engine/ext/behaviors/player/behavior.cpp
2020-10-06 00:00:00 -05:00

544 lines
24 KiB
C++

#include "behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/audio/audio.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/utils/math/physics.h>
#include <sstream>
#include "../../scenes/worldscape/gui/pause.h"
#include "../../scenes/worldscape/gui/battle.h"
#include "../../scenes/worldscape//.h"
namespace {
uf::Serializer masterTableGet( const std::string& table ) {
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Serializer& mastertable = scene.getComponent<uf::Serializer>();
return mastertable["system"]["mastertable"][table];
}
uf::Serializer masterDataGet( const std::string& table, const std::string& key ) {
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Serializer& mastertable = scene.getComponent<uf::Serializer>();
return mastertable["system"]["mastertable"][table][key];
}
inline int64_t parseInt( const std::string& str ) {
return atoi(str.c_str());
}
inline std::string colorString( const std::string& hex ) {
return "%#" + hex + "%";
}
}
EXT_BEHAVIOR_REGISTER_CPP(PlayerBehavior)
#define this (&self)
void ext::PlayerBehavior::initialize( uf::Object& self ) {
this->addComponent<uf::Camera>(); {
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
transform = uf::transform::initialize(transform);
this->getComponent<uf::Camera>().getTransform().reference = this->getComponentPointer<pod::Transform<>>();
}
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
/* Load Config */ {
struct {
int mode = 0;
struct {
pod::Vector2 lr, bt, nf;
} ortho;
struct {
pod::Math::num_t fov = 120;
pod::Vector2 size = {640, 480};
pod::Vector2 bounds = {0.5, 128.0};
} perspective;
pod::Vector3 offset = {0, 0, 0};
bool stereoscopic = true;
} settings;
uf::Camera& camera = this->getComponent<uf::Camera>();
settings.mode = metadata["camera"]["ortho"].asBool() ? -1 : 1;
settings.perspective.size.x = metadata["camera"]["settings"]["size"]["x"].asDouble();
settings.perspective.size.y = metadata["camera"]["settings"]["size"]["y"].asDouble();
camera.setSize(settings.perspective.size);
if ( settings.mode < 0 ) {
settings.ortho.lr.x = metadata["camera"]["settings"]["left"].asDouble();
settings.ortho.lr.y = metadata["camera"]["settings"]["right"].asDouble();
settings.ortho.bt.x = metadata["camera"]["settings"]["bottom"].asDouble();
settings.ortho.bt.y = metadata["camera"]["settings"]["top"].asDouble();
settings.ortho.nf.x = metadata["camera"]["settings"]["near"].asDouble();
settings.ortho.nf.y = metadata["camera"]["settings"]["far"].asDouble();
camera.ortho( settings.ortho.lr, settings.ortho.bt, settings.ortho.nf );
} else {
settings.perspective.fov = metadata["camera"]["settings"]["fov"].asDouble();
settings.perspective.bounds.x = metadata["camera"]["settings"]["clip"]["near"].asDouble();
settings.perspective.bounds.y = metadata["camera"]["settings"]["clip"]["far"].asDouble();
camera.setFov(settings.perspective.fov);
camera.setBounds(settings.perspective.bounds);
}
camera.setStereoscopic(true);
settings.offset.x = metadata["camera"]["offset"][0].asDouble();
settings.offset.y = metadata["camera"]["offset"][1].asDouble();
settings.offset.z = metadata["camera"]["offset"][2].asDouble();
pod::Transform<>& transform = camera.getTransform();
/* Transform initialization */ {
transform.position.x = metadata["camera"]["position"][0].asDouble();
transform.position.y = metadata["camera"]["position"][1].asDouble();
transform.position.z = metadata["camera"]["position"][2].asDouble();
transform.scale.x = metadata["camera"]["scale"][0].asDouble();
transform.scale.y = metadata["camera"]["scale"][1].asDouble();
transform.scale.z = metadata["camera"]["scale"][2].asDouble();
