engine/ext/scenes/start/menu.cpp
2020-09-26 00:00:00 -05:00

245 lines
7.7 KiB
C++

#include "menu.h"
#include <uf/utils/time/time.h>
#include <uf/utils/io/iostream.h>
#include <uf/utils/math/vector.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/window/window.h>
#include <uf/utils/audio/audio.h>
#include <uf/utils/thread/thread.h>
#include <uf/utils/camera/camera.h>
#include <uf/engine/asset/asset.h>
#include <uf/engine/asset/masterdata.h>
#include <uf/utils/renderer/renderer.h>
#include <uf/ext/openvr/openvr.h>
#include "../../ext.h"
#include "../../gui/gui.h"
namespace {
uf::Object controller;
ext::Gui* circleIn;
ext::Gui* circleOut;
}
uf::Entity* ext::StartMenu::getController() {
return (uf::Entity*) &controller;
}
const uf::Entity* ext::StartMenu::getController() const {
return (uf::Entity*) &controller;
}
EXT_OBJECT_REGISTER_CPP(StartMenu)
void ext::StartMenu::initialize() {
uf::Scene::initialize();
this->m_name = "Main Menu";
// this->load("./scenes/start/scene.json");
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Asset& assetLoader = this->getComponent<uf::Asset>();
this->addHook( "system:Quit.%UID%", [&](const std::string& event)->std::string{
std::cout << event << std::endl;
ext::ready = false;
return "true";
});
this->addHook( "world:Music.LoadPrevious.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
if ( metadata["previous bgm"]["filename"] == "" ) return "false";
std::string filename = metadata["previous bgm"]["filename"].asString();
float timestamp = metadata["previous bgm"]["timestamp"].asFloat();
// std::cout << metadata["previous bgm"] << std::endl;
uf::Audio& audio = this->getComponent<uf::Audio>();
if ( audio.playing() ) {
metadata["previous bgm"]["filename"] = audio.getFilename();
metadata["previous bgm"]["timestamp"] = audio.getTime();
audio.stop();
}
audio.load(filename);
audio.setVolume(metadata["volumes"]["bgm"].asFloat());
audio.setTime(timestamp);
audio.play();
return "true";
});
this->addHook( "asset:Load." + std::to_string(this->getUid()), [&](const std::string& event)->std::string{
uf::Serializer json = event;
std::string filename = json["filename"].asString();
if ( uf::string::extension(filename) != "ogg" ) return "false";
const uf::Audio* audioPointer = NULL;
try { audioPointer = &assetLoader.get<uf::Audio>(filename); } catch ( ... ) {}
if ( !audioPointer ) return "false";
uf::Audio& audio = this->getComponent<uf::Audio>();
if ( audio.playing() ) {
/*
if ( filename.find("_intro") == std::string::npos ) {
metadata["previous bgm"]["filename"] = audio.getFilename();
metadata["previous bgm"]["timestamp"] = audio.getTime();
}
*/
audio.stop();
}
// std::cout << metadata["previous bgm"] << std::endl;
audio.load(filename);
audio.setVolume(metadata["volumes"]["bgm"].asFloat());
audio.play();
return "true";
});
static uf::Timer<long long> timer(false);
if ( !timer.running() ) timer.start();
this->addHook( "world:Entity.LoadAsset", [&](const std::string& event)->std::string{
uf::Serializer json = event;
std::string asset = json["asset"].asString();
std::string uid = json["uid"].asString();
assetLoader.load(asset, "asset:Load." + uid);
return "true";
});
/* store viewport size */ {
metadata["window"]["size"]["x"] = uf::renderer::width;
metadata["window"]["size"]["y"] = uf::renderer::height;
this->addHook( "window:Resized", [&](const std::string& event)->std::string{
uf::Serializer json = event;
pod::Vector2ui size; {
size.x = json["window"]["size"]["x"].asUInt64();
size.y = json["window"]["size"]["y"].asUInt64();
}
metadata["window"] = json["window"];
return "true";
});
}
// lock control
{
uf::Serializer payload;
payload["state"] = true;
