70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#pragma once
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#include <uf/config.h>
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#include <uf/ext/ext.h>
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#include <uf/engine/entity/entity.h>
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#include <uf/utils/math/transform.h>
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#include <uf/utils/math/physics.h>
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namespace ext {
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class EXT_API TerrainVoxel {
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public:
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typedef uint16_t uid_t;
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// typedef pod::Vector3t<uint8_t> light_t;
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typedef uint16_t light_t;
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protected:
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ext::TerrainVoxel::uid_t m_uid = 0;
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bool m_opaque = false;
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bool m_solid = false;
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pod::Vector2ui m_uv = {0, 0};
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ext::TerrainVoxel::light_t m_light = 0x0000;
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public:
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struct Model {
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struct { std::vector<float> left, right, top, bottom, front, back; } position;
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struct { std::vector<float> left, right, top, bottom, front, back; } uv;
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struct { std::vector<float> left, right, top, bottom, front, back; } normal;
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struct { std::vector<float> left, right, top, bottom, front, back; } color;
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};
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TerrainVoxel( ext::TerrainVoxel::uid_t = 0, bool = false, bool = false, pod::Vector2ui = {0, 0}, ext::TerrainVoxel::light_t = 0x0000 );
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TerrainVoxel( const ext::TerrainVoxel& );
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virtual ~TerrainVoxel();
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static pod::Vector2ui size();
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static const std::vector<ext::TerrainVoxel>& atlas();
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static ext::TerrainVoxel atlas( ext::TerrainVoxel::uid_t );
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virtual bool opaque() const;
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virtual bool solid() const;
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virtual pod::Vector2ui uv() const;
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virtual ext::TerrainVoxel::light_t light() const;
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virtual ext::TerrainVoxel::uid_t uid() const;
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virtual ext::TerrainVoxel::Model model() const;
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};
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class EXT_API TerrainVoxelFloor : public ext::TerrainVoxel {
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public:
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TerrainVoxelFloor();
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};
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class EXT_API TerrainVoxelWall : public ext::TerrainVoxel {
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public:
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TerrainVoxelWall();
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};
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class EXT_API TerrainVoxelCeiling : public ext::TerrainVoxel {
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public:
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TerrainVoxelCeiling();
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};
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class EXT_API TerrainVoxelPillar : public ext::TerrainVoxel {
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public:
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TerrainVoxelPillar();
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};
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class EXT_API TerrainVoxelStair : public ext::TerrainVoxel {
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public:
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TerrainVoxelStair();
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};
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class EXT_API TerrainVoxelLava : public ext::TerrainVoxel {
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public:
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TerrainVoxelLava();
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};
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} |