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ecker
682dd2c794
vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something)
2026-05-06 20:47:54 -05:00
..
fog.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
functions.h
vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something)
2026-05-06 20:47:54 -05:00
lambert.h
light.h
macros.h
repaired barycentric-based deferred rendering
2025-08-01 23:58:25 -05:00
pbr.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
rt.h
fixes
2026-02-16 18:10:36 -06:00
shadows.h
fixes
2026-02-16 18:10:36 -06:00
structs.h
rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered)
2026-05-04 21:14:04 -05:00
vxgi.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00