}
camera.setOffset(settings.offset);
camera.update(true);
// Update viewport
if ( metadata["camera"]["settings"]["size"]["auto"].asBool() ) {
this->addHook( "window:Resized", [&](const std::string& event)->std::string{
uf::Serializer json = event;
// Update persistent window sized (size stored to JSON file)
pod::Vector2ui size; {
size.x = json["window"]["size"]["x"].asUInt64();
size.y = json["window"]["size"]["y"].asUInt64();
}
/* Update camera's viewport */ {
uf::Camera& camera = this->getComponent<uf::Camera>();
camera.setSize({(pod::Math::num_t)size.x, (pod::Math::num_t)size.y});
}
return "true";
} );
}
}
metadata["system"]["control"] = true;
this->addHook( "window:Mouse.CursorVisibility", [&](const std::string& event)->std::string{
uf::Serializer json = event;
metadata["system"]["control"] = !json["state"].asBool();
return "true";
});
// Rotate Camera
this->addHook( "window:Mouse.Moved", [&](const std::string& event)->std::string{
uf::Serializer json = event;
// discard events sent by os, only trust client now
if ( json["invoker"] != "client" ) return "true";
pod::Vector2i delta = { json["mouse"]["delta"]["x"].asInt(), json["mouse"]["delta"]["y"].asInt() };
pod::Vector2i size = { json["mouse"]["size"]["x"].asInt(), json["mouse"]["size"]["y"].asInt() };
pod::Vector2 relta = { (float) delta.x / size.x, (float) delta.y / size.y };
relta *= 2;
if ( delta.x == 0 && delta.y == 0 ) return "true";
if ( !metadata["system"]["control"].asBool() ) return "true";
bool updateCamera = false;
uf::Camera& camera = this->getComponent<uf::Camera>();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
pod::Transform<>& cameraTransform = camera.getTransform();
if ( delta.x != 0 ) {
double current, minima, maxima; {
current = metadata["camera"]["limit"]["current"][0] != Json::nullValue ? metadata["camera"]["limit"]["current"][0].asDouble() : NAN;
minima = metadata["camera"]["limit"]["minima"][0] != Json::nullValue ? metadata["camera"]["limit"]["minima"][0].asDouble() : NAN;
maxima = metadata["camera"]["limit"]["maxima"][0] != Json::nullValue ? metadata["camera"]["limit"]["maxima"][0].asDouble() : NAN;
}
if ( metadata["camera"]["invert"][0].asBool() ) relta.x *= -1;
current += relta.x;
if ( current != current || ( current < maxima && current > minima ) ) uf::transform::rotate( transform, transform.up, relta.x ), updateCamera = true; else current -= relta.x;
if ( metadata["camera"]["limit"]["current"][0] != Json::nullValue ) metadata["camera"]["limit"]["current"][0] = current;
}
if ( delta.y != 0 ) {
double current, minima, maxima; {
current = metadata["camera"]["limit"]["current"][1] != Json::nullValue ? metadata["camera"]["limit"]["current"][1].asDouble() : NAN;
minima = metadata["camera"]["limit"]["minima"][1] != Json::nullValue ? metadata["camera"]["limit"]["minima"][1].asDouble() : NAN;
maxima = metadata["camera"]["limit"]["maxima"][1] != Json::nullValue ? metadata["camera"]["limit"]["maxima"][1].asDouble() : NAN;
}
if ( metadata["camera"]["invert"][1].asBool() ) relta.y *= -1;
current += relta.y;
if ( current != current || ( current < maxima && current > minima ) ) {
uf::transform::rotate( cameraTransform, cameraTransform.right, relta.y );
// uf::transform::rotate( this->m_animation.transforms[metadata["animation"]["names"]["head"].asString()], {0, 0, 0}, -relta.y );
updateCamera = true;
} else current -= relta.y;
if ( metadata["camera"]["limit"]["current"][1] != Json::nullValue ) metadata["camera"]["limit"]["current"][1] = current;
}
if ( updateCamera ) {
camera.updateView();
}
return "true";
});
this->addHook( ":Update.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
