engine/ext/scenes/worldscape/portal/portal.cpp
2020-09-26 00:00:00 -05:00

176 lines
5.9 KiB
C++

#include "portal.h"
#include <uf/utils/graphic/mesh.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/math/collision.h>
#include <uf/utils/thread/thread.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/window/window.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/utils/renderer/renderer.h>
#include "../terrain/generator.h"
namespace {
}
EXT_OBJECT_REGISTER_CPP(Portals)
void ext::Portals::initialize() {
uf::Object::initialize();
auto& metadata = this->getComponent<uf::Serializer>();
ext::Portal& red = *(new ext::Portal); this->addChild(red);
ext::Portal& blue = *(new ext::Portal); this->addChild(blue);
metadata["portals"][0]["name"] = "Portal";
metadata["portals"][1]["name"] = "Portal";
red.load( metadata["portals"][0] );
blue.load( metadata["portals"][1] );
red.initialize();
blue.initialize();
red.getComponent<uf::Serializer>()["target"] = blue.getUid();
blue.getComponent<uf::Serializer>()["target"] = red.getUid();
}
void ext::Portals::tick() {
uf::Object::tick();
}
void ext::Portals::render() {
uf::Object::render();
}
void ext::Portals::destroy() {
uf::Object::destroy();
}
EXT_OBJECT_REGISTER_CPP(Portal)
void ext::Portal::initialize() {
uf::Object::initialize();
auto& metadata = this->getComponent<uf::Serializer>();
auto& transform = this->getComponent<pod::Transform<>>();
auto& camera = this->getComponent<uf::Camera>();
{
auto& scene = uf::scene::getCurrentScene();
auto& controller = *scene.getController();
// copies camera settings
camera = controller.getComponent<uf::Camera>();
}
{
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
std::string name = "RT:" + std::to_string((int) this->getUid());
uf::renderer::addRenderMode( &renderMode, name );
if ( ext::openvr::enabled ) {
ext::openvr::initialize();
uint32_t width, height;
ext::openvr::recommendedResolution( width, height );
renderMode.width = width;
renderMode.height = height;
}
}
}
void ext::Portal::tick() {
uf::Object::tick();
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
renderMode.target = "";
auto& scene = uf::scene::getCurrentScene();
auto& controller = *scene.getController();
auto& camera = this->getComponent<uf::Camera>();
auto& metadata = this->getComponent<uf::Serializer>();
/*
static pod::Transform<> otherSideTransform = this->getComponent<pod::Transform<>>();
{
float step = 4.0f;
if ( uf::Window::isKeyPressed("B") ) otherSideTransform.position.x -= step * uf::physics::time::delta;
if ( uf::Window::isKeyPressed("M") ) otherSideTransform.position.x += step * uf::physics::time::delta;
if ( uf::Window::isKeyPressed("G") ) otherSideTransform.position.y += step * uf::physics::time::delta;
if ( uf::Window::isKeyPressed("J") ) otherSideTransform.position.y -= step * uf::physics::time::delta;
if ( uf::Window::isKeyPressed("H") ) otherSideTransform.position.z += step * uf::physics::time::delta;
if ( uf::Window::isKeyPressed("N") ) otherSideTransform.position.z -= step * uf::physics::time::delta;
if ( uf::Window::isKeyPressed("L") ) {
std::cout << otherSideTransform.position.x << ", " << otherSideTransform.position.y << ", " << otherSideTransform.position.z << "\t" << step * uf::physics::time::delta << std::endl;
}
}
*/
{
auto& conCamera = controller.getComponent<uf::Camera>();
auto& prtTransform = this->getComponent<pod::Transform<>>();
auto& otherSideTransform = this->getParent().findByUid( metadata["target"].asUInt() )->getComponent<pod::Transform<>>();
for ( std::size_t i = 0; i < 2; ++i ) {
pod::Matrix4f controllerCameraToWorldMatrix = uf::matrix::inverse( conCamera.getView(i) );
pod::Matrix4f worldToPortalMatrix = uf::matrix::inverse( uf::transform::model( prtTransform ) );
pod::Matrix4f otherSideToWorldMatrix = uf::transform::model( otherSideTransform );
camera.setView( uf::matrix::inverse(otherSideToWorldMatrix * worldToPortalMatrix * controllerCameraToWorldMatrix), i );
}
}
}
void ext::Portal::render() {
uf::Object::render();
{
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
auto& blitter = renderMode.blitter;
auto& transform = this->getComponent<pod::Transform<>>();
auto& scene = uf::scene::getCurrentScene();
auto& controller = *scene.getController();
auto& camera = this->getComponent<uf::Camera>();
auto& controllerCamera = controller.getComponent<uf::Camera>();
if ( !blitter.initialized ) return;
struct UniformDescriptor {
struct {
alignas(16) pod::Matrix4f models[2];
} matrices;
struct {
alignas(8) pod::Vector2f position = { 0.5f, 0.5f };
alignas(8) pod::Vector2f radius = { 0.1f, 0.1f };
alignas(16) pod::Vector4f color = { 1, 1, 1, 1 };
} cursor;
alignas(4) float alpha;
};
auto& shader = blitter.material.shaders.front();
auto& uniforms = shader.uniforms.front().get<UniformDescriptor>();
for ( std::size_t i = 0; i < 2; ++i ) {
pod::Matrix4f model = uf::transform::model( transform );
uniforms.matrices.models[i] = controllerCamera.getProjection(i) * controllerCamera.getView(i) * model;
uniforms.alpha = 1.0f;
uniforms.cursor.position.x = -1.0f;
uniforms.cursor.position.y = -1.0f;
uniforms.cursor.radius.x = 0.0f;
uniforms.cursor.radius.y = 0.0f;
uniforms.cursor.color.x = 0.0f;
uniforms.cursor.color.y = 0.0f;
uniforms.cursor.color.z = 0.0f;
uniforms.cursor.color.w = 0.0f;
}
shader.updateBuffer( (void*) &uniforms, sizeof(uniforms), 0 );
}
}
void ext::Portal::destroy() {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
uf::renderer::removeRenderMode( &renderMode, false );
uf::Object::destroy();
}