Commit Graph

12 Commits

Author SHA1 Message Date
e4ad164203 odd bug fixes involving entities that load more than one lua script (nasty hack), issue with audio not streaming from non-disk VFSs, more valve compliance (doors, IO connectivity, ambience_generic) 2026-06-07 00:59:19 -05:00
6deb8795c5 even more inane code cleanup, more lua bindings, multiple bodies for an entity (doesn't work?), ragdoll (doesn't work) 2026-05-22 20:19:28 -05:00
7bd4b00514 NGS position solver fixed because of a pesky minus sign 2026-05-20 22:32:34 -05:00
6b07173804 added OBB colliders, painfully trying to resolve issues with rotating bodies 2026-05-16 23:19:49 -05:00
a66f56ad9f refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
mrq
a566e07756 attempted to fix mouse look being agonizing, fixed doors not rotating because at some point physics state completely overridden local transforms (to-do: expose some interface that will magically handle this mess) 2025-08-01 23:58:25 -05:00
mrq
1c8721f615 Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
mrq
fa1e54c7f7 Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
mrq
686a4f5e3e Commit for 2022.07.19 16-59-42.7z 2022-07-19 16:59:00 -05:00
mrq
0c76838ea1 Commit for 2022.07.18 00-44-24.7z 2022-07-18 00:44:00 -05:00
mrq
60e64ccb0d Commit for 2022.07.16 23-28-12.7z 2022-07-16 23:28:00 -05:00
mrq
403aa11343 Commit for 2022.07.10 23-56-57.7z 2022-07-10 23:56:00 -05:00