engine/bin/data/shaders/graph/baking
2026-06-06 15:36:36 -05:00
..
frag.glsl
frag.h more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes) 2026-06-06 15:36:36 -05:00
rt.frag.glsl
vert.glsl