engine/ext/scenes/worldscape/craeture/craeture.cpp
2020-09-26 00:00:00 -05:00

621 lines
26 KiB
C++

#include "craeture.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/thread/thread.h>
#include <uf/utils/string/ext.h>
#include <uf/utils/audio/audio.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/collision.h>
#include "..//battle.h"
#include "../terrain/generator.h"
#include "../scene.h"
#include <uf/engine/asset/asset.h>
EXT_OBJECT_REGISTER_CPP(Craeture)
void ext::Craeture::initialize() {
uf::Object::initialize();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
transform = uf::transform::initialize(transform); {
this->getComponent<uf::Camera>().getTransform().reference = this->getComponentPointer<pod::Transform<>>();
}
pod::Physics& physics = this->getComponent<pod::Physics>();
physics.linear.velocity = {0,0,0};
physics.linear.acceleration = {0,-9.81,0};
physics.rotational.velocity = uf::quaternion::axisAngle( {0,1,0}, (pod::Math::num_t) 0 );
physics.rotational.acceleration = {0,0,0,0};
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
/*
if ( metadata["animation"] != Json::nullValue ) {
for( auto it = metadata["animation"]["names"].begin() ; it != metadata["animation"]["names"].end() ; ++it ) {
const std::string& name = it->asString();
if ( this->m_animation.transforms.find(name) == this->m_animation.transforms.end() ) this->m_animation.transforms[name];
}
}
*/
/* Gravity */ {
if ( metadata["system"]["physics"]["gravity"] != Json::nullValue ) {
physics.linear.acceleration.x = metadata["system"]["physics"]["gravity"][0].asFloat();
physics.linear.acceleration.y = metadata["system"]["physics"]["gravity"][1].asFloat();
physics.linear.acceleration.z = metadata["system"]["physics"]["gravity"][2].asFloat();
}
if ( !metadata["system"]["physics"]["collision"].asBool() ) {
physics.linear.acceleration.x = 0;
physics.linear.acceleration.y = 0;
physics.linear.acceleration.z = 0;
}
}
/* Collider */ {
uf::Collider& collider = this->getComponent<uf::Collider>();
collider.clear();
auto* box = new uf::BoundingBox( {0, 1.5, 0}, {0.7, 1.6, 0.7} );
box->getTransform().reference = &transform;
collider.add(box);
}
/* RPG */ {
ext::HousamoBattle& battle = this->getComponent<ext::HousamoBattle>();
}
// Hooks
/*
struct {
uf::Timer<long long> flash = uf::Timer<long long>(false);
uf::Timer<long long> sound = uf::Timer<long long>(false);
} timers;
*/
static uf::Timer<long long> timer(true);
this->addHook( "world:Collision.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
size_t uid = json["uid"].asUInt64();
// do not collide with children
// if ( this->findByUid(uid) ) return "false";
pod::Vector3 normal;
float depth = json["depth"].asFloat() * 1.001f;
normal.x = json["normal"][0].asFloat();
normal.y = json["normal"][1].asFloat();
normal.z = json["normal"][2].asFloat();
pod::Vector3 correction = normal * depth;
transform.position -= correction;
if ( normal.x == 1 || normal.x == -1 ) physics.linear.velocity.x = 0;
if ( normal.y == 1 || normal.y == -1 ) physics.linear.velocity.y = 0;
if ( normal.z == 1 || normal.z == -1 ) physics.linear.velocity.z = 0;
return "true";
});
this->addHook( "asset:Cache.Sound.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
uf::Scene& world = uf::scene::getCurrentScene();
uf::Serializer& masterdata = world.getComponent<uf::Serializer>();
std::string filename = json["filename"].asString();
if ( uf::string::extension(filename) != "ogg" ) return "false";
if ( filename == "" ) return "false";
uf::Audio& sfx = this->getComponent<uf::SoundEmitter>().add(filename);
sfx.setVolume(masterdata["volumes"]["sfx"].asFloat());
auto& pTransform = world.getController()->getComponent<pod::Transform<>>();
sfx.setPosition( transform.position );
sfx.play();
return "true";
});
this->addHook( "world:Craeture.OnHit.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
uint64_t phase = json["phase"].asUInt64();
