the tree
|
||||
int32* getNodeDataInt(int32 nodeID) const;
|
||||
|
||||
/// Return the data pointer of a given leaf node of the tree
|
||||
void* getNodeDataPointer(int32 nodeID) const;
|
||||
|
||||
/// Report all shapes overlapping with all the shapes in the map in parameter
|
||||
void reportAllShapesOverlappingWithShapes(const List<int32>& nodesToTest, size_t startIndex,
|
||||
size_t endIndex, List<Pair<int32, int32>>& outOverlappingNodes) const;
|
||||
|
||||
/// Report all shapes overlapping with the AABB given in parameter.
|
||||
void reportAllShapesOverlappingWithAABB(const AABB& aabb, List<int32>& overlappingNodes) const;
|
||||
|
||||
/// Ray casting method
|
||||
void raycast(const Ray& ray, DynamicAABBTreeRaycastCallback& callback) const;
|
||||
|
||||
/// Compute the height of the tree
|
||||
int computeHeight();
|
||||
|
||||
/// Return the root AABB of the tree
|
||||
AABB getRootAABB() const;
|
||||
|
||||
/// Clear all the nodes and reset the tree
|
||||
void reset();
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
/// Set the profiler
|
||||
void setProfiler(Profiler* profiler);
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
// Return true if the node is a leaf of the tree
|
||||
inline bool TreeNode::isLeaf() const {
|
||||
return (height == 0);
|
||||
}
|
||||
|
||||
// Return the fat AABB corresponding to a given node ID
|
||||
inline const AABB& DynamicAABBTree::getFatAABB(int32 nodeID) const {
|
||||
assert(nodeID >= 0 && nodeID < mNbAllocatedNodes);
|
||||
return mNodes[nodeID].aabb;
|
||||
}
|
||||
|
||||
// Return the pointer to the data array of a given leaf node of the tree
|
||||
inline int32* DynamicAABBTree::getNodeDataInt(int32 nodeID) const {
|
||||
assert(nodeID >= 0 && nodeID < mNbAllocatedNodes);
|
||||
assert(mNodes[nodeID].isLeaf());
|
||||
return mNodes[nodeID].dataInt;
|
||||
}
|
||||
|
||||
// Return the pointer to the data pointer of a given leaf node of the tree
|
||||
inline void* DynamicAABBTree::getNodeDataPointer(int32 nodeID) const {
|
||||
assert(nodeID >= 0 && nodeID < mNbAllocatedNodes);
|
||||
assert(mNodes[nodeID].isLeaf());
|
||||
return mNodes[nodeID].dataPointer;
|
||||
}
|
||||
|
||||
// Return the root AABB of the tree
|
||||
inline AABB DynamicAABBTree::getRootAABB() const {
|
||||
return getFatAABB(mRootNodeID);
|
||||
}
|
||||
|
||||
// Add an object into the tree. This method creates a new leaf node in the tree and
|
||||
// returns the ID of the corresponding node.
|
||||
inline int32 DynamicAABBTree::addObject(const AABB& aabb, int32 data1, int32 data2) {
|
||||
|
||||
int32 nodeId = addObjectInternal(aabb);
|
||||
|
||||
mNodes[nodeId].dataInt[0] = data1;
|
||||
mNodes[nodeId].dataInt[1] = data2;
|
||||
|
||||
return nodeId;
|
||||
}
|
||||
|
||||
// Add an object into the tree. This method creates a new leaf node in the tree and
|
||||
// returns the ID of the corresponding node.
|
||||
inline int32 DynamicAABBTree::addObject(const AABB& aabb, void* data) {
|
||||
|
||||
int32 nodeId = addObjectInternal(aabb);
|
||||
|
||||
mNodes[nodeId].dataPointer = data;
|
||||
|
||||
return nodeId;
|
||||
}
|
||||
|
||||
#ifdef IS_RP3D_PROFILING_ENABLED
|
||||
|
||||
// Set the profiler
|
||||
inline void DynamicAABBTree::setProfiler(Profiler* profiler) {
|
||||
mProfiler = profiler;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -0,0 +1,76 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_CAPSULE_VS_CAPSULE_ALGORITHM_H
|
||||
#define REACTPHYSICS3D_CAPSULE_VS_CAPSULE_ALGORITHM_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <reactphysics3d/configuration.h>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
struct CapsuleVsCapsuleNarrowPhaseInfoBatch;
|
||||
class ContactPoint;
|
||||
|
||||
// Class CapsuleVsCapsuleAlgorithm
|
||||
/**
|
||||
* This class is used to compute the narrow-phase collision detection
|
||||
* between two capsules collision shapes. We do not use the GJK or SAT
|
||||
* algorithm here. We directly compute the contact points and contact normal.
|
||||
* This is based on the "Robust Contact Creation for Physics Simulation"
|
||||
* presentation by Dirk Gregorius.