for ( auto& member : json[""]["transients"] ) {
if ( member["type"] != "player" ) continue;
std::string id = member["id"].asString();
metadata[""]["transients"][id]["hp"] = member["hp"];
metadata[""]["transients"][id]["mp"] = member["mp"];
}
return "true";
});
// handle after battles and establishes cooldowns
this->addHook( "world:Battle.End.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
// update
{
uf::Serializer payload;
payload[""]["transients"] = json["battle"]["transients"];
this->callHook( ":Update.%UID%", payload );
}
metadata["system"].removeMember("battle");
metadata["system"]["cooldown"] = uf::physics::time::current + 5;
return "true";
});
// detect collision against transients, engage in battle
this->addHook( "world:Collision.%UID%", [&](const std::string& event)->std::string{
if ( metadata["system"]["cooldown"].asFloat() > uf::physics::time::current ) return "false";
if ( !metadata["system"]["control"].asBool() ) return "false";
uf::Serializer json = event;
std::string state = metadata["system"]["state"].asString();
if ( state != "" && state != "null" ) return "false";
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Entity* entity = scene.findByUid(json["entity"].asUInt64());
if ( !entity ) return "false";
uf::Serializer& pMetadata = entity->getComponent<uf::Serializer>();
std::string onCollision = pMetadata["system"]["onCollision"].asString();
if ( onCollision == "battle" ) {
uf::Serializer payload;
payload["battle"]["enemy"] = pMetadata[""];
payload["battle"]["enemy"]["uid"] = json["entity"].asUInt64();
payload["battle"]["player"] = metadata[""];
payload["battle"]["player"]["uid"] = this->getUid();
payload["battle"]["music"] = pMetadata["music"];
this->callHook("world:Battle.Start", payload);
} else if ( onCollision == "npc" ) {
if ( !uf::Window::isKeyPressed("E") ) return "false";
uf::Serializer payload;
payload["dialogue"] = pMetadata["dialogue"];
payload["uid"] = json["entity"].asUInt64();
this->callHook("menu:Dialogue.Start", payload);
}
// metadata["system"]["cooldown"] = uf::physics::time::current + 5;
metadata["system"]["control"] = false;
metadata["system"]["menu"] = onCollision;
return "true";
});
this->addHook( "world:Battle.End", [&](const std::string& event)->std::string{
uf::Serializer json = event;
metadata["system"]["menu"] = "";
metadata["system"]["cooldown"] = uf::physics::time::current + 5;
// update
{
uf::Serializer payload;
payload[""]["transients"] = json["battle"]["transients"];
this->callHook( ":Update.%UID%", payload );
}
return "true";
});
this->addHook( "menu:Dialogue.End", [&](const std::string& event)->std::string{
uf::Serializer json = event;
metadata["system"]["menu"] = "";
metadata["system"]["cooldown"] = uf::physics::time::current + 1;
return "true";
});
// Discord Integration
this->addHook( "discord.Activity.Update.%UID%", [&](const std::string& event)->std::string{
uf::Serializer payload;
std::string leaderId = metadata[""]["party"][0].asString();
uf::Serializer cardData = masterDataGet("Card", leaderId);
uf::Serializer charaData = masterDataGet("Chara", cardData["character_id"].asString());
std::string leader = charaData["name"].asString();
payload["details"] = "Leader: " + leader;
uf::hooks.call( "discord:Activity.Update", payload );
return "true";
});
this->queueHook("discord.Activity.Update.%UID%", "", 1.0);
}
void ext::PlayerBehavior::tick( uf::Object& self ) {
uf::Camera& camera = this->getComponent<uf::Camera>();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
pod::Physics& physics = this->getComponent<pod::Physics>();
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Scene& scene = uf::scene::getCurrentScene();
struct {
bool running = uf::Window::isKeyPressed("LShift");