// start color
pod::Vector4f color = { 1, 1, 1, 0 };
if ( phase == 0 ) {
color = pod::Vector4f{
json["color"][0].asFloat(),
json["color"][1].asFloat(),
json["color"][2].asFloat(),
json["color"][3].asFloat(),
};
}
metadata["color"][0] = color[0];
metadata["color"][1] = color[1];
metadata["color"][2] = color[2];
metadata["color"][3] = color[3];
if ( metadata["timers"]["hurt"].asFloat() < timer.elapsed().asDouble() ) {
metadata["timers"]["hurt"] = timer.elapsed().asDouble() + 1.0f;
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Asset& assetLoader = scene.getComponent<uf::Asset>();
assetLoader.cache("./data/audio/battle/hurt.ogg", "asset:Cache.Sound." + std::to_string(this->getUid()));
}
return "true";
});
this->addHook( "world:Craeture.Hurt.%UID%", [&](const std::string& event)->std::string{
uf::Serializer json = event;
if ( metadata["timers"]["flash"].asFloat() < timer.elapsed().asDouble() ) {
metadata["timers"]["flash"] = timer.elapsed().asDouble() + 0.4f;
for ( int i = 0; i < 16; ++i ) {
uf::Serializer payload;
payload["phase"] = i % 2 == 0 ? 0 : 1;
payload["color"][0] = 1.0f;
payload["color"][1] = 0.0f;
payload["color"][2] = 0.0f;
payload["color"][3] = 0.6f;
this->queueHook("world:Craeture.OnHit.%UID%", payload, 0.05f * i);
}
}
return "true";
});
}
void ext::Craeture::tick() {
uf::Object::tick();
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Scene& world = uf::scene::getCurrentScene();
uf::Serializer& pMetadata = world.getController()->getComponent<uf::Serializer>();
if ( !pMetadata["system"]["control"].asBool() ) return;
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
pod::Physics& physics = this->getComponent<pod::Physics>();
/* Gravity */ {
if ( metadata["system"]["physics"]["gravity"] != Json::nullValue ) {
physics.linear.acceleration.x = metadata["system"]["physics"]["gravity"][0].asFloat();
physics.linear.acceleration.y = metadata["system"]["physics"]["gravity"][1].asFloat();
physics.linear.acceleration.z = metadata["system"]["physics"]["gravity"][2].asFloat();
}
if ( !metadata["system"]["physics"]["collision"].asBool() ) {
physics.linear.acceleration.x = 0;
physics.linear.acceleration.y = 0;
physics.linear.acceleration.z = 0;
}
}
transform = uf::physics::update( transform, physics );
#if 0
if ( !false ) {
bool sort = false;
bool local = false;
bool useStrongest = true;
pod::Thread& thread = uf::thread::has("Physics") ? uf::thread::get("Physics") : uf::thread::create( "Physics", true, false );
auto onCollision = []( pod::Collider::Manifold& manifold, uf::Object* a, uf::Object* b ){
pod::Transform<>& transform = b->getComponent<pod::Transform<>>();
pod::Physics& physics = b->getComponent<pod::Physics>();
uf::Serializer payload;
pod::Vector3 correction = manifold.normal * manifold.depth;
transform.position -= correction;
if ( manifold.normal.x == 1 || manifold.normal.x == -1 ) physics.linear.velocity.x = 0;
if ( manifold.normal.y == 1 || manifold.normal.y == -1 ) physics.linear.velocity.y = 0;
if ( manifold.normal.z == 1 || manifold.normal.z == -1 ) physics.linear.velocity.z = 0;
};
auto testColliders = [&]( uf::Collider& colliderA, uf::Collider& colliderB, uf::Object* a, uf::Object* b, bool useStrongest ){
pod::Collider::Manifold strongest;
auto manifolds = colliderA.intersects(colliderB);
for ( auto manifold : manifolds ) {
if ( manifold.colliding && manifold.depth > 0 ) {
if ( !useStrongest ) onCollision(manifold, a, b);
else if ( strongest.depth < manifold.depth ) strongest = manifold;
}
}
if ( useStrongest && strongest.colliding ) onCollision(strongest, a, b);
};
/* Collision against world */ {
auto function = [&]() -> int {
if ( this->hasParent() && metadata["system"]["physics"]["collision"].asBool() ) {
if ( !this->hasParent() ) { return 0; }
if ( this->getParent().getName() != "Region" ) { return 0; }
uf::Entity& parent = this->getParent();
