135 lines
5.6 KiB
C++
135 lines
5.6 KiB
C++
#include "region.h"
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#include "../../ext.h"
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#include "generator.h"
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#include "../light/light.h"
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void ext::Region::initialize() {
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this->addComponent<pod::Physics>();
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this->addComponent<pod::Transform<>>();
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this->addComponent<ext::TerrainGenerator>();
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this->m_name = "Region";
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this->load();
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}
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void ext::Region::tick() {
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uf::Entity::tick();
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}
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void ext::Region::load() {
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uf::Mesh& mesh = this->getComponent<uf::Mesh>();
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ext::TerrainGenerator& generator = this->getComponent<ext::TerrainGenerator>();
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uf::Serializer& metadata = this->getComponent<uf::Serializer>();
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pod::Vector3ui size; {
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size.x = metadata["region"]["size"][0].asUInt();
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size.y = metadata["region"]["size"][1].asUInt();
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size.z = metadata["region"]["size"][2].asUInt();
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}
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generator.initialize(size);
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float r = (rand() % 100) / 100.0;
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bool addLight = r > 0.95;
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if ( metadata["region"]["location"][0].asInt() == 0 && metadata["region"]["location"][1].asInt() == 0 && metadata["region"]["location"][2].asInt() == 0 ) addLight = true;
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// if ( metadata["region"]["location"][0].asInt() % 2 != 0 || metadata["region"]["location"][2].asInt() % 2 != 0 ) addLight = false;
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static bool first = false; if ( !first ) first = addLight = true; else addLight = false;
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// addLight = false;
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if ( addLight ) {
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// std::cout << metadata["region"]["location"][0] << ", " << metadata["region"]["location"][1] << ", " << metadata["region"]["location"][2] << std::endl;
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pod::Vector3 color = { 1.0, 1.0, 1.0 }; {
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float r = (rand() % 256) / 256.0; color.x -= r;
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float g = (rand() % 256) / 256.0; color.y -= g;
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float b = (rand() % 256) / 256.0; color.z -= b;
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color = uf::vector::normalize( color );
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}
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int radius = 3;
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for ( int i = 0; i < radius; ++i ) {
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uf::Entity* entity = new ext::Light;
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if ( !((ext::Object*) entity)->load("./light/config.json") ) { uf::iostream << "Error loading `" << "./light/config.json" << "!" << "\n"; delete entity; return; }
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this->addChild(*entity);
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entity->initialize();
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pod::Transform<>& parent = this->getComponent<pod::Transform<>>();
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pod::Transform<>& transform = entity->getComponent<uf::Camera>().getTransform();
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transform = uf::transform::initialize( transform );
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transform.position = parent.position;
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transform.position.y += size.y / 3 * 2;
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uf::transform::rotate( transform, transform.up, (360.0 / radius) * (3.1415926/180.0) * i );
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entity->getComponent<uf::Camera>().update(true);
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((ext::Light*)entity)->setColor( color );
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}
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/* Up */ if ( false ) {
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uf::Entity* entity = new ext::Light;
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if ( !((ext::Object*) entity)->load("./light/config.json") ) { uf::iostream << "Error loading `" << "./light/config.json" << "!" << "\n"; delete entity; return; }
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this->addChild(*entity);
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entity->initialize();
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pod::Transform<>& parent = this->getComponent<pod::Transform<>>();
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pod::Transform<>& transform = entity->getComponent<uf::Camera>().getTransform();
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transform = uf::transform::initialize( transform );
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transform.position = parent.position;
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transform.position.y += size.y / 3 * 2;
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uf::transform::rotate( transform, transform.right, 1.5708 * 1 );
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entity->getComponent<uf::Camera>().setFov(120);
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entity->getComponent<uf::Camera>().update(true);
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((ext::Light*)entity)->setColor( color );
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}
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/* Down */ if ( false ) {
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uf::Entity* entity = new ext::Light;
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if ( !((ext::Object*) entity)->load("./light/config.json") ) { uf::iostream << "Error loading `" << "./light/config.json" << "!" << "\n"; delete entity; return; }
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this->addChild(*entity);
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entity->initialize();
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pod::Transform<>& parent = this->getComponent<pod::Transform<>>();
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pod::Transform<>& transform = entity->getComponent<uf::Camera>().getTransform();
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transform = uf::transform::initialize( transform );
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transform.position = parent.position;
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transform.position.y += size.y / 3 * 2;
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uf::transform::rotate( transform, transform.right, 1.5708 * 3 );
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entity->getComponent<uf::Camera>().setFov(120);
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entity->getComponent<uf::Camera>().update(true);
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((ext::Light*)entity)->setColor( color );
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}
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}
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// generator.rasterize(mesh, *this);
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}
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void ext::Region::render() {
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if ( !this->m_parent ) return;
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ext::World& parent = this->getRootParent<ext::World>();
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pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
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uf::Shader& shader = this->getParent<ext::Terrain>().getComponent<uf::Shader>();
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uf::Camera& camera = parent.getCamera(); //parent.getPlayer().getComponent<uf::Camera>();
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uf::Mesh& mesh = this->getComponent<uf::Mesh>();
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int slot = 0;
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if ( this->getParent<ext::Terrain>().hasComponent<uf::Texture>() ) {
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uf::Texture& texture = this->getParent<ext::Terrain>().getComponent<uf::Texture>();
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texture.bind(slot);
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}
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struct {
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int diffuse = 0; int specular = 1; int normal = 2;
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} slots;
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if ( this->getParent<ext::Terrain>().hasComponent<uf::Material>() ) {
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uf::Material& material = this->getParent<ext::Terrain>().getComponent<uf::Material>();
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material.bind(slots.diffuse, slots.specular, slots.normal);
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}
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shader.bind(); {
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camera.update();
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shader.push("model", uf::transform::model(transform));
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shader.push("view", camera.getView());
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shader.push("projection", camera.getProjection());
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if ( this->getParent<ext::Terrain>().hasComponent<uf::Texture>() ) shader.push("texture", slot);
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if ( this->getParent<ext::Terrain>().hasComponent<uf::Material>() ) {
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if ( slots.diffuse >= 0 ) shader.push("diffuse", slots.diffuse);
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if ( slots.specular >= 0 ) shader.push("specular", slots.specular);
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if ( slots.normal >= 0 ) shader.push("normal", slots.normal);
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}
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}
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mesh.render();
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} |