bool light = uf::Window::isKeyPressed("F");
bool jump = uf::Window::isKeyPressed(" ");
bool forward = uf::Window::isKeyPressed("W");
bool backwards = uf::Window::isKeyPressed("S");
bool left = uf::Window::isKeyPressed("A");
bool right = uf::Window::isKeyPressed("D");
bool lookLeft = uf::Window::isKeyPressed("Left");
bool lookRight = uf::Window::isKeyPressed("Right");
bool crouch = uf::Window::isKeyPressed("LControl");
bool paused = uf::Window::isKeyPressed("Escape");
bool aux = uf::Window::isKeyPressed("F");
bool vee = uf::Window::isKeyPressed("V");
bool walk = uf::Window::isKeyPressed("LAlt");
} keys;
if ( ext::openvr::context ) {
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Right, "dpadUp" )["state"].asBool() ) keys.forward = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Right, "dpadDown" )["state"].asBool() ) keys.backwards = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Right, "dpadLeft" )["state"].asBool() ) keys.lookLeft = true; // keys.left = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Right, "dpadRight" )["state"].asBool() ) keys.lookRight = true; // keys.right = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Right, "thumbclick" )["state"].asBool() ) keys.running = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Right, "a" )["state"].asBool() ) keys.jump = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Left, "dpadUp" )["state"].asBool() ) keys.forward = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Left, "dpadDown" )["state"].asBool() ) keys.backwards = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Left, "dpadLeft" )["state"].asBool() ) keys.lookLeft = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Left, "dpadRight" )["state"].asBool() ) keys.lookRight = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Left, "thumbclick" )["state"].asBool() ) keys.crouch = true, keys.walk = true;
if ( ext::openvr::controllerState( vr::Controller_Hand::Hand_Left, "a" )["state"].asBool() ) keys.paused = true;
}
struct {
bool updateCamera = true;
bool deltaCrouch = false;
bool walking = false;
bool floored = true;
bool impulse = true;
std::string menu = "";
} stats;
stats.floored = physics.linear.velocity.y == 0;
stats.menu = metadata["system"]["menu"].asString();
stats.impulse = metadata["system"]["physics"]["impulse"].asBool();
struct {
float move = 4;
float walk = 1;
float run = 8;
float rotate = uf::physics::time::delta;
float limitSquared = 4*4;
} speed; {
speed.rotate *= metadata["system"]["physics"]["rotate"].asFloat();
speed.move = metadata["system"]["physics"]["move"].asFloat();
speed.run = metadata["system"]["physics"]["run"].asFloat() / metadata["system"]["physics"]["move"].asFloat();
speed.walk = metadata["system"]["physics"]["walk"].asFloat() / metadata["system"]["physics"]["move"].asFloat();
}
if ( !metadata["system"]["physics"]["collision"].asBool() ) {
stats.impulse = true;
}
static uf::Timer<long long> timer(false);
if ( !timer.running() ) timer.start();
if ( keys.vee ) {
if ( timer.elapsed().asDouble() >= 0.25 ) {
timer.reset();
if ( metadata["system"]["physics"]["backup"]["collision"].isNull() )
metadata["system"]["physics"]["backup"]["collision"] = metadata["system"]["physics"]["collision"];
if ( !metadata["system"]["physics"]["collision"].asBool() ) {
metadata["system"]["physics"]["collision"] = metadata["system"]["physics"]["backup"]["collision"];
} else {
metadata["system"]["physics"]["collision"] = 0;
}
std::cout << "Toggling noclip: " << transform.position.x << ", " << transform.position.y << ", " << transform.position.z << std::endl;
// metadata["system"]["physics"]["collision"] = !metadata["system"]["physics"]["collision"].asBool();
