engine/bin/data/entities
2026-06-07 23:53:41 -05:00
..
gui odd bug fixes involving entities that load more than one lua script (nasty hack), issue with audio not streaming from non-disk VFSs, more valve compliance (doors, IO connectivity, ambience_generic) 2026-06-07 00:59:19 -05:00
scripts more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
test
ball.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
burger.json more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
cesiumMan.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
cornell.json
craeture2.json
craeture.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
craetureModel2.json
craetureModel.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
door.json more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
gui.json
hud.json
light.json odd bug fixes involving entities that load more than one lua script (nasty hack), issue with audio not streaming from non-disk VFSs, more valve compliance (doors, IO connectivity, ambience_generic) 2026-06-07 00:59:19 -05:00
model.json several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents 2026-06-07 23:53:41 -05:00
physics_prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
player.json more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
playerHands.json
playerLight.json
playerModel.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
prop.json odd bug fixes involving entities that load more than one lua script (nasty hack), issue with audio not streaming from non-disk VFSs, more valve compliance (doors, IO connectivity, ambience_generic) 2026-06-07 00:59:19 -05:00
ragdoll.json even more inane code cleanup, more lua bindings, multiple bodies for an entity (doesn't work?), ragdoll (doesn't work) 2026-05-22 20:19:28 -05:00
ragdollLimb.json an almost perfect ragdoll (has issues when you grab it) 2026-05-22 22:02:13 -05:00
region-chunk.json
scene.json
sound.json