ext::TerrainGenerator& generator = parent.getComponent<ext::TerrainGenerator>();
uf::Serializer& rMetadata = parent.getComponent<uf::Serializer>();
pod::Transform<>& rTransform = parent.getComponent<pod::Transform<>>();
pod::Vector3ui size; {
size.x = rMetadata["region"]["size"][0].asUInt();
size.y = rMetadata["region"]["size"][1].asUInt();
size.z = rMetadata["region"]["size"][2].asUInt();
}
pod::Vector3f voxelPosition = transform.position - rTransform.position;
voxelPosition.x += size.x / 2.0f;
voxelPosition.y += size.y / 2.0f + 1;
voxelPosition.z += size.z / 2.0f;
uf::Collider pCollider;
std::vector<pod::Vector3ui> positions = {
{ voxelPosition.x, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x - 1, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x + 1, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y - 1, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y + 1, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y, voxelPosition.z - 1 },
{ voxelPosition.x, voxelPosition.y, voxelPosition.z + 1},
};
if ( this->m_name == "HousamoSprite" ) {
// bottom
uint16_t uid = generator.getVoxel( voxelPosition.x, voxelPosition.y, voxelPosition.z );
auto light = generator.getLight( voxelPosition.x, voxelPosition.y, voxelPosition.z );
metadata["color"][0] = ((light >> 12) & 0xF) / (float) (0xF);
metadata["color"][1] = ((light >> 8) & 0xF) / (float) (0xF);
metadata["color"][2] = ((light >> 4) & 0xF) / (float) (0xF);
metadata["color"][3] = ((light ) & 0xF) / (float) (0xF);
// if ( uid == ext::TerrainVoxelLava().uid() ) this->callHook("world:Craeture.Hurt.%UID%");
}
for ( auto& position : positions ) {
ext::TerrainVoxel voxel = ext::TerrainVoxel::atlas( generator.getVoxel( position.x, position.y, position.z ) );
pod::Vector3 offset = rTransform.position;
offset.x += position.x - (size.x / 2.0f);
offset.y += position.y - (size.y / 2.0f);
offset.z += position.z - (size.z / 2.0f);
if ( !voxel.solid() ) continue;
pCollider.add( new uf::BoundingBox( offset, {0.5, 0.5, 0.5} ) );
}
uf::Collider& collider = this->getComponent<uf::Collider>();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
{
collider.clear();
collider.add(new uf::BoundingBox( uf::vector::add({0, 1.5, 0}, transform.position), {0.7, 1.6, 0.7} ));
}
pod::Physics& physics = this->getComponent<pod::Physics>();
auto result = pCollider.intersects(collider);
pod::Collider::Manifold strongest;
for ( auto manifold : result ) {
if ( manifold.colliding && manifold.depth > 0 ) {
if ( strongest.depth < manifold.depth ) strongest = manifold;
if ( !useStrongest ) {
pod::Vector3 correction = manifold.normal * manifold.depth;
transform.position -= correction;
if ( manifold.normal.x == 1 || manifold.normal.x == -1 ) physics.linear.velocity.x = 0;
if ( manifold.normal.y == 1 || manifold.normal.y == -1 ) physics.linear.velocity.y = 0;
if ( manifold.normal.z == 1 || manifold.normal.z == -1 ) physics.linear.velocity.z = 0;
}
}
}
if ( useStrongest && strongest.colliding ) {
pod::Vector3 correction = strongest.normal * strongest.depth;
transform.position -= correction;
if ( strongest.normal.x == 1 || strongest.normal.x == -1 ) physics.linear.velocity.x = 0;
if ( strongest.normal.y == 1 || strongest.normal.y == -1 ) physics.linear.velocity.y = 0;
if ( strongest.normal.z == 1 || strongest.normal.z == -1 ) physics.linear.velocity.z = 0;
}
}
return 0;
};
if ( local ) function(); else uf::thread::add( thread, function, true );
}
/* Collision against other craetures */ {
auto function = [&]() -> int {
/* Collision */ if ( this->hasParent() && metadata["system"]["physics"]["collision"].asBool() ) {
if ( !this->hasParent() ) { return 0; }
if ( this->getParent().getName() != "Region" ) { return 0; }
uf::Entity& parent = this->getParent();
int regions = 0;
std::vector<uf::Entity*> entities;
/* Retrieve close entities */ for ( uf::Entity* kv : parent.getChildren() ) {
if ( !kv ) continue;