uf::hooks.call("window:Mouse.CursorVisibility", payload);
uf::hooks.call("window:Mouse.Lock");
}
/* Magic Circle Outter */ {
circleOut = (ext::Gui*) this->findByUid( this->loadChild("./gui/mainmenu/circle-out.json", true) );
}
/* Magic Circle Inner */ {
circleIn = (ext::Gui*) this->findByUid( this->loadChild("./gui/mainmenu/circle-in.json", true) );
}
// update camera
{
controller.getComponent<uf::Camera>().update(true);
pod::Transform<>& transform = controller.getComponent<pod::Transform<>>();
uf::Serializer json;
json.readFromFile("./data/entities/player.json");
controller.getComponent<uf::Serializer>()["overlay"] = json["metadata"]["overlay"];
}
}
void ext::StartMenu::tick() {
uf::Scene::tick();
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Asset& assetLoader = this->getComponent<uf::Asset>();
/* check if audio needs to loop */ try {
uf::Audio& bgm = this->getComponent<uf::Audio>();
float current = bgm.getTime();
float end = bgm.getDuration();
float epsilon = 0.005f;
if ( current + epsilon >= end || !bgm.playing() ) {
// intro to main transition
std::string filename = bgm.getFilename();
filename = assetLoader.getOriginal(filename);
if ( filename.find("_intro") != std::string::npos ) {
assetLoader.load(uf::string::replace( filename, "_intro", "" ), "asset:Load." + std::to_string(this->getUid()));
// loop
} else {
bgm.setTime(0);
if ( !bgm.playing() ) bgm.play();
}
}
} catch ( ... ) {
}
if ( circleIn ) {
pod::Transform<>& transform = circleIn->getComponent<pod::Transform<>>();
static float time = 0.0f;
float speed = 0.0125f;
uf::Serializer& metadata = circleIn->getComponent<uf::Serializer>();
if ( metadata["hovered"].asBool() ) speed = 0.25f;
time += uf::physics::time::delta * -speed;
transform.orientation = uf::quaternion::axisAngle( { 0.0f, 0.0f, 1.0f }, time );
static pod::Vector3f start = { transform.position.x, -2.0f, 0.0f };
static pod::Vector3f end = transform.position;
static float delta = 0.0f;
if ( !metadata["initialized"].asBool() ) delta = 0.0f;
metadata["initialized"] = true;
if ( delta >= 1 ) delta = 1;
else {
delta += uf::physics::time::delta * 1.5f;
transform.position = uf::vector::lerp( start, end, delta );
}
// metadata["color"][3] = alpha;
}
if ( circleOut ) {
pod::Transform<>& transform = circleOut->getComponent<pod::Transform<>>();
uf::Serializer& metadata = circleOut->getComponent<uf::Serializer>();
static float time = 0.0f;
float speed = 0.0125f;
if ( metadata["hovered"].asBool() ) speed = 0.25f;
time += uf::physics::time::delta * speed;
transform.orientation = uf::quaternion::axisAngle( { 0.0f, 0.0f, 1.0f }, time );
static pod::Vector3f start = { transform.position.x, 2.0f, 0.0f };
static pod::Vector3f end = transform.position;
static float delta = 0.0f;
if ( !metadata["initialized"].asBool() ) delta = 0.0f;
metadata["initialized"] = true;
if ( delta >= 1 ) delta = 1;
else {
delta += uf::physics::time::delta * 1.5f;
transform.position = uf::vector::lerp( start, end, delta );
}
// metadata["color"][3] = alpha;
}
// check on controller position
/*
{
pod::Vector3f position = ext::openvr::controllerPosition( vr::Controller_Hand::Hand_Right );
pod::Quaternion<> orientation = ext::openvr::controllerQuaternion( vr::Controller_Hand::Hand_Right );
std::cout << "Right hand:\n";
std::cout << "\tPosition: " << position.x << ", " << position.y << ", " << position.z << "\n";
std::cout << "\tOrientation: " << orientation.x << ", " << orientation.y << ", " << orientation.z << ", " << orientation.w << std::endl;
}
*/
{
auto& camera = controller.getComponent<uf::Camera>();
camera.updateView();
}
}
void ext::StartMenu::render() {
uf::Scene::render();
}