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f9d7cf2dc8
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microoptimization of having hook system keyed to hashes rather than strings directly (and hash hook names containing '%UID%' with that entity's UID rather than replace the string)
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2026-06-09 19:54:24 -05:00 |
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2a72cb42d8
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more tweaks to the threading code (made scene loading much faster as a by-product), beginnings of allowing behaviors to specify thread name to use (to implement the latter half later)
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2026-05-02 21:32:27 -05:00 |
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b523878912
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revamped makefiles, overhauled memory pool allocator (instantiator works without memory pooling as a byproduct)
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2026-04-29 19:04:49 -05:00 |
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