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engine
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dep
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dreamcast
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include
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ecker
b10ee9975a
updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider
2025-08-15 01:00:56 -05:00
..
nlohmann
Hand-written commit
2024-12-02 18:48:18 -06:00
tremor
fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things
2025-08-05 18:39:56 -05:00