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engine
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MiB
b3df72bfab
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2 Commits
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ecker
b3df72bfab
validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things
2026-05-13 22:14:46 -05:00
ecker
3965d3f719
cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
2026-04-28 22:56:10 -05:00