fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue
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@ -109,13 +109,15 @@ end )
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local fpsCounter = {
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frames = 0,
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time = 0,
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freq = 0.1
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freq = 0.1,
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enabled = false,
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}
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--[[
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text:callHook( "gui:UpdateText.%UID%", {
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string = ""
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} )
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]]
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if fpsCounter["enabled"] then
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text:callHook( "gui:UpdateText.%UID%", {
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string = ""
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} )
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end
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ent:bind( "tick", function(self)
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--[[
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@ -128,20 +130,20 @@ ent:bind( "tick", function(self)
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end
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]]
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--[[
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if fpsCounter["time"] > fpsCounter["freq"] then
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-- update text
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text:callHook( "gui:UpdateText.%UID%", {
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string = tostring(math.floor(fpsCounter["frames"] / fpsCounter["time"]))
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} )
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if fpsCounter["enabled"] then
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if fpsCounter["time"] > fpsCounter["freq"] then
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-- update text
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text:callHook( "gui:UpdateText.%UID%", {
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string = tostring(math.floor(fpsCounter["frames"] / fpsCounter["time"]))
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} )
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fpsCounter["time"] = 0
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fpsCounter["frames"] = 0
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else
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fpsCounter["frames"] = fpsCounter["frames"] + 1
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fpsCounter["time"] = fpsCounter["time"] + time.delta()
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fpsCounter["time"] = 0
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fpsCounter["frames"] = 0
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else
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fpsCounter["frames"] = fpsCounter["frames"] + 1
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fpsCounter["time"] = fpsCounter["time"] + time.delta()
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end
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end
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]]
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local controllerTransform = controller:getComponent("Transform")
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@ -137,9 +137,7 @@ local function handleSelectionIndex()
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end
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end
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ent:bind( "tick", function(self)
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handleSelectionIndex()
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local function updateVisuals(self, dt)
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local static = Static.get(self)
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if not static.alpha then
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static.alpha = 0
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@ -148,10 +146,13 @@ ent:bind( "tick", function(self)
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if static.alpha >= 1.0 then
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static.alpha = 1.0
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else
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static.alpha = static.alpha + time.delta() * 1.5
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static.alpha = static.alpha + dt * 1.5
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end
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if dt > 0 then
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metadata.initialized = true
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end
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metadata.initialized = true
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-- make background glow
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local glow = 1 + math.sin(1.25 * time.current()) * 0.125
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@ -207,7 +208,7 @@ ent:bind( "tick", function(self)
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if static.delta >= 1 then
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static.delta = 1
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else
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static.delta = static.delta + time.delta() * 1.5
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static.delta = static.delta + dt * 1.5
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transform.position = Vector3f.lerp( static.from, static.to, static.delta )
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end
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@ -222,7 +223,7 @@ ent:bind( "tick", function(self)
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local transform = child:getComponent("Transform")
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local metadata = child:getComponent("GuiBehavior::Metadata")
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local speed = metadata.hovered and 0.25 or 0.0125
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static.time = (static.time or 0) + time.delta() * -speed
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static.time = (static.time or 0) + dt * -speed
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transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time )
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end
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-- circle out
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@ -233,7 +234,14 @@ ent:bind( "tick", function(self)
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local transform = child:getComponent("Transform")
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local metadata = child:getComponent("GuiBehavior::Metadata")
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local speed = metadata.hovered and 0.25 or 0.0125
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static.time = (static.time or 0) + time.delta() * speed
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static.time = (static.time or 0) + dt * speed
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transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time )
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end
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end
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updateVisuals(ent, 0)
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ent:bind( "tick", function(self)
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handleSelectionIndex()
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updateVisuals(self, time.delta())
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end )
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@ -128,9 +128,8 @@ local function handleSelectionIndex()
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end
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end
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ent:bind( "tick", function(self)
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handleSelectionIndex()
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local function updateVisuals(self, dt)
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local static = Static.get(self)
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if not static.alpha then
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static.alpha = 0
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@ -148,7 +147,7 @@ ent:bind( "tick", function(self)
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closing = false
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closed = true
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else
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static.alpha = static.alpha - time.delta()
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static.alpha = static.alpha - dt
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end
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elseif closed then
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timer:stop()
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@ -175,11 +174,13 @@ ent:bind( "tick", function(self)
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if not metadata.initialized then
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static.alpha = 0
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end
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metadata.initialized = true;
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if dt > 0 then
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metadata.initialized = true;
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end
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if static.alpha >= 1.0 then
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static.alpha = 1.0
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else
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static.alpha = static.alpha + time.delta() * 1.5
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static.alpha = static.alpha + dt * 1.5
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end
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end
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@ -230,7 +231,7 @@ ent:bind( "tick", function(self)
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if static.delta >= 1 then
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static.delta = 1
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else
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static.delta = static.delta + time.delta() * 1.5
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static.delta = static.delta + dt * 1.5
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transform.position = Vector3f.lerp( static.from, static.to, static.delta )
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end
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@ -245,7 +246,7 @@ ent:bind( "tick", function(self)
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local transform = child:getComponent("Transform")
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local metadata = child:getComponent("GuiBehavior::Metadata")
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local speed = metadata.hovered and 0.25 or 0.0125
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static.time = (static.time or 0) + time.delta() * -speed
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static.time = (static.time or 0) + dt * -speed
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transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time )
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end
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-- circle out
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@ -256,7 +257,14 @@ ent:bind( "tick", function(self)
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local transform = child:getComponent("Transform")
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local metadata = child:getComponent("GuiBehavior::Metadata")
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local speed = metadata.hovered and 0.25 or 0.0125
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static.time = (static.time or 0) + time.delta() * speed
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static.time = (static.time or 0) + dt * speed
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transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time )
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end
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end
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updateVisuals(ent, 0)
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ent:bind( "tick", function(self)
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handleSelectionIndex()
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updateVisuals(self, time.delta())
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end )
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@ -76,7 +76,7 @@
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#endif
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#if BARYCENTRIC
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#ifndef BARYCENTRIC_CALCULATE
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#define BARYCENTRIC_CALCULATE 1
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#define BARYCENTRIC_CALCULATE 0
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#endif
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#ifndef BUFFER_REFERENCE
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#define BUFFER_REFERENCE 1
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@ -21,7 +21,7 @@
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#if BARYCENTRIC
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// 0 keeps a buffer for barycentric coordinates, 1 will reconstruct in the deferred pass
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#ifndef BARYCENTRIC_CALCULATE
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#define BARYCENTRIC_CALCULATE 1
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#define BARYCENTRIC_CALCULATE 0
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#endif
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#endif
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