engine/bin/data/scenes/sourceengine
2026-02-21 21:26:37 -06:00
..
animal_crossing.json some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that) 2025-08-16 00:25:06 -05:00
base_sourceengine.json physics optimizations (lots...) 2025-09-02 21:51:00 -05:00
gm_construct.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
loading.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
mds_mcdonalds.json more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
player.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
rp_downtown_v2.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
sh2_mcdonalds.json This one trick adds free FPS (do not do VXGI on completely transparent pixels) 2025-08-01 23:58:24 -05:00
sourceengine.json fixed AABBs calculated from the graph system being wrong because for whatever reason i was transforming the bounds to world space, and this never mattered when using RP3D because it was always fed local extents...... 2025-09-05 21:25:59 -05:00
ss2_medsci1.json refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
test_grid.json some more menial tasks (implemented triangleAabb as composing the AABB as a triangulated box since it seems better that way, added inertia calculations for meshes even though I think the approach for inertia tensors and rotations seems really wrong) 2025-09-21 19:30:11 -05:00