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engine
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bin
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data
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shaders
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common
History
ecker
9e823645a4
several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents
2026-06-07 23:53:41 -05:00
..
fog.h
functions.h
several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents
2026-06-07 23:53:41 -05:00
lambert.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
light.h
macros.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
pbr.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
rt.h
shadows.h
structs.h
more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes)
2026-06-06 15:36:36 -05:00
vxgi.h