engine/bin/data/entities
2026-05-05 14:54:34 -05:00
..
gui updates to imgui integration (added thread metrics, moved things to a behavior, fixed bug i dont remember existing where imgui doesn't render for new scenes because it doesnt rebind to the new gui mode 2026-05-05 14:54:34 -05:00
scripts more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
test Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
burger.json more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
cornell.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
craeture2.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craeture.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craetureModel2.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
craetureModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
door.json I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago) 2025-09-14 20:37:34 -05:00
gui.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
hud.json cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
light.json some tweaks or something 2025-08-01 23:58:25 -05:00
model.json skip rendering the next frame under vulkan, as this fixes the crash on scene load when the scene graph storage buffers need to be resized (even though nothing makes sense) 2025-08-20 15:22:35 -05:00
physics_prop.json more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
player.json cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
playerHands.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
playerLight.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
playerModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
prop.json rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
region-chunk.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
sound.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00