|
||||
*/
|
||||
class CapsuleVsCapsuleAlgorithm : public NarrowPhaseAlgorithm {
|
||||
|
||||
protected :
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
CapsuleVsCapsuleAlgorithm() = default;
|
||||
|
||||
/// Destructor
|
||||
virtual ~CapsuleVsCapsuleAlgorithm() override = default;
|
||||
|
||||
/// Deleted copy-constructor
|
||||
CapsuleVsCapsuleAlgorithm(const CapsuleVsCapsuleAlgorithm& algorithm) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
CapsuleVsCapsuleAlgorithm& operator=(const CapsuleVsCapsuleAlgorithm& algorithm) = delete;
|
||||
|
||||
/// Compute the narrow-phase collision detection between two capsules
|
||||
bool testCollision(CapsuleVsCapsuleNarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex,
|
||||
uint batchNbItems, MemoryAllocator& memoryAllocator);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,78 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_CAPSULE_VS_CAPSULE_NARROW_PHASE_INFO_BATCH_H
|
||||
#define REACTPHYSICS3D_CAPSULE_VS_CAPSULE_NARROW_PHASE_INFO_BATCH_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Struct CapsuleVsCapsuleNarrowPhaseInfoBatch
|
||||
/**
|
||||
* This structure collects all the potential collisions from the middle-phase algorithm
|
||||
* that have to be tested during narrow-phase collision detection. This class collects all the
|
||||
* capsule vs capsule collision detection tests.
|
||||
*/
|
||||
struct CapsuleVsCapsuleNarrowPhaseInfoBatch : public NarrowPhaseInfoBatch {
|
||||
|
||||
public:
|
||||
|
||||
/// List of radiuses for the first capsules
|
||||
List<decimal> capsule1Radiuses;
|
||||
|
||||
/// List of radiuses for the second capsules
|
||||
List<decimal> capsule2Radiuses;
|
||||
|
||||
/// List of heights for the first capsules
|
||||
List<decimal> capsule1Heights;
|
||||
|
||||
/// List of heights for the second capsules
|
||||
List<decimal> capsule2Heights;
|
||||
|
||||
/// Constructor
|
||||
CapsuleVsCapsuleNarrowPhaseInfoBatch(MemoryAllocator& allocator, OverlappingPairs& overlappingPairs);
|
||||
|
||||
/// Destructor
|
||||
virtual ~CapsuleVsCapsuleNarrowPhaseInfoBatch() override = default;
|
||||
|
||||
/// Add shapes to be tested during narrow-phase collision detection into the batch
|
||||
virtual void addNarrowPhaseInfo(uint64 pairId, uint64 pairIndex, Entity collider1, Entity collider2, CollisionShape* shape1,
|
||||
CollisionShape* shape2, const Transform& shape1Transform,
|
||||
const Transform& shape2Transform, bool needToReportContacts, MemoryAllocator& shapeAllocator) override;
|
||||
|
||||
// Initialize the containers using cached capacity
|
||||
virtual void reserveMemory() override;
|
||||
|
||||
/// Clear all the objects in the batch
|
||||
virtual void clear() override;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,80 @@
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2020 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef REACTPHYSICS3D_CAPSULE_VS_CONVEX_POLYHEDRON_ALGORITHM_H
|
||||
#define REACTPHYSICS3D_CAPSULE_VS_CONVEX_POLYHEDRON_ALGORITHM_H
|
||||
|
||||
// Libraries
|
||||
#include <reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Declarations
|
||||
class ContactPoint;
|
||||
|
||||
// Class CapsuleVsConvexPolyhedronAlgorithm
|
||||
/**
|
||||
* This class is used to compute the narrow-phase collision detection
|
||||
* between a capsule and a convex polyhedron. The capsule is basically
|
||||
* a line segment with a margin around it. First we run the GJK algorithm.
|
||||
* If GJK reports separation, we are done. If the objects overlap inside the
|
||||
* capsule margin (radius), it will also report contact points and normal.
|
||||
* However, if GJK report penetration of the capsule inner segment within
|
||||
* the polyhedron, we run the SAT algorithm to get the contact points and
|
||||
* normal.
|
||||
* This is based on the "Robust Contact Creation for Physics Simulation"
|
||||
* presentation by Dirk Gregorius.
|
||||
*/
|
||||
class CapsuleVsConvexPolyhedronAlgorithm : public NarrowPhaseAlgorithm {
|
||||
|
||||
protected :
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
CapsuleVsConvexPolyhedronAlgorithm() = default;
|
||||
|
||||
/// Destructor
|
||||
virtual ~CapsuleVsConvexPolyhedronAlgorithm() override = default;
|
||||
|
||||
/// Deleted copy-constructor
|
||||
CapsuleVsConvexPolyhedronAlgorithm(const CapsuleVsConvexPolyhedronAlgorithm& algorithm) = delete;
|
||||
|
||||
/// Deleted assignment operator
|
||||
CapsuleVsConvexPolyhedronAlgorithm& operator=(const CapsuleVsConvexPolyhedronAlgorithm& algorithm) = delete;
|
||||
|
||||
/// Compute the narrow-phase collision detection between a capsule and a polyhedron
|
||||
bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex,
|
||||
uint batchNbItems, bool clipWithPreviousAxisIfStillColliding,
|
||||
MemoryAllocator& memoryAllocator);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user