if ( kv->getUid() == this->getUid() ) continue;
if ( !kv->hasComponent<uf::Collider>() ) continue;
entities.push_back(kv);
}
/* Sort by closest to farthest */ if ( sort ) {
const pod::Vector3& position = this->getComponent<pod::Transform<>>().position;
std::sort( entities.begin(), entities.end(), [&]( const uf::Entity* l, const uf::Entity* r ){
if ( !l ) return false; if ( !r ) return true;
if ( l->getUid() == 0 ) return false; if ( r->getUid() == 0 ) return true;
if ( !l->hasComponent<pod::Transform<>>() ) return false; if ( !r->hasComponent<pod::Transform<>>() ) return true;
return uf::vector::magnitude( uf::vector::subtract( l->getComponent<pod::Transform<>>().position, position ) ) < uf::vector::magnitude( uf::vector::subtract( r->getComponent<pod::Transform<>>().position, position ) );
} );
}
for ( uf::Entity* e : entities ) {
if ( e->getUid() == 0 ) continue;
uf::Collider& collider = this->getComponent<uf::Collider>();
uf::Collider& pCollider = e->getComponent<uf::Collider>();
pod::Physics& physics = this->getComponent<pod::Physics>();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
{
collider.clear();
collider.add(new uf::BoundingBox( uf::vector::add({0, 1.5, 0}, transform.position), {0.7, 1.6, 0.7} ));
}
auto result = pCollider.intersects(collider);
pod::Collider::Manifold strongest;
for ( auto manifold : result ) {
if ( manifold.colliding && manifold.depth > 0 ) {
if ( strongest.depth < manifold.depth ) strongest = manifold;
if ( !useStrongest ) {
pod::Vector3 correction = manifold.normal * manifold.depth;
transform.position += correction;
if ( manifold.normal.x == 1 || manifold.normal.x == -1 ) physics.linear.velocity.x = 0;
if ( manifold.normal.y == 1 || manifold.normal.y == -1 ) physics.linear.velocity.y = 0;
if ( manifold.normal.z == 1 || manifold.normal.z == -1 ) physics.linear.velocity.z = 0;
}
}
}
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Serializer& pSerializer = e->getComponent<uf::Serializer>();
if ( useStrongest && strongest.colliding ) {
// signal collision, if available
pod::Vector3 correction = strongest.normal * strongest.depth;
{
uf::Serializer payload;
payload["entity"] = e->getUid();
payload["correction"]["x"] = correction.x;
payload["correction"]["y"] = correction.y;
payload["correction"]["z"] = correction.z;
payload["depth"] = strongest.depth;
payload["normal"]["x"] = strongest.normal.x;
payload["normal"]["y"] = strongest.normal.y;
payload["normal"]["z"] = strongest.normal.z;
uf::hooks.call("world:Collision." + std::to_string(this->getUid()), payload);
}
transform.position -= correction;
if ( strongest.normal.x == 1 || strongest.normal.x == -1 ) physics.linear.velocity.x = 0;
if ( strongest.normal.y == 1 || strongest.normal.y == -1 ) physics.linear.velocity.y = 0;
if ( strongest.normal.z == 1 || strongest.normal.z == -1 ) physics.linear.velocity.z = 0;
}
}
}
return 0;
};
if ( local ) function(); else uf::thread::add( thread, function, true );
}
} else if ( false ) {
bool sort = false;
bool local = false;
bool useStrongest = true;
pod::Thread& thread = uf::thread::has("Physics") ? uf::thread::get("Physics") : uf::thread::create( "Physics", true, false );
auto onCollision = []( pod::Collider::Manifold& manifold, uf::Object* a, uf::Object* b ){
pod::Transform<>& transform = b->getComponent<pod::Transform<>>();
pod::Physics& physics = b->getComponent<pod::Physics>();
uf::Serializer payload;
pod::Vector3 correction = manifold.normal * manifold.depth;
transform.position -= correction;
if ( manifold.normal.x == 1 || manifold.normal.x == -1 ) physics.linear.velocity.x = 0;
if ( manifold.normal.y == 1 || manifold.normal.y == -1 ) physics.linear.velocity.y = 0;
if ( manifold.normal.z == 1 || manifold.normal.z == -1 ) physics.linear.velocity.z = 0;
};
auto testColliders = [&]( uf::Collider& colliderA, uf::Collider& colliderB, uf::Object* a, uf::Object* b, bool useStrongest ){
