engine/bin
2025-08-19 19:18:12 -05:00
..
data realized past me realized that aliasing buffers isn't foolproof and added a system to fetch buffer descriptors by name from a source, yet never used it (re-bind buffer descriptors on mesh updates, need to fix the crash for graph storage when it resizes...) 2025-08-19 19:18:12 -05:00
dreamcast realized past me realized that aliasing buffers isn't foolproof and added a system to fetch buffer descriptors by name from a source, yet never used it (re-bind buffer descriptors on mesh updates, need to fix the crash for graph storage when it resizes...) 2025-08-19 19:18:12 -05:00
exe/default removing unused dependencies, noted quirks with Dreamcast compilation 2025-08-17 17:53:10 -05:00
scripts Hand-written commit 2024-12-02 18:48:18 -06:00
program.bat Hand-written commit 2024-12-02 18:48:18 -06:00