physics.linear.velocity = {0,0,0};
}
}
if ( keys.running ) speed.move *= speed.run;
else if ( keys.walk ) speed.move *= speed.walk;
speed.limitSquared = speed.move * speed.move;
uf::Object* menu = (uf::Object*) this->getRootParent().findByName("Gui: Menu");
if ( !menu ) stats.menu = "";
// make assumptions
if ( stats.menu == "" && keys.paused ) {
stats.menu = "paused";
metadata["system"]["control"] = false;
uf::hooks.call("menu:Pause");
}
else if ( !metadata["system"]["control"].asBool() ) {
stats.menu = "menu";
} else if ( stats.menu == "" ) {
metadata["system"]["control"] = true;
} else {
metadata["system"]["control"] = false;
}
metadata["system"]["menu"] = stats.menu;
if ( metadata["system"]["physics"]["clamp"].isObject() ) {
if ( metadata["system"]["physics"]["clamp"]["x"].isArray() ) {
transform.position.x = std::clamp( transform.position.x, metadata["system"]["physics"]["clamp"]["x"][0].asFloat(), metadata["system"]["physics"]["clamp"]["x"][1].asFloat() );
}
if ( metadata["system"]["physics"]["clamp"]["y"].isArray() ) {
transform.position.y = std::clamp( transform.position.y, metadata["system"]["physics"]["clamp"]["y"][0].asFloat(), metadata["system"]["physics"]["clamp"]["y"][1].asFloat() );
}
if ( metadata["system"]["physics"]["clamp"]["z"].isArray() ) {
transform.position.z = std::clamp( transform.position.z, metadata["system"]["physics"]["clamp"]["z"][0].asFloat(), metadata["system"]["physics"]["clamp"]["z"][1].asFloat() );
}
}
if ( metadata["system"]["control"].asBool() ) {
if ( stats.floored ) {
pod::Transform<> translator = transform;
if ( ext::openvr::context ) {
// translator.orientation = uf::quaternion::multiply( transform.orientation * pod::Vector4f{1,1,1,-1}, ext::openvr::hmdQuaternion() * pod::Vector4f{1,1,1,-1} );
// translator.orientation = uf::quaternion::multiply( ext::openvr::hmdQuaternion(), transform.orientation );
//translator.orientation = ext::openvr::hmdQuaternion();
bool useController = false;
translator.orientation = uf::quaternion::multiply( transform.orientation * pod::Vector4f{1,1,1,1}, useController ? (ext::openvr::controllerQuaternion( vr::Controller_Hand::Hand_Right ) * pod::Vector4f{1,1,1,-1}) : ext::openvr::hmdQuaternion() );
translator = uf::transform::reorient( translator );
{
translator.forward *= { 1, 0, 1 };
translator.right *= { 1, 0, 1 };
translator.forward = uf::vector::normalize( translator.forward );
translator.right = uf::vector::normalize( translator.right );
}
}
if ( keys.forward || keys.backwards ) {
int polarity = keys.forward ? 1 : -1;
float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
if ( mag < speed.limitSquared ) {
physics.linear.velocity += translator.forward * speed.move * polarity;
mag = uf::vector::magnitude(physics.linear.velocity);
} else mag = speed.limitSquared;
pod::Vector3 correction = translator.forward * sqrt(mag) * polarity;
if ( stats.impulse ) {
physics.linear.velocity.x = correction.x;
physics.linear.velocity.z = correction.z;
} else {
correction *= uf::physics::time::delta;
transform.position.x += correction.x;
transform.position.z += correction.z;
}
stats.updateCamera = (stats.walking = true);
}
if ( keys.left || keys.right ) {
int polarity = keys.right ? 1 : -1;
float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
if ( mag < speed.limitSquared ) {
physics.linear.velocity += translator.right * speed.move * polarity;
mag = uf::vector::magnitude(physics.linear.velocity);
} else mag = speed.limitSquared;
pod::Vector3 correction = translator.right * sqrt(mag) * polarity;
if ( stats.impulse ) {
physics.linear.velocity.x = correction.x;
physics.linear.velocity.z = correction.z;
} else {