pod::Collider::Manifold strongest;
auto manifolds = colliderA.intersects(colliderB);
for ( auto manifold : manifolds ) {
if ( manifold.colliding && manifold.depth > 0 ) {
if ( !useStrongest ) onCollision(manifold, a, b);
else if ( strongest.depth < manifold.depth ) strongest = manifold;
}
}
if ( useStrongest && strongest.colliding ) onCollision(strongest, a, b);
};
/* Collision against world */ {
auto function = [&]() -> int {
if ( this->hasParent() && metadata["system"]["physics"]["collision"].asBool() ) {
if ( !this->hasParent() ) { return 0; }
if ( this->getParent().getName() != "Region" ) { return 0; }
uf::Entity& parent = this->getParent();
ext::TerrainGenerator& generator = parent.getComponent<ext::TerrainGenerator>();
uf::Serializer& rMetadata = parent.getComponent<uf::Serializer>();
pod::Transform<>& rTransform = parent.getComponent<pod::Transform<>>();
pod::Vector3ui size; {
size.x = rMetadata["region"]["size"][0].asUInt();
size.y = rMetadata["region"]["size"][1].asUInt();
size.z = rMetadata["region"]["size"][2].asUInt();
}
pod::Vector3f voxelPosition = transform.position - rTransform.position;
voxelPosition.x += size.x / 2.0f;
voxelPosition.y += size.y / 2.0f + 1;
voxelPosition.z += size.z / 2.0f;
uf::Collider pCollider;
std::vector<pod::Vector3ui> positions = {
{ voxelPosition.x, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x - 1, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x + 1, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y - 1, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y + 1, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y, voxelPosition.z - 1 },
{ voxelPosition.x, voxelPosition.y, voxelPosition.z + 1},
};
if ( this->m_name == "HousamoSprite" ) {
uint16_t uid = generator.getVoxel( voxelPosition.x, voxelPosition.y, voxelPosition.z );
auto light = generator.getLight( voxelPosition.x, voxelPosition.y, voxelPosition.z );
metadata["color"][0] = ((light >> 12) & 0xF) / (float) (0xF);
metadata["color"][1] = ((light >> 8) & 0xF) / (float) (0xF);
metadata["color"][2] = ((light >> 4) & 0xF) / (float) (0xF);
metadata["color"][3] = ((light ) & 0xF) / (float) (0xF);
// if ( uid == ext::TerrainVoxelLava().uid() ) this->callHook("world:Craeture.Hurt.%UID%");
}
for ( auto& position : positions ) {
ext::TerrainVoxel voxel = ext::TerrainVoxel::atlas( generator.getVoxel( position.x, position.y, position.z ) );
pod::Vector3 offset = rTransform.position;
offset.x += position.x - (size.x / 2.0f);
offset.y += position.y - (size.y / 2.0f);
offset.z += position.z - (size.z / 2.0f);
if ( !voxel.solid() ) continue;
pCollider.add( new uf::BoundingBox( offset, {0.5, 0.5, 0.5} ) );
}
uf::Collider& collider = this->getComponent<uf::Collider>();
testColliders( pCollider, collider, (uf::Object*) &parent, this, useStrongest );
}
return 0;
};
if ( local ) function(); else uf::thread::add( thread, function, true );
}
} else if ( false ) {
bool local = false;
bool sort = false;
bool useStrongest = false;
pod::Thread& thread = uf::thread::has("Physics") ? uf::thread::get("Physics") : uf::thread::create( "Physics", true, false );
auto function = [&]() -> int {
std::vector<uf::Object*> entities;
std::function<void(uf::Entity*)> filter = [&]( uf::Entity* entity ) {
auto& metadata = entity->getComponent<uf::Serializer>();
if ( !metadata["system"]["physics"]["collision"].isNull() && !metadata["system"]["physics"]["collision"].asBool() ) return;
if ( entity->hasComponent<uf::Collider>() )
entities.push_back((uf::Object*) entity);
};
uf::Entity* regionPointer = &this->getParent();
if ( regionPointer->getName() != "Region" ) return 0;
ext::Region& region = *(ext::Region*) regionPointer;
region.process(filter);
auto onCollision = []( pod::Collider::Manifold& manifold, uf::Object* a, uf::Object* b ){
uf::Serializer payload;
payload["normal"][0] = manifold.normal.x;
payload["normal"][1] = manifold.normal.y;
