|
|
ec2122ab12
|
sanity fixes for gltf conversion (and LOD generation), (mostly) repaired streaming in mesh data (barycentric-deferred rendering would desync because of separated indirection buffers), streamed in mesh data picks the correct LOD (mostly working), squashed hidden bug where meshes were constantly destroying/creating the physics mesh and updating buffers
|
2026-05-05 19:48:18 -05:00 |
|
|
|
f0d552c47b
|
the other thing I was working on (main thread metrics)
|
2026-05-04 21:49:29 -05:00 |
|
|
|
89ca3efb3e
|
rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered)
|
2026-05-04 21:14:04 -05:00 |
|
|
|
3965d3f719
|
cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
|
2026-04-28 22:56:10 -05:00 |
|
|
|
84f2b63a8f
|
revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable)
|
2026-04-27 17:09:26 -05:00 |
|
|
|
8803034a60
|
added frame-gen via FFX-SDK (naively)
|
2026-04-24 00:18:59 -05:00 |
|
|
|
6d05ab865a
|
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
|
2026-04-21 20:49:47 -05:00 |
|
|
|
fd9036ee39
|
repaired occlusion culling via depth pyramids
|
2026-04-20 23:40:55 -05:00 |
|
|
|
42aaf444ff
|
lots of changes (physics tweaks, actually use dynamic buffers for UBOs, perf bottleneck fixed, bug fixes, etc)
|
2026-04-20 17:33:22 -05:00 |
|
|
|
0fb2e3b750
|
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
|
2025-08-21 22:54:49 -05:00 |
|
|
|
bc406d5b62
|
agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added)
|
2025-08-13 19:46:05 -05:00 |
|
|
|
f556532dd4
|
Commit for 2022.08.14 23-37-12.7z
|
2022-08-14 23:37:00 -05:00 |
|
|
|
96ca870586
|
Commit for 2022.08.04 23-27-32.7z
|
2022-08-04 23:27:00 -05:00 |
|
|
|
ae28b31d02
|
Commit for 2022.07.29 00-31-45.7z
|
2022-07-29 00:31:00 -05:00 |
|
|
|
61cd2a6b5c
|
Commit for 2022.07.26 15-00-39.7z
|
2022-07-26 15:00:00 -05:00 |
|