92 lines
6.0 KiB
C
92 lines
6.0 KiB
C
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_BRIXELIZER_RESOURCES_H
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#define FFX_BRIXELIZER_RESOURCES_H
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#if defined(FFX_CPU) || defined(FFX_GPU)
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_NULL 0
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_AABB_TREE 1 // 24 elements
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_AABB_TREES 1 // 24 elements (Same as the previous ID, used for binding the descriptor array)
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// The cascade octree previously occupied 24 elements here.
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_BRICK_MAP 25 // 24 elements
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_BRICK_MAPS 25 // 24 elements (Same as the previous ID, used for binding the descriptor array)
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_READBACK_BUFFERS 49 // 3 * 24 elements
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INSTANCE_INFO_BUFFER 121
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INSTANCE_TRANSFORM_BUFFER 122
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_JOB_BUFFER 123
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_JOB_INDEX_BUFFER 124
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INDIRECT_ARGS_1 125
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_COUNTERS 126
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_INDEX_SWAP 127
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_VOXEL_ALLOCATION_FAIL_COUNTER 128
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_STORAGE 129
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_STORAGE_OFFSETS 130
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_COMPRESSION_LIST 131
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_CLEAR_LIST 132
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_COUNTERS 133
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_COUNTERS_SCAN 134
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_GLOBAL_COUNTERS_SCAN 135
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REFERENCES 136
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_COMPACTED_REFERENCES 137
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_COUNTERS 138
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_COUNTER_SCAN 139
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_GLOBAL_SCAN 140
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_STAMP_SCAN 141
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_STAMP_GLOBAL_SCAN 142
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_DEBUG_AABBS 143
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_VOXEL_MAP 144
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_AABB 145
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_FREE_LIST 146
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_CLEAR_LIST 147
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_EIKONAL_LIST 148
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_MERGE_LIST 149
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_EIKONAL_COUNTERS 150
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS 151
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_0 152
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_1 153
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_2 154
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_SDF_ATLAS 155
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_INSTANCE_INFO_BUFFER 156
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_INSTANCE_TRANSFORM_BUFFER 157
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_JOB_BUFFER 158
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_JOB_INDEX_BUFFER 159
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 160
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BUFFER 161
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_DEBUG_INSTANCE_ID_BUFFER 162
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#define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_COUNT 163
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#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_CASCADE_INFO 0
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#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_CONTEXT_INFO 1
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#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_BUILD_INFO 2
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#define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_DEBUG_INFO 3
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#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
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#endif //!defined( FFX_BRIXELIZER_RESOURCES_H )
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