engine/bin/data/shaders/display.rendertarget.frag.glsl
2020-07-23 00:00:00 -05:00

12 lines
295 B
GLSL

#version 450
layout (binding = 1) uniform sampler2D samplerTexture;
layout (location = 0) in vec2 inUv;
layout (location = 0) out vec4 outFragColor;
void main() {
outFragColor = texture(samplerTexture, inUv);
// outFragColor.a = 1.0f;
// outFragColor = vec4( inUv, 0.0f, 1.0f );
}