correction *= uf::physics::time::delta;
transform.position.x += correction.x;
transform.position.z += correction.z;
}
stats.updateCamera = (stats.walking = true);
}
if ( keys.jump ) {
if ( !metadata["system"]["physics"]["collision"].asBool() ) {
if ( metadata["system"]["physics"]["jump"][0].asFloat() != 0 ) transform.position.x += metadata["system"]["physics"]["jump"][0].asFloat() * uf::physics::time::delta;
if ( metadata["system"]["physics"]["jump"][1].asFloat() != 0 ) transform.position.y += metadata["system"]["physics"]["jump"][1].asFloat() * uf::physics::time::delta;
if ( metadata["system"]["physics"]["jump"][2].asFloat() != 0 ) transform.position.z += metadata["system"]["physics"]["jump"][2].asFloat() * uf::physics::time::delta;
} else {
if ( metadata["system"]["physics"]["jump"][0].asFloat() != 0 ) physics.linear.velocity.x = metadata["system"]["physics"]["jump"][0].asFloat();
if ( metadata["system"]["physics"]["jump"][1].asFloat() != 0 ) physics.linear.velocity.y = metadata["system"]["physics"]["jump"][1].asFloat();
if ( metadata["system"]["physics"]["jump"][2].asFloat() != 0 ) physics.linear.velocity.z = metadata["system"]["physics"]["jump"][2].asFloat();
}
}
}
if ( keys.lookLeft ) {
uf::transform::rotate( transform, transform.up, -speed.rotate ), stats.updateCamera = true;
}
if ( keys.lookRight ) {
uf::transform::rotate( transform, transform.up, speed.rotate ), stats.updateCamera = true;
}
if ( keys.crouch ) {
if ( !metadata["system"]["physics"]["collision"].asBool() ) {
if ( metadata["system"]["physics"]["jump"][0].asFloat() != 0 ) transform.position.x -= metadata["system"]["physics"]["jump"][0].asFloat() * uf::physics::time::delta;
if ( metadata["system"]["physics"]["jump"][1].asFloat() != 0 ) transform.position.y -= metadata["system"]["physics"]["jump"][1].asFloat() * uf::physics::time::delta;
if ( metadata["system"]["physics"]["jump"][2].asFloat() != 0 ) transform.position.z -= metadata["system"]["physics"]["jump"][2].asFloat() * uf::physics::time::delta;
} else {
if ( !metadata["system"]["crouching"].asBool() ) stats.deltaCrouch = true;
metadata["system"]["crouching"] = true;
}
} else {
if ( metadata["system"]["crouching"].asBool() ) stats.deltaCrouch = true;
metadata["system"]["crouching"] = false;
}
}
if ( stats.deltaCrouch ) {
float delta = metadata["system"]["physics"]["crouch"].asFloat();
if ( metadata["system"]["crouching"].asBool() ) camera.getTransform().position.y -= delta;
else camera.getTransform().position.y += delta;
stats.updateCamera = true;
}
if ( stats.floored ) {
if ( stats.walking ) {
uf::SoundEmitter& emitter = this->getComponent<uf::SoundEmitter>();
int cycle = rand() % metadata["audio"]["footstep"]["list"].size();
std::string filename = metadata["audio"]["footstep"]["list"][cycle].asString();
uf::Audio& footstep = emitter.add(filename);
bool playing = false;
for ( uint i = 0; i < metadata["audio"]["footstep"]["list"].size(); ++i ) {
uf::Audio& audio = emitter.add(metadata["audio"]["footstep"]["list"][i].asString());
if ( audio.playing() ) playing = true;
}
if ( !playing ) {
footstep.play();
footstep.setVolume(metadata["audio"]["footstep"]["volume"].asFloat());
footstep.setPosition( transform.position );
// [0, 1]
float modulation = (rand() % 100) / 100.0;
// [0, 0.1]
modulation *= 0.1f;
// [-0.05, 0.05]
modulation -= 0.05f;
if ( keys.running ) modulation += 0.5f;
footstep.setPitch(1 + modulation);
}
} else if ( !keys.jump ) {
physics.linear.velocity.x = 0;
physics.linear.velocity.y = 0;
physics.linear.velocity.z = 0;
}
}
if ( stats.updateCamera ) camera.updateView();
}
void ext::PlayerBehavior::render( uf::Object& self ){}
void ext::PlayerBehavior::destroy( uf::Object& self ){}
#undef this