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engine
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master
engine
/
bin
/
data
/
scenes
/
sponza
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ecker
46c08b0516
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
..
player.json
attempt at generating a ragdoll from a skinned mesh (doesn't work right now), fixed normal mapping
2026-05-24 22:23:41 -05:00
scene.json
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
sponza.json
attempt at generating a ragdoll from a skinned mesh (doesn't work right now), fixed normal mapping
2026-05-24 22:23:41 -05:00