engine/dep/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_resources.h

92 lines
6.0 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_BRIXELIZER_RESOURCES_H
#define FFX_BRIXELIZER_RESOURCES_H
#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_NULL 0
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_AABB_TREE 1 // 24 elements
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_AABB_TREES 1 // 24 elements (Same as the previous ID, used for binding the descriptor array)
// The cascade octree previously occupied 24 elements here.
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_BRICK_MAP 25 // 24 elements
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_BRICK_MAPS 25 // 24 elements (Same as the previous ID, used for binding the descriptor array)
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_READBACK_BUFFERS 49 // 3 * 24 elements
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INSTANCE_INFO_BUFFER 121
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INSTANCE_TRANSFORM_BUFFER 122
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_JOB_BUFFER 123
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_JOB_INDEX_BUFFER 124
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INDIRECT_ARGS_1 125
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_COUNTERS 126
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_INDEX_SWAP 127
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_VOXEL_ALLOCATION_FAIL_COUNTER 128
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_STORAGE 129
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_STORAGE_OFFSETS 130
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_COMPRESSION_LIST 131
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_CLEAR_LIST 132
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_COUNTERS 133
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_COUNTERS_SCAN 134
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_GLOBAL_COUNTERS_SCAN 135
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REFERENCES 136
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_COMPACTED_REFERENCES 137
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_COUNTERS 138
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_COUNTER_SCAN 139
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_GLOBAL_SCAN 140
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_STAMP_SCAN 141
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_STAMP_GLOBAL_SCAN 142
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_DEBUG_AABBS 143
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_VOXEL_MAP 144
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_AABB 145
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_FREE_LIST 146
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_CLEAR_LIST 147
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_EIKONAL_LIST 148
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_MERGE_LIST 149
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_EIKONAL_COUNTERS 150
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS 151
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_0 152
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_1 153
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_2 154
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_SDF_ATLAS 155
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_INSTANCE_INFO_BUFFER 156
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_INSTANCE_TRANSFORM_BUFFER 157
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_JOB_BUFFER 158
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_JOB_INDEX_BUFFER 159
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 160
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BUFFER 161
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_DEBUG_INSTANCE_ID_BUFFER 162
#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_COUNT 163
#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_CASCADE_INFO 0
#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_CONTEXT_INFO 1
#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_BUILD_INFO 2
#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_DEBUG_INFO 3
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
#endif //!defined( FFX_BRIXELIZER_RESOURCES_H )