engine/bin/data/shaders/graph
2026-06-04 19:56:45 -05:00
..
baking lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00
base cleanup (strictly de-interleaved meshes, cleaned up atlas packing and xatlas unwrapping, dropped mesh attribute ID since it's not necessary with draw command/instance indirectin) 2026-06-04 19:56:45 -05:00
cull sanity fixes for gltf conversion (and LOD generation), (mostly) repaired streaming in mesh data (barycentric-deferred rendering would desync because of separated indirection buffers), streamed in mesh data picks the correct LOD (mostly working), squashed hidden bug where meshes were constantly destroying/creating the physics mesh and updating buffers 2026-05-05 19:48:18 -05:00
depth removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
skinning Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
voxelize vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00