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8dd83f7f49
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I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago)
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2025-09-14 20:37:34 -05:00 |
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36612f9ce9
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fixed AABBs calculated from the graph system being wrong because for whatever reason i was transforming the bounds to world space, and this never mattered when using RP3D because it was always fed local extents......
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2025-09-05 21:25:59 -05:00 |
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a66f56ad9f
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refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them)
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2025-09-01 23:16:43 -05:00 |
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1c8721f615
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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fa1e54c7f7
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Commit for 2023.01.27 22-55-56.7z
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2023-01-27 22:55:00 -06:00 |
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f556532dd4
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Commit for 2022.08.14 23-37-12.7z
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2022-08-14 23:37:00 -05:00 |
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212347ee9c
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Commit for 2022.07.31 00-20-46.7z
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2022-07-31 00:20:00 -05:00 |
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686a4f5e3e
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Commit for 2022.07.19 16-59-42.7z
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2022-07-19 16:59:00 -05:00 |
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60e64ccb0d
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Commit for 2022.07.16 23-28-12.7z
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2022-07-16 23:28:00 -05:00 |
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403aa11343
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Commit for 2022.07.10 23-56-57.7z
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2022-07-10 23:56:00 -05:00 |
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