engine/bin/data/shaders/raytrace
2026-04-21 20:49:47 -05:00
..
shader.ray-gen.glsl neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
shader.ray-hit-any.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-hit-closest.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-miss.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00