payload["normal"][2] = manifold.normal.z;
payload["entity"] = b->getUid();
payload["depth"] = -manifold.depth;
a->callHook("world:Collision.%UID%", payload);
payload["entity"] = a->getUid();
payload["depth"] = manifold.depth;
b->callHook("world:Collision.%UID%", payload);
};
auto testColliders = [&]( uf::Collider& colliderA, uf::Collider& colliderB, uf::Object* a, uf::Object* b, bool useStrongest ){
pod::Collider::Manifold strongest;
auto manifolds = colliderA.intersects(colliderB);
for ( auto manifold : manifolds ) {
if ( manifold.colliding && manifold.depth > 0 ) {
if ( !useStrongest ) onCollision(manifold, a, b);
else if ( strongest.depth < manifold.depth ) strongest = manifold;
}
}
if ( useStrongest && strongest.colliding ) onCollision(strongest, a, b);
};
// collide with world
auto& metadata = region.getComponent<uf::Serializer>();
auto& generator = region.getComponent<ext::TerrainGenerator>();
auto& regionPosition = region.getComponent<pod::Transform<>>().position;
pod::Vector3f size; {
size.x = metadata["region"]["size"][0].asUInt();
size.y = metadata["region"]["size"][1].asUInt();
size.z = metadata["region"]["size"][2].asUInt();
}
for ( auto* _ : entities ) {
uf::Object& entity = *_;
auto& transform = entity.getComponent<pod::Transform<>>();
pod::Vector3f voxelPosition = transform.position - regionPosition;
voxelPosition.x += size.x / 2.0f;
voxelPosition.y += size.y / 2.0f + 1;
voxelPosition.z += size.z / 2.0f;
uf::Collider collider;
std::vector<pod::Vector3ui> positions = {
{ voxelPosition.x, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x - 1, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x + 1, voxelPosition.y, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y - 1, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y + 1, voxelPosition.z },
{ voxelPosition.x, voxelPosition.y, voxelPosition.z - 1 },
{ voxelPosition.x, voxelPosition.y, voxelPosition.z + 1},
};
for ( auto& position : positions ) {
ext::TerrainVoxel voxel = ext::TerrainVoxel::atlas( generator.getVoxel( position.x, position.y, position.z ) );
pod::Vector3 offset = regionPosition;
offset.x += position.x - (size.x / 2.0f);
offset.y += position.y - (size.y / 2.0f);
offset.z += position.z - (size.z / 2.0f);
if ( !voxel.solid() ) continue;
collider.add( new uf::BoundingBox( offset, {0.5, 0.5, 0.5} ) );
/*
uf::BaseMesh<pod::Vertex_3F> mesh;
const ext::TerrainVoxel::Model& model = voxel.model();
#define TERRAIN_SHOULD_RENDER_FACE(SIDE)\
for ( uint i = 0; i < model.position.SIDE.size() / 3; ++i ) {\
auto& vertex = mesh.vertices.emplace_back();\
{\
pod::Vector3f& p = vertex.position;\
p.x = model.position.SIDE[i*3+0]; p.y = model.position.SIDE[i*3+1]; p.z = model.position.SIDE[i*3+2];\
p.x += offset.x; p.y += offset.y; p.z += offset.z;\
}\
}
TERRAIN_SHOULD_RENDER_FACE(left)
TERRAIN_SHOULD_RENDER_FACE(right)
TERRAIN_SHOULD_RENDER_FACE(top)
TERRAIN_SHOULD_RENDER_FACE(bottom)
TERRAIN_SHOULD_RENDER_FACE(back)
TERRAIN_SHOULD_RENDER_FACE(front)
uf::MeshCollider* mCollider = new uf::MeshCollider();
mCollider->setPositions( mesh );
pCollider.add(mCollider);
*/
}
testColliders( collider, entity.getComponent<uf::Collider>(), this, &entity, useStrongest );
}
// collide with others
for ( auto* _a : entities ) {
uf::Object& entityA = *_a;
for ( auto* _b : entities ) { if ( _a == _b ) continue;
uf::Object& entityB = *_b;
{
uf::Collider& collider = entityB.getComponent<uf::Collider>();
pod::Transform<>& transform = entityB.getComponent<pod::Transform<>>();
collider.clear();
collider.add(uf::BoundingBox( uf::vector::add({0, 1.5, 0}, transform.position), {0.7, 1.6, 0.7} ));
}
testColliders( entityA.getComponent<uf::Collider>(), entityB.getComponent<uf::Collider>(), &entityA, &entityB, useStrongest );
}
}
return 0;
};
if ( local ) function(); else uf::thread::add( thread, function, true );
}
#endif
}
void ext::Craeture::render() {
uf::Object::render();
}